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PostPosted: Sat Jan 23, 2021 7:23 am
by The Huskar Social Union

PostPosted: Sat Jan 23, 2021 8:27 am
by Tethys 13


My goodness, speaking of anime-inspired hairstyles, those new vampires... One of them looks to be drawing inspiration from Vegeta, and the other from half of the female characters in the medium.
That brings up the question, does the hair of vampires still grow?
Also, on the topic of anime inspiration, we have a horned fox-tailed spirit with impractical clothes and wind powers. It looks wonderfully silly, I am a fan.

Then we have yet another baby-carrier (fortunately one with half-decent armour for the pilot, even if they are Lex-Luthoring it).

Oh, and yet more Primaris, but at this point those complaints have gone stale. The Necron looks great though.

The new Titan mostly looks like a bulkier Warlord. I kind of like that. I would have loved an Imperator, but I think those things are a little too big to sensibly make into a miniature.

PostPosted: Sat Jan 23, 2021 9:15 am
by Impaled Nazarene
The Huskar Social Union wrote:Christ i hate assembling resin minis

So I take it you're not interested in my Sevatar?

PostPosted: Sat Jan 23, 2021 9:32 am
by The Huskar Social Union
Impaled Nazarene wrote:
The Huskar Social Union wrote:Christ i hate assembling resin minis

So I take it you're not interested in my Sevatar?

lol nope im good

Tethys 13 wrote:


My goodness, speaking of anime-inspired hairstyles, those new vampires... One of them looks to be drawing inspiration from Vegeta, and the other from half of the female characters in the medium.
That brings up the question, does the hair of vampires still grow?
Also, on the topic of anime inspiration, we have a horned fox-tailed spirit with impractical clothes and wind powers. It looks wonderfully silly, I am a fan.

Then we have yet another baby-carrier (fortunately one with half-decent armour for the pilot, even if they are Lex-Luthoring it).

Oh, and yet more Primaris, but at this point those complaints have gone stale. The Necron looks great though.

The new Titan mostly looks like a bulkier Warlord. I kind of like that. I would have loved an Imperator, but I think those things are a little too big to sensibly make into a miniature.
I wana get a set of the vampire team just to have. I dont play Direchasm but those minis are great

PostPosted: Sun Jan 24, 2021 11:57 am
by Imperial isa
Is there lore law saying a guardsman can not pick up enemy weapons to carry on the fight?

I know there one about reverse engineering.

PostPosted: Sun Jan 24, 2021 12:02 pm
by The Huskar Social Union
Imperial isa wrote:Is there lore law saying a guardsman can not pick up enemy weapons to carry on the fight?

I know there one about reverse engineering.
I'd say it probably depends on who they are fighting, what weapons they are using and who is in command/would notice.

If its a random run of the mill rebellion with no chaos influence etc using standard imperial weapons or home made, probably not too much of an issue.

However if its like a chaos cult or something, or if the weapons look sufficiently chaos-y it would probably not be tolerated or allowed by most.

Alien weapons probably the same situation unless a commander realises it was a desperate situation and lets it slide.

PostPosted: Sun Jan 24, 2021 12:44 pm
by Imperial isa
I can see picking up something that has the taint of chaos on be a no no which makes me wonder how would you clean up a battlefield of those weapons,

PostPosted: Sun Jan 24, 2021 12:56 pm
by Hurdergaryp
The Huskar Social Union wrote:
Imperial isa wrote:Is there lore law saying a guardsman can not pick up enemy weapons to carry on the fight?

I know there one about reverse engineering.
I'd say it probably depends on who they are fighting, what weapons they are using and who is in command/would notice.

If its a random run of the mill rebellion with no chaos influence etc using standard imperial weapons or home made, probably not too much of an issue.

However if its like a chaos cult or something, or if the weapons look sufficiently chaos-y it would probably not be tolerated or allowed by most.

Alien weapons probably the same situation unless a commander realises it was a desperate situation and lets it slide.

The Adeptus Mechanicus gets really nervous when humans start using alien technology, especially when its more efficiently designed and remarkably affordable. You know, like Tau gear.

PostPosted: Sun Jan 24, 2021 1:06 pm
by Imperial isa
Hurdergaryp wrote:
The Huskar Social Union wrote:I'd say it probably depends on who they are fighting, what weapons they are using and who is in command/would notice.

If its a random run of the mill rebellion with no chaos influence etc using standard imperial weapons or home made, probably not too much of an issue.

However if its like a chaos cult or something, or if the weapons look sufficiently chaos-y it would probably not be tolerated or allowed by most.

Alien weapons probably the same situation unless a commander realises it was a desperate situation and lets it slide.

The Adeptus Mechanicus gets really nervous when humans start using alien technology, especially when its more efficiently designed and remarkably affordable. You know, like Tau gear.

It was reading up on Tau rail guns is where i found out about Adeptus Mechanicus reverse engineering law.

PostPosted: Sun Jan 24, 2021 1:24 pm
by Herador
Imperial isa wrote:Is there lore law saying a guardsman can not pick up enemy weapons to carry on the fight?

