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Thread for Gamers IX: God Howard Starfield Edition

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How indeed, do you game fine sirs or madams?

PC
614
37%
Console
377
23%
Arcade
72
4%
Mobile
263
16%
Anything and Everything
138
8%
Other
61
4%
Insert witty 2018 gaming reference here
146
9%
 
Total votes : 1671

User avatar
Dresderstan
Negotiator
 
Posts: 7059
Founded: Jan 18, 2016
Inoffensive Centrist Democracy

Postby Dresderstan » Tue Jan 07, 2020 10:37 am

My one problem with FO4 is the factions and their questlines. The Minutemen are monotonous long, and boring as fuck, the Railroad is a joke, the Institute is just a diet Enclave, and the BOS is quite racist. And yet I find myself allying myself with the BOS and the Minutemen the most, for a small number of reasons. Mostly the rewards for the BOS, like a fucking jet pack and sick power armor, plus sparing Danse and having him be a companion later on, and the Minutemen because they are the ONLY faction that I know of that can't be killed off and if possibly destroying the other factions, sans the Institute doesn't have to happen.

User avatar
The New California Republic
Post Czar
 
Posts: 35483
Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Tue Jan 07, 2020 10:41 am

Cisairse wrote:
The New California Republic wrote:The way the Brotherhood are literally airdropped into the story halfway through was just a sign of how threadbare the story was, the fact that they were needed to actually make it go anywhere. And the fact that they made the Brotherhood go back to their Nazi-esque roots was so forced as well. The game was crying out for the Enclave to return as the major antagonist, but they made the Brotherhood into an Enclave caricature instead. For shame. They really missed a trick, as who wouldn't want to see the Institute going toe-to-toe with the Enclave?


I don't think there's any way they could have justified the existance of the Enclave in Boston without retconning both Fallout 3 and Fallout: New Vegas.

It has already been shown that the Enclave is quite fractured and in disarray since the events of F3, but elements undoubtedly survive, so it wouldn't have been too much of a stretch for the story to show that one of the fragments is in the Boston area.
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

User avatar
The New California Republic
Post Czar
 
Posts: 35483
Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Tue Jan 07, 2020 10:49 am

Dresderstan wrote:My one problem with FO4 is the factions and their questlines. The Minutemen are monotonous long, and boring as fuck, the Railroad is a joke, the Institute is just a diet Enclave, and the BOS is quite racist. And yet I find myself allying myself with the BOS and the Minutemen the most, for a small number of reasons. Mostly the rewards for the BOS, like a fucking jet pack and sick power armor, plus sparing Danse and having him be a companion later on, and the Minutemen because they are the ONLY faction that I know of that can't be killed off and if possibly destroying the other factions, sans the Institute doesn't have to happen.

Agree with it all except your conclusion that the Institute is a diet Enclave. The Enclave is essentially stuck in the past, seeking the total restoration of America to what it once was. The Institute, on the other hand, is just blindly barrelling forward, progress for its own sake, without harbouring any concrete goals socially or politically. That was the main problem of the Institute, they had no idea of the social, ethical, and philosophical ramifications for the human race in regards to producing human beings on a production line.They are largely content to stay isolated underground indefinitely, as shown by Father's disdain for the surface when he does emerge in that one occasion. There are hints of social and political goals from some elements of the Institute, but they are definitely just tacked on and secondary.
Last edited by The New California Republic on Tue Jan 07, 2020 10:52 am, edited 2 times in total.
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

User avatar
Ifreann
Post Overlord
 
Posts: 163948
Founded: Aug 07, 2005
Iron Fist Socialists

Postby Ifreann » Tue Jan 07, 2020 10:55 am

The New California Republic wrote:
Ifreann wrote:F4's story is pretty stupid from the start and through the middle as well.

The way the Brotherhood are literally airdropped into the story halfway through was just a sign of how threadbare the story was, the fact that they were needed to actually make it go anywhere. And the fact that they made the Brotherhood go back to their Nazi-esque roots was so forced as well. The game was crying out for the Enclave to return as the major antagonist, but they made the Brotherhood into an Enclave caricature instead. For shame. They really missed a trick, as who wouldn't want to see the Institute going toe-to-toe with the Enclave?

