Page 327 of 499

PostPosted: Tue Apr 30, 2019 6:57 pm
by Lunas Legion
Purpelia wrote:
Lunas Legion wrote:
Don't build anything in the South, don't recruit Dixie-cultured troops and they'll have to recruit an army when the civil war starts.

Or better yet don't recruit yanks at all and build everything in the south to give them the best possible chance at victory. I find that to be the only real way to get a challenge out of it. Also, is it just me or is HOI4 way too easy since last patch?


Pfft. If you want a challenge, you play as the South.

PostPosted: Tue Apr 30, 2019 7:13 pm
by Abserdia
The Imperial Reach wrote:
Purpelia wrote:Or better yet don't recruit yanks at all and build everything in the south to give them the best possible chance at victory. I find that to be the only real way to get a challenge out of it. Also, is it just me or is HOI4 way too easy since last patch?


But what if I don't want slaving traitors to have even the slightest chance at victory?

Have what appears to be immense luck by outlawing slavery before The Slavery Debate nation flag is added.

PostPosted: Tue Apr 30, 2019 7:15 pm
by Heloin
Abserdia wrote:
The Imperial Reach wrote:
But what if I don't want slaving traitors to have even the slightest chance at victory?

Have what appears to be immense luck by outlawing slavery before The Slavery Debate nation flag is added.

event 18090 once or twice till you got enough liberals to do that if you're a filthy cheater :p

PostPosted: Wed May 01, 2019 1:43 am
by Purpelia
The Imperial Reach wrote:
Purpelia wrote:Or better yet don't recruit yanks at all and build everything in the south to give them the best possible chance at victory. I find that to be the only real way to get a challenge out of it. Also, is it just me or is HOI4 way too easy since last patch?


But what if I don't want slaving traitors to have even the slightest chance at victory?

Than you won't have a decent challenge and thus fun fighting the war. The way it's set up you are basically playing football with twice the players they have already. No point in completely removing the opposing team. It just gets boring.

PostPosted: Wed May 01, 2019 1:48 am
by North German Realm
The Imperial Reach wrote:
Purpelia wrote:Or better yet don't recruit yanks at all and build everything in the south to give them the best possible chance at victory. I find that to be the only real way to get a challenge out of it. Also, is it just me or is HOI4 way too easy since last patch?


But what if I don't want slaving traitors to have even the slightest chance at victory?

You could get HFM, in which case if you pander to the Slavers enough, they won't be pissed off enough to revolt which makes the Free States revolt against the Slavering United States. It also has the benefit of giving the Confederates (or the Free States, on the off chance) a half-year grace period to get their shit together before the Civil War starts.

PostPosted: Wed May 01, 2019 6:57 am
by Holy Tedalonia
So far, enjoying Imperator: Rome, but one nitpick that I had with EU4 crossed over into Imperator: Rome. That bloody ‘mana’ system. Why couldn’t they have had more CK2 elements, like sending your magistrate over to fabricate a claim, and if he’s feeling traitorly, you may get a penalty on certain actions, taking longer or outright not functioning until loyalty returns.

PostPosted: Wed May 01, 2019 8:23 am
by Lunas Legion
Holy Tedalonia wrote:So far, enjoying Imperator: Rome, but one nitpick that I had with EU4 crossed over into Imperator: Rome. That bloody ‘mana’ system. Why couldn’t they have had more CK2 elements, like sending your magistrate over to fabricate a claim, and if he’s feeling traitorly, you may get a penalty on certain actions, taking longer or outright not functioning until loyalty returns.


Or even CK2's rather unobtrusive tech system?

PostPosted: Wed May 01, 2019 8:25 am
by Holy Tedalonia
Lunas Legion wrote:
Holy Tedalonia wrote:So far, enjoying Imperator: Rome, but one nitpick that I had with EU4 crossed over into Imperator: Rome. That bloody ‘mana’ system. Why couldn’t they have had more CK2 elements, like sending your magistrate over to fabricate a claim, and if he’s feeling traitorly, you may get a penalty on certain actions, taking longer or outright not functioning until loyalty returns.


