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Jack Thomas Lang
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Postby Jack Thomas Lang » Sun Jun 07, 2020 5:41 am

Baltenstein wrote:One thing I don't quite understand about Empire lore is why the never undertake to chop down those massive woodland areas inside imperial borders that are a constant source of Beastmen and other nasty shit. Large scale deforestation happened in Real Life Central Europe during the 15th and 16th century too.

True, very true. I think it's because the deeper you go, the more malignant and beastmen filled the forests become. Deforestation does occur in the Warhammer world, it's just very gradual and limited to the outskirts. I do think it's one of those things you don't think about too much.

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Postby Crookfur » Sun Jun 07, 2020 5:48 am

Baltenstein wrote:
Jack Thomas Lang wrote:Both good arguments, although I contest that the Old World is much more violent than our own. The enemies are more terrifying, but the way Humans win wars in the setting hasn't changed much. It's still recognisable armies with gunpowder weapons, plus a little bit of magic. I don't think being butchered by a beastman instead of a marauding mercenary would erase strength differences between genders.


One thing I don't quite understand about Empire lore is why the never undertake to chop down those massive woodland areas inside imperial borders that are a constant source of Beastmen and other nasty shit. Large scale deforestation happened in Real Life Central Europe during the 15th and 16th century too.

Yup massive deforestation would be a result of the early industrialisation. I suppose you could maybe use the dwarves and their established coal mining operations to explain part of it but still the demand for fuel both as raw wood and as charcoal.
Of course nobody seems to have come around to using pikes so maybe there is some issue with the timber available.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Sun Jun 07, 2020 6:23 am

Jack Thomas Lang wrote:
The Armed Republic of Dutch Coolness wrote:It does the same with race-specific classes like the flagellant - suggesting that if you have an idea for it and your GM's on board with it you could make, say, a Wood Elf Flagellant (although probably not a Sigmarite one!) although that's obviously not a thing that can happen when rolling up a character randomly.

This definitely reminds me, though, of just how much I love the artpiece in the book for the Nun career.

You mean the Shallayan sister? That is a pretty good piece of art.

I think she's one of Shallya, yeah. The one covered with a looooot of blood, anyways!
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Tethys 13
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Postby Tethys 13 » Sun Jun 07, 2020 7:09 am

Crookfur wrote:
Baltenstein wrote:One thing I don't quite understand about Empire lore is why the never undertake to chop down those massive woodland areas inside imperial borders that are a constant source of Beastmen and other nasty shit. Large scale deforestation happened in Real Life Central Europe during the 15th and 16th century too.

Yup massive deforestation would be a result of the early industrialisation. I suppose you could maybe use the dwarves and their established coal mining operations to explain part of it but still the demand for fuel both as raw wood and as charcoal.
Of course nobody seems to have come around to using pikes so maybe there is some issue with the timber available.


There was a mercenary unit of pikemen you could use, Leopold's Leopard Company of Tilea. Ah, I remember the days of the Regiments of Renown, Long Drong's Slayer Pirates and Beorg Bearstruck's Bearmen...

I imagine that attempted deforestation was the justification for the vast majority of conflicts between the Empire and Wood Elves (or at least the easiest for two players to come up with on the spot).
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Baltenstein
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Postby Baltenstein » Sun Jun 07, 2020 3:13 pm

Tethys 13 wrote:
Crookfur wrote:Yup massive deforestation would be a result of the early industrialisation. I suppose you could maybe use the dwarves and their established coal mining operations to explain part of it but still the demand for fuel both as raw wood and as charcoal.
Of course nobody seems to have come around to using pikes so maybe there is some issue with the timber available.


There was a mercenary unit of pikemen you could use, Leopold's Leopard Company of Tilea. Ah, I remember the days of the Regiments of Renown, Long Drong's Slayer Pirates and Beorg Bearstruck's Bearmen...

I imagine that attempted deforestation was the justification for the vast majority of conflicts between the Empire and Wood Elves (or at least the easiest for two players to come up with on the spot).


I don't think the Wood Elves give much of a crap about forests outside of Athen Loren. Also, they hate Beastmen just as much as everybody else.
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Postby Hurdergaryp » Sun Jun 07, 2020 3:44 pm

Baltenstein wrote:
Tethys 13 wrote:There was a mercenary unit of pikemen you could use, Leopold's Leopard Company of Tilea. Ah, I remember the days of the Regiments of Renown, Long Drong's Slayer Pirates and Beorg Bearstruck's Bearmen...

