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What is your favorite Skyrim hold?

Whiterun
78
25%
Hjaalmarch (Morthal)
10
3%
Falkreath
31
10%
The Pale (Dawnstar)
8
3%
The Reach (Markarth)
42
14%
Haafingar (Solitude)
47
15%
Eastmarch (Windhelm)
19
6%
Winterhold
20
6%
The Rift (Riften)
55
18%
 
Total votes : 310

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The Huskar Social Union
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Left-wing Utopia

Postby The Huskar Social Union » Sat Jul 18, 2020 2:02 pm

Im still confuzzled about why the Stormcloaks never got a set of heavy armour. Its just weird.
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Impaled Nazarene
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Postby Impaled Nazarene » Sat Jul 18, 2020 2:26 pm

The Huskar Social Union wrote:Im still confuzzled about why the Stormcloaks never got a set of heavy armour. Its just weird.

because Todd decided Aesthetic > logic. Also the devs probably thought that the two-handed weapons of the stormcloaks would make the two factions equal
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Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
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Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

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The Islands of Versilia
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Postby The Islands of Versilia » Sat Jul 18, 2020 2:29 pm

Weren’t Norsemen historically quite well-armoured? At least, wasn’t it not uncommon for Norse warriors to be armoured to the point where they’d be considered to be wearing Heavy Armour by TES standards?

I think if the Stormcloaks had armour distribution like that, it would be better. Imperials having a higher Heavy to Light ratio, while the opposite being true for Stormcloaks.
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The Imperial Reach
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Postby The Imperial Reach » Sat Jul 18, 2020 3:46 pm

The Islands of Versilia wrote:Weren’t Norsemen historically quite well-armoured? At least, wasn’t it not uncommon for Norse warriors to be armoured to the point where they’d be considered to be wearing Heavy Armour by TES standards?

I think if the Stormcloaks had armour distribution like that, it would be better. Imperials having a higher Heavy to Light ratio, while the opposite being true for Stormcloaks.


I don't know about that, but the Norse didn't really differentiate much from the rest of Europe in terms of armor. They wore the same tunics, leather, and chainmail like all the rest just with the occasional fur.

I would've liked to see more Heavy Armor Imperials, though. The only ones in the game are either Legates or Hadvar.
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The Islands of Versilia
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Postby The Islands of Versilia » Sat Jul 18, 2020 3:58 pm

The Imperial Reach wrote:
The Islands of Versilia wrote:Weren’t Norsemen historically quite well-armoured? At least, wasn’t it not uncommon for Norse warriors to be armoured to the point where they’d be considered to be wearing Heavy Armour by TES standards?

I think if the Stormcloaks had armour distribution like that, it would be better. Imperials having a higher Heavy to Light ratio, while the opposite being true for Stormcloaks.


I don't know about that, but the Norse didn't really differentiate much from the rest of Europe in terms of armor. They wore the same tunics, leather, and chainmail like all the rest just with the occasional fur.

I would've liked to see more Heavy Armor Imperials, though. The only ones in the game are either Legates or Hadvar.


Agreed. All the legionaries seem vastly under protected. Thankfully there’s mods that change that IIRC.
STÓRRIKIT VÆRSLAND
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Palaeolithic and Bronze Age-inspired FanT-MT civilization of humans and vampiresque hominins living peacefully together in a habitable Greenland presided over by a semi-elective phylarchic monarchy with an A S C E N D E D vampiric hominin from Georgia as queen.
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Impaled Nazarene
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Postby Impaled Nazarene » Sat Jul 18, 2020 4:37 pm

The Islands of Versilia wrote:
The Imperial Reach wrote:
I don't know about that, but the Norse didn't really differentiate much from the rest of Europe in terms of armor. They wore the same tunics, leather, and chainmail like all the rest just with the occasional fur.

I would've liked to see more Heavy Armor Imperials, though. The only ones in the game are either Legates or Hadvar.