I know there one about reverse engineering.

The problem with the question is that it assumes consistency. You could very easily have a guardsman, in the middle of combat, pick up a rifle with an eight point star, use it, and chuck it after combat and see no punishment. If that same guardsmen picks up thay same rifle and the commissar sees? Well, nothing might happen, or he'll take a bolt to the dome for losing his weapon/letting it jam/whatever, or he'll take a bolt to the dome for interacting with it. Same goes with Alien stuff.

PostPosted: Sun Jan 24, 2021 3:42 pm
by Ellbonnia
Imperial isa wrote:Is there lore law saying a guardsman can not pick up enemy weapons to carry on the fight?

I know there one about reverse engineering.


The AdMech reverse-engineered at least one piece of xenos tech in canon; the reason the Tau rolled out the XV25 Stealthsuit was because the Imperium managed to capture and replicate some XV15 helmets, for instance.

PostPosted: Sun Jan 24, 2021 5:27 pm
by Crookfur
Herador wrote:
Imperial isa wrote:Is there lore law saying a guardsman can not pick up enemy weapons to carry on the fight?

I know there one about reverse engineering.

The problem with the question is that it assumes consistency. You could very easily have a guardsman, in the middle of combat, pick up a rifle with an eight point star, use it, and chuck it after combat and see no punishment. If that same guardsmen picks up thay same rifle and the commissar sees? Well, nothing might happen, or he'll take a bolt to the dome for losing his weapon/letting it jam/whatever, or he'll take a bolt to the dome for interacting with it. Same goes with Alien stuff.

Picking up traitor weapons happens fairly frequently across the Gaunts Ghost series and iirc features in honor bound (although in that case the traitors/cultists were using stolen guard weaponry).
I don't see even the most insane commisar blaming troops for using battlefield pick ups in extremis. However if you still have your perfectly good lasgun and have power packs to run it, you are likely to get blammed if you pick up any enemy weapon without a damned good reason.

PostPosted: Sun Jan 24, 2021 5:38 pm
by Herador
Crookfur wrote:
Herador wrote:The problem with the question is that it assumes consistency. You could very easily have a guardsman, in the middle of combat, pick up a rifle with an eight point star, use it, and chuck it after combat and see no punishment. If that same guardsmen picks up thay same rifle and the commissar sees? Well, nothing might happen, or he'll take a bolt to the dome for losing his weapon/letting it jam/whatever, or he'll take a bolt to the dome for interacting with it. Same goes with Alien stuff.

Picking up traitor weapons happens fairly frequently across the Gaunts Ghost series and iirc features in honor bound (although in that case the traitors/cultists were using stolen guard weaponry).
I don't see even the most insane commisar blaming troops for using battlefield pick ups in extremis. However if you still have your perfectly good lasgun and have power packs to run it, you are likely to get blammed if you pick up any enemy weapon without a damned good reason.

You are correct, and in the same series when Dalin is in RIP, one of his squad mates lost his rifle and got shot for it. Not a hard stretch to assume same Commissar would drop the same trooper for picking up a traitors weapon.

PostPosted: Tue Jan 26, 2021 6:00 pm
by Hurdergaryp
Crookfur wrote:
Herador wrote:The problem with the question is that it assumes consistency. You could very easily have a guardsman, in the middle of combat, pick up a rifle with an eight point star, use it, and chuck it after combat and see no punishment. If that same guardsmen picks up thay same rifle and the commissar sees? Well, nothing might happen, or he'll take a bolt to the dome for losing his weapon/letting it jam/whatever, or he'll take a bolt to the dome for interacting with it. Same goes with Alien stuff.

Picking up traitor weapons happens fairly frequently across the Gaunts Ghost series and iirc features in honor bound (although in that case the traitors/cultists were using stolen guard weaponry).
I don't see even the most insane commisar blaming troops for using battlefield pick ups in extremis. However if you still have your perfectly good lasgun and have power packs to run it, you are likely to get blammed if you pick up any enemy weapon without a damned good reason.

Chaos cultists tend to use regular gear, but once you have to battle forces straight from the corrupted Chaosphere, you can expect their weapons to be tainted by Chaos as well. So at least use hand sterilizer first before picking up that heretic Space Marine bolt gun with all the funny pulsating bits.

PostPosted: Thu Jan 28, 2021 7:13 pm
by Imperial isa
Hurdergaryp wrote:use hand sterilizer

Ha ha that reminds me of the 40k joke about condoms.

PostPosted: Fri Jan 29, 2021 5:41 pm
by Impaled Nazarene
Been playing some Warhammer II and after doing some research the Skaven are my favorite Fantasy faction. Absolutely terrifying.

PostPosted: Sat Jan 30, 2021 5:43 pm
by Hurdergaryp
Impaled Nazarene wrote:Been playing some Warhammer II and after doing some research the Skaven are my favorite Fantasy faction. Absolutely terrifying.

And now we know that you are a rat person.

