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PostPosted: Wed Mar 15, 2017 6:23 am
by Ifreann
Olthar wrote:
Barboneia wrote:Anything's possible with CHIM.

Vivec levitates because he used the construction tools to erase the texture file for his chair. :p

Sometimes when you try to mod in the Iron Throne, things go better than expected.

PostPosted: Wed Mar 15, 2017 6:36 am
by The Armed Republic of Dutch Coolness
Vivec might be great for all the shits 'n giggles, but we all know Almalexia is the best of the three!

PostPosted: Wed Mar 15, 2017 6:43 am
by The Temple States
Best Holds:

1. Whiterun Hold
2. The Rift
3. Falkreath Hold
4. The Reach
5. Haafingar
6. The Pale
7. Eastmarch
8. Hjaalmarch
9. Winterhold Hold

Best Cities:

1. Whiterun
2. Solitude
3. Windhelm
4. Dawnstar
5. Falkreath
6. Winterhold
7. Morthal
8. Riften
9. Markarth

PostPosted: Wed Mar 15, 2017 6:53 am
by Barboneia
>Markarth worst city
>Winterhold is higher than it
???

PostPosted: Wed Mar 15, 2017 6:55 am
by The Armed Republic of Dutch Coolness
Winterhold at least has the College going for it.

The biggest disappointments were Dawnstar and Morthal.

PostPosted: Wed Mar 15, 2017 7:37 am
by Olthar
Why in the heck is Windhelm number three? It's so drab, claustrophobic, cold, and oppressive. It just looks like an absolutely horrid place to be. Hell, I'll take Crucible over Windhelm, and that had rivers of sewage.

PostPosted: Wed Mar 15, 2017 7:45 am
by Salus Maior
I like Windhelm. It's a solid fortress city.

And miles more practical than Solitude. Which is definitely going to fall into the sea someday.

PostPosted: Wed Mar 15, 2017 8:00 am
by Olthar
Salus Maior wrote:I like Windhelm. It's a solid fortress city.

And miles more practical than Solitude. Which is definitely going to fall into the sea someday.

The entire thing is full of dark, monochromatic stone with boring architecture. Everything is too close with too many walls. It's all covered in snow, and there's never any sun or pleasant weather. It may be practical, but I bet half the people in there are suicidal. At least Solitude has interesting buildings, and open layout, and this revolutionary notion called "color." It's also bright and cheerful and seems like a genuinely nice place to live, as long as you avoid the palace of crazy people.

PostPosted: Wed Mar 15, 2017 8:05 am
by Polar Svalbard
Gotta say two handed vs dragon is awesome, I love throwing out dragonrend and then obliterating them. It shouldn't be this easy to kill a dragon. I remember when I played as a mage fearing dragons, now its just free money.

PostPosted: Wed Mar 15, 2017 8:13 am
by Olthar
Polar Svalbard wrote:Gotta say two handed vs dragon is awesome, I love throwing out dragonrend and then obliterating them. It shouldn't be this easy to kill a dragon. I remember when I played as a mage fearing dragons, now its just free money.

You clearly weren't doing it right. Magic is, bar none, the easiest way to kill a dragon. You can do it without even getting hit once. Just get the Impact perk, and then shoot firebolts and stun lock the thing into oblivion.

PostPosted: Wed Mar 15, 2017 8:39 am
by The Temple States
Barboneia wrote:>Markarth worst city
>Winterhold is higher than it
???


Fuck Markarth. You have to choose between a racist, corrupt, rich family that throws you in jail or a racist, psychotic, demon-worshiper who tried to have you killed. Markarth sucks.

Winterhold, let's be honest, the only good thing about it is the College, but that alone makes it 10x better than Markarth.

The Armed Republic of Dutch Coolness wrote:Winterhold at least has the College going for it.

The biggest disappointments were Dawnstar and Morthal.


Dawnstar is a nice little town, imo, but Morthal is lame because it has literally nothing in it but an Alchemy shop. Riverwood has more than that. Winterhold's general store alone makes it better than Morthal. Morthal is garbage, let it sink into the swamp and be overrun by vampires and frostbite spiders for all I care.

Olthar wrote:Why in the heck is Windhelm number three? It's so drab, claustrophobic, cold, and oppressive. It just looks like an absolutely horrid place to be. Hell, I'll take Crucible over Windhelm, and that had rivers of sewage.


