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by North German Realm » Mon Jan 06, 2020 3:56 am
5 Nov, 2020
Die Morgenpost: "We will reconsider our relationship with Poland" Reichskanzler Lagenmauer says after Polish president protested North German ultimatum that made them restore reproductive freedom. | European Society votes not to persecute Hungary for atrocities committed against Serbs, "Giving a rogue state leave to commit genocide as it sees fit." North German delegate bemoans. | Negotiations still underway in Rome, delegates arguing over the extent of indemnities Turkey might be made to pay, lawful status of Turkish collaborators during occupation of Azerbaijan, Cyprus, Syria.
by Danubian Peoples » Mon Jan 06, 2020 3:56 am
North German Realm wrote:I wonder if playing a Zoroastrian Bavandid run in Daylam or Tabaristan would be interesting. Maybe I could restore the Priesthood again.
by Bralia » Mon Jan 06, 2020 9:44 am
by Cisairse » Mon Jan 06, 2020 1:37 pm
Purpelia wrote:Cisairse wrote:
Install HIP, disable defense pacts and CB restrictions in the settings and you have a good game.
I have been playing with it for a while now. But the problem is that no mod can really address the problems with CK2. Problems which by the way are shared by most paradox games, but especially CK2 and HOI4. Which is why the announcement of a proper intelligence system for HOI4 was greeted so positively. To give two examples:
1. Mana pool mechanics.
CK2 escapes most of these (unlike say EU4) but the secret societies are still fundamentally just mana pools. And not terribly fun ones at that unless you deliberately chose not to game them. The reason being that, shockingly enough, they are very easy to game. If you set your mind to it and have enough gold you can easily go from a nobody to the head of a secret society in 30ish years. And have all the mana you need to run amock with it. And that is not just bad design but also a massively missed opportunity. Just imagine how much more fun it would have been if those had been designed so that climbing the ranks was a multi generation effort you had to invest a lot of your game time into.
2. Lack of information.
Paradox games in general tend not to give you all the information you need but CK2 and HOI4 are particularly bad about it. And that matters because among other things it cheapens a lot of the really good game mechanics out there. Take for example the division designer in HOI4. Why does everyone just run around with 7+2 divisions? Why don't they try and custom build divisions to outdesign each other in a newer ending game of cat and mouse? The system definitively provides for it. And the other mechanics like supply and training do as well. But the information, in this case enemy division composition, just isn't there.
Same thing is true for the CK2 combat system only worse. You have this well designed multi stage combat system with all the intricacies of the HOI4 model and yet you can't really do anything with it because not only do you not know your enemies army composition (making planing a counter impossible) but you don't even control your own troop composition. So that's a great system just wasted.
Another example would be the lack of a decent overview screen to show you all your holdings, what buildings are in them, tax data, construction progress etc. all in one big easy to read screen so that you don't have to manually click each one at a time and check.
That sort of thing is really what the game needs.
So tldr; paradox games are very fun and they certainly are not bad games. But they are good in the same way Bethesda games are good. Great fun, great idea, decent execution but lots of room for general polish. And as not just a game programmer but an engineer in general I can easily enough spot how things could be made just that much better if only they cared.
by Purpelia » Mon Jan 06, 2020 6:53 pm
Cisairse wrote:I don't have whatever specific DLC you need for secret societies so I really can't comment on them, because they are not a part of the CK2 that I play.
I agree that CK2's combat system isn't very well fleshed-out. Honestly, I believe that to be CK2's biggest flaw is its combat system. However, I don't think it's so egregiously bad to actually tack any points off from my overall appreciation of the game. In general, somebody with grossly more population will always defeat smaller enemies; when close in population, there's a slight advantage to those with better generals and technology. In broad terms, that seems sane to me. Contrast this with 1.12-era EU4 when an AI would always lose to a player, or Vic2 where there is 1 optimal composition and once you have that composition it's purely who has more soldiers.
by Bralia » Tue Jan 07, 2020 3:12 am
by Jack Thomas Lang » Tue Jan 07, 2020 4:17 am
Bralia wrote:I don't think I've ever thrown anything in genuine rage before. That's another first for me. It's fortunate that the object in question was a pillow, because that was the next closest thing to my hands after my mouse. I should keep using my pillow to prop myself up just in case moments like this ever happens again.
And I'd like to thank Italy for making this moment happen. The biggest traitors I've ever had in a Paradox game. Just because I did NOT call them into a war. And apparently that's justification enough to join my enemies since I was fighting a Dismantlement war. We've been allies for literally the entire game, I've diligently aided them in every conflict they've ever desired my help in. And the best part? Never claimed Savoy. I've had all the chances in the world to click the one button to gain cores there and fuck 'em up for the territory. But I didn't. ~80 years of opportunity for me, not taken because I valued their friendship and alliance.
Shit like this is why I've started unrepentantly cheating in Paradox games, it's just anti-fun when blatantly unrealistic crap like this happens.
by Heloin » Tue Jan 07, 2020 4:24 am
Jack Thomas Lang wrote:Bralia wrote:I don't think I've ever thrown anything in genuine rage before. That's another first for me. It's fortunate that the object in question was a pillow, because that was the next closest thing to my hands after my mouse. I should keep using my pillow to prop myself up just in case moments like this ever happens again.
And I'd like to thank Italy for making this moment happen. The biggest traitors I've ever had in a Paradox game. Just because I did NOT call them into a war. And apparently that's justification enough to join my enemies since I was fighting a Dismantlement war. We've been allies for literally the entire game, I've diligently aided them in every conflict they've ever desired my help in. And the best part? Never claimed Savoy. I've had all the chances in the world to click the one button to gain cores there and fuck 'em up for the territory. But I didn't. ~80 years of opportunity for me, not taken because I valued their friendship and alliance.
Shit like this is why I've started unrepentantly cheating in Paradox games, it's just anti-fun when blatantly unrealistic crap like this happens.
>Italy betraying someone
>blatantly unrealistic crap
I'm sorry, what?
by Renoa » Wed Jan 08, 2020 11:18 am
by Cisairse » Wed Jan 08, 2020 11:34 am
by The Huskar Social Union » Fri Jan 10, 2020 3:40 am
by Ifreann » Fri Jan 10, 2020 6:49 am
The Huskar Social Union wrote:
Ive never heard of an Irish person called Scandal, so not sure, then again a lot of the Irish names in CK2 have not really been common names for a long time.
by Impaled Nazarene » Fri Jan 10, 2020 12:02 pm
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."
by Cisairse » Sat Jan 11, 2020 11:01 am
Ifreann wrote:Go home, HRE, you're drunk.
by The Huskar Social Union » Sun Jan 12, 2020 8:24 am
by Bralia » Sun Jan 12, 2020 9:41 am
The Huskar Social Union wrote:Whats a good ww1 mod for HOI4?
by Lunas Legion » Sun Jan 12, 2020 10:08 am
by Impaled Nazarene » Sun Jan 12, 2020 10:20 pm
The Huskar Social Union wrote:Whats a good ww1 mod for HOI4?
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."
by Bralia » Mon Jan 13, 2020 7:23 am
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