I imagine that attempted deforestation was the justification for the vast majority of conflicts between the Empire and Wood Elves (or at least the easiest for two players to come up with on the spot).

I don't think the Wood Elves give much of a crap about forests outside of Athen Loren. Also, they hate Beastmen just as much as everybody else.

Poor Beastmen... those savage creatures are just misunderstood, you know.


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Jack Thomas Lang
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Postby Jack Thomas Lang » Sun Jun 07, 2020 5:02 pm

Baltenstein wrote:I don't think the Wood Elves give much of a crap about forests outside of Athen Loren. Also, they hate Beastmen just as much as everybody else.

I know for a fact that in Nordland, deforestation is limited by treaties with the local Wood Elves, something that pisses off would-be settlers.
Last edited by Jack Thomas Lang on Sun Jun 07, 2020 5:02 pm, edited 1 time in total.

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Baltenstein
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Postby Baltenstein » Mon Jun 08, 2020 7:21 am

Since we're on the topic of WHFB, I recently started a TW campaign with the Norsca. After unifying the Scandi- erm, Norscan peninsula by force, I've started plundering the South, with two armies raiding the Bretonnian provinces and two armies moving raiding Nordland and Middenland. I've struck an alliance with Marienburg - everytime I raze an Imperial settlement to the ground they claim it for Marienburg afterwards. This has made them the biggest imperial sub-faction so far, the sneaky bastards. Two questions:

1.) I'm not sure how the monster hunting quest system works. It says I should raid a particular Norscan region, but that region already belonged to me prior to the quest-giving and nothing much seems to happen.
2.) Which deity is the best to dedicate onself to, or are they all roughly comparable in terms of gameplay benefits? I started with the Crow/Nurgle, but now I figure that Serpent/Slaanesh might be better if you want to field large armies.
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The Huskar Social Union
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Postby The Huskar Social Union » Mon Jun 08, 2020 7:48 am

Baltenstein wrote:Since we're on the topic of WHFB, I recently started a TW campaign with the Norsca. After unifying the Scandi- erm, Norscan peninsula by force, I've started plundering the South, with two armies raiding the Bretonnian provinces and two armies moving raiding Nordland and Middenland. I've struck an alliance with Marienburg - everytime I raze an Imperial settlement to the ground they claim it for Marienburg afterwards. This has made them the biggest imperial sub-faction so far, the sneaky bastards. Two questions:

1.) I'm not sure how the monster hunting quest system works. It says I should raid a particular Norscan region, but that region already belonged to me prior to the quest-giving and nothing much seems to happen.
2.) Which deity is the best to dedicate onself to, or are they all roughly comparable in terms of gameplay benefits? I started with the Crow/Nurgle, but now I figure that Serpent/Slaanesh might be better if you want to field large armies.

1: Are you actively raiding the specific region? Ive not played as Norsca since TW:WH1 but it should kickstart it anyway.
2: Kind of depends on what you want honestly, i would say they are all comparable

Eagle gives big boosts to research rate and winds of magic, then a lord of change at the end
Serpent gives big upkeep and lord recruitment rank, then a unique sorcerer at the end
Crow for casualty replenishment and wound recovery, and a unique plague that can be spread
Hound for weapon damage and experience, and a unique regiment of renown

I went Eagle in TW:WH1 because i thought the Lord of Change would be handy to have and he was from what i remember. Research rate and magic helped a lot too.
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Postby Vassenor » Mon Jun 08, 2020 8:50 am

OK, I changed my mind after all. Primaris Raven Guard order in the system.
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Baltenstein
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Postby Baltenstein » Mon Jun 08, 2020 11:01 am

The Huskar Social Union wrote:
Baltenstein wrote:Since we're on the topic of WHFB, I recently started a TW campaign with the Norsca. After unifying the Scandi- erm, Norscan peninsula by force, I've started plundering the South, with two armies raiding the Bretonnian provinces and two armies moving raiding Nordland and Middenland. I've struck an alliance with Marienburg - everytime I raze an Imperial settlement to the ground they claim it for Marienburg afterwards. This has made them the biggest imperial sub-faction so far, the sneaky bastards. Two questions:

1.) I'm not sure how the monster hunting quest system works. It says I should raid a particular Norscan region, but that region already belonged to me prior to the quest-giving and nothing much seems to happen.
2.) Which deity is the best to dedicate onself to, or are they all roughly comparable in terms of gameplay benefits? I started with the Crow/Nurgle, but now I figure that Serpent/Slaanesh might be better if you want to field large armies.

