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Baltenstein
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Postby Baltenstein » Mon Sep 07, 2020 10:14 am

The cap makes him look more British than the German-y design of the miniature he is based of.

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The Huskar Social Union
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Postby The Huskar Social Union » Mon Sep 07, 2020 10:23 am

Why did they stop doing those officer minis? Were they metal and thus a victim of the IG clearout last few years? Or did they scrap their role on the table top?
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Crookfur
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Postby Crookfur » Mon Sep 07, 2020 10:35 am

Outer Acharet wrote:
Impaled Nazarene wrote:that's a very overpriced GI Joe

So the Cadians get action figures to play with on the ruins of their dead world but the poor Maccabians, Tallarn, Praetorians, Vostroyans, Valhallans, Steel Legion, et cetera get left out to dry once more?

*sad niche Guard regiment noises*

There are hints that's it a start of a whole line. I imagine they hope to do each regiment that they can do with more or less ww2 or modern fabric bits.
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Outer Acharet
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Postby Outer Acharet » Mon Sep 07, 2020 10:37 am

Crookfur wrote:
Outer Acharet wrote:So the Cadians get action figures to play with on the ruins of their dead world but the poor Maccabians, Tallarn, Praetorians, Vostroyans, Valhallans, Steel Legion, et cetera get left out to dry once more?

*sad niche Guard regiment noises*

There are hints that's it a start of a whole line. I imagine they hope to do each regiment that they can do with more or less ww2 or modern fabric bits.

I can't wait to get a Krieger, take a Death Korps cavalryman, and sit him on the big Krieger's neck and then proxy it as a power-loader Sentinel.
Last edited by Outer Acharet on Mon Sep 07, 2020 10:37 am, edited 1 time in total.
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Crookfur
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Postby Crookfur » Mon Sep 07, 2020 10:37 am

The Huskar Social Union wrote:Why did they stop doing those officer minis? Were they metal and thus a victim of the IG clearout last few years? Or did they scrap their role on the table top?

You just build them out of the command squad box, there are several officer options in it be it with or without the greatcoat.
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Baltenstein
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Postby Baltenstein » Mon Sep 07, 2020 10:40 am

The Huskar Social Union wrote:Why did they stop doing those officer minis? Were they metal and thus a victim of the IG clearout last few years? Or did they scrap their role on the table top?


The first, pretty much. Officers are still vital for IG to function on the table.

They did replace them with all-plastic Cadian and Catachan Command Squads.

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O'er the hills and o'er the main.
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King George commands and we obey.
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The Huskar Social Union
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Postby The Huskar Social Union » Mon Sep 07, 2020 10:43 am

I do have a cadian command squad (well... i lost the medic... dont know where he is) but i always remember seeing images of those guys and wondering why i could never find them.


Actually i might pick up another some point and have an alternative squad. Alongside some Ogryns and maybe some ratlings.
Last edited by The Huskar Social Union on Mon Sep 07, 2020 10:48 am, edited 1 time in total.
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The Huskar Social Union
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Postby The Huskar Social Union » Tue Sep 08, 2020 3:04 pm

I might be finding myself in a game of kill team in the future as my mate is planning to throw some together with some other folk. Was thinking of running a Guard kill team, anyone got any tips for a newbie about guard team composition or just general pointers?
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Postby Vassenor » Tue Sep 08, 2020 3:43 pm

So the random number god has decided to drop a Thousand Sons army onto me.

Feck.
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Postby Kiu Ghesik » Tue Sep 08, 2020 4:28 pm

Vassenor wrote:So the random number god has decided to drop a Thousand Sons army onto me.

Feck.

Have fun being wiped by an army afraid of Roombas!
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Baltenstein
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Postby Baltenstein » Wed Sep 09, 2020 12:05 am

The Huskar Social Union wrote:I might be finding myself in a game of kill team in the future as my mate is planning to throw some together with some other folk. Was thinking of running a Guard kill team, anyone got any tips for a newbie about guard team composition or just general pointers?


Use Plasma guardsmen as expendable chaff and Plasma Scions as specialists.
Deploy a mix of like 2/3 guardsmen and 1/3 Scions specialists in two lines, with the Guardsmen shielding the Scions from CC charges.
Always take a HotShot Volleygun Scion Heavy, can't go wrong with him.
Unlike in 40k, IG in KT are crap in both far and short range, you'll want to keep things in medium range, i.e. around 12 inches.
Remember the Golden Horror movie rule - never split. You have strength in numbers, try to move your KT in one big blob as often as possible.
Watch a lot of "dirty dozen-style team of military misfits comes across mysteriously destroyed laboratory/military base/town etc" movies.
Last edited by Baltenstein on Wed Sep 09, 2020 12:08 am, edited 1 time in total.
O'er the hills and o'er the main.
Through Flanders, Portugal and Spain.
King George commands and we obey.
Over the hills and far away.


