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by Vassenor » Sun Mar 29, 2020 2:37 am
by The Huskar Social Union » Sun Mar 29, 2020 2:43 am
by The Armed Republic of Dutch Coolness » Sun Mar 29, 2020 3:21 am
P2TM Mentor
by Jetan » Sun Mar 29, 2020 4:49 am
by Chan Island » Sun Mar 29, 2020 5:16 am
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.
by Jetan » Mon Mar 30, 2020 12:48 am
Chan Island wrote:But the rest of them look silly too. The big mountain-carrying cows things look like what happens when a Craftworld eldar decides to make a wraithknight after looping cyriak for 10 hours.
..............................................................
In other news, I've been thinking a lot about what a 40k grand strategy game could look like and I think I've got it.
First of all; giant map in the total war sense. Each province is a planet. I'm talking like 100 provinces. Fighting and getting them takes 2 stages of army- the fleet which transports the armies, and the land forces, which actually capture planets. Each planet has a stat for how corrupted it is, like in that warhammer fantasy game, and the higher chaos, tau or ork corruption it has, the more likely it will rebel. And if it's got low corruption, it might well try to flip to join the Imperium or go independent if they're not happy with the Emperor.
Over half of the planets (around 60 in my mind) are either directly a part of or affiliated with the Imperium of Man - and playing as the Imperium itself should really convey the fact that you are struggling to maintain an overly large, but very underdeveloped and under-garrisoned faction that is being attacked on all sides. The win condition would be to hold onto at least 6 out of 10 listed 'hive worlds' that each represent giant, well fortified but in universe attacked planets. Not sure about all of them, but feel that they should be: Agrellan, Armageddon, Vigilus, Cadia, Badab, Necromunda, Baal, Damnos, Krieg and Catachan. Possibly Vraks could be here as well.
Now the thing is- you WILL lose at least one of those planets. As the imperium at large you're up against too many all at once. But if you pick and choose where to defend, and who to utterly crush in a glorious crusade of extermination, then victory is assured. Just gotta find a way to wake up Bobby G, get an STC or figure out the Necron pylons.
Except if you somehow lose Terra, the strongest planet in the game. Because honestly if you're the Imperium and you lose Holy Terra that obviously has to be an instant game over.
But don't worry, the Imperium is not alone! It will have overlordship over Ultramar, who I'm thinking as basically a tutorial/easy mode good guy faction. Lots of space marines, relatively protected, well developed, just gotta expand a bit here and there and help out the Imperium at large when you've got your shit together.
And also the Adeptus Mechanicus and the Ecclisiarchy. Now they don't work like normal factions- their planets are scattered almost randomly across the map- but their main goal is to influence the Imperium to go down their like 'questlines', with each step rewarding the empire in different ways. I feel that each should represent a winning end state for humanity- for the mechanicus, you end with an STC, lots of pylons pushing back chaos, and technowizardry machines of war to stomp out everyone else (like titans!). Meanwhile the ecclesiarchy gets you lots of burny things, no constant chaos/rebel uprisings all over the place and finally get Bobby G or even Big E himself to take the wheel.
Speaking of chaos- they in my mind get 3 playable factions. One is the Blood Pact, basically for anybody who wants to just play "Evil Ultramar". Standard troops, nothing too fancy, can conventionally capture and hold territory. The win state being to capture and hold 20 planets from the Imperium.
Then there's the more spicy ones. Basically Abaddon starts in the Eye of Terror and has to first unite the region under his rule. Now the thing about warp rifts is that the Imperium and Xenos can't go there at all, but each planet there has a high chance of just randomly rebelling because warp nonsense. Oh, and somehow find a way to capture for at least 1 full turn each of the Imperium planets that surround it (to destroy their necron pylons) and then capture Cadia. Once that Herculean task is done, you get the Cicatrix Malledictum open up and then have to take out Vigilus to completely cut the Imperium in 2. After that....