Agreed. All the legionaries seem vastly under protected. Thankfully there’s mods that change that IIRC.

go for the legs
Anarchist
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

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The first Galactic Republic
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Founded: Apr 27, 2014
Anarchy

Postby The first Galactic Republic » Sat Jul 18, 2020 9:20 pm

TIL Thalmor patrols aren’t automatically hostile to Vampire Lords. They just gave me the standard go away warning.

How incredibly ironic. Maybe they’re big on Daedra.
TG me about my avatars for useless trivia.

A very good link right here.

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Ism
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Scandinavian Liberal Paradise

Postby Ism » Sat Jul 18, 2020 9:41 pm

Impaled Nazarene wrote:
The Islands of Versilia wrote:
Agreed. All the legionaries seem vastly under protected. Thankfully there’s mods that change that IIRC.

go for the legs


Now now, we wouldn't want them feeling aggrieved would we?

No, I will not show myself out, I'm actually proud of this one.

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Impaled Nazarene
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Founded: Aug 09, 2015
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Postby Impaled Nazarene » Sun Jul 19, 2020 5:05 am

For fucks sake Skyrim stop putting random quests from the mainland on Solstheim ESPECIALLY if you haven't visited it yet. I don't want to go there until after I "finish" Dawnguard.
Anarchist
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

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The Islands of Versilia
Minister
 
Posts: 2909
Founded: Feb 21, 2016
Ex-Nation

Postby The Islands of Versilia » Sun Jul 19, 2020 5:09 am

Impaled Nazarene wrote:For fucks sake Skyrim stop putting random quests from the mainland on Solstheim ESPECIALLY if you haven't visited it yet. I don't want to go there until after I "finish" Dawnguard.


Oh my god, I hate that. I’ve only recently finished Dawnguard (yesterday) so only now do I have the opportunity to get that advanced crossbow schematic from Damphell mine.
STÓRRIKIT VÆRSLAND
FactbooksThemesThe User

Palaeolithic and Bronze Age-inspired FanT-MT civilization of humans and vampiresque hominins living peacefully together in a habitable Greenland presided over by a semi-elective phylarchic monarchy with an A S C E N D E D vampiric hominin from Georgia as queen.
Rate me as Prime Minister

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The Imperial Reach
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Founded: Jun 22, 2018
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Postby The Imperial Reach » Sun Jul 19, 2020 5:35 am

The first Galactic Republic wrote:TIL Thalmor patrols aren’t automatically hostile to Vampire Lords. They just gave me the standard go away warning.

How incredibly ironic. Maybe they’re big on Daedra.


IIRC the plot of Legends is that the Thalmor are trying to sacrifice the Imperial City to the Daedra.
Impaled Nazarene wrote:
The Imperial Reach wrote:I've encountered this event maybe 4 times and I've never lost - not even once. Even the one time when I had no skill-related options, I still won.

Stop giving me more reasons to hate you
In the process of a massive retcon, like, massive
NS stats are the Devil's lettuce
I'm too lazy to make cool for a fancy sig

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San Lumen
Post Kaiser
 
Posts: 87247
Founded: Jul 02, 2009
Liberal Democratic Socialists

Postby San Lumen » Sun Jul 19, 2020 6:26 am

Impaled Nazarene wrote:For fucks sake Skyrim stop putting random quests from the mainland on Solstheim ESPECIALLY if you haven't visited it yet. I don't want to go there until after I "finish" Dawnguard.

I hate that as well

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The Huskar Social Union
Khan of Spam
 
Posts: 59285
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sun Jul 19, 2020 6:29 am

Impaled Nazarene wrote:For fucks sake Skyrim stop putting random quests from the mainland on Solstheim ESPECIALLY if you haven't visited it yet. I don't want to go there until after I "finish" Dawnguard.

Ive managed to not get a single instance like that in my current run.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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The Armed Republic of Dutch Coolness
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Founded: Dec 02, 2012
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Postby The Armed Republic of Dutch Coolness » Sun Jul 19, 2020 8:09 am

The Imperial Reach wrote:
The first Galactic Republic wrote:TIL Thalmor patrols aren’t automatically hostile to Vampire Lords. They just gave me the standard go away warning.

How incredibly ironic. Maybe they’re big on Daedra.


