Actually haven't played Vicky 2 but I do not that basegame yellow Prussia is the stuff of nightmares.
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by Danubian Peoples » Fri Apr 10, 2020 11:20 pm

by Heloin » Fri Apr 10, 2020 11:49 pm
Danubian Peoples wrote:Heloin wrote:With all the patches that have gone through the game it's honestly really good now. Sure it's launch was a piece of shit but I remember the launch version of Vicky 2.
Actually haven't played Vicky 2 but I do not that basegame yellow Prussia is the stuff of nightmares.

by The Imperial Reach » Sat Apr 11, 2020 5:27 am

by Impaled Nazarene » Sat Apr 11, 2020 5:32 am
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

by The Imperial Reach » Sat Apr 11, 2020 5:38 am
Impaled Nazarene wrote:So a real question for once.
If the Byzantines have a revolt located entirely on distant islands like Crete, Sardinia, Malta, and Cyprus and neither the Byzantines nor the revolters cannot put a large enough navy to invade what happens? Since most if not all revolts are based off of the Emperor not being liked I assume they end when the Emperor dies. But what if the RNStalin decides that this Emperor is going to reign for 50+ years?

by The Huskar Social Union » Sat Apr 11, 2020 5:43 am

by Impaled Nazarene » Sat Apr 11, 2020 5:54 am
The Imperial Reach wrote:Impaled Nazarene wrote:So a real question for once.
If the Byzantines have a revolt located entirely on distant islands like Crete, Sardinia, Malta, and Cyprus and neither the Byzantines nor the revolters cannot put a large enough navy to invade what happens? Since most if not all revolts are based off of the Emperor not being liked I assume they end when the Emperor dies. But what if the RNStalin decides that this Emperor is going to reign for 50+ years?
Armies can be separated to fit in smaller fleets...?
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

by Great Confederacy of Commonwealth States » Sat Apr 11, 2020 5:58 am
Impaled Nazarene wrote:So a real question for once.
If the Byzantines have a revolt located entirely on distant islands like Crete, Sardinia, Malta, and Cyprus and neither the Byzantines nor the revolters cannot put a large enough navy to invade what happens? Since most if not all revolts are based off of the Emperor not being liked I assume they end when the Emperor dies. But what if the RNStalin decides that this Emperor is going to reign for 50+ years?

by Heloin » Sat Apr 11, 2020 6:17 am
The Imperial Reach wrote:Heloin wrote:There where no fleet size limits and you could declare war without a CB. It was a glorious time, terrible time.
I don't understand why "I just want their shit" isn't a good enough excuse to go to war? It's literally the most popular casus belli in human history. We've been doing it since we were still a Hunter-Gathering species. Let me be a warmonger, damn it.

by Purpelia » Sat Apr 11, 2020 6:37 am
The Imperial Reach wrote:
Nom them. Nom them all.Heloin wrote:There where no fleet size limits and you could declare war without a CB. It was a glorious time, terrible time.
I don't understand why "I just want their shit" isn't a good enough excuse to go to war? It's literally the most popular casus belli in human history. We've been doing it since we were still a Hunter-Gathering species. Let me be a warmonger, damn it.

by Cisairse » Sat Apr 11, 2020 7:48 am
Danubian Peoples wrote:Cisairse wrote:imagine facing widespread criticism for releasing a barebones game with no content and then immediately releasing paid DLC to make the game not totally shallow
Imperator is really a disappointment
Well now I just feel stupid for actually liking the game. Am I? Please let me know.