Finally there's Huron Blackheart. Basically it's the same deal as with Abaddon but the main target is to capture Badab after uniting the Maelstrom. Oh, and if Abby does make that Cicatrix open up [read- if you're playing as Huron, he'll be hardcoded to win that quest line eventually], then you better make yourself the lord of Vigilus and the warp rifts too!
Last of all there's the xenos. Tucked in the southeast are the Tau Empire and the minuscule Farsight Enclaves. They have to compete over who is the real Greater Good by quests such as defending Pech from the orks, developing the Riptide first- oh and also race to capture Agrellan from the Imperium.
Then there's various ork empires, who are the only xenos to not care about warp rifts, who are just here to say waaaagh and have some good scraps. Ghazghul though will want his prophesy fulfilled though, so winning would have to include capturing Armageddon. Otherwise though it would be all about gathering waagh energy through getting into lots of scraps very quickly- win or lose.
Necrons would have a 2 empires. One is the Maynarkh dynasty, which needs to wake everybody up, capture Damnos and summon the Silent King so that he can rule the galaxy once again.
Meanwhile Trollzyn is all about building more pylons, maybe even wiping out the warp rifts, and collecting things for his museum as he goes. Because maybe the real 40k was the friends we made along the way. And then kidnapped and froze in a museum. My thought on that was that Trollzyn has to win a battle against every single other faction in the game at least once, so he can pick up some of their prized possessions.
Meanwhile Tyranids just show up with a giant armada right next to Tyrann and get income from eating everyone. Goal is to wipe out at least 50% of the galaxy. Made easier if you can get the mutation to eat warp stuff so you can add a side order of demons and chaos nonsense to your buffet. And with genestealers you could get a planet to surrender everything it has when you show up so no resources wasted on fighting them.
Nobody cares about the eldar. If they're there at all, they'd be minor factions. Other minors would be a bunch of made-up chaos lords in the warp rifts, Vraks, Precipice and a couple of other small human but not imperium territories, a bunch of small ork empires, a couple of minor necron dynasties and the Kroot. Oh, and the squats can be invited to that party too, because why not.
Thoughts?
by Crookfur » Mon Mar 30, 2020 1:42 am
Chan Island wrote:But the rest of them look silly too. The big mountain-carrying cows things look like what happens when a Craftworld eldar decides to make a wraithknight after looping cyriak for 10 hours.
..............................................................
In other news, I've been thinking a lot about what a 40k grand strategy game could look like and I think I've got it.
First of all; giant map in the total war sense. Each province is a planet. I'm talking like 100 provinces. Fighting and getting them takes 2 stages of army- the fleet which transports the armies, and the land forces, which actually capture planets. Each planet has a stat for how corrupted it is, like in that warhammer fantasy game, and the higher chaos, tau or ork corruption it has, the more likely it will rebel. And if it's got low corruption, it might well try to flip to join the Imperium or go independent if they're not happy with the Emperor.
Over half of the planets (around 60 in my mind) are either directly a part of or affiliated with the Imperium of Man - and playing as the Imperium itself should really convey the fact that you are struggling to maintain an overly large, but very underdeveloped and under-garrisoned faction that is being attacked on all sides. The win condition would be to hold onto at least 6 out of 10 listed 'hive worlds' that each represent giant, well fortified but in universe attacked planets. Not sure about all of them, but feel that they should be: Agrellan, Armageddon, Vigilus, Cadia, Badab, Necromunda, Baal, Damnos, Krieg and Catachan. Possibly Vraks could be here as well.
Now the thing is- you WILL lose at least one of those planets. As the imperium at large you're up against too many all at once. But if you pick and choose where to defend, and who to utterly crush in a glorious crusade of extermination, then victory is assured. Just gotta find a way to wake up Bobby G, get an STC or figure out the Necron pylons.
