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PostPosted: Fri May 17, 2019 6:34 pm
by Ifreann
Holy Tedalonia wrote:
Ifreann wrote:Historically that doesn't tend to go well.

I'm not going done without a fight lining my line with tier 10 forts to slow the German advance. Also staging a coup in germany, hopefully that will distract them

I see you are a man of culture.

PostPosted: Fri May 17, 2019 6:40 pm
by Holy Tedalonia
Oh, now the no longer annexed Albania has returned to join the French in their hour of need. That I have no idea why.

PostPosted: Fri May 17, 2019 6:41 pm
by Ifreann
Holy Tedalonia wrote:Oh, now the no longer annexed Albania has returned to join the French in their hour of need. That I have no idea why.

[Skanderbeg loudly]

PostPosted: Fri May 17, 2019 6:47 pm
by Holy Tedalonia

PostPosted: Fri May 17, 2019 6:52 pm
by The Imperial Reach

PostPosted: Fri May 17, 2019 7:11 pm
by Ifreann

PostPosted: Sat May 18, 2019 6:02 am
by Serrus

PostPosted: Sat May 18, 2019 7:25 am
by Abserdia

First off, everything is normal for 867.
Second, yeah that happens pretty often.

PostPosted: Sat May 18, 2019 9:22 am
by The Imperial Reach
Abserdia wrote:

First off, everything is normal for 867.
Second, yeah that happens pretty often.


*All the time

PostPosted: Sat May 18, 2019 1:06 pm
by Holy Tedalonia
So I died, probably the most fun I ever had losing.

PostPosted: Sat May 18, 2019 1:14 pm
by Impaled Nazarene
Abserdia wrote:

First off, everything is normal for 867.
Second, yeah that happens pretty often.

Especially a Random Khaganate conquering AND grabbing the title of the Byzantine Empire.

PostPosted: Sat May 18, 2019 2:29 pm
by The Huskar Social Union
Holy Tedalonia wrote:So I died, probably the most fun I ever had losing.

nothing better than a good fought battler where you ultimately lose.



Well... i guess a good fought battle where you win is better but ah well.

PostPosted: Sat May 18, 2019 5:27 pm
by The Imperial Reach
Impaled Nazarene wrote:
Abserdia wrote:First off, everything is normal for 867.
Second, yeah that happens pretty often.

Especially a Random Khaganate conquering AND grabbing the title of the Byzantine Empire.


...No? :eyebrow:

PostPosted: Sat May 18, 2019 5:31 pm
by The Huskar Social Union
The Imperial Reach wrote:
Impaled Nazarene wrote:Especially a Random Khaganate conquering AND grabbing the title of the Byzantine Empire.


...No? :eyebrow:

Happens more than you would think honestly.

PostPosted: Sat May 18, 2019 8:11 pm
by Impaled Nazarene
The Imperial Reach wrote:
Impaled Nazarene wrote:Especially a Random Khaganate conquering AND grabbing the title of the Byzantine Empire.


...No? :eyebrow:

This time it was Khazaria. Nomads are so OP that a random Khagan can run in and take over byzantium. Suddenly you'll look at Anatolia and see that there's no Byzantine Empire only a nomad Khagan who owns the title and has it secondary. Mind you this Khagan didn't inherit it from some wacky usurper of dubious lineage he straight up marched into the empire and said mine now.

PostPosted: Sat May 18, 2019 8:19 pm
by Ithalian Empire
Impaled Nazarene wrote:
The Imperial Reach wrote:
...No? :eyebrow:

This time it was Khazaria. Nomads are so OP that a random Khagan can run in and take over byzantium. Suddenly you'll look at Anatolia and see that there's no Byzantine Empire only a nomad Khagan who owns the title and has it secondary. Mind you this Khagan didn't inherit it from some wacky usurper of dubious lineage he straight up marched into the empire and said mine now.


To be so powerful you can walk into Constantinople and so "Nice city. Get out of my fucking city."

PostPosted: Sat May 18, 2019 9:35 pm
by Holy Tedalonia
The Huskar Social Union wrote:
The Imperial Reach wrote:
...No? :eyebrow:

Happens more than you would think honestly.

Happened to me too, crusader khans for the win.

PostPosted: Sat May 18, 2019 10:33 pm
by Ism
Holy Tedalonia wrote:
The Huskar Social Union wrote:Happens more than you would think honestly.

Happened to me too, crusader khans for the win.


