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by The Imperial Reach » Sat Apr 27, 2019 6:43 pm
by United Muscovite Nations » Sat Apr 27, 2019 6:46 pm
The Imperial Reach wrote:Okay so a recap of my first VicII game:
First of all I want to say that I like it. Very cool game, very interesting, very fun. I started off as the USA by recommendation and I have to say it's an excellent starting point because the sheer potential you have is totally insane. I don't know how, but I completely avoided the Civil War despite hammering down hard against the Pro-Slavery crowd and even outright outlawing slavery. Maybe I just got lucky? Who knows, really. Tbh I barely had any idea of what I was doing so I just kinda winged it and didn't do that bad either. I saved Texas and expanded all the way to Cascadia. I industrialized fairly quickly and never had to deal with any serious threat at all. Allied with Central America (who lost El Salvador to nationalist rebels) and kept Liberia as my little puppet state. Got on Britain's good side though I did end up having to abandon my attempts to colonize British Columbia. I won 2-3 tug-of-war matches trying to colonize the unoccupied territories between me and Mexico. I built up a fairly large army and then prepared to Manifest Destiny myself across Mexico's northern territories, but fucking Britain had to intervene on their behalf because I was beating their numerically superior army's ass.
Honestly Britain just seems overpowered because it seems like they were involved in fucking everything that went on in the world. I ended up quitting the game because of their interference, which just pissed me off because now it was my numerically superior army getting stomped in my own territory. Before I quit I noticed they had like 199 influence over Mexico, which is probably why they got involved but I have honest to god no idea how they got it so high so quickly. Last I checked it was like 30 or something? Total bullshit; mind your own business, you stuck-up islanders.
Oh, and the Democratic party never lost an election. Somehow. I'm assuming it's because I was being rather populist. Anyway, I've learned some things from this experience:
1. Forts are totally useless
2. Fuck Britain
3. Always check the relations tab before you declare war
4. Always make sure you're militarily stronger than all your neighbors combined at the first opportunity
by The Imperial Reach » Sat Apr 27, 2019 6:54 pm
United Muscovite Nations wrote:The Imperial Reach wrote:Okay so a recap of my first VicII game:
First of all I want to say that I like it. Very cool game, very interesting, very fun. I started off as the USA by recommendation and I have to say it's an excellent starting point because the sheer potential you have is totally insane. I don't know how, but I completely avoided the Civil War despite hammering down hard against the Pro-Slavery crowd and even outright outlawing slavery. Maybe I just got lucky? Who knows, really. Tbh I barely had any idea of what I was doing so I just kinda winged it and didn't do that bad either. I saved Texas and expanded all the way to Cascadia. I industrialized fairly quickly and never had to deal with any serious threat at all. Allied with Central America (who lost El Salvador to nationalist rebels) and kept Liberia as my little puppet state. Got on Britain's good side though I did end up having to abandon my attempts to colonize British Columbia. I won 2-3 tug-of-war matches trying to colonize the unoccupied territories between me and Mexico. I built up a fairly large army and then prepared to Manifest Destiny myself across Mexico's northern territories, but fucking Britain had to intervene on their behalf because I was beating their numerically superior army's ass.
Honestly Britain just seems overpowered because it seems like they were involved in fucking everything that went on in the world. I ended up quitting the game because of their interference, which just pissed me off because now it was my numerically superior army getting stomped in my own territory. Before I quit I noticed they had like 199 influence over Mexico, which is probably why they got involved but I have honest to god no idea how they got it so high so quickly. Last I checked it was like 30 or something? Total bullshit; mind your own business, you stuck-up islanders.
Oh, and the Democratic party never lost an election. Somehow. I'm assuming it's because I was being rather populist. Anyway, I've learned some things from this experience:
1. Forts are totally useless
2. Fuck Britain
3. Always check the relations tab before you declare war
4. Always make sure you're militarily stronger than all your neighbors combined at the first opportunity
What year did Britain fuck your armies up?
by Ostroeuropa » Sat Apr 27, 2019 7:45 pm
Alvecia wrote:Rule Pritannia!
Well, for a little while at least. Hail Albion, the new republic.
That was a good session. After I'd taken most of the south, I was able to steamroll the remaining tribes.