Except if you somehow lose Terra, the strongest planet in the game. Because honestly if you're the Imperium and you lose Holy Terra that obviously has to be an instant game over.
But don't worry, the Imperium is not alone! It will have overlordship over Ultramar, who I'm thinking as basically a tutorial/easy mode good guy faction. Lots of space marines, relatively protected, well developed, just gotta expand a bit here and there and help out the Imperium at large when you've got your shit together.
And also the Adeptus Mechanicus and the Ecclisiarchy. Now they don't work like normal factions- their planets are scattered almost randomly across the map- but their main goal is to influence the Imperium to go down their like 'questlines', with each step rewarding the empire in different ways. I feel that each should represent a winning end state for humanity- for the mechanicus, you end with an STC, lots of pylons pushing back chaos, and technowizardry machines of war to stomp out everyone else (like titans!). Meanwhile the ecclesiarchy gets you lots of burny things, no constant chaos/rebel uprisings all over the place and finally get Bobby G or even Big E himself to take the wheel.
Speaking of chaos- they in my mind get 3 playable factions. One is the Blood Pact, basically for anybody who wants to just play "Evil Ultramar". Standard troops, nothing too fancy, can conventionally capture and hold territory. The win state being to capture and hold 20 planets from the Imperium.
Then there's the more spicy ones. Basically Abaddon starts in the Eye of Terror and has to first unite the region under his rule. Now the thing about warp rifts is that the Imperium and Xenos can't go there at all, but each planet there has a high chance of just randomly rebelling because warp nonsense. Oh, and somehow find a way to capture for at least 1 full turn each of the Imperium planets that surround it (to destroy their necron pylons) and then capture Cadia. Once that Herculean task is done, you get the Cicatrix Malledictum open up and then have to take out Vigilus to completely cut the Imperium in 2. After that....
Finally there's Huron Blackheart. Basically it's the same deal as with Abaddon but the main target is to capture Badab after uniting the Maelstrom. Oh, and if Abby does make that Cicatrix open up [read- if you're playing as Huron, he'll be hardcoded to win that quest line eventually], then you better make yourself the lord of Vigilus and the warp rifts too!
Last of all there's the xenos. Tucked in the southeast are the Tau Empire and the minuscule Farsight Enclaves. They have to compete over who is the real Greater Good by quests such as defending Pech from the orks, developing the Riptide first- oh and also race to capture Agrellan from the Imperium.
Then there's various ork empires, who are the only xenos to not care about warp rifts, who are just here to say waaaagh and have some good scraps. Ghazghul though will want his prophesy fulfilled though, so winning would have to include capturing Armageddon. Otherwise though it would be all about gathering waagh energy through getting into lots of scraps very quickly- win or lose.
Necrons would have a 2 empires. One is the Maynarkh dynasty, which needs to wake everybody up, capture Damnos and summon the Silent King so that he can rule the galaxy once again.
Meanwhile Trollzyn is all about building more pylons, maybe even wiping out the warp rifts, and collecting things for his museum as he goes. Because maybe the real 40k was the friends we made along the way. And then kidnapped and froze in a museum. My thought on that was that Trollzyn has to win a battle against every single other faction in the game at least once, so he can pick up some of their prized possessions.
Meanwhile Tyranids just show up with a giant armada right next to Tyrann and get income from eating everyone. Goal is to wipe out at least 50% of the galaxy. Made easier if you can get the mutation to eat warp stuff so you can add a side order of demons and chaos nonsense to your buffet. And with genestealers you could get a planet to surrender everything it has when you show up so no resources wasted on fighting them.
Nobody cares about the eldar. If they're there at all, they'd be minor factions. Other minors would be a bunch of made-up chaos lords in the warp rifts, Vraks, Precipice and a couple of other small human but not imperium territories, a bunch of small ork empires, a couple of minor necron dynasties and the Kroot. Oh, and the squats can be invited to that party too, because why not.
