The only robots I want in my life is if the Japanese finally figure out how to build female androids.
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by Purpelia » Sat Aug 15, 2020 4:34 am
by The Imperial Reach » Sat Aug 15, 2020 7:34 am
Purpelia wrote:
The only robots I want in my life is if the Japanese finally figure out how to build female androids.
by Ithalian Empire » Sat Aug 15, 2020 9:35 am
Purpelia wrote:Ithalian Empire wrote:
Yeah but big empires have always been hard to keep together. And in a game thats supposed to give me the feel of ruling an unwieldy feudal state I want it to be a challenge to build an empire and to keep it whole fr as long as I can.Lunas Legion wrote:That's kind of the antithesis of what I think CK2/EUIV should be like, where growing larger should obviously provide benefits, but it should also make it progressively more difficult to hold the empire together as it expands, but I can understand why you like the game style.
To some extent definitively. The game wouldn't be fun if it was too easy and if there were no internal threats and you could just blob HOI4 style. That would remove a lot of the fun roleplay elements from the game as well. But I feel that lately the game has been going too far in that direction. It basically went from way too easy to way too hard to the point where its become almost impossible to keep a large empire together. And what's worse a lot of it is just fake difficulty. That is to say mechanics that you can't really interact with deeply enough for your skill to make a difference.
I mean, look at for example the faction system. It's designed to allow vassals to gang up on their monarch. And they just do. Always. Every single time. Until eventually it just becomes impossible to run your empire. I'd much rather if it was designed in a way that would allow the monarch to use the factions by playing vassals against one another. Which is what historical monarchs did. And if you fail to do that and allow them to all come together than and only than have it become a fail condition.
Same with the plot system. You have 1 plot per character. Therefore you will inevitably just get overwhelmed as everyone plots against you and you can only respond one at a time. No amount of player skill is going to help me take out the leaders of the two separate plots to kill me.
For a complete contrast look at the council system. The whole favor system is a bit too powerful for my taste. Like I'd make it so that you can use a favor to counter someone elses use of a favor. But that's a tiny nitpic. And other than that the idea of gathering favors and the tradeoff between staffing your council full of people who'll do your bidding at the expense of angering powerful vassals or keeping them happy at the cost of having a council of malcontents is exactly the sort of mechanic I'd want to see more of. It gives me as a player meaningful choice and room to strategize. It forces me to stop and think.
TLDR the difficulty right now is a 5/5 where as in my view it should be around 3. And a lot of it is due to mechanics deliberately rigged against the player as opposed to a skill challenge.
by Serrus » Sat Aug 15, 2020 10:48 am
Ithalian Empire wrote:I disagree with the factions. You want to keep vassals from being in factions? Keep them happy, keep them close to you and for the love of god don't be a tyrannical prick.
Eastern Raarothorgren wrote:News websites are good and reasonable soruces of information or they would not be on the internet if they were saying things that were incorrect.
Keshiland wrote:I am yes arguing that the 1st 4 are not binding to the states and yes I know that in most Republican states they would ban the freedom of religion and the freedom of essembally but I don't live there and I hate guns!
by Lunas Legion » Sat Aug 15, 2020 10:54 am
by Genivaria » Sat Aug 15, 2020 11:07 am
Lunas Legion wrote:Personally I like what the GoT mod did by adding a 'loyalist' faction for vassals to join.
by Purpelia » Sat Aug 15, 2020 11:22 am
Ithalian Empire wrote:I disagree with the factions. You want to keep vassals from being in factions? Keep them happy, keep them close to you and for the love of god don't be a tyrannical prick.
by Ithalian Empire » Sat Aug 15, 2020 8:12 pm
Purpelia wrote:Ithalian Empire wrote:I disagree with the factions. You want to keep vassals from being in factions? Keep them happy, keep them close to you and for the love of god don't be a tyrannical prick.
Does not matter. I literally have a bunch of +100 characters all plotting against me and creating factions to put a random cousin they actually like less than they do me on the throne instead. Indeed in my experience there is literally nothing I can do to prevent vassals from plotting and factioning against me short of killing +100 vassals only to have their replacements do it all over again.
