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by Baltenstein » Mon Sep 07, 2020 10:14 am
by The Huskar Social Union » Mon Sep 07, 2020 10:23 am
by Crookfur » Mon Sep 07, 2020 10:35 am
Outer Acharet wrote:Impaled Nazarene wrote:that's a very overpriced GI Joe
So the Cadians get action figures to play with on the ruins of their dead world but the poor Maccabians, Tallarn, Praetorians, Vostroyans, Valhallans, Steel Legion, et cetera get left out to dry once more?
*sad niche Guard regiment noises*
by Outer Acharet » Mon Sep 07, 2020 10:37 am
Crookfur wrote:Outer Acharet wrote:So the Cadians get action figures to play with on the ruins of their dead world but the poor Maccabians, Tallarn, Praetorians, Vostroyans, Valhallans, Steel Legion, et cetera get left out to dry once more?
*sad niche Guard regiment noises*
There are hints that's it a start of a whole line. I imagine they hope to do each regiment that they can do with more or less ww2 or modern fabric bits.
News? What news? News is for people who don't have a bloated military-industrial complex strangling their apparatus of state. Wait, that sounds like a bad thing, doesn't it?
by Crookfur » Mon Sep 07, 2020 10:37 am
The Huskar Social Union wrote:Why did they stop doing those officer minis? Were they metal and thus a victim of the IG clearout last few years? Or did they scrap their role on the table top?
by Baltenstein » Mon Sep 07, 2020 10:40 am
The Huskar Social Union wrote:Why did they stop doing those officer minis? Were they metal and thus a victim of the IG clearout last few years? Or did they scrap their role on the table top?
by The Huskar Social Union » Mon Sep 07, 2020 10:43 am
by The Huskar Social Union » Tue Sep 08, 2020 3:04 pm
by Vassenor » Tue Sep 08, 2020 3:43 pm
by Kiu Ghesik » Tue Sep 08, 2020 4:28 pm
by Baltenstein » Wed Sep 09, 2020 12:05 am
The Huskar Social Union wrote:I might be finding myself in a game of kill team in the future as my mate is planning to throw some together with some other folk. Was thinking of running a Guard kill team, anyone got any tips for a newbie about guard team composition or just general pointers?
by Vassenor » Wed Sep 09, 2020 12:55 am
by The Huskar Social Union » Wed Sep 09, 2020 1:13 am
Baltenstein wrote:The Huskar Social Union wrote:I might be finding myself in a game of kill team in the future as my mate is planning to throw some together with some other folk. Was thinking of running a Guard kill team, anyone got any tips for a newbie about guard team composition or just general pointers?
Use Plasma guardsmen as expendable chaff and Plasma Scions as specialists.
Deploy a mix of like 2/3 guardsmen and 1/3 Scions specialists in two lines, with the Guardsmen shielding the Scions from CC charges.
Always take a HotShot Volleygun Scion Heavy, can't go wrong with him.
Unlike in 40k, IG in KT are crap in both far and short range, you'll want to keep things in medium range, i.e. around 12 inches.
Remember the Golden Horror movie rule - never split. You have strength in numbers, try to move your KT in one big blob as often as possible.
Watch a lot of "dirty dozen-style team of military misfits comes across mysteriously destroyed laboratory/military base/town etc" movies.
by Baltenstein » Wed Sep 09, 2020 7:43 am
I need to get some Scions then. I only have one plasma equipped guardsmen at the moment, which is from my command squad. Would regular lasgun armed guardsmen do okay if they have some scions backing them up?
by The Huskar Social Union » Wed Sep 09, 2020 8:13 am
Baltenstein wrote:I need to get some Scions then. I only have one plasma equipped guardsmen at the moment, which is from my command squad. Would regular lasgun armed guardsmen do okay if they have some scions backing them up?
Depends. I doubt it. Your opponent's units have to be really meek for Lasguns to pose any kind of threat of them.
Consider: The weapon and unit stats are largely identical to those from the main game. Unlike in 40k, you won't have 30+ guys backed up by orders shooting their flashlights at the same target backed up by orders but rather 5-6 guys taking individual pot shots. They hit even worse then usual on long distances AND the enemy has a 50% chance to surive even if he gets wounded and fails his save.