Or even CK2's rather unobtrusive tech system?

Dunno if that’d be fitting for Imperator Rome, given how different cultures have different military strategies in that time period. Be weird to see High tech Germans because they are closer to Romes capital then anyone else, (and still lives to tell the tale).

PostPosted: Wed May 01, 2019 8:32 am
by Lunas Legion
Holy Tedalonia wrote:
Lunas Legion wrote:
Or even CK2's rather unobtrusive tech system?

Dunno if that’d be fitting for Imperator Rome, given how different cultures have different military strategies in that time period. Be weird to see High tech Germans because they are closer to Romes capital then anyone else, (and still lives to tell the tale).


You could probably modify tech spread by culture/terrain/civilisation value or something.

PostPosted: Wed May 01, 2019 8:34 am
by Holy Tedalonia
Lunas Legion wrote:
Holy Tedalonia wrote:Dunno if that’d be fitting for Imperator Rome, given how different cultures have different military strategies in that time period. Be weird to see High tech Germans because they are closer to Romes capital then anyone else, (and still lives to tell the tale).


You could probably modify tech spread by culture/terrain/civilisation value or something.

That’d be really cool actually. I could enjoy that given the time period and I’d think that’d work for it.

PostPosted: Wed May 01, 2019 10:50 am
by Platypus Bureaucracy
Seeing all you people talking about how Imperator is more like EU4 than CK2, and I'm just like "Thank fuck".

PostPosted: Wed May 01, 2019 12:03 pm
by Renoa
Hanafuridake wrote:

Relevant

PostPosted: Wed May 01, 2019 12:28 pm
by Holy Tedalonia
Platypus Bureaucracy wrote:Seeing all you people talking about how Imperator is more like EU4 than CK2, and I'm just like "Thank fuck".

A great disappointment really

PostPosted: Wed May 01, 2019 1:28 pm
by Dawetid
Platypus Bureaucracy wrote:Seeing all you people talking about how Imperator is more like EU4 than CK2, and I'm just like "Thank fuck".

At least Imperator is more playable than EU4.

PostPosted: Wed May 01, 2019 1:31 pm
by The Rich Port
Platypus Bureaucracy wrote:Seeing all you people talking about how Imperator is more like EU4 than CK2, and I'm just like "Thank fuck".


What's wrong with CK2. I can't roleplay an anime girl marrying her brother and then driving Islam and Muslims to extinction in EU4.

Unless we're allowed to personify The Persian Empire as an anime girl now.

PostPosted: Wed May 01, 2019 1:55 pm
by Wallenburg
Platypus Bureaucracy wrote:Seeing all you people talking about how Imperator is more like EU4 than CK2, and I'm just like "Thank fuck".

Okay then, anyone interested in joining a plot?

PostPosted: Wed May 01, 2019 2:02 pm
by Holy Tedalonia
Wallenburg wrote:
Platypus Bureaucracy wrote:Seeing all you people talking about how Imperator is more like EU4 than CK2, and I'm just like "Thank fuck".

Okay then, anyone interested in joining a plot?

*Invite to plot*

Dear Wallenburg,
Blessings upon you and your house. I accept your gracious invitation and will join you plot forthwith.

PostPosted: Wed May 01, 2019 2:03 pm
by Free Arabian Nation
Wallenburg wrote:
Platypus Bureaucracy wrote:Seeing all you people talking about how Imperator is more like EU4 than CK2, and I'm just like "Thank fuck".

Okay then, anyone interested in joining a plot?

Sorry, but I lack the 50 adm mana

PostPosted: Wed May 01, 2019 2:03 pm
by The Imperial Reach
Purpelia wrote:
The Imperial Reach wrote:
But what if I don't want slaving traitors to have even the slightest chance at victory?