The Enclave, who want to rebuild and recreate pre-war America, versus the Institute(ideally better written), who want to build a new society with a new humanity, seems like it would make for a far better conflict than the Brotherhood, who think technology is bad and only they should have it, versus the Institute, who think technology is good and only they should have it.
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beating the devil
we never run from the devil
we never summon the devil
we never hide from from the devil
we never

User avatar
Dresderstan
Negotiator
 
Posts: 7059
Founded: Jan 18, 2016
Inoffensive Centrist Democracy

Postby Dresderstan » Tue Jan 07, 2020 11:00 am

The New California Republic wrote:
Dresderstan wrote:My one problem with FO4 is the factions and their questlines. The Minutemen are monotonous long, and boring as fuck, the Railroad is a joke, the Institute is just a diet Enclave, and the BOS is quite racist. And yet I find myself allying myself with the BOS and the Minutemen the most, for a small number of reasons. Mostly the rewards for the BOS, like a fucking jet pack and sick power armor, plus sparing Danse and having him be a companion later on, and the Minutemen because they are the ONLY faction that I know of that can't be killed off and if possibly destroying the other factions, sans the Institute doesn't have to happen.

Agree with it all except your conclusion that the Institute is a diet Enclave. The Enclave is essentially stuck in the past, seeking the total restoration of America to what it once was. The Institute, on the other hand, is just blindly barrelling forward, progress for its own sake, without harbouring any concrete goals socially or politically. They are largely content to stay isolated underground indefinitely, as shown by Father's disdain for the surface when he does emerge in that one occasion. There are hints of social and political goals from some elements of the Institute, but they are definitely just tacked on and secondary.

Well okay, maybe the wrong choice of words, but I just really don't like them and I rarely if ever side with them. Father is a stubborn dictator with his "my way or the highway" attitude, it's especially seen when he chooses the sole survivor as his successor, all while going against the other scientist big wigs. The Institute says they are misunderstood and are the future of humanity, kidnapping humans and replacing them with synths and letting super mutants run wild is not what I call the betterment for the future of humanity. If anything, it only helps the Brotherhood's point, it's technology run amok, and Danse points out to this in ArcJet how companies like Vault-Tec didn't care about the risks and only did it for profit, and the Institute isn't much better, only blindly following progress. Also I honestly believe that the Institute has brainwashed or hypnotized Father (Or Shaun if you must) since Kellogg kidnapped him.

User avatar
North German Realm
Senator
 
Posts: 4494
Founded: Jan 27, 2019
Ex-Nation

Postby North German Realm » Tue Jan 07, 2020 11:07 am

Dresderstan wrote:My one problem with FO4 is the factions and their questlines. The Minutemen are monotonous long, and boring as fuck, the Railroad is a joke, the Institute is just a diet Enclave, and the BOS is quite racist. And yet I find myself allying myself with the BOS and the Minutemen the most, for a small number of reasons. Mostly the rewards for the BOS, like a fucking jet pack and sick power armor, plus sparing Danse and having him be a companion later on, and the Minutemen because they are the ONLY faction that I know of that can't be killed off and if possibly destroying the other factions, sans the Institute doesn't have to happen.

The Institute may be pure evil like the Enclave, but it neither the cartoonish evil that pre-FO3 Enclave was nor is it the misguided evil of FO3. I mean it's possible it was a pre-Enclave (a Vault 0, if you will) but I doubt it was what Bethesda intended.
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User avatar
The New California Republic
Post Czar
 
Posts: 35483
Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Tue Jan 07, 2020 11:09 am

Ifreann wrote:
The New California Republic wrote:The way the Brotherhood are literally airdropped into the story halfway through was just a sign of how threadbare the story was, the fact that they were needed to actually make it go anywhere. And the fact that they made the Brotherhood go back to their Nazi-esque roots was so forced as well. The game was crying out for the Enclave to return as the major antagonist, but they made the Brotherhood into an Enclave caricature instead. For shame. They really missed a trick, as who wouldn't want to see the Institute going toe-to-toe with the Enclave?

The Enclave, who want to rebuild and recreate pre-war America, versus the Institute(ideally better written), who want to build a new society with a new humanity, seems like it would make for a far better conflict than the Brotherhood, who think technology is bad and only they should have it, versus the Institute, who think technology is good and only they should have it.

I am hoping that they bring the Enclave back in a future instalment, but the opportunity to have that type of conflict between the Enclave and the Institute has likely been permanently lost. The only way I could see that it could be done now is if the Institute ending was determined to be the canon ending of F4, and they encounter the Enclave in F5.
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

User avatar
Cisairse
Postmaster-General
 
Posts: 10935
Founded: Mar 17, 2017
Ex-Nation

Postby Cisairse » Tue Jan 07, 2020 11:24 am

Dresderstan wrote:My one problem with FO4 is the factions and their questlines. The Minutemen are monotonous long, and boring as fuck, the Railroad is a joke, the Institute is just a diet Enclave, and the BOS is quite racist. And yet I find myself allying myself with the BOS and the Minutemen the most, for a small number of reasons. Mostly the rewards for the BOS, like a fucking jet pack and sick power armor, plus sparing Danse and having him be a companion later on, and the Minutemen because they are the ONLY faction that I know of that can't be killed off and if possibly destroying the other factions, sans the Institute doesn't have to happen.