Better take a couple of guys less and make sure they're properly armed.
Against the aforementioned enemies you may also want to consider flamers as they are all CC orientated.
by Crookfur » Wed Sep 09, 2020 11:00 am
The Huskar Social Union wrote:Baltenstein wrote:
Depends. I doubt it. Your opponent's units have to be really meek for Lasguns to pose any kind of threat of them.
Consider: The weapon and unit stats are largely identical to those from the main game. Unlike in 40k, you won't have 30+ guys backed up by orders shooting their flashlights at the same target backed up by orders but rather 5-6 guys taking individual pot shots. They hit even worse then usual on long distances AND the enemy has a 50% chance to surive even if he gets wounded and fails his save.
Better take a couple of guys less and make sure they're properly armed.
Against the aforementioned enemies you may also want to consider flamers as they are all CC orientated.
Okay thanks. I have two flamers i can use then, alongside the one plasma dude. Would grenade launchers be of use in kill team? Even if it is a smaller sized game?
I dont really have anything else to back them up yet till i get some scions or another command squad to get access to another plasma gun so i guess depending on the time these potential games happen i might have to use lasgun armed guardsmen to help out.
In the future i can always get another cadian squad and get some plasma guns from somewhere to convert them.
by The Huskar Social Union » Wed Sep 09, 2020 11:11 am
Crookfur wrote:The Huskar Social Union wrote:Okay thanks. I have two flamers i can use then, alongside the one plasma dude. Would grenade launchers be of use in kill team? Even if it is a smaller sized game?
I dont really have anything else to back them up yet till i get some scions or another command squad to get access to another plasma gun so i guess depending on the time these potential games happen i might have to use lasgun armed guardsmen to help out.
In the future i can always get another cadian squad and get some plasma guns from somewhere to convert them.
That has to be one of the single most annoying things about the IG squad box. Most other squad boxes seem to come with all the special weapons options but no the gaurd get flamer or GL.
by Crookfur » Wed Sep 09, 2020 11:32 am
The Huskar Social Union wrote:Crookfur wrote:That has to be one of the single most annoying things about the IG squad box. Most other squad boxes seem to come with all the special weapons options but no the gaurd get flamer or GL.
Well the box hasnt been changed in like what... near 20 years?
Wish they would give the guard a new updated line of minis, i would honestly be fine with new cadian stuff to replace their current ones. Tanks are fine but infantry are in dire need of an update. Especially with soo many metal miniatures having been removed last load of years.
by Vassenor » Wed Sep 09, 2020 1:50 pm
by The Huskar Social Union » Wed Sep 09, 2020 2:07 pm
Vassenor wrote:OK, so redoing the wheel to include the options I missed led to the Random Number God bequeathing a Word Bearers army on me.
Hrm.
by Hirota » Fri Sep 11, 2020 12:03 am
Hopefully the new action figures are an early sign of theThe Huskar Social Union wrote:Crookfur wrote:That has to be one of the single most annoying things about the IG squad box. Most other squad boxes seem to come with all the special weapons options but no the gaurd get flamer or GL.
Well the box hasnt been changed in like what... near 20 years?
Wish they would give the guard a new updated line of minis, i would honestly be fine with new cadian stuff to replace their current ones. Tanks are fine but infantry are in dire need of an update. Especially with soo many metal miniatures having been removed last load of years.
by Chan Island » Fri Sep 11, 2020 6:48 am
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.
by The Huskar Social Union » Fri Sep 11, 2020 9:31 am
by Hurdergaryp » Fri Sep 11, 2020 10:24 am
The Huskar Social Union wrote:Just realised there is a really easy way for me to get plasma gun armed guardsmen.
5 man pack easy to build guardsmen + 6 pack plasma guns for £12
Sometimes my genius is frightening.
by The Huskar Social Union » Fri Sep 11, 2020 10:45 am
Hurdergaryp wrote:The Huskar Social Union wrote:Just realised there is a really easy way for me to get plasma gun armed guardsmen.
5 man pack easy to build guardsmen + 6 pack plasma guns for £12
Sometimes my genius is frightening.
Let's hope Games Workshop won't find out about it, because you are playing the system like a harp!
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