IIRC the plot of Legends is that the Thalmor are trying to sacrifice the Imperial City to the Daedra.

According to a storyteller, who describes him as a rogue.

The Thalmor definitely aren't big on Daedra - they're mostly strongly traditionalist and the Altmer absolutely hate the Daedra and it's one of the things that allowed them to seize power in Summerset.
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San Lumen
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Liberal Democratic Socialists

Postby San Lumen » Sun Jul 19, 2020 9:01 am

The Huskar Social Union wrote:
Impaled Nazarene wrote:For fucks sake Skyrim stop putting random quests from the mainland on Solstheim ESPECIALLY if you haven't visited it yet. I don't want to go there until after I "finish" Dawnguard.

Ive managed to not get a single instance like that in my current run.


Ive gotten it from the the enchanter at the College.

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The Huskar Social Union
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Left-wing Utopia

Postby The Huskar Social Union » Sun Jul 19, 2020 9:17 am

So the Argonians invaded Oblivion and beat back the Daedra themselves during the Oblivion Crisis.


And somehow they managed to not be anywhere even remotely close to that level of cool in any of the games.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Ism
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Scandinavian Liberal Paradise

Postby Ism » Sun Jul 19, 2020 9:20 am

The Huskar Social Union wrote:So the Argonians invaded Oblivion and beat back the Daedra themselves during the Oblivion Crisis.


And somehow they managed to not be anywhere even remotely close to that level of cool in any of the games.


This insult will not be forgotten Huskar.

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The Huskar Social Union
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Left-wing Utopia

Postby The Huskar Social Union » Sun Jul 19, 2020 9:31 am

Ism wrote:
The Huskar Social Union wrote:So the Argonians invaded Oblivion and beat back the Daedra themselves during the Oblivion Crisis.


And somehow they managed to not be anywhere even remotely close to that level of cool in any of the games.


This insult will not be forgotten Huskar.

Good.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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The Islands of Versilia
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Postby The Islands of Versilia » Sun Jul 19, 2020 11:06 am

The Huskar Social Union wrote:So the Argonians invaded Oblivion and beat back the Daedra themselves during the Oblivion Crisis.


And somehow they managed to not be anywhere even remotely close to that level of cool in any of the games.


The Hist were directly threatened, so obviously that would be the case. The Hist have no need to super-power the lizardfolk otherwise.
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Palaeolithic and Bronze Age-inspired FanT-MT civilization of humans and vampiresque hominins living peacefully together in a habitable Greenland presided over by a semi-elective phylarchic monarchy with an A S C E N D E D vampiric hominin from Georgia as queen.
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The Imperial Reach
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Postby The Imperial Reach » Sun Jul 19, 2020 2:17 pm

Sky Haven Temple is so... disappointing.

It's just this old, dark place with pretty much nothing. Even after the Blades move back in it's still so empty. There's pretty much no reason to go there after the MQ unless you're trying to get that dragonslayer's blessing from Esbern. It hardly gets any kind of renovation, is still mostly dark as fuck, lived in bye 2-5 people at most, and there are literally Forsworn camped right outside the front door which just makes me wonder how the fuck do the Blades get out into the world without being knee-deep in Reachmen and - more importantly - what's keeping the Forsworn from just overrunning the whole place?

There's nothing there at all besides beds. Not a forge or the associated smithing stations, no arcane enchanter or alchemy station, nothing. I swear Bethesda just up and forgot about the Blades half-way through the game and so just gave them squat. You get cool equipment, a neat enchanted sword, and a neat little temporary effect to fighting dragons and that's it. Nothing else. Aren't these guys supposed to be taking the fight to the Thalmor and the Dragons? They don't have much going for them though, so how are they supposed to do that? Fighting dragons would be the easy part, but they'd have to have lots of friends and connections to the take the fight to the Thalmor covertly.

