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Thread for Gamers IX: God Howard Starfield Edition

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How indeed, do you game fine sirs or madams?

PC
614
37%
Console
377
23%
Arcade
72
4%
Mobile
263
16%
Anything and Everything
138
8%
Other
61
4%
Insert witty 2018 gaming reference here
146
9%
 
Total votes : 1671

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Aeritai
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Ex-Nation

Postby Aeritai » Wed Nov 18, 2020 11:26 am

The New California Republic wrote:
Aeritai wrote:
I hope so too, but I don't know EA will either do something really good or something really bad.

It'd be great if they got 1, 2, and 3 to the same graphics level, and you could progress directly from one game to the next without needing to open up the next game. So for instance the credits would roll for 1, and it would start 2 seamlessly.


Yeah that will be great! Hopefully EA won't mess up the remaster like they did with Need For Speed: Hot Pursuit and actually give us graphics that make the game look a lot better than the original graphics.
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The first Galactic Republic
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Anarchy

Postby The first Galactic Republic » Wed Nov 18, 2020 11:29 am

Aeritai wrote:
The New California Republic wrote:It'd be great if they got 1, 2, and 3 to the same graphics level, and you could progress directly from one game to the next without needing to open up the next game. So for instance the credits would roll for 1, and it would start 2 seamlessly.


Yeah that will be great! Hopefully EA won't mess up the remaster like they did with Need For Speed: Hot Pursuit and actually give us graphics that make the game look a lot better than the original graphics.

I’d also like for 3’s multiplayer to come back. It’s underrated.

There’s plenty of third person shooters out there, sure, but none of the others let you be a Geth Juggernaut.
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Andsed
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Left-wing Utopia

Postby Andsed » Wed Nov 18, 2020 11:29 am

Crossposting from the Star Wars thread since it is kinda relevant here as well:

Andsed wrote:The devs of squadrons have announced a new update on Reddit for November’s and boy is it hype. A new map, custom matches, and the fucking B-wing and Tie defender are all being added on November 25th. So uh that’s awesome.

Edit: actually quick correction the B-wing and Defender are being added in December

Squadrons got a new free update adding basically everything the fans had been asking for. Which is surprising coming from a game published by EA but I aint complaining.
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The Derpy Democratic Republic Of Herp
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Civil Rights Lovefest

Postby The Derpy Democratic Republic Of Herp » Wed Nov 18, 2020 1:17 pm


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Ifreann
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Iron Fist Socialists

Postby Ifreann » Thu Nov 19, 2020 8:46 am

Holy Tedalonia wrote:
Ifreann wrote:They're in solar system that's somehow cut off from Earth and has only limited contact with other colonies, and the only companies that exist are the ones that make up the board, and they have total control over the system. There is no pulling out.

Those are just excuses to spare those who don't bother thinking of how fast a ill-managed bureaucracy would crumble.

The NPCs talk too much about what they want the player to do and why, and this takes time away from an in-depth exploration of the minutiae of the bureaucracy of the HHC Board and its member companies.
That's a bit like suggesting that someone wouldn't like pizza if they point out that it's possible to have a meal without cheese.

Its not my fault the cheese is the best part on the pizza.
I didn't say it's impossible, I said it's impractical to have more choices and make them all meaningful. Letting Necropolis get destroyed or helping them out isn't a vast number of options, it's two options. And you couldn't very well add a hundred more options and have all of them substantially impact the rest of the game or you'd need to rewrite everything that happens after Necropolis a hundred times. And if you don't have to rewrite everything that comes after Necropolis a hundred times then what happens in Necropolis isn't meaningful, it didn't substantially impact the rest of the game.

Im not asking to make the sequel to make more than one canon ending. Usually games get around that by departing just far enough from the original. Let it be referenced, but vague enough to leave the decision of the "canon" ending up to you. There are ways around this.

I'm not talking about sequels. If nothing changes in Fallout after you help or doom Necropolis then helping or dooming Necropolis isn't a substantial choice in the game. Compare Fallout 3. What happens when you blow up Megaton? Basically nothing. Liam Neeson has one different line for you. Moira becomes a ghoul.
RPGs with choice elements have started this trend of simplifying choices, or minimizing the number of choices to ensure a fast development. Its the reason why I'm falling out of love with the genre in the first place. Why play a stealthy backstabber with a silver tongue when there is just good guy and jackass?