The barbarians weren't quite an issue, as once I'd taken the Scottish cost I was able to spam Civilisation and neutralise them.
Took a little while to colonise the Emerald Isle. It takes some crazy stupid amounts of Civil and Oratory power, and a fair bit of micro moving pops around. No achievement for this as you need to do it in 50 years (God knows how you;d manage that) but I picked up a couple of basic ones related to tribes and civilisation, so that's something.
My goal for this run is basically done now, but I might stick around for a while, either consolidate, converting all the tribesmen, or maybe look to take land in the mainland.
The tribal chief's armies get crazy stupid big later on. It's a damn good job I don't have to pay for them (either in gold or manpower) cause those things would bankrupt me sharpish.
by Purpelia » Sun Apr 28, 2019 2:24 am
The Imperial Reach wrote:Okay so a recap of my first VicII game:
First of all I want to say that I like it. Very cool game, very interesting, very fun. I started off as the USA by recommendation and I have to say it's an excellent starting point because the sheer potential you have is totally insane. I don't know how, but I completely avoided the Civil War despite hammering down hard against the Pro-Slavery crowd and even outright outlawing slavery. Maybe I just got lucky? Who knows, really. Tbh I barely had any idea of what I was doing so I just kinda winged it and didn't do that bad either. I saved Texas and expanded all the way to Cascadia. I industrialized fairly quickly and never had to deal with any serious threat at all. Allied with Central America (who lost El Salvador to nationalist rebels) and kept Liberia as my little puppet state. Got on Britain's good side though I did end up having to abandon my attempts to colonize British Columbia. I won 2-3 tug-of-war matches trying to colonize the unoccupied territories between me and Mexico. I built up a fairly large army and then prepared to Manifest Destiny myself across Mexico's northern territories, but fucking Britain had to intervene on their behalf because I was beating their numerically superior army's ass.
Honestly Britain just seems overpowered because it seems like they were involved in fucking everything that went on in the world. I ended up quitting the game because of their interference, which just pissed me off because now it was my numerically superior army getting stomped in my own territory. Before I quit I noticed they had like 199 influence over Mexico, which is probably why they got involved but I have honest to god no idea how they got it so high so quickly. Last I checked it was like 30 or something? Total bullshit; mind your own business, you stuck-up islanders.
Oh, and the Democratic party never lost an election. Somehow. I'm assuming it's because I was being rather populist. Anyway, I've learned some things from this experience:
1. Forts are totally useless
2. Fuck Britain
3. Always check the relations tab before you declare war
4. Always make sure you're militarily stronger than all your neighbors combined at the first opportunity
by North German Realm » Sun Apr 28, 2019 2:35 am
Purpelia wrote:The Imperial Reach wrote:Okay so a recap of my first VicII game:
First of all I want to say that I like it. Very cool game, very interesting, very fun. I started off as the USA by recommendation and I have to say it's an excellent starting point because the sheer potential you have is totally insane. I don't know how, but I completely avoided the Civil War despite hammering down hard against the Pro-Slavery crowd and even outright outlawing slavery. Maybe I just got lucky? Who knows, really. Tbh I barely had any idea of what I was doing so I just kinda winged it and didn't do that bad either. I saved Texas and expanded all the way to Cascadia. I industrialized fairly quickly and never had to deal with any serious threat at all. Allied with Central America (who lost El Salvador to nationalist rebels) and kept Liberia as my little puppet state. Got on Britain's good side though I did end up having to abandon my attempts to colonize British Columbia. I won 2-3 tug-of-war matches trying to colonize the unoccupied territories between me and Mexico. I built up a fairly large army and then prepared to Manifest Destiny myself across Mexico's northern territories, but fucking Britain had to intervene on their behalf because I was beating their numerically superior army's ass.
Honestly Britain just seems overpowered because it seems like they were involved in fucking everything that went on in the world. I ended up quitting the game because of their interference, which just pissed me off because now it was my numerically superior army getting stomped in my own territory. Before I quit I noticed they had like 199 influence over Mexico, which is probably why they got involved but I have honest to god no idea how they got it so high so quickly. Last I checked it was like 30 or something? Total bullshit; mind your own business, you stuck-up islanders.