Yeah I agree, it's like Bethesda saw that FNV was a more loved game by its dedicated fans and decided to make a clip-art version of the hydra endings that FNV had.
They came up with a bunch of ideas for factions and then just added them into the game without actually writing more than concepts.
The details of the above post are subject to leftist infighting.

I officially endorse Fivey Fox for president of the United States.

User avatar
The Derpy Democratic Republic Of Herp
Post Czar
 
Posts: 34994
Founded: Dec 18, 2013
Civil Rights Lovefest

Postby The Derpy Democratic Republic Of Herp » Tue Jan 07, 2020 12:37 pm

I like the minute man faction personally.

It was fun buliding towns up.

User avatar
Ameriganastan
Khan of Spam
 
Posts: 52670
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Tue Jan 07, 2020 12:43 pm

Brotherhood all the way. Boffo Power Armor, cool flying base, Tuvok, crushing those smug Institute punks and their creepy robots, riding shotgun with Liberty Prime again, etc. Best faction.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
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Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

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User avatar
The Huskar Social Union
Khan of Spam
 
Posts: 59297
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Tue Jan 07, 2020 3:24 pm

I sided with the BOS first time around, found their story the most enjoyable, the minutemen were disappointing, railroad was alright, same with the institute.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
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I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


User avatar
Purpelia
Post Czar
 
Posts: 34249
Founded: Oct 19, 2010
Ex-Nation

Postby Purpelia » Tue Jan 07, 2020 3:44 pm

Whilst we are on Bethesda games am I the only one deeply disappointed at the lack of depth to companions? Like, they are literally cardboard cutouts that only exist to lug things around and swing a sword at your enemies. I wish they were more fleshed out like say the companions in KOTOR.
Purpelia does not reflect my actual world views. In fact, the vast majority of Purpelian cannon is meant to shock and thus deliberately insane. I just like playing with the idea of a country of madmen utterly convinced that everyone else are the barbarians. So play along or not but don't ever think it's for real.



The above post contains hyperbole, metaphoric language, embellishment and exaggeration. It may also include badly translated figures of speech and misused idioms. Analyze accordingly.

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The New California Republic
Post Czar
 
Posts: 35483
Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Tue Jan 07, 2020 3:49 pm

The Huskar Social Union wrote:I sided with the BOS first time around, found their story the most enjoyable, the minutemen were disappointing, railroad was alright, same with the institute.

It was Elder Maxson's speeches and the way he carried himself that made me go "ew, Nazi", and thus I had to hold my nose when I did the BOS playthrough.
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

User avatar
Rostavykhan
Minister
 
Posts: 2187
Founded: Sep 30, 2017
Corrupt Dictatorship

Postby Rostavykhan » Tue Jan 07, 2020 4:00 pm

Minutemen were best faction IMO. Dank colonial aesthetic, defending the common folk from evil, and rebuilding The Commonwealth, all while shacking up in an old fort. Was pretty great. The BoS annoyed me a lot in FO4, and the Institute just made me sad because they weren't The Enclave, and Enclave > BoS.

Railroad was...meh. I didn't mind them. Didn't care for them though. Minutemen just seemed like the most "good" of them to me.
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Cisairse
Postmaster-General
 
Posts: 10935
Founded: Mar 17, 2017
Ex-Nation

Postby Cisairse » Tue Jan 07, 2020 5:10 pm

Purpelia wrote:Whilst we are on Bethesda games am I the only one deeply disappointed at the lack of depth to companions? Like, they are literally cardboard cutouts that only exist to lug things around and swing a sword at your enemies. I wish they were more fleshed out like say the companions in KOTOR.


Literally the exact opposite is true in FNV.

Although, I guess that's not a Bethesda game.
The details of the above post are subject to leftist infighting.

I officially endorse Fivey Fox for president of the United States.

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Ifreann
Post Overlord
 
Posts: 163948
Founded: Aug 07, 2005
Iron Fist Socialists

Postby Ifreann » Tue Jan 07, 2020 5:20 pm

Ameriganastan wrote:Brotherhood all the way. Boffo Power Armor, cool flying base, Tuvok, crushing those smug Institute punks and their creepy robots, riding shotgun with Liberty Prime again, etc. Best faction.