Stealthy backstabber with a silver tongue who either saves or dooms a community in Halcyon: Bad. Simplified. Preachy.
Stealthy backstabber with a silver tongue who either saves or dooms a community in Fallout: Good. Morally ambiguous. Complex.
Mmm, no, much as elitists would like to imagine that filthy casuals are ruining games, if games are being simplified it's because a game that's simpler to make is more profitable, and the pursuit of profit is what drives the creation of games.

I understand that. Which is why getting a really good rpg is a rarity these days. It ain't the fault of the casual. Its the fault of the companies who are trying to make a profit over making a good product.

Every company is always trying to make a profit over making a good product. That's what companies are for.
Ain't a elitist, but you can call me that if it help your worldview, against those who desire something more unique then the generic drab the industry loves to repeatedly regurgitate.[/quote
I didn't say anything about you.

More like I rather not be lectured why being a jackass is bad. If only they gave the choice itself as much effort as they did the dialogue they gave to my companion.

Ah, I see, it undermines the moral ambiguity to have someone there telling you that it's bad to hurt other people for your own selfish ends.
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Atheris
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Ex-Nation

Postby Atheris » Thu Nov 19, 2020 9:39 am

Fun fact: Spider-Man Miles Morales is the best game of 2020 so far, at least for me.

It's phenomenal.
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Holy Tedalonia
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Ex-Nation

Postby Holy Tedalonia » Thu Nov 19, 2020 10:34 am

Ifreann wrote:
Holy Tedalonia wrote:Those are just excuses to spare those who don't bother thinking of how fast a ill-managed bureaucracy would crumble.

The NPCs talk too much about what they want the player to do and why, and this takes time away from an in-depth exploration of the minutiae of the bureaucracy of the HHC Board and its member companies.

Explaining the functions of the bureaucracy does little to curtail the suspension of disbelief.
Its not my fault the cheese is the best part on the pizza.

Im not asking to make the sequel to make more than one canon ending. Usually games get around that by departing just far enough from the original. Let it be referenced, but vague enough to leave the decision of the "canon" ending up to you. There are ways around this.

I'm not talking about sequels. If nothing changes in Fallout after you help or doom Necropolis then helping or dooming Necropolis isn't a substantial choice in the game. Compare Fallout 3. What happens when you blow up Megaton? Basically nothing. Liam Neeson has one different line for you. Moira becomes a ghoul.

Which is why Fallout 1 and 2 are superior to its Bethesda cousins. As noted in my statement up the chain, these problems have been in fact occurring ever since fallout introduced the 3 choice streamlined model.
RPGs with choice elements have started this trend of simplifying choices, or minimizing the number of choices to ensure a fast development. Its the reason why I'm falling out of love with the genre in the first place. Why play a stealthy backstabber with a silver tongue when there is just good guy and jackass?

Stealthy backstabber with a silver tongue who either saves or dooms a community in Halcyon: Bad. Simplified. Preachy.
Stealthy backstabber with a silver tongue who either saves or dooms a community in Fallout: Good. Morally ambiguous. Complex.

Have you even played the original fallout? Even attacking a raider camp, you can literally stealth and pretend to be some raiders ghost relative to free a hostage. Instead of fighting them or making a deal with them. The philosophy of Fallout 1 and 2 was to create as many different options for the player as the developers could think of and fit into the game.
I understand that. Which is why getting a really good rpg is a rarity these days. It ain't the fault of the casual. Its the fault of the companies who are trying to make a profit over making a good product.

Every company is always trying to make a profit over making a good product. That's what companies are for.

Prioritizing on making a good product can sometimes rake in more profits than focusing on making a product can provide. Theres are reason why lootboxes and other egregious models are facing a bit of a lashback lately. Im no rural bumpkin daisy, who thinks companies are not meant to make a profit, but I'm atleast know that making the development cycle focusing on maximum profits doesn't always work, does it? Else ye draw the ire of the governments of the world. *cough* *cough* EA.
Ain't a elitist, but you can call me that if it help your worldview, against those who desire something more unique then the generic drab the industry loves to repeatedly regurgitate.

I didn't say anything about you.

True, but ya usin' the "yer an elitist" sarcasm all ye like, ain't going to help you in this argument.


Ah, I see, it undermines the moral ambiguity to have someone there telling you that it's bad to hurt other people for your own selfish ends.