Lunas Legion wrote:Personally I like what the GoT mod did by adding a 'loyalist' faction for vassals to join.
by Purpelia » Sun Aug 16, 2020 1:51 am
Ithalian Empire wrote:I have literally never had this problem.
by Serrus » Sun Aug 16, 2020 9:33 am
Eastern Raarothorgren wrote:News websites are good and reasonable soruces of information or they would not be on the internet if they were saying things that were incorrect.
Keshiland wrote:I am yes arguing that the 1st 4 are not binding to the states and yes I know that in most Republican states they would ban the freedom of religion and the freedom of essembally but I don't live there and I hate guns!
by Renoa » Mon Aug 17, 2020 7:17 am
Renoa wrote:No, I'm totally fine that we're losing to the Ottomans even when our alliance has more troops because our armies refuse to gather together and fight battles, why do you ask? It's not like we need to stop their advances into Eastern Europe or anything, they can march all the way to Danzig for all I care.Playing EU4 is basically just me cyberbullying myself.
Now that I think about it, I guess it's pretty historically accurate that Christian Europe could have probably defeated the Ottomans if they stopped being self-serving pricks and banded together for even the smallest amount of time, but were too busy jerking off directly into their own eyes to see that far ahead.
by North German Realm » Mon Aug 17, 2020 12:09 pm
5 Nov, 2020
Die Morgenpost: "We will reconsider our relationship with Poland" Reichskanzler Lagenmauer says after Polish president protested North German ultimatum that made them restore reproductive freedom. | European Society votes not to persecute Hungary for atrocities committed against Serbs, "Giving a rogue state leave to commit genocide as it sees fit." North German delegate bemoans. | Negotiations still underway in Rome, delegates arguing over the extent of indemnities Turkey might be made to pay, lawful status of Turkish collaborators during occupation of Azerbaijan, Cyprus, Syria.
by The Huskar Social Union » Mon Aug 17, 2020 4:40 pm
Purpelia wrote:
The only robots I want in my life is if the Japanese finally figure out how to build female androids.
by Bralia » Thu Aug 20, 2020 7:27 am
by Danubian Peoples » Thu Aug 20, 2020 8:33 am
Bralia wrote:Noticed something ominous in the thread tracker on the forums, apparently some major people working on the Bloodlines game are gone.
by Lunas Legion » Thu Aug 20, 2020 9:00 am
Danubian Peoples wrote:Bralia wrote:Noticed something ominous in the thread tracker on the forums, apparently some major people working on the Bloodlines game are gone.
Actually forgot this game existed for a bit. On to my opinion.
This seems like another case of 'business people do thing that makes no sense unless copious amounts of beans are spilled.' I just, don't get it. The post provides zero explanation for what they were doing besides a generic 'we decided to let these people go,' and since I don't follow the game's development, I have zero clue as to what these important folks they just fired do. I read through some of the thread below, but it appears to be mostly expressions of disgruntlement or perplexion. I do hope I get a better view of this in the future, since I am quite curious as to what's going on.
by Impaled Nazarene » Thu Aug 20, 2020 1:18 pm
Bralia wrote:Noticed something ominous in the thread tracker on the forums, apparently some major people working on the Bloodlines game are gone.
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."
by Bralia » Thu Aug 20, 2020 11:10 pm
by The Huskar Social Union » Fri Aug 21, 2020 2:32 am
Bralia wrote:An asshat in the CK3 forums has informed me of something that's pretty cool, all of the clothing in the entire game is available to you to change whenever you want. This actually excites me, I feel like the first order of business for me, after the rise of a successor, is going to be finding cool clothes that look attractive on them.
by The Huskar Social Union » Fri Aug 21, 2020 2:33 am
Impaled Nazarene wrote:Bralia wrote:Noticed something ominous in the thread tracker on the forums, apparently some major people working on the Bloodlines game are gone.
Something tells me this game is gonna suck.
by Impaled Nazarene » Fri Aug 21, 2020 4:27 am
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."
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