Nothing I love more in video games than doing nothing while some other character fights through the enemies. Like a reverse escort mission.
He/Him

beating the devil
we never run from the devil
we never summon the devil
we never hide from from the devil
we never

User avatar
The first Galactic Republic
Negotiator
 
Posts: 7436
Founded: Apr 27, 2014
Anarchy

Postby The first Galactic Republic » Tue Jan 07, 2020 7:21 pm

Never could get into Fallout 4, even though I loved 3 and New Vegas.

I can’t really articulate exactly why it never clicked, but I do feel like it was focused more on shooting and less on the RPG mechanics.
TG me about my avatars for useless trivia.

A very good link right here.

User avatar
Licana
Post Marshal
 
Posts: 16276
Founded: Jul 26, 2010
Ex-Nation

Postby Licana » Tue Jan 07, 2020 7:26 pm

The New California Republic wrote:
Ifreann wrote:F4's story is pretty stupid from the start and through the middle as well.

The way the Brotherhood are literally airdropped into the story halfway through was just a sign of how threadbare the story was, the fact that they were needed to actually make it go anywhere. And the fact that they made the Brotherhood go back to their Nazi-esque roots was so forced as well. The game was crying out for the Enclave to return as the major antagonist, but they made the Brotherhood into an Enclave caricature instead. For shame. They really missed a trick, as who wouldn't want to see the Institute going toe-to-toe with the Enclave?

I wouldn't. The Enclave are dead and gone, let them die.
Dresderstan wrote:My one problem with FO4 is the factions and their questlines. The Minutemen are monotonous long, and boring as fuck, the Railroad is a joke, the Institute is just a diet Enclave, and the BOS is quite racist. And yet I find myself allying myself with the BOS and the Minutemen the most, for a small number of reasons. Mostly the rewards for the BOS, like a fucking jet pack and sick power armor, plus sparing Danse and having him be a companion later on, and the Minutemen because they are the ONLY faction that I know of that can't be killed off and if possibly destroying the other factions, sans the Institute doesn't have to happen.

>he didn't kill danse
for shame
>American education
[19:21] <Lubyak> I want to go and wank all over him.
Puzikas wrote:Gulf War One was like Slapstick: The War. Except, you know, up to 40,000 people died.

Vitaphone Racing wrote:Never in all my years have I seen someone actually quote the dictionary and still get the definition wrong.

Husseinarti wrote:
Vitaphone Racing wrote:Do lets. I really want to hear another explanation about dirty vaginas keeping women out of combat, despite the vagina being a self-cleaning organ.

So was the M-16.

Senestrum wrote:How are KEPs cowardly? Surely the "real man" would in fact be the one firing giant rods of nuclear waste at speeds best described as "hilarious".

User avatar
The New California Republic
Post Czar
 
Posts: 35483
Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Tue Jan 07, 2020 7:31 pm

Licana wrote:
The New California Republic wrote:The way the Brotherhood are literally airdropped into the story halfway through was just a sign of how threadbare the story was, the fact that they were needed to actually make it go anywhere. And the fact that they made the Brotherhood go back to their Nazi-esque roots was so forced as well. The game was crying out for the Enclave to return as the major antagonist, but they made the Brotherhood into an Enclave caricature instead. For shame. They really missed a trick, as who wouldn't want to see the Institute going toe-to-toe with the Enclave?

I wouldn't. The Enclave are dead and gone, let them die.

There isn't any evidence to suggest the Enclave is completely destroyed though.
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

User avatar
Cisairse
Postmaster-General
 
Posts: 10935
Founded: Mar 17, 2017
Ex-Nation

Postby Cisairse » Tue Jan 07, 2020 7:32 pm

The first Galactic Republic wrote:Never could get into Fallout 4, even though I loved 3 and New Vegas.

I can’t really articulate exactly why it never clicked, but I do feel like it was focused more on shooting and less on the RPG mechanics.


Yeah, FO4 basically wasn't an RPG. They got rid of the skills mechanic from FNV which meant that there was no real character development or planning, you never had to actually think about what your character wanted to do. You just got stars and put them into the 4 perks that were super overpowered and went back to playing the FPS that the game really was.
The details of the above post are subject to leftist infighting.

I officially endorse Fivey Fox for president of the United States.

User avatar
Licana
Post Marshal
 
Posts: 16276
Founded: Jul 26, 2010
Ex-Nation

Postby Licana » Tue Jan 07, 2020 7:42 pm

The New California Republic wrote:
Licana wrote:I wouldn't. The Enclave are dead and gone, let them die.

