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PostPosted: Thu Dec 06, 2018 12:34 pm
by The Huskar Social Union
Genivaria has gained following traits:

Depressed
Stressed
Abdominal Pain
Chest Pain
Fatigue

PostPosted: Thu Dec 06, 2018 12:40 pm
by Licana
Bralia wrote:As is usual with these very major Stellaris updates, my only desire was to fiddle with the species designer and find something that appeals to me. Think I might try this expansionist, super-defensive build I created. I feel like the traits and ethics alone can tell the story of this race without any need to see the appearance or the names I gave them.

>slow breeders
ouch
This is going to be my first 2.2 empire.

PostPosted: Thu Dec 06, 2018 12:43 pm
by The Batavia
Bralia wrote:As is usual with these very major Stellaris updates, my only desire was to fiddle with the species designer and find something that appeals to me. Think I might try this expansionist, super-defensive build I created. I feel like the traits and ethics alone can tell the story of this race without any need to see the appearance or the names I gave them.

So I'm going to guess your race survived a nuclear Holocaust but is still affected by the radiation to this day, am I correct?

PostPosted: Thu Dec 06, 2018 12:44 pm
by The Huskar Social Union
No idea what im going to do for my first game, not even got the dlc yet, probably wont be playing till saturday.

PostPosted: Thu Dec 06, 2018 1:15 pm
by Licana
kek, first black hole my void-worshiping MegaCultTM finds spawns the Horizon Signal. This game's going places.

PostPosted: Thu Dec 06, 2018 2:38 pm
by Ifreann

PostPosted: Thu Dec 06, 2018 2:40 pm
by The New California Republic

Just downloading MegaCorp now.

PostPosted: Thu Dec 06, 2018 2:40 pm
by Sefy the Great
The Huskar Social Union wrote:Genivaria has gained following traits:

Depressed
Stressed
Abdominal Pain
Chest Pain
Fatigue

MY LEIGE, IT APPEARS YOUR SYMPTOMS POINT TO CANCER. PLEASE FOLLOW EVERY INSTRUCTION I SAY.
assistant, fetch the castration kit

PostPosted: Thu Dec 06, 2018 2:47 pm
by Renoa
Sefy the Great wrote:
The Huskar Social Union wrote:Genivaria has gained following traits:

Depressed
Stressed
Abdominal Pain
Chest Pain
Fatigue

MY LEIGE, IT APPEARS YOUR SYMPTOMS POINT TO CANCER. PLEASE FOLLOW EVERY INSTRUCTION I SAY.
assistant, fetch the castration kit

So sayeth court physician WebMD

PostPosted: Thu Dec 06, 2018 2:58 pm
by Alvecia
How do you know which pops can work which jobs? Currently it seems that Robots can work mining and farming, but they aren't filling up the spare Clerk jobs, despite them being in the same Stratum. I can find any tool tips anywhere.

PostPosted: Thu Dec 06, 2018 2:59 pm
by Harbertia
Um.... well... I got MegaCorp installed um... so I couldn't do the same companies I had been doing; EcoTech and RobCo... and still haven't thought of how to fully convert ServiTech over to the new authority type.... but um... I know it'll involve Indentured Assets.

But I was able to keep MegaCorp, and what do you know the Slick Corporation advisor mentions MegaCorp so YEAH! Also... the Gerb- Gerlgb -- what ever- are the same as a race I had already made as a custom build (in all but name) so I was able to do away with it and keep this preset instead (no need for two of the same).

... So I made MegaCorp 'size' oriented (because MEGA). It's got the Franchising and Trading Posts civics and is Pacifist for an even higher Administrative Cap.

.... I was tempted to create Buy N Large on Earth (from WALL-E) but- I have not yet done so.

So um... it's fitting too- since the President of Buy N Large was also President of Earth.

Who thinks Buy-N-Large is a great idea for a Stellaris build? And what civics would you give it? Band Loyalty? How about Ethics?

PostPosted: Thu Dec 06, 2018 3:02 pm
by Sefy the Great
Harbertia wrote:Um.... well... I got MegaCorp installed um... so I couldn't do the same companies I had been doing; EcoTech and RobCo... and still haven't thought of how to fully convert ServiTech over to the new authority type.... but um... I know it'll involve Indentured Assets.

But I was able to keep MegaCorp, and what do you know the Slick Corporation advisor mentions MegaCorp so YEAH! Also... the Gerb- Gerlgb -- what ever- are the same as a race I had already made as a custom build (in all but name) so I was able to do away with it and keep this preset instead (no need for two of the same).