by North German Realm » Sat Apr 11, 2020 7:49 am
5 Nov, 2020Die Morgenpost: "We will reconsider our relationship with Poland" Reichskanzler Lagenmauer says after Polish president protested North German ultimatum that made them restore reproductive freedom. | European Society votes not to persecute Hungary for atrocities committed against Serbs, "Giving a rogue state leave to commit genocide as it sees fit." North German delegate bemoans. | Negotiations still underway in Rome, delegates arguing over the extent of indemnities Turkey might be made to pay, lawful status of Turkish collaborators during occupation of Azerbaijan, Cyprus, Syria.
by Cisairse » Sat Apr 11, 2020 7:52 am
Purpelia wrote:The Imperial Reach wrote:
Nom them. Nom them all.
I don't understand why "I just want their shit" isn't a good enough excuse to go to war? It's literally the most popular casus belli in human history. We've been doing it since we were still a Hunter-Gathering species. Let me be a warmonger, damn it.
I agree with you. But sadly paradox don't. It's the same thing with CK2. The game hasn't really been fun since about what ever patch came out with Charlemagne. For some bizarre reason they just started making map painting more and more difficult until they made it unfun.

by Serrus » Sat Apr 11, 2020 8:00 am
Cisairse wrote:The Imperial Reach wrote:
Nom them. Nom them all.
That's the plan! Once I vassalize Muscovy, at least. Don't want competition. I competed with Nogai for successor status to the Golden Horde and it bit me in the ass in the long run...protip, joint partitions are really useful for scooping up easy land, but they create monsters that will ultimately want to slay you just as much as you want to slay them.Purpelia wrote:I agree with you. But sadly paradox don't. It's the same thing with CK2. The game hasn't really been fun since about what ever patch came out with Charlemagne. For some bizarre reason they just started making map painting more and more difficult until they made it unfun.
Defensive coalitions were the worst addition to CK2, and I have them turned off in every playthrough.
I still feel like CK2 is the hardest paradox game to mappaint in, though. That or there's just some secret trick to mappainting that I haven't figured out yet, because I commonly see posts on here and pdoxplaza that seems WAY more ambitious than anything I've been able to accomplish in 300 hours of the game.
Eastern Raarothorgren wrote:News websites are good and reasonable soruces of information or they would not be on the internet if they were saying things that were incorrect.
Keshiland wrote:I am yes arguing that the 1st 4 are not binding to the states and yes I know that in most Republican states they would ban the freedom of religion and the freedom of essembally but I don't live there and I hate guns!

by Cisairse » Sat Apr 11, 2020 8:06 am
Serrus wrote:Cisairse wrote:
That's the plan! Once I vassalize Muscovy, at least. Don't want competition. I competed with Nogai for successor status to the Golden Horde and it bit me in the ass in the long run...protip, joint partitions are really useful for scooping up easy land, but they create monsters that will ultimately want to slay you just as much as you want to slay them.
Defensive coalitions were the worst addition to CK2, and I have them turned off in every playthrough.
I still feel like CK2 is the hardest paradox game to mappaint in, though. That or there's just some secret trick to mappainting that I haven't figured out yet, because I commonly see posts on here and pdoxplaza that seems WAY more ambitious than anything I've been able to accomplish in 300 hours of the game.
Here's what I've found
1) Germanic prepared invasions very much help you get that initial ball rolling, if you can use them.
2) Sometimes, claimants will just wind up in your court. If their title is below yours, you can land them and then their claims also become your vassal when you win.
3) Pagan subjugation CBs don't care whatsoever about title rank, so if you have the ability to use them, you can take out a weaker kingdom as a stronger independent duke.

by North German Realm » Sat Apr 11, 2020 8:23 am
Cisairse wrote:Serrus wrote:Here's what I've found
1) Germanic prepared invasions very much help you get that initial ball rolling, if you can use them.
2) Sometimes, claimants will just wind up in your court. If their title is below yours, you can land them and then their claims also become your vassal when you win.
3) Pagan subjugation CBs don't care whatsoever about title rank, so if you have the ability to use them, you can take out a weaker kingdom as a stronger independent duke.
I've never played as a pagan, except for a brief (and horrificly unsuccessful) attempt as a Hellenic Byzantine Emperor. Is that the secret I've been missing??
5 Nov, 2020Die Morgenpost: "We will reconsider our relationship with Poland" Reichskanzler Lagenmauer says after Polish president protested North German ultimatum that made them restore reproductive freedom. | European Society votes not to persecute Hungary for atrocities committed against Serbs, "Giving a rogue state leave to commit genocide as it sees fit." North German delegate bemoans. | Negotiations still underway in Rome, delegates arguing over the extent of indemnities Turkey might be made to pay, lawful status of Turkish collaborators during occupation of Azerbaijan, Cyprus, Syria.
by Cisairse » Sat Apr 11, 2020 8:30 am
North German Realm wrote:Cisairse wrote:
I've never played as a pagan, except for a brief (and horrificly unsuccessful) attempt as a Hellenic Byzantine Emperor. Is that the secret I've been missing??
Pagans, tribals and clans are much more successful in map-painting, at least early in the game. Later, if you play your cards right you can landgrab a lot by crusading.

