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The Huskar Social Union
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Postby The Huskar Social Union » Sun Nov 20, 2022 9:52 am

Vassenor wrote:
The Huskar Social Union wrote:And the Vostroyans. If they brought them back with new plastic miniatures i would be a very happy man. Ive looked on ebay for some to buy over the last year or so and the prices seem a bit mad and im sceptical of buying anything on that site. Should have bought that box when they put them out for last sale a few years ago.


I know someone I talked to suggested GW could put out a "longcoats" box that could be built as Steel Legion, Krieg or Valhallans with just head swaps.

Yeah something like the HH Space Marine upgrade kits would work well with the Imperial Guard. Sell a basic box of bodies, say a mix of great coats and cadian style armoured bodies with weapons then sell boxes of heads and accessories for different regiments like Valhallans and Steel Legion. Wouldnt work as well with say the Vostroyans or Catachans as they have more unique designs with the ornate coats and armour of the former and the muscular ramboness of the latter. Honestly the Catachans could use new kits to, they have aged... bad.
Last edited by The Huskar Social Union on Sun Nov 20, 2022 9:53 am, edited 1 time in total.
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Sordhau
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Postby Sordhau » Sun Nov 20, 2022 3:32 pm

The Huskar Social Union wrote:
Vassenor wrote:
I know someone I talked to suggested GW could put out a "longcoats" box that could be built as Steel Legion, Krieg or Valhallans with just head swaps.

Yeah something like the HH Space Marine upgrade kits would work well with the Imperial Guard. Sell a basic box of bodies, say a mix of great coats and cadian style armoured bodies with weapons then sell boxes of heads and accessories for different regiments like Valhallans and Steel Legion. Wouldnt work as well with say the Vostroyans or Catachans as they have more unique designs with the ornate coats and armour of the former and the muscular ramboness of the latter. Honestly the Catachans could use new kits to, they have aged... bad.


tfw no one remembers the based Tallarn Desert Raiders
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The Huskar Social Union
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Postby The Huskar Social Union » Sun Nov 20, 2022 3:49 pm

Sordhau wrote:
The Huskar Social Union wrote:Yeah something like the HH Space Marine upgrade kits would work well with the Imperial Guard. Sell a basic box of bodies, say a mix of great coats and cadian style armoured bodies with weapons then sell boxes of heads and accessories for different regiments like Valhallans and Steel Legion. Wouldnt work as well with say the Vostroyans or Catachans as they have more unique designs with the ornate coats and armour of the former and the muscular ramboness of the latter. Honestly the Catachans could use new kits to, they have aged... bad.


tfw no one remembers the based Tallarn Desert Raiders

They were one of the IG regiments i was least fond of, not because i disliked them or anything they just didnt click twith me personally but i dont mind them either. I would still think it cool if they got new models too.

In order of preference, this is how i rate the various IG regiments (the ones that had models anyway). Also in order of which ones i would like to see get range refreshes.

Cadian
Valhallan
Vostroyan
Scions
Steel Legion
Tanith
Death Korps
Praetorians
Elysians
Rough Riders
Tallarn
Mordian
Catachan
Last edited by The Huskar Social Union on Sun Nov 20, 2022 3:50 pm, edited 1 time in total.
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The Huskar Social Union
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Postby The Huskar Social Union » Sun Nov 20, 2022 3:54 pm

Yes i know, i put the most boring looking poster boys at the top but ive always liked Cadians. My brother had a lot of them when i was a kid (and lots of other IG units), they were in the Dawn of War games and had the Kasrkins which were the very first IG models i ever owned when i was a child. Ive always had a soft spot for them.

Valhallans for a while were my favourite regiment as a kid and i always loved the ww2 russian aesthetic on them so have a soft spot for them and own a bunch of the metal ones though i was planning on stripping them at some point in the future and repainting them as i feel i can paint them better now.

Vostroyans i just think are fucking cool, i mean Imperial Russian Steam punk cossacks in space, thats awesome. I remember when i was a kid there was a particular issue of white dwarf that featured them vs deathguard during the Medsusa V campaign and i must have read that battle report dozens of times. As ive mentioned before ive always been annoyed at myself that i never bought a set of them before they went oop.