PostPosted: Sun Jan 31, 2021 2:39 am
by Impaled Nazarene
Hurdergaryp wrote:
Impaled Nazarene wrote:Been playing some Warhammer II and after doing some research the Skaven are my favorite Fantasy faction. Absolutely terrifying.

And now we know that you are a rat person.

Haha Ratling Gun go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT

PostPosted: Sun Jan 31, 2021 8:01 am
by Hurdergaryp
Impaled Nazarene wrote:
Hurdergaryp wrote:And now we know that you are a rat person.

Haha Ratling Gun go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT

Can't disagree with overwhelming firepower. When in doubt, more dakka!

PostPosted: Sun Jan 31, 2021 8:29 am
by New Visayan Islands
Hurdergaryp wrote:
Impaled Nazarene wrote:Haha Ratling Gun go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT

Can't disagree with overwhelming firepower. When in doubt, more dakka!

No such thing as "enough dakka," after all.

PostPosted: Sun Jan 31, 2021 1:20 pm
by Impaled Nazarene
Hurdergaryp wrote:
Impaled Nazarene wrote:Haha Ratling Gun go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT

Can't disagree with overwhelming firepower. When in doubt, more dakka!

I love the dakka rats so much, its why I only play Skryre, even if they do underwhelm in Warhammer II compared to Warplock Jezzails of all things, I guess the range helps.

PostPosted: Mon Feb 01, 2021 5:38 am
by SD_Film Artists
Impaled Nazarene wrote:Been playing some Warhammer II and after doing some research the Skaven are my favorite Fantasy faction. Absolutely terrifying.


Fluff-wise they're my favourite; I even bought their codex just to read it rather than playing WH Fantasy. As for gameplay I normaly do better with Vampire Counts and Norsca. Also it's nice to have a laptop which can finaly play Warhammer II in medium-good graphics. Previously I've been playing Call of Warhammer BotET with my own balance sub-mod.

I still have Call of Warhammer BotET installed, partially because it feels like my brainchild since the sub-mod has fixed a lot of things in custom battle (eg Dark Elf repeater crossbows used to be like submachineguns so you literally didn't need any other unit), and also because IMO the skins are better. For example, in BotET the Chaos Warriors have the same badass half-daemon look as in Mark of Chaos, whereas in Warhammer II they just look like Norsca but with some extra armour.

Other things which BotET has over Warhammer II:
Kislev
Estalia/Tilia units
Chaos Dwarves
Daemons of Chaos
Border Princes
Undead are properly fearless
Chaos horses rather than Chaos ponies.

PostPosted: Mon Feb 01, 2021 5:56 am
by Hurdergaryp
SD_Film Artists wrote:
Impaled Nazarene wrote:Been playing some Warhammer II and after doing some research the Skaven are my favorite Fantasy faction. Absolutely terrifying.


Fluff-wise they're my favourite; I even bought their codex just to read it rather than playing WH Fantasy. As for gameplay I normaly do better with Vampire Counts and Norsca. Also it's nice to have a laptop which can finaly play Warhammer II in medium-good graphics. Previously I've been playing Call of Warhammer BotET with my own balance sub-mod.

I still have Call of Warhammer BotET installed, partially because it feels like my brainchild since the sub-mod has fixed a lot of things in custom battle (eg Dark Elf repeater crossbows used to be like submachineguns so you literally didn't need any other unit), and also because IMO the skins are better. For example, in BotET the Chaos Warriors have the same badass half-daemon look as in Mark of Chaos, whereas in Warhammer II they just look like Norsca but with some extra armour.

Other things which BotET has over Warhammer II:
Kislev
Estalia/Tilia units
Border Princes
Chaos horses rather than Chaos ponies.

My Little Pony: Chaos Is Magic

PostPosted: Mon Feb 01, 2021 6:02 am
by SD_Film Artists
Hurdergaryp wrote:
SD_Film Artists wrote:
Fluff-wise they're my favourite; I even bought their codex just to read it rather than playing WH Fantasy. As for gameplay I normaly do better with Vampire Counts and Norsca. Also it's nice to have a laptop which can finaly play Warhammer II in medium-good graphics. Previously I've been playing Call of Warhammer BotET with my own balance sub-mod.

I still have Call of Warhammer BotET installed, partially because it feels like my brainchild since the sub-mod has fixed a lot of things in custom battle (eg Dark Elf repeater crossbows used to be like submachineguns so you literally didn't need any other unit), and also because IMO the skins are better. For example, in BotET the Chaos Warriors have the same badass half-daemon look as in Mark of Chaos, whereas in Warhammer II they just look like Norsca but with some extra armour.

Other things which BotET has over Warhammer II:
Kislev
Estalia/Tilia units
Border Princes
Chaos horses rather than Chaos ponies.

My Little Pony: Chaos Is Magic


What can the Empire of Man do against such reckless friendship?

PostPosted: Mon Feb 01, 2021 6:10 am
by Crookfur
SD_Film Artists wrote:
Hurdergaryp wrote:My Little Pony: Chaos Is Magic


What can the Empire of Man do against such reckless friendship?

If you ask around Nuln:

https://youtu.be/SNgNBsCI4EA