I mean, drab, claustrophobic, cold, oppressive, an absolutely horrid place to be? What do you expect from the seat of Stormcloak power? :p

I actually like the look of Windhelm, it looks like a real fortress city, which makes it 100x cooler when you're invaded this seemingly impregnable fortress in the Civil War Questline. The dark atmosphere and weather, and the oppressive feel to it just adds to the intensity of the fighting. The Battle of Windhelm is insanely epic when you soak in the surrounding of it all, with the massive camp on the hill, catapults launching volleys of flaming rocks into the dark, weathered, icy city while the Legion breaches the gates. It's like something out of a power metal song.

Plus, I enjoyed the Blood on the Ice and Rise in the East quests. My only quips with it are all the racists, Oldprick Stinkcunt being the biggest, and the absolutely horrid street design which is worse than Markarth.

Salus Maior wrote:I like Windhelm. It's a solid fortress city.

And miles more practical than Solitude. Which is definitely going to fall into the sea someday.


At least Solitude is prettier and doesn't have as many racists.

Olthar wrote:
Salus Maior wrote:I like Windhelm. It's a solid fortress city.

And miles more practical than Solitude. Which is definitely going to fall into the sea someday.

The entire thing is full of dark, monochromatic stone with boring architecture. Everything is too close with too many walls. It's all covered in snow, and there's never any sun or pleasant weather. It may be practical, but I bet half the people in there are suicidal. At least Solitude has interesting buildings, and open layout, and this revolutionary notion called "color." It's also bright and cheerful and seems like a genuinely nice place to live, as long as you avoid the palace of crazy people.


Who in the Blue Palace is crazy, exactly? They all seem perfectly sane to me, and no, Uncle Sheo and Pelly don't count as they're technically in Oblivion.

Polar Svalbard wrote:Gotta say two handed vs dragon is awesome, I love throwing out dragonrend and then obliterating them. It shouldn't be this easy to kill a dragon. I remember when I played as a mage fearing dragons, now its just free money.


Two-Handed? No, no, no.

Dragonbane, my friend. Dragonbane.

Olthar wrote:
Polar Svalbard wrote:Gotta say two handed vs dragon is awesome, I love throwing out dragonrend and then obliterating them. It shouldn't be this easy to kill a dragon. I remember when I played as a mage fearing dragons, now its just free money.

You clearly weren't doing it right. Magic is, bar none, the easiest way to kill a dragon. You can do it without even getting hit once. Just get the Impact perk, and then shoot firebolts and stun lock the thing into oblivion.


>firebolts
>against dragons

Unless it's a Frost Dragon I really wouldn't advise that.

PostPosted: Wed Mar 15, 2017 8:51 am
by Olthar
Barboneia wrote:
Who in the Blue Palace is crazy, exactly? They all seem perfectly sane to me, and no, Uncle Sheo and Pelly don't count as they're technically in Oblivion.

It's just a reference to the history of Solitude.


>firebolts
>against dragons

Unless it's a Frost Dragon I really wouldn't advise that.

Dragons with fire breath have 50% fire resistance and 25% frost resistance. Dragons with frost breath are opposite. Sure, it doesn't do full damage, but it still does damage. You clearly missed the point of this strategy. You don't kill the dragons with overwhelming might; you kill them with stun locking. What matters isn't how fast you can take the dragon down. What matters is how long you can conserve your magicka. Thus, you use the cheapest spell that can stagger: firebolt. In fact, with a high enough magicka regeneration rate, you can keep it up perpetually, virtually guaranteeing that you always win without getting hit. It's also the safest method for fighting dragons that attack the settlements because you can easily keep the NPCs alive, too.

PostPosted: Wed Mar 15, 2017 9:11 am
by Zanera
Morthal's an icy swamp, with one of those annoying-ass nirnroots in the middle of it, so screw that place. Dawnstar had a little port, and a weird little Mythic Dawn museum, but the rest of it was crappy and boring. Winterhold is practically just a village now with no hope of expansion, and the only thing possibly going for it is the College. Windhelm is practically a fortress city, but it's drab, snowy, the streets are claustrophobic, there's racists, and there's a big ghetto. Not my city. Markarth is a Dwemer ruin, and I hate those actually, but the street design is still interesting. I'd probably tie Riften with Windhelm. The Thieves' Guild operates their HQ there, and the city is corrupt. There's not too much to look at, generally. The channels might be interesting. Solitude is a bright city, good architecture, wide streets, and it generally feels nice (except when the children badmouth me). Whiterun has probably the most interesting layout, everything's ordered, the streets aren't too claustrophobic but not too wide, and the Cloud District is awesome. There's also the mead hall and that big eagle statue forge.