THE NORTH REMEMBERS

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Vassenor
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Postby Vassenor » Wed Sep 09, 2020 12:55 am

Then again I also forgot to put the Alpha Legion army I was considering into the random number generator.

And the thought of embracing the Iron for the sake of massed Vindicators is still tempting.
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The Huskar Social Union
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Postby The Huskar Social Union » Wed Sep 09, 2020 1:13 am

Baltenstein wrote:
The Huskar Social Union wrote:I might be finding myself in a game of kill team in the future as my mate is planning to throw some together with some other folk. Was thinking of running a Guard kill team, anyone got any tips for a newbie about guard team composition or just general pointers?


Use Plasma guardsmen as expendable chaff and Plasma Scions as specialists.
Deploy a mix of like 2/3 guardsmen and 1/3 Scions specialists in two lines, with the Guardsmen shielding the Scions from CC charges.
Always take a HotShot Volleygun Scion Heavy, can't go wrong with him.
Unlike in 40k, IG in KT are crap in both far and short range, you'll want to keep things in medium range, i.e. around 12 inches.
Remember the Golden Horror movie rule - never split. You have strength in numbers, try to move your KT in one big blob as often as possible.
Watch a lot of "dirty dozen-style team of military misfits comes across mysteriously destroyed laboratory/military base/town etc" movies.

I need to get some Scions then. I only have one plasma equipped guardsmen at the moment, which is from my command squad. Would regular lasgun armed guardsmen do okay if they have some scions backing them up? Ill need to get some Scions anyway.

From what i know the forces i would be potentially facing in these games if they do happen are: Orks, Tyranids and Demons

The Orks my mate has is just a basic squad of Ork boys. Nothing too fancy.
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Baltenstein
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Postby Baltenstein » Wed Sep 09, 2020 7:43 am

I need to get some Scions then. I only have one plasma equipped guardsmen at the moment, which is from my command squad. Would regular lasgun armed guardsmen do okay if they have some scions backing them up?


Depends. I doubt it. Your opponent's units have to be really meek for Lasguns to pose any kind of threat of them.

Consider: The weapon and unit stats are largely identical to those from the main game. Unlike in 40k, you won't have 30+ guys backed up by orders shooting their flashlights at the same target backed up by orders but rather 5-6 guys taking individual pot shots. They hit even worse then usual on long distances AND the enemy has a 50% chance to surive even if he gets wounded and fails his save.
Better take a couple of guys less and make sure they're properly armed.

Against the aforementioned enemies you may also want to consider flamers as they are all CC orientated.
O'er the hills and o'er the main.
Through Flanders, Portugal and Spain.
King George commands and we obey.
Over the hills and far away.


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The Huskar Social Union
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Postby The Huskar Social Union » Wed Sep 09, 2020 8:13 am

Baltenstein wrote:
I need to get some Scions then. I only have one plasma equipped guardsmen at the moment, which is from my command squad. Would regular lasgun armed guardsmen do okay if they have some scions backing them up?


Depends. I doubt it. Your opponent's units have to be really meek for Lasguns to pose any kind of threat of them.

Consider: The weapon and unit stats are largely identical to those from the main game. Unlike in 40k, you won't have 30+ guys backed up by orders shooting their flashlights at the same target backed up by orders but rather 5-6 guys taking individual pot shots. They hit even worse then usual on long distances AND the enemy has a 50% chance to surive even if he gets wounded and fails his save.
Better take a couple of guys less and make sure they're properly armed.

Against the aforementioned enemies you may also want to consider flamers as they are all CC orientated.

Okay thanks. I have two flamers i can use then, alongside the one plasma dude. Would grenade launchers be of use in kill team? Even if it is a smaller sized game?

I dont really have anything else to back them up yet till i get some scions or another command squad to get access to another plasma gun so i guess depending on the time these potential games happen i might have to use lasgun armed guardsmen to help out.

In the future i can always get another cadian squad and get some plasma guns from somewhere to convert them.
Last edited by The Huskar Social Union on Wed Sep 09, 2020 8:15 am, edited 2 times in total.
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Crookfur
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Postby Crookfur » Wed Sep 09, 2020 11:00 am

The Huskar Social Union wrote:
Baltenstein wrote:
Depends. I doubt it. Your opponent's units have to be really meek for Lasguns to pose any kind of threat of them.

Consider: The weapon and unit stats are largely identical to those from the main game. Unlike in 40k, you won't have 30+ guys backed up by orders shooting their flashlights at the same target backed up by orders but rather 5-6 guys taking individual pot shots. They hit even worse then usual on long distances AND the enemy has a 50% chance to surive even if he gets wounded and fails his save.
Better take a couple of guys less and make sure they're properly armed.

Against the aforementioned enemies you may also want to consider flamers as they are all CC orientated.