No it undermines the importance of the decision if some persons dialogue relating to the decision, takes longer then the decision itself. Atleast on first play through. Roleplaying games are all about playing into your role, and giving nice hard decisions for you. Consequences should have a weight to them. As you said, the megaton consequences are shit, you blasted an entire city. And no real consequence save for a now gone town, and a ghoul. Thats some real salad dressing without a salad. In other words shit. Not that Outer Worlds is much better though. Its like comparing green apples to red apples.
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The New California Republic
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Posts: 35483
Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Thu Nov 19, 2020 11:06 am

Holy Tedalonia wrote:
Ifreann wrote:I'm not talking about sequels. If nothing changes in Fallout after you help or doom Necropolis then helping or dooming Necropolis isn't a substantial choice in the game. Compare Fallout 3. What happens when you blow up Megaton? Basically nothing. Liam Neeson has one different line for you. Moira becomes a ghoul.

Which is why Fallout 1 and 2 are superior to its Bethesda cousins. As noted in my statement up the chain, these problems have been in fact occurring ever since fallout introduced the 3 choice streamlined model.

Wait what? Ifreann just said that the same thing happens in Fallout 1 as it does in Fallout 3: inconsequential choices; so how is 1 superior to 3 in that regard?
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

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Aeritai
Minister
 
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Founded: Oct 25, 2018
Ex-Nation

Postby Aeritai » Thu Nov 19, 2020 12:29 pm

https://youtu.be/IzbdouymeAk

Wholesome gamer moment.
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The Huskar Social Union
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Left-wing Utopia

Postby The Huskar Social Union » Thu Nov 19, 2020 4:13 pm

Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
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Renoa
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Scandinavian Liberal Paradise

Postby Renoa » Thu Nov 19, 2020 4:49 pm

I've seen a lot of people on the internet using Watch Dogs: Legions' water physics, or lack thereof, as an example of how lazy Ubisoft has gotten and how bad the game is, which I think is... strange? I agree that the water physics are mediocre, but they haven't diminished the fun I've had with the game in any way, and it seems like they have the right idea- the game is flawed and perhaps isn't as polished as past Ubisoft games- but are using an awful example to demonstrate it.
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Kathol Rift
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Ex-Nation

Postby Kathol Rift » Thu Nov 19, 2020 4:53 pm

Renoa wrote:I've seen a lot of people on the internet using Watch Dogs: Legions' water physics, or lack thereof, as an example of how lazy Ubisoft has gotten and how bad the game is, which I think is... strange? I agree that the water physics are mediocre, but they haven't diminished the fun I've had with the game in any way, and it seems like they have the right idea- the game is flawed and perhaps isn't as polished as past Ubisoft games- but are using an awful example to demonstrate it.

As gamers, one thing we should know by this point is that gamers will complain about literally anything. I have not played that game, but as a gamer, I feel morally obligated to now complain about water physics. Dang Ubisoft being lazy.
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Andsed
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Left-wing Utopia

Postby Andsed » Thu Nov 19, 2020 5:21 pm

Renoa wrote:I've seen a lot of people on the internet using Watch Dogs: Legions' water physics, or lack thereof, as an example of how lazy Ubisoft has gotten and how bad the game is, which I think is... strange? I agree that the water physics are mediocre, but they haven't diminished the fun I've had with the game in any way, and it seems like they have the right idea- the game is flawed and perhaps isn't as polished as past Ubisoft games- but are using an awful example to demonstrate it.

I honestly never noticed the water physics. That is such a weird thing to focus on. Like of all the valid criticisms there are of the game(a kinda weak story, the game feeling like a lot of other Ubisoft games, bugs and crashing etc) why bring up that?
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Aeritai
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Ex-Nation

Postby Aeritai » Thu Nov 19, 2020 6:52 pm

I have to say I'm really enjoying the multiplayer aspect of Modern Warfare granted I'm not good, but I still have fun. Spec Ops is also fun and challenging at times... Especially when the game keeps on spawning like five juggernauts.
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Alvecia
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Postby Alvecia » Fri Nov 20, 2020 3:14 am

Think it's going to be another month or so before I manage to get my hands on a PS5. Ain't no way I'm winning the race to the buy button against the dedicated and the scalper bots.

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The Huskar Social Union
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Postby The Huskar Social Union » Fri Nov 20, 2020 3:55 am

Alvecia wrote:Think it's going to be another month or so before I manage to get my hands on a PS5. Ain't no way I'm winning the race to the buy button against the dedicated and the scalper bots.