White Shore is snowy and crappy/Winterhold is snowy and crappy. A lot of snow and even swamp in Hjaalmarch, so extra screw Hjaalmarch. Haafingar hold is kinda...meh. Eastmarch is another swamp but at least it has hot springs n shit. Whiterun is a big valley. Looks kinda cold but not snowy cold. Lots of water but not a swamp. Not really any trees so you can see a lot of the valley, including the city of Whiterun. Generally nice. Falkreath isn't snowy, and is a forest, but it's kinda just a forest. It's a decent forest, but it's not the top of my list. The Rift is my favorite hold, what with the autumn theme and cool layout it kinda has goin'. Generally pretty peaceful and the kind of place I'd build a bee farm in. However, the most interesting probably has to be the Reach. It's a canyon/craggy ass place/mountainous region/the kind of place you'd expect fog. It's pretty interesting compared to all the other holds.

Balgruuf is my nigga.

PostPosted: Wed Mar 15, 2017 9:25 am
by Polar Svalbard
Whiterun is awesome. The jarl is kick ass, the lands are cool and nice to look at, the city has everything you need, and once you kill Nazeem and the shouting Priest the people are awesome too. Plus the companions kick ass and the werewolf chick is hottest wife for big axe-wielding orc.

PostPosted: Wed Mar 15, 2017 10:05 am
by The Huskar Social Union
Polar Svalbard wrote:Whiterun is awesome. The jarl is kick ass, the lands are cool and nice to look at, the city has everything you need, and once you kill Nazeem and the shouting Priest the people are awesome too. Plus the companions kick ass and the werewolf chick is hottest wife for big axe-wielding orc.

Plus she is voiced by Claudia Christian, which is awesome.

White run is probably my favourite too.

PostPosted: Wed Mar 15, 2017 11:06 am
by Salus Maior
The Temple States wrote:
At least Solitude is prettier and doesn't have as many racists.


At least Windhelm isn't full of Thalmor and people who bend over for Thalmor. :^)

PostPosted: Wed Mar 15, 2017 11:10 am
by The Armed Republic of Dutch Coolness
Salus Maior wrote:
The Temple States wrote:
At least Solitude is prettier and doesn't have as many racists.


At least Windhelm isn't full of Thalmor and people who bend over for Thalmor. :^)

Instead, Windhelm is filled with people loyal to what is quite possibly one of the most short-sighted leaders in the Elder Scrolls games...

PostPosted: Wed Mar 15, 2017 11:15 am
by Salus Maior
The Armed Republic of Dutch Coolness wrote:
Salus Maior wrote:
At least Windhelm isn't full of Thalmor and people who bend over for Thalmor. :^)

Instead, Windhelm is filled with people loyal to what is quite possibly one of the most short-sighted leaders in the Elder Scrolls games...


I disagree on that issue.

Of course, on the other side are incredibly weak and ineffectual leaders and a government that backstabs itself and nearly every people they rule over.

PostPosted: Wed Mar 15, 2017 11:17 am
by Atrilan
Well... where has this thread been? This looks like something I'd be interested in. So, what's the topic of conversation?

PostPosted: Wed Mar 15, 2017 11:21 am
by Atrilan
The Armed Republic of Dutch Coolness wrote:
Salus Maior wrote:
At least Windhelm isn't full of Thalmor and people who bend over for Thalmor. :^)

Instead, Windhelm is filled with people loyal to what is quite possibly one of the most short-sighted leaders in the Elder Scrolls games...

He does have a point here. Ulfric is a moron, I've only ever sided with him once, and that was with Hjorlen Bearclaw, the most Nordiest Nord who ever Norded.

PostPosted: Wed Mar 15, 2017 11:25 am
by Cymrea
Salus Maior wrote:
The Armed Republic of Dutch Coolness wrote:Instead, Windhelm is filled with people loyal to what is quite possibly one of the most short-sighted leaders in the Elder Scrolls games...


I disagree on that issue.