1: Are you actively raiding the specific region? Ive not played as Norsca since TW:WH1 but it should kickstart it anyway.
2: Kind of depends on what you want honestly, i would say they are all comparable

Eagle gives big boosts to research rate and winds of magic, then a lord of change at the end
Serpent gives big upkeep and lord recruitment rank, then a unique sorcerer at the end
Crow for casualty replenishment and wound recovery, and a unique plague that can be spread
Hound for weapon damage and experience, and a unique regiment of renown

I went Eagle in TW:WH1 because i thought the Lord of Change would be handy to have and he was from what i remember. Research rate and magic helped a lot too.


Wait, so Tzeentch gets to field a Greater Daemon, but the other Gods don't?
That's lame.

Yeah, I moved Wulfrik into the region and put him into raid stance, but on the first turn, nothing happened. To I have to keep him there several turns?
O'er the hills and o'er the main.
Through Flanders, Portugal and Spain.
King George commands and we obey.
Over the hills and far away.


THE NORTH REMEMBERS

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Dylar
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Postby Dylar » Mon Jun 08, 2020 11:07 am

Vassenor wrote:


What is this heresy and how do we purge it.

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The Huskar Social Union
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Postby The Huskar Social Union » Mon Jun 08, 2020 11:29 am

Baltenstein wrote:
The Huskar Social Union wrote:1: Are you actively raiding the specific region? Ive not played as Norsca since TW:WH1 but it should kickstart it anyway.
2: Kind of depends on what you want honestly, i would say they are all comparable

Eagle gives big boosts to research rate and winds of magic, then a lord of change at the end
Serpent gives big upkeep and lord recruitment rank, then a unique sorcerer at the end
Crow for casualty replenishment and wound recovery, and a unique plague that can be spread
Hound for weapon damage and experience, and a unique regiment of renown

I went Eagle in TW:WH1 because i thought the Lord of Change would be handy to have and he was from what i remember. Research rate and magic helped a lot too.


Wait, so Tzeentch gets to field a Greater Daemon, but the other Gods don't?
That's lame.

Yeah, I moved Wulfrik into the region and put him into raid stance, but on the first turn, nothing happened. To I have to keep him there several turns?

Yeah its the only greater demon unit they have in the game.

I expect in 3 though they plan on doing chaos demons as their own armies.

Ummm im honestly not sure, are you using any mods at all?
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Tethys 13
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Postby Tethys 13 » Mon Jun 08, 2020 2:12 pm

For my power fists, I am thinking of painting them blended from energised lightning-effect at the fingers to white armour at the wrist. Painting the iconography that appears on some of them will still be annoying, and for some reason I struggle to get blending right (I think it is because of how fast paints dry on my palette, even heavily diluted - maybe the place I do my painting just has terribly low humidity or something), but I think it might work.
I have 28 of them to paint, however. I may well be longing for death by halfway through.
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Postby New Visayan Islands » Mon Jun 08, 2020 8:12 pm

Dylar wrote:
Vassenor wrote:
What is this heresy and how do we purge it.

"Draco, get the Flamer"

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Baltenstein
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Postby Baltenstein » Tue Jun 09, 2020 10:29 am

The Huskar Social Union wrote:
Baltenstein wrote:
Wait, so Tzeentch gets to field a Greater Daemon, but the other Gods don't?
That's lame.

Yeah, I moved Wulfrik into the region and put him into raid stance, but on the first turn, nothing happened. To I have to keep him there several turns?

Yeah its the only greater demon unit they have in the game.

I expect in 3 though they plan on doing chaos demons as their own armies.

Ummm im honestly not sure, are you using any mods at all?


Turns out the trick was just that, I had to leave a raiding army in the region for 2 turns.

After destroying most of Middenland, Ostland and Kislev, I have achieved full allegiance to the Crow (btw are they going to reveal that it's actually Nurgle at some point? It's not exactly a secret) and have defeated 2 out of 3 rival Chaos champions. I assume Archaon's invasion will start soon after the third one is toast too?
O'er the hills and o'er the main.
Through Flanders, Portugal and Spain.
King George commands and we obey.
Over the hills and far away.


THE NORTH REMEMBERS

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The Huskar Social Union
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Postby The Huskar Social Union » Tue Jun 09, 2020 10:30 am

Baltenstein wrote:
The Huskar Social Union wrote:Yeah its the only greater demon unit they have in the game.

I expect in 3 though they plan on doing chaos demons as their own armies.

Ummm im honestly not sure, are you using any mods at all?