by Serrus » Sat Apr 11, 2020 8:45 am
Cisairse wrote:North German Realm wrote:Pagans, tribals and clans are much more successful in map-painting, at least early in the game. Later, if you play your cards right you can landgrab a lot by crusading.
Interesting. I may have to try a pagan run, then. Are any pagans/tribes particularly interesting?
Eastern Raarothorgren wrote:News websites are good and reasonable soruces of information or they would not be on the internet if they were saying things that were incorrect.
Keshiland wrote:I am yes arguing that the 1st 4 are not binding to the states and yes I know that in most Republican states they would ban the freedom of religion and the freedom of essembally but I don't live there and I hate guns!

by Abserdia » Sat Apr 11, 2020 8:45 am
Cisairse wrote:North German Realm wrote:Pagans, tribals and clans are much more successful in map-painting, at least early in the game. Later, if you play your cards right you can landgrab a lot by crusading.
Interesting. I may have to try a pagan run, then. Are any pagans/tribes particularly interesting?

by The Imperial Reach » Sat Apr 11, 2020 8:46 am
Cisairse wrote:North German Realm wrote:Pagans, tribals and clans are much more successful in map-painting, at least early in the game. Later, if you play your cards right you can landgrab a lot by crusading.
Interesting. I may have to try a pagan run, then. Are any pagans/tribes particularly interesting?

by The Imperial Reach » Sat Apr 11, 2020 8:47 am
Cisairse wrote:North German Realm wrote:Pagans, tribals and clans are much more successful in map-painting, at least early in the game. Later, if you play your cards right you can landgrab a lot by crusading.
Interesting. I may have to try a pagan run, then. Are any pagans/tribes particularly interesting?

by Cisairse » Sat Apr 11, 2020 8:52 am
Serrus wrote:Cisairse wrote:
Interesting. I may have to try a pagan run, then. Are any pagans/tribes particularly interesting?
769 Sorbia (use become king ambition and subjugate to victory) or Sjaelland (Subjugate Saxony because then you're huge and can just do whatever the hell you'd like) or Ireland in the earlier starts (Tribal catholics who don't have to use Gavelkind. Weird and neat.).

by Cisairse » Sat Apr 11, 2020 8:53 am
The Imperial Reach wrote:Cisairse wrote:
Interesting. I may have to try a pagan run, then. Are any pagans/tribes particularly interesting?
IMO, playing tribes is a bitch because of mandatory gavelkind and weaker holdings. Pagan is pretty meh but you're more or less stick with a lame County Conquest CB which isn't much. Only thing appealing about Pagans is concubines, raiding, and of course reformation.

by Serrus » Sat Apr 11, 2020 9:56 am
Cisairse wrote:The Imperial Reach wrote:
IMO, playing tribes is a bitch because of mandatory gavelkind and weaker holdings. Pagan is pretty meh but you're more or less stick with a lame County Conquest CB which isn't much. Only thing appealing about Pagans is concubines, raiding, and of course reformation.
Reformation does seem interesting. You get concubines with Muslim or Dharma rulers as well, so that's not too exciting.
Eastern Raarothorgren wrote:News websites are good and reasonable soruces of information or they would not be on the internet if they were saying things that were incorrect.
Keshiland wrote:I am yes arguing that the 1st 4 are not binding to the states and yes I know that in most Republican states they would ban the freedom of religion and the freedom of essembally but I don't live there and I hate guns!
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