Image

PostPosted: Sat May 18, 2019 11:07 pm
by Impaled Nazarene
Ithalian Empire wrote:
Impaled Nazarene wrote:This time it was Khazaria. Nomads are so OP that a random Khagan can run in and take over byzantium. Suddenly you'll look at Anatolia and see that there's no Byzantine Empire only a nomad Khagan who owns the title and has it secondary. Mind you this Khagan didn't inherit it from some wacky usurper of dubious lineage he straight up marched into the empire and said mine now.


To be so powerful you can walk into Constantinople and say "Nice city. Get out of my fucking city."

I want to sig this so fucking bad but my sig is apparently too many characters

PostPosted: Sun May 19, 2019 5:35 am
by Platypus Bureaucracy
It's so weird playing a grand strategy game without any sort of finance screen. I'm like the guy in those pound shop sketches who keeps asking how much things cost.
"There's no money in this game."

"So how much does this unit cost?"

"It doesn't. You just tell a factory to build it."

"Oh, so how much does a factory cost?"

"Nothing. You use factories to build the factories as well."

"Then where do I see the running costs for the factories?"

"You don't. The factories just run."

"But I can save money if I don't run them?"

"There's no money!"

So anyway. Anti-air, radar, and refineries. Are they worth building or are they one of those mechanics you get in Paradox games that you should basically never touch?

PostPosted: Sun May 19, 2019 6:23 am
by Licana
>lose an entire fleet in stellaris because they refused to enter combat against an enemy fleet
I think they were taking this whole "pacifist" thing a bit too seriously.

PostPosted: Sun May 19, 2019 7:08 am
by Abserdia
Platypus Bureaucracy wrote:It's so weird playing a grand strategy game without any sort of finance screen. I'm like the guy in those pound shop sketches who keeps asking how much things cost.
"There's no money in this game."

"So how much does this unit cost?"

"It doesn't. You just tell a factory to build it."

"Oh, so how much does a factory cost?"

"Nothing. You use factories to build the factories as well."

"Then where do I see the running costs for the factories?"

"You don't. The factories just run."

"But I can save money if I don't run them?"

"There's no money!"

So anyway. Anti-air, radar, and refineries. Are they worth building or are they one of those mechanics you get in Paradox games that you should basically never touch?

It very much depends on who you’re playing as. The USA should probably never build refineries, but Germany definitely should. Radars are pretty helpful but aren’t necessary. Anti-air is useful if you plan on fighting defensively against a superior air force.

PostPosted: Sun May 19, 2019 11:46 am
by Platypus Bureaucracy
Abserdia wrote:
Platypus Bureaucracy wrote:It's so weird playing a grand strategy game without any sort of finance screen. I'm like the guy in those pound shop sketches who keeps asking how much things cost.
"There's no money in this game."

"So how much does this unit cost?"

"It doesn't. You just tell a factory to build it."

"Oh, so how much does a factory cost?"

"Nothing. You use factories to build the factories as well."

"Then where do I see the running costs for the factories?"

"You don't. The factories just run."

"But I can save money if I don't run them?"

"There's no money!"

So anyway. Anti-air, radar, and refineries. Are they worth building or are they one of those mechanics you get in Paradox games that you should basically never touch?

It very much depends on who you’re playing as. The USA should probably never build refineries, but Germany definitely should. Radars are pretty helpful but aren’t necessary. Anti-air is useful if you plan on fighting defensively against a superior air force.

Cool, thnx.

Anyway, I declared war on guaranteed Poland on the 1st of September 1939, having of course already achieved Anschluss and taken Czechoslovakia.

I feel certain that my efforts to replicate history exactly can only end well.

PostPosted: Mon May 20, 2019 3:58 am
by Bralia

PostPosted: Mon May 20, 2019 7:09 am
by Evil Dictators Happyland
Licana wrote:>lose an entire fleet in stellaris because they refused to enter combat against an enemy fleet
I think they were taking this whole "pacifist" thing a bit too seriously.

That's a bug, you can fix it by reloading the game. I once lost a 2.5k fleet* to a 500 fleet as Determined Exterminators on an Ironman game because I sent my fleet in and didn't pay attention to it (it had 5x the fleet power, so what could go wrong?)
I decided to RP a bit and not close out the task manager, deciding that it was a software glitch in my admiral subroutines - the enemy ships were mistakenly identified as friendly ships due to them being practically identical (we were both using the Reptilian ship models), resulting in our ships refusing to target them, which was patched after the fact by ordering the fleet to terminate any and all deviant warforms. We went on to capture the systems we wanted, destroying their entire fleet in the process, utterly crippling their power and leading directly to them being exterminated by the friendly neighborhood Fanatic Purifiers within a few years.

*: It was mostly corvettes and they were led by a Trickster admiral, so I only lost about a third of the fleet. If it was more than half, I'd have task managered this for sure.