Thoughts?
by Tethys 13 » Mon Mar 30, 2020 11:14 am
by New Visayan Islands » Mon Mar 30, 2020 11:19 am
by The Biggles Syndicate » Mon Mar 30, 2020 5:35 pm
The Huskar Social Union wrote:The Biggles Syndicate wrote:What chapter is that? Sons of Horus?
Dark Angels. Its Lion El Johnson, their primarch. He finally got a Horus Heresy mini
The Dark Angels colour scheme in 30k is Black and Red as opposed to the Dark Green in 40k
If you mean the marines he is killing those are the night lords.
by Jetan » Tue Mar 31, 2020 12:25 am
The Biggles Syndicate wrote:The Huskar Social Union wrote:Dark Angels. Its Lion El Johnson, their primarch. He finally got a Horus Heresy mini
The Dark Angels colour scheme in 30k is Black and Red as opposed to the Dark Green in 40k
If you mean the marines he is killing those are the night lords.
Is there an option for his face to be shown, like alternate heads for the model like with Abbadon?
by Germanic Templars » Wed Apr 01, 2020 10:19 am
by Chan Island » Thu Apr 02, 2020 9:41 am
Jetan wrote:Chan Island wrote:But the rest of them look silly too. The big mountain-carrying cows things look like what happens when a Craftworld eldar decides to make a wraithknight after looping cyriak for 10 hours.
..............................................................
In other news, I've been thinking a lot about what a 40k grand strategy game could look like and I think I've got it.
First of all; giant map in the total war sense. Each province is a planet. I'm talking like 100 provinces. Fighting and getting them takes 2 stages of army- the fleet which transports the armies, and the land forces, which actually capture planets. Each planet has a stat for how corrupted it is, like in that warhammer fantasy game, and the higher chaos, tau or ork corruption it has, the more likely it will rebel. And if it's got low corruption, it might well try to flip to join the Imperium or go independent if they're not happy with the Emperor.
Over half of the planets (around 60 in my mind) are either directly a part of or affiliated with the Imperium of Man - and playing as the Imperium itself should really convey the fact that you are struggling to maintain an overly large, but very underdeveloped and under-garrisoned faction that is being attacked on all sides. The win condition would be to hold onto at least 6 out of 10 listed 'hive worlds' that each represent giant, well fortified but in universe attacked planets. Not sure about all of them, but feel that they should be: Agrellan, Armageddon, Vigilus, Cadia, Badab, Necromunda, Baal, Damnos, Krieg and Catachan. Possibly Vraks could be here as well.
Now the thing is- you WILL lose at least one of those planets. As the imperium at large you're up against too many all at once. But if you pick and choose where to defend, and who to utterly crush in a glorious crusade of extermination, then victory is assured. Just gotta find a way to wake up Bobby G, get an STC or figure out the Necron pylons.
Except if you somehow lose Terra, the strongest planet in the game. Because honestly if you're the Imperium and you lose Holy Terra that obviously has to be an instant game over.
But don't worry, the Imperium is not alone! It will have overlordship over Ultramar, who I'm thinking as basically a tutorial/easy mode good guy faction. Lots of space marines, relatively protected, well developed, just gotta expand a bit here and there and help out the Imperium at large when you've got your shit together.
And also the Adeptus Mechanicus and the Ecclisiarchy. Now they don't work like normal factions- their planets are scattered almost randomly across the map- but their main goal is to influence the Imperium to go down their like 'questlines', with each step rewarding the empire in different ways. I feel that each should represent a winning end state for humanity- for the mechanicus, you end with an STC, lots of pylons pushing back chaos, and technowizardry machines of war to stomp out everyone else (like titans!). Meanwhile the ecclesiarchy gets you lots of burny things, no constant chaos/rebel uprisings all over the place and finally get Bobby G or even Big E himself to take the wheel.