Oh, and the Democratic party never lost an election. Somehow. I'm assuming it's because I was being rather populist. Anyway, I've learned some things from this experience:
1. Forts are totally useless
2. Fuck Britain
3. Always check the relations tab before you declare war
4. Always make sure you're militarily stronger than all your neighbors combined at the first opportunity
So what you are saying is that Britain was the only historically accurate part of that game.
5 Nov, 2020
Die Morgenpost: "We will reconsider our relationship with Poland" Reichskanzler Lagenmauer says after Polish president protested North German ultimatum that made them restore reproductive freedom. | European Society votes not to persecute Hungary for atrocities committed against Serbs, "Giving a rogue state leave to commit genocide as it sees fit." North German delegate bemoans. | Negotiations still underway in Rome, delegates arguing over the extent of indemnities Turkey might be made to pay, lawful status of Turkish collaborators during occupation of Azerbaijan, Cyprus, Syria.
by The Huskar Social Union » Sun Apr 28, 2019 4:08 am
by Bralia » Sun Apr 28, 2019 4:14 am
The Huskar Social Union wrote:Got cucked by my best mate in the ck2 mod, drawn and quartered him, got made master of whispers of the iron throne, assassinated my whore wife, got beheaded by king Aegon Targaryen for murder, now im a 4 year old.
That was an eventful two years.
by The Huskar Social Union » Sun Apr 28, 2019 4:26 am
Bralia wrote:The Huskar Social Union wrote:Got cucked by my best mate in the ck2 mod, drawn and quartered him, got made master of whispers of the iron throne, assassinated my whore wife, got beheaded by king Aegon Targaryen for murder, now im a 4 year old.
That was an eventful two years.
You must not have been a very good Master of Whispers if you got caught murdering your wife.
by Bralia » Sun Apr 28, 2019 4:39 am
The Huskar Social Union wrote:Bralia wrote:You must not have been a very good Master of Whispers if you got caught murdering your wife.
I had an intrigue of 32. But the bitch was fucking annoying me and was not getting caught so i did a manual assassination on her with a less than 20% of being caught out and the fucking assassin blabbed. Was on the job for a month.
by The Huskar Social Union » Sun Apr 28, 2019 5:01 am
Bralia wrote:The Huskar Social Union wrote:I had an intrigue of 32. But the bitch was fucking annoying me and was not getting caught so i did a manual assassination on her with a less than 20% of being caught out and the fucking assassin blabbed. Was on the job for a month.
. . . damn. I was expecting to double-down on the whole "you're bad" joke, but I'm actually mad and on your side, that's some horrible luck.
by Valrifell » Sun Apr 28, 2019 5:01 am
United Muscovite Nations wrote:So now that I have a mod that got rid of the stupid barbarians, I am doing well as Egypt, except for one thing that was both and accident, and completely in-character for Ptolemy.
I accidentally married my son (who is my heir) to my daughter.
I didn't know, it doesn't tell you that they're related, all I knew was that they both had insanely high stats!
by Washington Resistance Army » Sun Apr 28, 2019 5:09 am
by -Ocelot- » Sun Apr 28, 2019 5:15 am
Washington Resistance Army wrote:Doesn't this just seem like a wonderfully dystopian "nation"?
Tis a shame Dirlewanger died a month later tbh, I was about to nocb and try to conquer the world.
by The Imperial Reach » Sun Apr 28, 2019 7:14 am
Purpelia wrote:The Imperial Reach wrote:Okay so a recap of my first VicII game:
First of all I want to say that I like it. Very cool game, very interesting, very fun. I started off as the USA by recommendation and I have to say it's an excellent starting point because the sheer potential you have is totally insane. I don't know how, but I completely avoided the Civil War despite hammering down hard against the Pro-Slavery crowd and even outright outlawing slavery. Maybe I just got lucky? Who knows, really. Tbh I barely had any idea of what I was doing so I just kinda winged it and didn't do that bad either. I saved Texas and expanded all the way to Cascadia. I industrialized fairly quickly and never had to deal with any serious threat at all. Allied with Central America (who lost El Salvador to nationalist rebels) and kept Liberia as my little puppet state. Got on Britain's good side though I did end up having to abandon my attempts to colonize British Columbia. I won 2-3 tug-of-war matches trying to colonize the unoccupied territories between me and Mexico. I built up a fairly large army and then prepared to Manifest Destiny myself across Mexico's northern territories, but fucking Britain had to intervene on their behalf because I was beating their numerically superior army's ass.