... So I made MegaCorp 'size' oriented (because MEGA). It's got the Franchising and Trading Posts civics and is Pacifist for an even higher Administrative Cap.

.... I was tempted to create Buy N Large on Earth (from WALL-E) but- I have not yet done so.

So um... it's fitting too- since the President of Buy N Large was also President of Earth.

Who thinks Buy-N-Large is a great idea for a Stellaris build? And what civics would you give it? Band Loyalty? How about Ethics?

Buy N Large consumers would be the most wasteful little bastards on this side of the universe, keep that in mind.

PostPosted: Thu Dec 06, 2018 3:05 pm
by Harbertia
Sefy the Great wrote:
Harbertia wrote:Um.... well... I got MegaCorp installed um... so I couldn't do the same companies I had been doing; EcoTech and RobCo... and still haven't thought of how to fully convert ServiTech over to the new authority type.... but um... I know it'll involve Indentured Assets.

But I was able to keep MegaCorp, and what do you know the Slick Corporation advisor mentions MegaCorp so YEAH! Also... the Gerb- Gerlgb -- what ever- are the same as a race I had already made as a custom build (in all but name) so I was able to do away with it and keep this preset instead (no need for two of the same).

... So I made MegaCorp 'size' oriented (because MEGA). It's got the Franchising and Trading Posts civics and is Pacifist for an even higher Administrative Cap.

.... I was tempted to create Buy N Large on Earth (from WALL-E) but- I have not yet done so.

So um... it's fitting too- since the President of Buy N Large was also President of Earth.

Who thinks Buy-N-Large is a great idea for a Stellaris build? And what civics would you give it? Band Loyalty? How about Ethics?

Buy N Large consumers would be the most wasteful little bastards on this side of the universe, keep that in mind.

Well, Stellaris already has Humans as Wasteful so that works out just fine! :lol:

PostPosted: Thu Dec 06, 2018 3:11 pm
by Sefy the Great
Harbertia wrote:
Sefy the Great wrote:Buy N Large consumers would be the most wasteful little bastards on this side of the universe, keep that in mind.

Well, Stellaris already has Humans as Wasteful so that works out just fine! :lol:

heh, also keep in mind that the AI personality should be "Ruthless Capitalists"
because Buy N Large.
so no pacifism. go authoritarian and materialist, maybe.

PostPosted: Thu Dec 06, 2018 3:12 pm
by Ifreann
Alvecia wrote:How do you know which pops can work which jobs? Currently it seems that Robots can work mining and farming, but they aren't filling up the spare Clerk jobs, despite them being in the same Stratum. I can find any tool tips anywhere.

I haven't built any robots yet so ¯\(°_o)/¯

PostPosted: Thu Dec 06, 2018 3:19 pm
by Alvecia
Alvecia wrote:How do you know which pops can work which jobs? Currently it seems that Robots can work mining and farming, but they aren't filling up the spare Clerk jobs, despite them being in the same Stratum. I can find any tool tips anywhere.

Also I can't seem to find where it tells me which Stratum the new jobs I'm creating will be put into, so I've no real clue if these Culture Worker jobs I'm about to create will be fulfilled by the unemployed specialist, or worker.
I mean, I assume the specialist, but the whole Jobs section seems pretty uninformative so far.
Like, are all new pops workers? One of the Dev diaries mentioned that unemployed specialists become workers over time, do employed workers become specialists over time? Do I do it manually?

I get that it's a new and pretty complex system, but they aren't giving me much to work with here.

PostPosted: Thu Dec 06, 2018 3:20 pm
by Alvecia
Ifreann wrote:
Alvecia wrote:How do you know which pops can work which jobs? Currently it seems that Robots can work mining and farming, but they aren't filling up the spare Clerk jobs, despite them being in the same Stratum. I can find any tool tips anywhere.

I haven't built any robots yet so ¯\(°_o)/¯

I thought I'd start off my using my old Mechanist Technocracy race to get a feel for things, but instead I find I'm probably more confused than if I'd gone without them.

PostPosted: Thu Dec 06, 2018 3:22 pm
by Harbertia
Sefy the Great wrote:
Harbertia wrote:Well, Stellaris already has Humans as Wasteful so that works out just fine! :lol:

heh, also keep in mind that the AI personality should be "Ruthless Capitalists"
because Buy N Large.
so no pacifism. go authoritarian and materialist, maybe.

I can agree that they are certainly not spiritualist- with AI being allowed.

I'd say that based on how their probe (EVE)'s programmed response to potential life is hostile (based on her firing a lethal weapon at what was at the time only a noise) that such hints to some level of xenophobia... maybe...