Scions are neat, Steel Legion are neat. Have a soft spot for the Tanith due to the Gaunts Ghosts novels but was never too fussed on their models though i do have the new kit. The rest are okay. Catachan are at the bottom because the never really clicked for me and their models have aged horribly.
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Postby Sordhau » Sun Nov 20, 2022 5:05 pm

The Huskar Social Union wrote:(the ones that had models anyway)


*sad Maccabian Janissaries noises*
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Postby Chan Island » Sun Nov 20, 2022 5:22 pm

Sordhau wrote:
The Huskar Social Union wrote:(the ones that had models anyway)


*sad Maccabian Janissaries noises*


Especially since they'd be perfect candidates in the "long coats" idea.

*More Sad Maccabian Janissaries noises*
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The Huskar Social Union
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Postby The Huskar Social Union » Mon Nov 21, 2022 3:05 am

Tbf i know nothing about them so even if i was ranking regiments that just exist in the lore id have no idea where to place them. I know what they look like and thats it.
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New Visayan Islands
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Postby New Visayan Islands » Mon Nov 21, 2022 5:54 am

597th Valhallan when? Would be fun to see one (Lord) Commissar Ciaphas Cain, Hero of the Imperium! on the tabletop.
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The Huskar Social Union
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Postby The Huskar Social Union » Mon Nov 21, 2022 6:00 am

New Visayan Islands wrote:597th Valhallan when? Would be fun to see one (Lord) Commissar Ciaphas Cain, Hero of the Imperium! on the tabletop.

Yeah and they could pair him up with Jurgen as something similar to an Ogryn Bodyguard. Give Jurgen a unique anti-Psyker ability or something since he is a blank.
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Postby Sordhau » Mon Nov 21, 2022 9:10 am

The Huskar Social Union wrote:Tbf i know nothing about them so even if i was ranking regiments that just exist in the lore id have no idea where to place them. I know what they look like and thats it.


Basically their back story is that they come from a shrine world and are dedicated to Saint Drusus, whose death mask they wear in honor. They're small in relative numbers but make up for it with superior training and equipment - going hard as fuck to get the job done with unwavering faith in the Emperor. Basically Cadians crossed with Sisters of Battle.
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The Huskar Social Union
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Postby The Huskar Social Union » Mon Nov 21, 2022 9:18 am

I quite like these new necromunda models

I think this lady could be a cool basis for an inquisitor/rogue trader conversion

Sordhau wrote:
The Huskar Social Union wrote:Tbf i know nothing about them so even if i was ranking regiments that just exist in the lore id have no idea where to place them. I know what they look like and thats it.


Basically their back story is that they come from a shrine world and are dedicated to Saint Drusus, whose death mask they wear in honor. They're small in relative numbers but make up for it with superior training and equipment - going hard as fuck to get the job done with unwavering faith in the Emperor. Basically Cadians crossed with Sisters of Battle.

Okay that sounds kind of neat.
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Bellise
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Postby Bellise » Wed Nov 23, 2022 7:51 pm

Fulgrim did nothing wrong.

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Postby New Visayan Islands » Thu Nov 24, 2022 5:12 am

Bellise wrote:Fulgrim did nothing wrong.

You mean “Magnus?”

(Yes, I know about the meme.)
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Postby Sordhau » Thu Nov 24, 2022 6:47 am

Bellise wrote:Fulgrim did nothing wrong.


Fulgrim did several things wrong, actually.
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The Huskar Social Union
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Postby The Huskar Social Union » Thu Nov 24, 2022 10:32 am

Got my cadia stands box delivered today, though the delivery driver fucked it over the gate onto my path and caved in the side of the package before fucking off without getting it signed for. Despite that bullshit thankfully the box inside the packaging containing the actual models and codex etc was fine and everything inside is okay. Ill have a look through the sprues tonight and have a look at the codex too to read some stuff.
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The Huskar Social Union
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Postby The Huskar Social Union » Sun Nov 27, 2022 10:20 am

Some of the wargear options for various Astra Militarum squads are a bit... odd.