Honestly Britain just seems overpowered because it seems like they were involved in fucking everything that went on in the world. I ended up quitting the game because of their interference, which just pissed me off because now it was my numerically superior army getting stomped in my own territory. Before I quit I noticed they had like 199 influence over Mexico, which is probably why they got involved but I have honest to god no idea how they got it so high so quickly. Last I checked it was like 30 or something? Total bullshit; mind your own business, you stuck-up islanders.
Oh, and the Democratic party never lost an election. Somehow. I'm assuming it's because I was being rather populist. Anyway, I've learned some things from this experience:
1. Forts are totally useless
2. Fuck Britain
3. Always check the relations tab before you declare war
4. Always make sure you're militarily stronger than all your neighbors combined at the first opportunity
So what you are saying is that Britain was the only historically accurate part of that game.
by North German Realm » Sun Apr 28, 2019 7:28 am
5 Nov, 2020
Die Morgenpost: "We will reconsider our relationship with Poland" Reichskanzler Lagenmauer says after Polish president protested North German ultimatum that made them restore reproductive freedom. | European Society votes not to persecute Hungary for atrocities committed against Serbs, "Giving a rogue state leave to commit genocide as it sees fit." North German delegate bemoans. | Negotiations still underway in Rome, delegates arguing over the extent of indemnities Turkey might be made to pay, lawful status of Turkish collaborators during occupation of Azerbaijan, Cyprus, Syria.
by Evil Dictators Happyland » Sun Apr 28, 2019 7:50 am
Purpelia wrote:The Imperial Reach wrote:Okay so a recap of my first VicII game:
First of all I want to say that I like it. Very cool game, very interesting, very fun. I started off as the USA by recommendation and I have to say it's an excellent starting point because the sheer potential you have is totally insane. I don't know how, but I completely avoided the Civil War despite hammering down hard against the Pro-Slavery crowd and even outright outlawing slavery. Maybe I just got lucky? Who knows, really. Tbh I barely had any idea of what I was doing so I just kinda winged it and didn't do that bad either. I saved Texas and expanded all the way to Cascadia. I industrialized fairly quickly and never had to deal with any serious threat at all. Allied with Central America (who lost El Salvador to nationalist rebels) and kept Liberia as my little puppet state. Got on Britain's good side though I did end up having to abandon my attempts to colonize British Columbia. I won 2-3 tug-of-war matches trying to colonize the unoccupied territories between me and Mexico. I built up a fairly large army and then prepared to Manifest Destiny myself across Mexico's northern territories, but fucking Britain had to intervene on their behalf because I was beating their numerically superior army's ass.
Honestly Britain just seems overpowered because it seems like they were involved in fucking everything that went on in the world. I ended up quitting the game because of their interference, which just pissed me off because now it was my numerically superior army getting stomped in my own territory. Before I quit I noticed they had like 199 influence over Mexico, which is probably why they got involved but I have honest to god no idea how they got it so high so quickly. Last I checked it was like 30 or something? Total bullshit; mind your own business, you stuck-up islanders.
Oh, and the Democratic party never lost an election. Somehow. I'm assuming it's because I was being rather populist. Anyway, I've learned some things from this experience:
1. Forts are totally useless
2. Fuck Britain
3. Always check the relations tab before you declare war
4. Always make sure you're militarily stronger than all your neighbors combined at the first opportunity
So what you are saying is that Britain was the only historically accurate part of that game.
by Evil Dictators Happyland » Sun Apr 28, 2019 8:43 am
Genivaria wrote:So I just discovered that the CK2 After the End Fan Fork mod has been updated for Holy Fury including reforms and warrior lodges.
by Bralia » Sun Apr 28, 2019 8:49 am
Genivaria wrote:So I just discovered that the CK2 After the End Fan Fork mod has been updated for Holy Fury including reforms and warrior lodges.
by Holy Tedalonia » Sun Apr 28, 2019 9:30 am
by The Huskar Social Union » Sun Apr 28, 2019 10:11 am
by The Huskar Social Union » Sun Apr 28, 2019 10:42 am
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