Turns out the trick was just that, I had to leave a raiding army in the region for 2 turns.

After destroying most of Middenland, Ostland and Kislev, I have achieved full allegiance to the Crow (btw are they going to reveal that it's actually Nurgle at some point? It's not exactly a secret) and have defeated 2 out of 3 rival Chaos champions. I assume Archaon's invasion will start soon after the third one is toast too?

I believe so yeah, and you get a choice for what you want to do when he does invade.
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Chan Island
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Postby Chan Island » Tue Jun 09, 2020 3:21 pm

Baltenstein wrote:
The Huskar Social Union wrote:Yeah its the only greater demon unit they have in the game.

I expect in 3 though they plan on doing chaos demons as their own armies.

Ummm im honestly not sure, are you using any mods at all?


Turns out the trick was just that, I had to leave a raiding army in the region for 2 turns.

After destroying most of Middenland, Ostland and Kislev, I have achieved full allegiance to the Crow (btw are they going to reveal that it's actually Nurgle at some point? It's not exactly a secret) and have defeated 2 out of 3 rival Chaos champions. I assume Archaon's invasion will start soon after the third one is toast too?


That's not what happens. If you're playing Norsca Archaon kinda just isn't a thing, if memory serves. You beat that third champion and it's all goochi.
viewtopic.php?f=20&t=513597&p=39401766#p39401766
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The Huskar Social Union
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Postby The Huskar Social Union » Tue Jun 09, 2020 3:36 pm

Chan Island wrote:
Baltenstein wrote:
Turns out the trick was just that, I had to leave a raiding army in the region for 2 turns.

After destroying most of Middenland, Ostland and Kislev, I have achieved full allegiance to the Crow (btw are they going to reveal that it's actually Nurgle at some point? It's not exactly a secret) and have defeated 2 out of 3 rival Chaos champions. I assume Archaon's invasion will start soon after the third one is toast too?


That's not what happens. If you're playing Norsca Archaon kinda just isn't a thing, if memory serves. You beat that third champion and it's all goochi.

He does show up from what i remember, but ive not played Norsca since TW:WH1 so im not sure if they changed it.
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Impaled Nazarene
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Postby Impaled Nazarene » Tue Jun 09, 2020 10:33 pm

We're talking Total Warhammer?
Good, I need advice please.
What do I do about Skaven? I'm playing Grimgor and have already removed the bulk of the Dwarfs but there are a lot of secret skaven settlements near me. I avoided going to war with them for a while (because aggressive neighbors) but I feel its inevitable that I begin a war especially before i take on the humans.
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The Huskar Social Union
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Postby The Huskar Social Union » Wed Jun 10, 2020 2:51 am

Impaled Nazarene wrote:We're talking Total Warhammer?
Good, I need advice please.
What do I do about Skaven? I'm playing Grimgor and have already removed the bulk of the Dwarfs but there are a lot of secret skaven settlements near me. I avoided going to war with them for a while (because aggressive neighbors) but I feel its inevitable that I begin a war especially before i take on the humans.

Your biggest threat is gona be skaven weapon teams and artillery, so i'd say try and have some fast moving units in your army (say goblin wolf riders) and try and waste their ammo or get them isolated and kill them one by one with your own artillery or cycle charges

Warplock Engineers will be one of your biggest threats as their lighting spell can do a lot of damage despite being such low level, especially against bunched up units. Have a hero go around scouting out the ruins to see where their armies are, you dont wana roll up to one to lay siege and it has a full garrison and a full stack inside it.

Also if you are fighting Clan Skryre watch out for their nukes.
Last edited by The Huskar Social Union on Wed Jun 10, 2020 2:52 am, edited 2 times in total.
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Impaled Nazarene
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Postby Impaled Nazarene » Wed Jun 10, 2020 6:48 am

The Huskar Social Union wrote:
Impaled Nazarene wrote:We're talking Total Warhammer?
Good, I need advice please.
What do I do about Skaven? I'm playing Grimgor and have already removed the bulk of the Dwarfs but there are a lot of secret skaven settlements near me. I avoided going to war with them for a while (because aggressive neighbors) but I feel its inevitable that I begin a war especially before i take on the humans.

Your biggest threat is gona be skaven weapon teams and artillery, so i'd say try and have some fast moving units in your army (say goblin wolf riders) and try and waste their ammo or get them isolated and kill them one by one with your own artillery or cycle charges

Warplock Engineers will be one of your biggest threats as their lighting spell can do a lot of damage despite being such low level, especially against bunched up units. Have a hero go around scouting out the ruins to see where their armies are, you dont wana roll up to one to lay siege and it has a full garrison and a full stack inside it.