Seeing how in that one board meeting visual they talked about the shrinking real estate market and rising profits (one rising the other falling) that you are dead on- they are Ruthless Capitalist.

Their desire for a captive audiance (as such is called in the market) also puts them as you have stated as being Authoritarian- geared at guidning thier ... um... customers into latter life with an instilled Band Loyalty.

So we have for certain;

Authoritarian Ethic

Corporate Authority

Band Loyalty Civic.

The rest is a bit uncertain- but I do have Xenophobia currently on the table and you do have materialist currently on the table (B N L is your god, sell, buy, consume- BNL - this is a robot).

PostPosted: Thu Dec 06, 2018 3:23 pm
by Licana
Harbertia wrote:Who thinks Buy-N-Large is a great idea for a Stellaris build? And what civics would you give it? Band Loyalty? How about Ethics?

Fanatic Materialist + Pacifist/Authoritarian (take your pick)
Brand Loyalty + Media Conglomerate
Standard Human traits

PostPosted: Thu Dec 06, 2018 3:27 pm
by Harbertia
Licana wrote:
Harbertia wrote:Who thinks Buy-N-Large is a great idea for a Stellaris build? And what civics would you give it? Band Loyalty? How about Ethics?

Fanatic Materialist + Pacifist/Authoritarian (take your pick)
Brand Loyalty + Media Conglomerate
Standard Human traits

MEDIA Conglomerate! Of course!

PostPosted: Thu Dec 06, 2018 3:30 pm
by The United Remnants of America
Got Le Guin

Spent $20, immediately got Megacorp

Loaded the game up

Doesn't work

Clear caches, wipe user data, verify files, reinstall

Doesn't work

Welp. Time to burn the Swedes.

PostPosted: Thu Dec 06, 2018 3:30 pm
by Harbertia
After some thought I've got the Ethics.

While they seem to have been focused on the Civilian Market, their first contact protocols are hostile.

Thus I can't say they are Pacifist nor Militarist- but rather Xenophobic.

So I've to Authoritarian, Xenophobe, Materialist.

Nah I think the xenophobia come from Auto and it's directive to preserve Humanity so Just Authoritarian Materialist- Fanatic Materialist.

PostPosted: Thu Dec 06, 2018 3:32 pm
by Lunas Legion
I should make Outer Heaven. Fanatic Militarist, Egalitarian (?), PMC, Criminals?

PostPosted: Thu Dec 06, 2018 3:34 pm
by Alvecia
Alvecia wrote:
Alvecia wrote:How do you know which pops can work which jobs? Currently it seems that Robots can work mining and farming, but they aren't filling up the spare Clerk jobs, despite them being in the same Stratum. I can find any tool tips anywhere.

Also I can't seem to find where it tells me which Stratum the new jobs I'm creating will be put into, so I've no real clue if these Culture Worker jobs I'm about to create will be fulfilled by the unemployed specialist, or worker.
I mean, I assume the specialist, but the whole Jobs section seems pretty uninformative so far.
Like, are all new pops workers? One of the Dev diaries mentioned that unemployed specialists become workers over time, do employed workers become specialists over time? Do I do it manually?

I get that it's a new and pretty complex system, but they aren't giving me much to work with here.

Okay, so it looks like unemployed pops will automatically fill the empty jobs prioritising the higher Stratum jobs before the lower ones.

PostPosted: Thu Dec 06, 2018 3:46 pm
by Licana
Alvecia wrote:Also I can't seem to find where it tells me which Stratum the new jobs I'm creating will be put into, so I've no real clue if these Culture Worker jobs I'm about to create will be fulfilled by the unemployed specialist, or worker.
I mean, I assume the specialist, but the whole Jobs section seems pretty uninformative so far.
Like, are all new pops workers? One of the Dev diaries mentioned that unemployed specialists become workers over time, do employed workers become specialists over time? Do I do it manually?
I get that it's a new and pretty complex system, but they aren't giving me much to work with here.

It seems that workers create base resources (minerals, energy credits, food, amenities, etc), specialists take resources and transfer them into other resources (minerals into consumer goods, consumer goods into research, etc), and administrators jobs are so rare that I've only seen them created by the capital buildings. I've also noticed that pops tend to fill the highest strat available by default, so if you have open specialist jobs some of your workers will be promoted to fill those vacancies (with new pops/immigrants filling in the vacancies in the worker stratum).

As for robots I would presume the more primitive kinds might be limited to jobs that produce food/minerals, but I don't know. I'd check species rights/policies tabs to make sure it's not some new job limiting feature.