Astra Militarum Infantry Squad (Basic squad unchanged from last edition): x10 men, one soldier can have a special weapon , sergeant can swap their laspistol and chainsword for other wargear they had access to previously, you can have a vox caster and swap out two men for a heavy weapons team which can take any heavy weapon they previously could.

Cadian Shock Troops Squad: x10 men, cant have a heavy weapons team but can take two special weapons instead of one, can have a vox caster and their sergeant can swap out their laspistol for a bolt pistol or ditch both for a drum fed autogun, but dont have access to to other weapons sergeants typically have.
---Unique ability: Shock Troops: "Each time a model in this unit makes a ranged attack with a lasgun or laspistol an unmodified hit roll of 6 scores one additional hit"

Death Korps of Krieg Squad: x10 men, default comes with a plasma gun, cant take a heavy weapons team but two other guardsmen can take special weapons (excluding plasma guns), can take one medic pack, sergeant can swap out their laspistol and chainsword for other wargear they had access to previously. Can also take a vox caster.... but only if they dont take the default plamsa gun.
----Unique Ability: Death Korps: "Each time an attack is made against this unit, an unmodified wound roll of 1-2 for that attack automatically fails, irrespective of any abilities that the weapon or model might have"

Catachan Jungle Fighters Squad: x10 man squad, can take a flamer for every five men in the squad (but no other special weapons), can take a vox caster and their sergeant has a laspistol and.... nothing else. They get a laspistol. And grenades, but everyone gets them.
----Unique Ability: Jungle Fighters: "Each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores one additional hit"

The stats are the same across all squads. There are no unique options for Valhallan, Mordian squads etc probably because they dont do the models any more. No issues with the Cadian and Infantry Squads, Krieg are fine minus the stupid plasma gun or vox caster thing. And the Catachans are just.... lol

edit: This is not taking into account strategems, regimental doctrines etc that you can also use, just the war gear options.
Last edited by The Huskar Social Union on Sun Nov 27, 2022 10:29 am, edited 3 times in total.
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Postby Santoak » Tue Nov 29, 2022 10:13 am

I'm considering creating lore for an Imperial Guard Special Regiment that is specifically built to counter and kill Space Marines, chaos or otherwise. I think I'll have them be under the Inquisition and be made mostly out of Tempestus Scions using ceramite-penetrating hellguns. I'm having trouble coming up with more anti-space marine tactics for this regiment so I'm hoping you folks have suggestions.
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Sordhau
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Postby Sordhau » Tue Nov 29, 2022 1:07 pm

Santoak wrote:I'm considering creating lore for an Imperial Guard Special Regiment that is specifically built to counter and kill Space Marines, chaos or otherwise. I think I'll have them be under the Inquisition and be made mostly out of Tempestus Scions using ceramite-penetrating hellguns. I'm having trouble coming up with more anti-space marine tactics for this regiment so I'm hoping you folks have suggestions.


So you want them to steal the Space Wolves' job?
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Santoak
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Postby Santoak » Tue Nov 29, 2022 5:03 pm

Sordhau wrote:
Santoak wrote:I'm considering creating lore for an Imperial Guard Special Regiment that is specifically built to counter and kill Space Marines, chaos or otherwise. I think I'll have them be under the Inquisition and be made mostly out of Tempestus Scions using ceramite-penetrating hellguns. I'm having trouble coming up with more anti-space marine tactics for this regiment so I'm hoping you folks have suggestions.


So you want them to steal the Space Wolves' job?


I guess but killing space marines is what this group of regular guys do.
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Tethys 13
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Postby Tethys 13 » Thu Dec 08, 2022 5:54 pm

Santoak wrote:I'm considering creating lore for an Imperial Guard Special Regiment that is specifically built to counter and kill Space Marines, chaos or otherwise. I think I'll have them be under the Inquisition and be made mostly out of Tempestus Scions using ceramite-penetrating hellguns. I'm having trouble coming up with more anti-space marine tactics for this regiment so I'm hoping you folks have suggestions.