Speaking of chaos- they in my mind get 3 playable factions. One is the Blood Pact, basically for anybody who wants to just play "Evil Ultramar". Standard troops, nothing too fancy, can conventionally capture and hold territory. The win state being to capture and hold 20 planets from the Imperium.
Then there's the more spicy ones. Basically Abaddon starts in the Eye of Terror and has to first unite the region under his rule. Now the thing about warp rifts is that the Imperium and Xenos can't go there at all, but each planet there has a high chance of just randomly rebelling because warp nonsense. Oh, and somehow find a way to capture for at least 1 full turn each of the Imperium planets that surround it (to destroy their necron pylons) and then capture Cadia. Once that Herculean task is done, you get the Cicatrix Malledictum open up and then have to take out Vigilus to completely cut the Imperium in 2. After that....
Finally there's Huron Blackheart. Basically it's the same deal as with Abaddon but the main target is to capture Badab after uniting the Maelstrom. Oh, and if Abby does make that Cicatrix open up [read- if you're playing as Huron, he'll be hardcoded to win that quest line eventually], then you better make yourself the lord of Vigilus and the warp rifts too!
Last of all there's the xenos. Tucked in the southeast are the Tau Empire and the minuscule Farsight Enclaves. They have to compete over who is the real Greater Good by quests such as defending Pech from the orks, developing the Riptide first- oh and also race to capture Agrellan from the Imperium.
Then there's various ork empires, who are the only xenos to not care about warp rifts, who are just here to say waaaagh and have some good scraps. Ghazghul though will want his prophesy fulfilled though, so winning would have to include capturing Armageddon. Otherwise though it would be all about gathering waagh energy through getting into lots of scraps very quickly- win or lose.
Necrons would have a 2 empires. One is the Maynarkh dynasty, which needs to wake everybody up, capture Damnos and summon the Silent King so that he can rule the galaxy once again.
Meanwhile Trollzyn is all about building more pylons, maybe even wiping out the warp rifts, and collecting things for his museum as he goes. Because maybe the real 40k was the friends we made along the way. And then kidnapped and froze in a museum. My thought on that was that Trollzyn has to win a battle against every single other faction in the game at least once, so he can pick up some of their prized possessions.
Meanwhile Tyranids just show up with a giant armada right next to Tyrann and get income from eating everyone. Goal is to wipe out at least 50% of the galaxy. Made easier if you can get the mutation to eat warp stuff so you can add a side order of demons and chaos nonsense to your buffet. And with genestealers you could get a planet to surrender everything it has when you show up so no resources wasted on fighting them.
Nobody cares about the eldar. If they're there at all, they'd be minor factions. Other minors would be a bunch of made-up chaos lords in the warp rifts, Vraks, Precipice and a couple of other small human but not imperium territories, a bunch of small ork empires, a couple of minor necron dynasties and the Kroot. Oh, and the squats can be invited to that party too, because why not.
Thoughts?
While interesting enough, that doesn't really sound like a grand strategy game to me.
Crookfur wrote:Chan Island wrote:But the rest of them look silly too. The big mountain-carrying cows things look like what happens when a Craftworld eldar decides to make a wraithknight after looping cyriak for 10 hours.
..............................................................
In other news, I've been thinking a lot about what a 40k grand strategy game could look like and I think I've got it.
First of all; giant map in the total war sense. Each province is a planet. I'm talking like 100 provinces. Fighting and getting them takes 2 stages of army- the fleet which transports the armies, and the land forces, which actually capture planets. Each planet has a stat for how corrupted it is, like in that warhammer fantasy game, and the higher chaos, tau or ork corruption it has, the more likely it will rebel. And if it's got low corruption, it might well try to flip to join the Imperium or go independent if they're not happy with the Emperor.