Also if you are fighting Clan Skryre watch out for their nukes.

It seems to just be minor clans holding settlements. I have several non-aggression pacts with clans (because fighting skaven, elves, dwarfs, other orks, and beastmen at the same time sounds painful) i think my borders are clear for the moment but idk how to fight skaven on the map screen. Something tells me they're a massive pain in the ass to pin down and attack.
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Therefore, many dictatorships are democracies."

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The Huskar Social Union
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Postby The Huskar Social Union » Wed Jun 10, 2020 9:12 am

Impaled Nazarene wrote:
The Huskar Social Union wrote:Your biggest threat is gona be skaven weapon teams and artillery, so i'd say try and have some fast moving units in your army (say goblin wolf riders) and try and waste their ammo or get them isolated and kill them one by one with your own artillery or cycle charges

Warplock Engineers will be one of your biggest threats as their lighting spell can do a lot of damage despite being such low level, especially against bunched up units. Have a hero go around scouting out the ruins to see where their armies are, you dont wana roll up to one to lay siege and it has a full garrison and a full stack inside it.

Also if you are fighting Clan Skryre watch out for their nukes.

It seems to just be minor clans holding settlements. I have several non-aggression pacts with clans (because fighting skaven, elves, dwarfs, other orks, and beastmen at the same time sounds painful) i think my borders are clear for the moment but idk how to fight skaven on the map screen. Something tells me they're a massive pain in the ass to pin down and attack.

The Skaven get a unique basic stance on the campaign called Stalking which allows them to potentially ambush your army upon starting battle, which is a pain. And iirc they get bonuses for just using the regular ambush stance.

Skaven armies are also invisible when ever they are in their cities too unless you discover them.
Last edited by The Huskar Social Union on Wed Jun 10, 2020 9:13 am, edited 1 time in total.
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Baltenstein
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Postby Baltenstein » Wed Jun 10, 2020 9:27 am

Chan Island wrote:
Baltenstein wrote:
Turns out the trick was just that, I had to leave a raiding army in the region for 2 turns.

After destroying most of Middenland, Ostland and Kislev, I have achieved full allegiance to the Crow (btw are they going to reveal that it's actually Nurgle at some point? It's not exactly a secret) and have defeated 2 out of 3 rival Chaos champions. I assume Archaon's invasion will start soon after the third one is toast too?


That's not what happens. If you're playing Norsca Archaon kinda just isn't a thing, if memory serves. You beat that third champion and it's all goochi.


I beat the 3rd champion and he does show up, with the option to either join him or fight him. I chose the former, figuring the latter would just prolong the campaign. He appeared in the Chaos Wastes with something like 10 Level 3 Lords with fully stacked 20/20 armies. If I had chosen to confront him, I would have had to fight all that on my own? Yikes...

Currently we're rampaging through the Southern Imperial provinces together most of which are at public order -80, Chaos corruption 50% + thanks to my plague. I figure the end of the campaign won't take too long now.
O'er the hills and o'er the main.
Through Flanders, Portugal and Spain.
King George commands and we obey.
Over the hills and far away.


THE NORTH REMEMBERS

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Tethys 13
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Postby Tethys 13 » Wed Jun 10, 2020 9:55 am

Baltenstein wrote:I beat the 3rd champion and he does show up, with the option to either join him or fight him. I chose the former, figuring the latter would just prolong the campaign. He appeared in the Chaos Wastes with something like 10 Level 3 Lords with fully stacked 20/20 armies. If I had chosen to confront him, I would have had to fight all that on my own? Yikes...

Currently we're rampaging through the Southern Imperial provinces together most of which are at public order -80, Chaos corruption 50% + thanks to my plague. I figure the end of the campaign won't take too long now.


I remember a campaign I played in the first game where I did too well. I was playing as Dwarfs, and focused on speed-boosting economic and military growth before looking into diplomacy. However, the result was that I was so powerful that no-one would negotiate so much as a trade deal or defensive treaty that included military access with me. I would make far too much money from the former for their algorithms to allow, and they were too wary of my military for the latter. I had to sit twiddling my thumbs for turn after turn once Archaon invaded because even with most of their land in flames the Empire would not allow me to send troops into their territory to help.
Once he finally got done with them, I crushed him almost pathetically easily. That campaign was all wrong in many ways.
Last edited by Tethys 13 on Wed Jun 10, 2020 9:57 am, edited 1 time in total.
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