There isn't any evidence to suggest the Enclave is completely destroyed though.

Their chain of command has been severed at the top thrice over by this point, and they are at the top of the shitlist of the most powerful factions of both the west and the east coast. If they exist in any organized form, it's not anywhere near either the NCR nor the East Coast BoS's reach, of which the setting of FO4 clearly is within. Logically, they're gone, and if you're anywhere near either coast of America they should remain so. FO4 made a lot of stupid decisions regarding the story, but failing to bring back the Enclave was not one of them.
>American education
[19:21] <Lubyak> I want to go and wank all over him.
Puzikas wrote:Gulf War One was like Slapstick: The War. Except, you know, up to 40,000 people died.

Vitaphone Racing wrote:Never in all my years have I seen someone actually quote the dictionary and still get the definition wrong.

Husseinarti wrote:
Vitaphone Racing wrote:Do lets. I really want to hear another explanation about dirty vaginas keeping women out of combat, despite the vagina being a self-cleaning organ.

So was the M-16.

Senestrum wrote:How are KEPs cowardly? Surely the "real man" would in fact be the one firing giant rods of nuclear waste at speeds best described as "hilarious".

User avatar
Ameriganastan
Khan of Spam
 
Posts: 52670
Founded: Jul 01, 2008
Iron Fist Consumerists

Postby Ameriganastan » Tue Jan 07, 2020 7:53 pm

I mean, there is a maintained suit of Enclave Power Armor in Fallout 4. So they definitely got out there.
The Incompetent Critic
DENVER BRONCOS fan
Eric Lumen: Ultimate Chad
Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
HulkAmeri
Ameri goes to court.
Universal Constant
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out

Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

Krazakistan wrote: He is a force of negativity for the sake of negativity

Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

User avatar
Licana
Post Marshal
 
Posts: 16276
Founded: Jul 26, 2010
Ex-Nation

Postby Licana » Tue Jan 07, 2020 8:05 pm

Ameriganastan wrote:I mean, there is a maintained suit of Enclave Power Armor in Fallout 4. So they definitely got out there.

They're obviously not still out there.
>American education
[19:21] <Lubyak> I want to go and wank all over him.
Puzikas wrote:Gulf War One was like Slapstick: The War. Except, you know, up to 40,000 people died.

Vitaphone Racing wrote:Never in all my years have I seen someone actually quote the dictionary and still get the definition wrong.

Husseinarti wrote:
Vitaphone Racing wrote:Do lets. I really want to hear another explanation about dirty vaginas keeping women out of combat, despite the vagina being a self-cleaning organ.

So was the M-16.

Senestrum wrote:How are KEPs cowardly? Surely the "real man" would in fact be the one firing giant rods of nuclear waste at speeds best described as "hilarious".

User avatar
The New California Republic
Post Czar
 
Posts: 35483
Founded: Jun 06, 2011
Civil Rights Lovefest

Postby The New California Republic » Wed Jan 08, 2020 3:40 am

Licana wrote:
The New California Republic wrote:There isn't any evidence to suggest the Enclave is completely destroyed though.

Their chain of command has been severed at the top thrice over by this point, and they are at the top of the shitlist of the most powerful factions of both the west and the east coast. If they exist in any organized form, it's not anywhere near either the NCR nor the East Coast BoS's reach, of which the setting of FO4 clearly is within. Logically, they're gone, and if you're anywhere near either coast of America they should remain so. FO4 made a lot of stupid decisions regarding the story, but failing to bring back the Enclave was not one of them.

It's a given that they are not going to be on the west coast, but the east coast is a possibility, as the power of the BoS on the east coast is not equivalent to the power of the NCR on the west coast, and nor does the BoS control most of the east coast.
Last edited by Sigmund Freud on Sat Sep 23, 1939 2:23 am, edited 999 times in total.

The Irradiated Wasteland of The New California Republic: depicting the expanded NCR, several years after the total victory over Caesar's Legion, and the annexation of New Vegas and its surrounding areas.

White-collared conservatives flashing down the street
Pointing their plastic finger at me
They're hoping soon, my kind will drop and die
But I'm going to wave my freak flag high
Wave on, wave on
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

User avatar
Dresderstan
Negotiator
 
Posts: 7059
Founded: Jan 18, 2016
Inoffensive Centrist Democracy

Postby Dresderstan » Wed Jan 08, 2020 5:08 am

Is it just me or does Ellie look like she could be in Bioshock Infinite?

Image

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