Im not planning on getting a next gen console till next year maybe. Maybe later than that.

My current consoles and pc work fine and nothing about the new ones interests me enough to buy one at the moment.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
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Alvecia
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Postby Alvecia » Fri Nov 20, 2020 3:57 am

The Huskar Social Union wrote:
Alvecia wrote:Think it's going to be another month or so before I manage to get my hands on a PS5. Ain't no way I'm winning the race to the buy button against the dedicated and the scalper bots.

Im not planning on getting a next gen console till next year maybe. Maybe later than that.

My current consoles and pc work fine and nothing about the new ones interests me enough to buy one at the moment.

I'm kinda eager, cause I want to play Valhalla on it, so I'm putting that off. But I'm not going to stress myself over it.
I'll just check in every few weeks or so to see if the rush has died down.

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The Huskar Social Union
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Postby The Huskar Social Union » Fri Nov 20, 2020 7:45 am

If anyone is hankering for some fallout i believe fallouts 3,4,76 and new vegas and all their dlcs are now on sale on the xbox/microsoft store

I think its like 60% off or thereabouts.
Last edited by The Huskar Social Union on Fri Nov 20, 2020 7:45 am, edited 1 time in total.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Imperial isa
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Psychotic Dictatorship

Postby Imperial isa » Fri Nov 20, 2020 9:38 am

The Huskar Social Union wrote:[.
My current consoles and pc work fine and nothing about the new ones interests me enough to buy one at the moment.

I feel the same about the new gen but all so just about ever new game I've seen.
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Holy Tedalonia
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Postby Holy Tedalonia » Fri Nov 20, 2020 7:02 pm

The New California Republic wrote:
Holy Tedalonia wrote:Which is why Fallout 1 and 2 are superior to its Bethesda cousins. As noted in my statement up the chain, these problems have been in fact occurring ever since fallout introduced the 3 choice streamlined model.

Wait what? Ifreann just said that the same thing happens in Fallout 1 as it does in Fallout 3: inconsequential choices; so how is 1 superior to 3 in that regard?

Read it too fast. The difference is between megaton and necropolis. Perhaps consequences isn't what I'm after, but interesting situations and encounters. Like tbh, while they are similar in city destroying scale. Saving or destroying Necropolis brings more on the table. The megaton bomb dumbs it down to are you a greedy asshole, as opposed to necropolis, where you can logic out that you simply don't have time to do the heroic choice in that quest.
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Ameriganastan
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Postby Ameriganastan » Fri Nov 20, 2020 7:08 pm

I've played like 4 different Animal Crossing games, and the part I enjoy most every iteration is making friends with Sable. It never gets old getting her to warm up to you.
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Renoa
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Postby Renoa » Fri Nov 20, 2020 7:24 pm

Ameriganastan wrote:I've played like 4 different Animal Crossing games, and the part I enjoy most every iteration is making friends with Sable. It never gets old getting her to warm up to you.

It took me literal years to discover that befriending Sable was even an option in New Leaf. After I settled on an outfit I liked for my character I hardly ever re-entered the shop.
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Ameriganastan
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Postby Ameriganastan » Fri Nov 20, 2020 7:28 pm

Renoa wrote:
Ameriganastan wrote:I've played like 4 different Animal Crossing games, and the part I enjoy most every iteration is making friends with Sable. It never gets old getting her to warm up to you.

It took me literal years to discover that befriending Sable was even an option in New Leaf. After I settled on an outfit I liked for my character I hardly ever re-entered the shop.

I could never settle. That's why I was in there so much. The basement of my house back in the first game was basically shirt storage. Talking wall to wall. I like variety.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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Kannap
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Postby Kannap » Sat Nov 21, 2020 12:19 pm

Time to goof around in Norway
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The New California Republic
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Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Sat Nov 21, 2020 12:28 pm

Holy Tedalonia wrote:
The New California Republic wrote:Wait what? Ifreann just said that the same thing happens in Fallout 1 as it does in Fallout 3: inconsequential choices; so how is 1 superior to 3 in that regard?

Read it too fast. The difference is between megaton and necropolis. Perhaps consequences isn't what I'm after, but interesting situations and encounters. Like tbh, while they are similar in city destroying scale. Saving or destroying Necropolis brings more on the table. The megaton bomb dumbs it down to are you a greedy asshole, as opposed to necropolis, where you can logic out that you simply don't have time to do the heroic choice in that quest.

Dunno man, not really buying it.
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
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