Of course, on the other side are incredibly weak and ineffectual leaders and a government that backstabs itself and nearly every people they rule over.

I always sided with the Imperials, right or wrong, because it seemed to me that a united empire was required; a fractious one with breakaway factions and provinces would likely be prey for the Aldmeri Dominion, who would devour the empire piecemeal.

PostPosted: Wed Mar 15, 2017 11:25 am
by The Armed Republic of Dutch Coolness
Salus Maior wrote:
The Armed Republic of Dutch Coolness wrote:Instead, Windhelm is filled with people loyal to what is quite possibly one of the most short-sighted leaders in the Elder Scrolls games...


I disagree on that issue.

Of course, on the other side are incredibly weak and ineffectual leaders and a government that backstabs itself and nearly every people they rule over.

I'm not sure if you get it.

At the end of the Great War, the Empire had two choices. A) Settle for a (temporary) peace by signing the Concordat, or B) Try and push into the Dominion's lands, likely resulting in the destruction of most Legion forces without any real result.

The Empire went for A). Within a generation or two, the Empire can rebuild the Imperial Legion almost entirely, simply because of the birth rate within the Empire. It will take the Dominion a lot longer to recover, however, as they practice some very selective breeding programs and Elves in general have a much lower birthrate. The Empire is playing the long game - and large parts of the Concordat weren't even really enforced: see the Talos ban.

Of course, Ulfric doesn't see this, and instead he gets angry about a policy that isn't put into practice after taking over a city and putting anyone inside that didn't rise up to help him to the blade, thereby causing the Dominion to pressure the Empire - not yet fully recovered - into enforcing the Talos ban, which they do, to a degree. Ulfric then starts his Civil War, leaving the Empire with no choice but to expend their troops on a pointless war in their own land, only contributing to the Dominion's overall chances of success.

PostPosted: Wed Mar 15, 2017 11:29 am
by Atrilan
The Armed Republic of Dutch Coolness wrote:
Salus Maior wrote:
I disagree on that issue.

Of course, on the other side are incredibly weak and ineffectual leaders and a government that backstabs itself and nearly every people they rule over.

I'm not sure if you get it.

At the end of the Great War, the Empire had two choices. A) Settle for a (temporary) peace by signing the Concordat, or B) Try and push into the Dominion's lands, likely resulting in the destruction of most Legion forces without any real result.

The Empire went for A). Within a generation or two, the Empire can rebuild the Imperial Legion almost entirely, simply because of the birth rate within the Empire. It will take the Dominion a lot longer to recover, however, as they practice some very selective breeding programs and Elves in general have a much lower birthrate. The Empire is playing the long game - and large parts of the Concordat weren't even really enforced: see the Talos ban.

Of course, Ulfric doesn't see this, and instead he gets angry about a policy that isn't put into practice after taking over a city and putting anyone inside that didn't rise up to help him to the blade, thereby causing the Dominion to pressure the Empire - not yet fully recovered - into enforcing the Talos ban, which they do, to a degree. Ulfric then starts his Civil War, leaving the Empire with no choice but to expend their troops on a pointless war in their own land, only contributing to the Dominion's overall chances of success.

Well, Mede II refused to move troops off of the Cyrodill-Valenwood border, which is why most of the Imperial soldiers in Skyrim are from the province itself. My only issue with what the Empire did was signing the Concordat when they did. Both Aldmeri and Imperial legions were wiped out, so they probably could've settled for a status quo ante bellum. They would've also been able to keep Hammerfell in their grasp, which would've been quite beneficial for them.

PostPosted: Wed Mar 15, 2017 11:30 am
by Zanera
I side with the Empire. Ulfric came in at the wrong time to start his shit.

PostPosted: Wed Mar 15, 2017 11:32 am
by Salus Maior
Atrilan wrote:
The Armed Republic of Dutch Coolness wrote:Instead, Windhelm is filled with people loyal to what is quite possibly one of the most short-sighted leaders in the Elder Scrolls games...

He does have a point here. Ulfric is a moron, I've only ever sided with him once, and that was with Hjorlen Bearclaw, the most Nordiest Nord who ever Norded.


I fail to see how.

Of course, I realize that the Thalmor are playing the Civil War. But the thing is, they're playing the Imperials as well, and they have been since they assassinated High Chancellor Ocato right after the Oblivion Crisis.