Than you won't have a decent challenge and thus fun fighting the war. The way it's set up you are basically playing football with twice the players they have already. No point in completely removing the opposing team. It just gets boring.


The war isn't fun, it's a nuisance. Primarily because unless you're lucky it seems to be inevitable.

Speaking of which: how the fuck do you get your government to accept reforms? I cannot for the life of me figure out how.

PostPosted: Wed May 01, 2019 2:06 pm
by The Rich Port
Abserdia wrote:
The Imperial Reach wrote:
But what if I don't want slaving traitors to have even the slightest chance at victory?

Have what appears to be immense luck by outlawing slavery before The Slavery Debate nation flag is added.


That actually happened to me in base Heart of Darkness. :lol:

It's why I downloaded HPM.

PostPosted: Wed May 01, 2019 2:36 pm
by Platypus Bureaucracy
Wallenburg wrote:
Platypus Bureaucracy wrote:Seeing all you people talking about how Imperator is more like EU4 than CK2, and I'm just like "Thank fuck".

Okay then, anyone interested in joining a plot?

Yeah, have fun watching as eight different drunkards join your plot, all of whom will add 0.3% power and spill the beans every two weeks.

Or you could invite characters manually, I suppose. You're already micromanaging everything else; what's one more thing?

PostPosted: Wed May 01, 2019 3:46 pm
by Impaled Nazarene
Platypus Bureaucracy wrote:
Wallenburg wrote:Okay then, anyone interested in joining a plot?

Yeah, have fun watching as eight different drunkards join your plot, all of whom will add 0.3% power and spill the beans every two weeks.

Or you could invite characters manually, I suppose. You're already micromanaging everything else; what's one more thing?

Then the head honcho joins the plot and automatically you get 100+ plot power.
Oh wait.
Dissent neutralized

PostPosted: Wed May 01, 2019 3:49 pm
by Wallenburg
Platypus Bureaucracy wrote:
Wallenburg wrote:Okay then, anyone interested in joining a plot?

Yeah, have fun watching as eight different drunkards join your plot, all of whom will add 0.3% power and spill the beans every two weeks.

Or you could invite characters manually, I suppose. You're already micromanaging everything else; what's one more thing?

You think the problem with plots is that they are terribly built and hard to manage. I see the problem as you trying to murder people far more popular than yourself. It's just as much about what everyone else thinks about the target as it is about what you think of them.

* casts vipers into PB's bedchamber *

PostPosted: Wed May 01, 2019 3:56 pm
by Platypus Bureaucracy
Wallenburg wrote:
Platypus Bureaucracy wrote:Yeah, have fun watching as eight different drunkards join your plot, all of whom will add 0.3% power and spill the beans every two weeks.

Or you could invite characters manually, I suppose. You're already micromanaging everything else; what's one more thing?

You think the problem with plots is that they are terribly built and hard to manage. I see the problem as you trying to murder people far more popular than yourself. It's just as much about what everyone else thinks about the target as it is about what you think of them.

* casts vipers into PB's bedchamber *

*plot fails, everyone hates you now despite hours of micromanaging their opinions, your own chancellor murders you, and your entire realm falls apart when you were six months away from getting rid of gavelkind*

Having fun?

PostPosted: Wed May 01, 2019 4:03 pm
by Wallenburg
Platypus Bureaucracy wrote:
Wallenburg wrote:You think the problem with plots is that they are terribly built and hard to manage. I see the problem as you trying to murder people far more popular than yourself. It's just as much about what everyone else thinks about the target as it is about what you think of them.

* casts vipers into PB's bedchamber *

*plot fails, everyone hates you now despite hours of micromanaging their opinions, your own chancellor murders you, and your entire realm falls apart when you were six months away from getting rid of gavelkind*

Having fun?

Shouldn't have kept all your duchies floating around without a kingdom to package them together. No wonder your chancellor killed ya. :P