Over half of the planets (around 60 in my mind) are either directly a part of or affiliated with the Imperium of Man - and playing as the Imperium itself should really convey the fact that you are struggling to maintain an overly large, but very underdeveloped and under-garrisoned faction that is being attacked on all sides. The win condition would be to hold onto at least 6 out of 10 listed 'hive worlds' that each represent giant, well fortified but in universe attacked planets. Not sure about all of them, but feel that they should be: Agrellan, Armageddon, Vigilus, Cadia, Badab, Necromunda, Baal, Damnos, Krieg and Catachan. Possibly Vraks could be here as well.
Now the thing is- you WILL lose at least one of those planets. As the imperium at large you're up against too many all at once. But if you pick and choose where to defend, and who to utterly crush in a glorious crusade of extermination, then victory is assured. Just gotta find a way to wake up Bobby G, get an STC or figure out the Necron pylons.
Except if you somehow lose Terra, the strongest planet in the game. Because honestly if you're the Imperium and you lose Holy Terra that obviously has to be an instant game over.
But don't worry, the Imperium is not alone! It will have overlordship over Ultramar, who I'm thinking as basically a tutorial/easy mode good guy faction. Lots of space marines, relatively protected, well developed, just gotta expand a bit here and there and help out the Imperium at large when you've got your shit together.
And also the Adeptus Mechanicus and the Ecclisiarchy. Now they don't work like normal factions- their planets are scattered almost randomly across the map- but their main goal is to influence the Imperium to go down their like 'questlines', with each step rewarding the empire in different ways. I feel that each should represent a winning end state for humanity- for the mechanicus, you end with an STC, lots of pylons pushing back chaos, and technowizardry machines of war to stomp out everyone else (like titans!). Meanwhile the ecclesiarchy gets you lots of burny things, no constant chaos/rebel uprisings all over the place and finally get Bobby G or even Big E himself to take the wheel.
Speaking of chaos- they in my mind get 3 playable factions. One is the Blood Pact, basically for anybody who wants to just play "Evil Ultramar". Standard troops, nothing too fancy, can conventionally capture and hold territory. The win state being to capture and hold 20 planets from the Imperium.
Then there's the more spicy ones. Basically Abaddon starts in the Eye of Terror and has to first unite the region under his rule. Now the thing about warp rifts is that the Imperium and Xenos can't go there at all, but each planet there has a high chance of just randomly rebelling because warp nonsense. Oh, and somehow find a way to capture for at least 1 full turn each of the Imperium planets that surround it (to destroy their necron pylons) and then capture Cadia. Once that Herculean task is done, you get the Cicatrix Malledictum open up and then have to take out Vigilus to completely cut the Imperium in 2. After that....
Finally there's Huron Blackheart. Basically it's the same deal as with Abaddon but the main target is to capture Badab after uniting the Maelstrom. Oh, and if Abby does make that Cicatrix open up [read- if you're playing as Huron, he'll be hardcoded to win that quest line eventually], then you better make yourself the lord of Vigilus and the warp rifts too!
Last of all there's the xenos. Tucked in the southeast are the Tau Empire and the minuscule Farsight Enclaves. They have to compete over who is the real Greater Good by quests such as defending Pech from the orks, developing the Riptide first- oh and also race to capture Agrellan from the Imperium.
Then there's various ork empires, who are the only xenos to not care about warp rifts, who are just here to say waaaagh and have some good scraps. Ghazghul though will want his prophesy fulfilled though, so winning would have to include capturing Armageddon. Otherwise though it would be all about gathering waagh energy through getting into lots of scraps very quickly- win or lose.
Necrons would have a 2 empires. One is the Maynarkh dynasty, which needs to wake everybody up, capture Damnos and summon the Silent King so that he can rule the galaxy once again.
Meanwhile Trollzyn is all about building more pylons, maybe even wiping out the warp rifts, and collecting things for his museum as he goes. Because maybe the real 40k was the friends we made along the way. And then kidnapped and froze in a museum. My thought on that was that Trollzyn has to win a battle against every single other faction in the game at least once, so he can pick up some of their prized possessions.