Okay thanks. I have two flamers i can use then, alongside the one plasma dude. Would grenade launchers be of use in kill team? Even if it is a smaller sized game?

I dont really have anything else to back them up yet till i get some scions or another command squad to get access to another plasma gun so i guess depending on the time these potential games happen i might have to use lasgun armed guardsmen to help out.

In the future i can always get another cadian squad and get some plasma guns from somewhere to convert them.

That has to be one of the single most annoying things about the IG squad box. Most other squad boxes seem to come with all the special weapons options but no the gaurd get flamer or GL.
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The Huskar Social Union
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Postby The Huskar Social Union » Wed Sep 09, 2020 11:11 am

Crookfur wrote:
The Huskar Social Union wrote:Okay thanks. I have two flamers i can use then, alongside the one plasma dude. Would grenade launchers be of use in kill team? Even if it is a smaller sized game?

I dont really have anything else to back them up yet till i get some scions or another command squad to get access to another plasma gun so i guess depending on the time these potential games happen i might have to use lasgun armed guardsmen to help out.

In the future i can always get another cadian squad and get some plasma guns from somewhere to convert them.

That has to be one of the single most annoying things about the IG squad box. Most other squad boxes seem to come with all the special weapons options but no the gaurd get flamer or GL.

Well the box hasnt been changed in like what... near 20 years?

Wish they would give the guard a new updated line of minis, i would honestly be fine with new cadian stuff to replace their current ones. Tanks are fine but infantry are in dire need of an update. Especially with soo many metal miniatures having been removed last load of years.
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Crookfur
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Postby Crookfur » Wed Sep 09, 2020 11:32 am

The Huskar Social Union wrote:
Crookfur wrote:That has to be one of the single most annoying things about the IG squad box. Most other squad boxes seem to come with all the special weapons options but no the gaurd get flamer or GL.

Well the box hasnt been changed in like what... near 20 years?

Wish they would give the guard a new updated line of minis, i would honestly be fine with new cadian stuff to replace their current ones. Tanks are fine but infantry are in dire need of an update. Especially with soo many metal miniatures having been removed last load of years.

Not quite 20years but near enough
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Postby Vassenor » Wed Sep 09, 2020 1:50 pm

OK, so redoing the wheel to include the options I missed led to the Random Number God bequeathing a Word Bearers army on me.

Hrm.
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The Huskar Social Union
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Postby The Huskar Social Union » Wed Sep 09, 2020 2:07 pm

Vassenor wrote:OK, so redoing the wheel to include the options I missed led to the Random Number God bequeathing a Word Bearers army on me.

Hrm.

They have a good colour scheme in my opinion. Really easy to do as its what im using for my chaos forces my brother left me. I already have my own squad i bought the other year done up as them.
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Postby Hirota » Fri Sep 11, 2020 12:03 am

The Huskar Social Union wrote:
Crookfur wrote:That has to be one of the single most annoying things about the IG squad box. Most other squad boxes seem to come with all the special weapons options but no the gaurd get flamer or GL.

Well the box hasnt been changed in like what... near 20 years?

Wish they would give the guard a new updated line of minis, i would honestly be fine with new cadian stuff to replace their current ones. Tanks are fine but infantry are in dire need of an update. Especially with soo many metal miniatures having been removed last load of years.
Hopefully the new action figures are an early sign of the Guard Militarum getting some Love.
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Chan Island
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Postby Chan Island » Fri Sep 11, 2020 6:48 am

Been thinking of getting an Imperial knight to round out/finish off my Guard army. Adds in a big melee/distraction unit which the force so far lacks. Is that a good idea? If so, which knight should I look into? What other units should I be looking into?
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The Huskar Social Union
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Postby The Huskar Social Union » Fri Sep 11, 2020 9:31 am

Just realised there is a really easy way for me to get plasma gun armed guardsmen.

5 man pack easy to build guardsmen + 6 pack plasma guns for £12

Sometimes my genius is frightening.
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Postby Hurdergaryp » Fri Sep 11, 2020 10:24 am

The Huskar Social Union wrote:Just realised there is a really easy way for me to get plasma gun armed guardsmen.

5 man pack easy to build guardsmen + 6 pack plasma guns for £12

Sometimes my genius is frightening.

Let's hope Games Workshop won't find out about it, because you are playing the system like a harp!


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The Huskar Social Union
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Postby The Huskar Social Union » Fri Sep 11, 2020 10:45 am

Hurdergaryp wrote:
The Huskar Social Union wrote:Just realised there is a really easy way for me to get plasma gun armed guardsmen.

5 man pack easy to build guardsmen + 6 pack plasma guns for £12

Sometimes my genius is frightening.

Let's hope Games Workshop won't find out about it, because you are playing the system like a harp!

I expect a Tempestus Scion to come through my window any moment.
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