The armour is honestly not that high on the list of what would make it difficult for regular people to deal with Astartes - historically, though full plate armour was virtually impervious to weapons of the time, all it took was for someone with a dagger to get the armoured warrior restrained or on the ground. The bigger issues would be:
- Strength and speed. Lorewise, put a Space Marine in a hundred metre corridor full of strong humans, and six seconds later the marine would be at the other end of the corridor with bloody ruin in their wake. Thus, the age-old anti-armour method of pinning them down to stab them in the joints would not really be viable. A semi-effective tactic may be suicide assaults, with some individuals throwing themselves at the Marines as a distraction while others close with Plasma/Melta weaponry, but that would not really fit the 'elite force' theme.
- Senses. Another option would be to treat Marines like tanks, and use stealth and mobility in tight confines to outmanoeuvre and hit them with anti-armour weapons. However, Marines basically have total 360° awareness, only really baulked by extremes of psyker power or technology. At their daftest in the lore, they could smell your ambush from the next town over.
- Transhuman dread. This is the easiest to come up with a lore fix for, but humans really do not handle seeing transhuman capabilities in action. In the lore, it can seriously mess up even veteran warriors, no matter how many times they see it. A quick partial-lobotomy would help, I am sure - just stick some metal bits where those parts of the brain should be.
- Battle bond. Space Marines rarely fight alone, and in fact that is the advantage that makes them a superior war force to the Custodes. Marines fight with total trust, devotion and familiarity with their peers, which shuts down most methods of dealing with them, as those would involve dealing with one at a time.

To summarise, they really do not want there to be any sensible way for standard humans to defeat Astartes in the lore, though it still occasionally happens (Traitor General by Dan Abnett containing perhaps the most egregious example). Pretty much their only advantage would be that they are smaller, and can thus get into tight spots Astartes would have to blast through. Thus, they would need some kind of edge not really covered in the rules:
- Heavy use of psykers, because strong psykers out-superhuman Astartes.
- Specialised technology, such as sticky krak grenades, cloaking devices, and a bunch of other Tau stuff.
- Individual weakness exploitation. This would be the easiest to lore-in - essentially, the soldiers are fully briefed on the traits, personalities and flaws of the Astartes chapter they are targeting, so that they can tailor situations to directly exploit those flaws. For example, exploiting the Salamanders' love of fire and devotion to protecting civilians, or the Black Templars' aggression and honour fixation, or bring half a brain anywhere close to the utter stupidity that is the Grey Knights.

On the tabletop, however, it is so much easier. Just stick whatever the new equivalent of AP3 weapons is everywhere, or just have lots of guns.
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The Huskar Social Union
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Postby The Huskar Social Union » Fri Dec 09, 2022 3:23 am

The Huskar Social Union wrote:Lets goooooo

Space Marine 2 gameplay trailer
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Postby TheKeyToJoy » Fri Dec 09, 2022 2:30 pm

Orks are the most powerful faction in my opinion.
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Postby Ameriganastan » Fri Dec 09, 2022 10:16 pm

TheKeyToJoy wrote:Orks are the most powerful faction in my opinion.

Not really an opinion, it's a fact. If the Orks weren't so busy fighting each other all the time, they'd steamroll every faction in the game through sheer numbers alone.
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Postby TheKeyToJoy » Sat Dec 10, 2022 12:18 pm

Ameriganastan wrote:
TheKeyToJoy wrote:Orks are the most powerful faction in my opinion.

Not really an opinion, it's a fact. If the Orks weren't so busy fighting each other all the time, they'd steamroll every faction in the game through sheer numbers alone.

Yeah they have rocket launchers and moons that they created to crash into enemies planets, and they have this power that if all of them believed in something so much that I becomes reality they are just superior that’s all.
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Postby Raskana » Sat Dec 10, 2022 1:36 pm

TheKeyToJoy wrote:
Ameriganastan wrote:Not really an opinion, it's a fact. If the Orks weren't so busy fighting each other all the time, they'd steamroll every faction in the game through sheer numbers alone.

Yeah they have rocket launchers and moons that they created to crash into enemies planets, and they have this power that if all of them believed in something so much that I becomes reality they are just superior that’s all.

True, that is why I find it hard to see the real appeal, apart from the humor factor I must admit. :D
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