Meanwhile Tyranids just show up with a giant armada right next to Tyrann and get income from eating everyone. Goal is to wipe out at least 50% of the galaxy. Made easier if you can get the mutation to eat warp stuff so you can add a side order of demons and chaos nonsense to your buffet. And with genestealers you could get a planet to surrender everything it has when you show up so no resources wasted on fighting them.
Nobody cares about the eldar. If they're there at all, they'd be minor factions. Other minors would be a bunch of made-up chaos lords in the warp rifts, Vraks, Precipice and a couple of other small human but not imperium territories, a bunch of small ork empires, a couple of minor necron dynasties and the Kroot. Oh, and the squats can be invited to that party too, because why not.
Thoughts?
You may not care about the eldar but it's quite clear that far more folk care about them than the tau. They are also a key story element and it would appear will continue despite the fact that thier own story development has been forced to pause. An eldar quest line would probably focus on playing defensively around the craft worlds whilst launching raids. Some as the dark eldar to keep a stream of souls available and some as the craftworlds/hareliquins to meet randomly generated sub quests. Ultimate quest line is of course to complete the whole Ynarri thing and get rid of slaanesh.
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.
by Jetan » Thu Apr 02, 2020 12:26 pm
Chan Island wrote:Jetan wrote:While interesting enough, that doesn't really sound like a grand strategy game to me.
It doesn't sound grand strategy to you?
Do you consider the Warhammer Total War games as grand strategy? Because that was the sort of 'baseline' I had in my mind for this convoluted thought.
by Ameriganastan » Thu Apr 02, 2020 10:27 pm
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.
Krazakistan wrote: He is a force of negativity for the sake of negativity
Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.
Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*
by Jetan » Thu Apr 02, 2020 11:47 pm
Ameriganastan wrote:Next episode of Astartes is out.
by Baltenstein » Fri Apr 03, 2020 5:02 am
by The Huskar Social Union » Fri Apr 03, 2020 5:04 am
by The Huskar Social Union » Fri Apr 03, 2020 1:52 pm
by Hurdergaryp » Fri Apr 03, 2020 5:27 pm
Jetan wrote:Ameriganastan wrote:Next episode of Astartes is out.
And it is glorious. I was tempted to start a Brain Power in the stream but I couldn't because I was too focused on the episode itself.
by Northern Davincia » Fri Apr 03, 2020 7:42 pm
Germanic Templars wrote:Holy crap, forgot that this existed... So yeah, wanna say right off the bat that, Salamanders are my #2 Space Marine legion with Imperial Fists being my #1. However, I more prefer the Mechanicus overall. That said, I recently finished painting some Mechanicus Skitarii, or rather as I call them, Crumpcanicus Swagtarii due to how ornate they are dressed in silver, gold, and purple with rifles made with wood.
I just like painting the models and reading the lore.
Conserative Morality wrote:"Two gin-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Big Hoppe."
by Impaled Nazarene » Fri Apr 03, 2020 8:03 pm
Northern Davincia wrote:Germanic Templars wrote:Holy crap, forgot that this existed... So yeah, wanna say right off the bat that, Salamanders are my #2 Space Marine legion with Imperial Fists being my #1. However, I more prefer the Mechanicus overall. That said, I recently finished painting some Mechanicus Skitarii, or rather as I call them, Crumpcanicus Swagtarii due to how ornate they are dressed in silver, gold, and purple with rifles made with wood.
I just like painting the models and reading the lore.
I am heartbroken that Salamanders aren't #1 for you.
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."
by Northern Davincia » Fri Apr 03, 2020 8:39 pm
Conserative Morality wrote:"Two gin-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Big Hoppe."
by Ameriganastan » Fri Apr 03, 2020 9:34 pm
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.
Krazakistan wrote: He is a force of negativity for the sake of negativity
Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.
Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*
by Tethys 13 » Sat Apr 04, 2020 2:35 am
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