You literally do more to rebuild the Thieves Guild than you do the Blades. I would've loved to be able to restore them to their pre-Great War glory, but nope. Like so many things in Skyrim left it half-finished. Of the joinable factions in Skyrim's base game, the only ones that seem to have any significant amount of time and energy spent on their quality appear to be the Dark Brotherhood, the College of Winterhold, and the Thieves Guild.
Impaled Nazarene wrote:
The Imperial Reach wrote:I've encountered this event maybe 4 times and I've never lost - not even once. Even the one time when I had no skill-related options, I still won.

Stop giving me more reasons to hate you
In the process of a massive retcon, like, massive
NS stats are the Devil's lettuce
I'm too lazy to make cool for a fancy sig

My F7 Policy

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Valrifell
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Posts: 31063
Founded: Aug 18, 2013
Ex-Nation

Postby Valrifell » Sun Jul 19, 2020 2:19 pm

The Imperial Reach wrote:Sky Haven Temple is so... disappointing.

It's just this old, dark place with pretty much nothing. Even after the Blades move back in it's still so empty. There's pretty much no reason to go there after the MQ unless you're trying to get that dragonslayer's blessing from Esbern. It hardly gets any kind of renovation, is still mostly dark as fuck, lived in bye 2-5 people at most, and there are literally Forsworn camped right outside the front door which just makes me wonder how the fuck do the Blades get out into the world without being knee-deep in Reachmen and - more importantly - what's keeping the Forsworn from just overrunning the whole place?

There's nothing there at all besides beds. Not a forge or the associated smithing stations, no arcane enchanter or alchemy station, nothing. I swear Bethesda just up and forgot about the Blades half-way through the game and so just gave them squat. You get cool equipment, a neat enchanted sword, and a neat little temporary effect to fighting dragons and that's it. Nothing else. Aren't these guys supposed to be taking the fight to the Thalmor and the Dragons? They don't have much going for them though, so how are they supposed to do that? Fighting dragons would be the easy part, but they'd have to have lots of friends and connections to the take the fight to the Thalmor covertly.

You literally do more to rebuild the Thieves Guild than you do the Blades. I would've loved to be able to restore them to their pre-Great War glory, but nope. Like so many things in Skyrim left it half-finished. Of the joinable factions in Skyrim's base game, the only ones that seem to have any significant amount of time and energy spent on their quality appear to be the Dark Brotherhood, the College of Winterhold, and the Thieves Guild.
'

I disagree, the College quest just kind of... ends, very abruptly. In-game you go from an Apprentice to the fucking Archmage in like a week, max.
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Impaled Nazarene
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Posts: 10311
Founded: Aug 09, 2015
Ex-Nation

Postby Impaled Nazarene » Sun Jul 19, 2020 2:26 pm

The Huskar Social Union wrote:So the Argonians invaded Oblivion and beat back the Daedra themselves during the Oblivion Crisis.


And somehow they managed to not be anywhere even remotely close to that level of cool in any of the games.

The An-xileel would be terrifying villains if Bethesda cared about anything other than Elves v Humans
Anarchist
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

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The Imperial Reach
Minister
 
Posts: 2023
Founded: Jun 22, 2018
Ex-Nation

Postby The Imperial Reach » Sun Jul 19, 2020 2:31 pm

Valrifell wrote:
The Imperial Reach wrote:Sky Haven Temple is so... disappointing.

It's just this old, dark place with pretty much nothing. Even after the Blades move back in it's still so empty. There's pretty much no reason to go there after the MQ unless you're trying to get that dragonslayer's blessing from Esbern. It hardly gets any kind of renovation, is still mostly dark as fuck, lived in bye 2-5 people at most, and there are literally Forsworn camped right outside the front door which just makes me wonder how the fuck do the Blades get out into the world without being knee-deep in Reachmen and - more importantly - what's keeping the Forsworn from just overrunning the whole place?

There's nothing there at all besides beds. Not a forge or the associated smithing stations, no arcane enchanter or alchemy station, nothing. I swear Bethesda just up and forgot about the Blades half-way through the game and so just gave them squat. You get cool equipment, a neat enchanted sword, and a neat little temporary effect to fighting dragons and that's it. Nothing else. Aren't these guys supposed to be taking the fight to the Thalmor and the Dragons? They don't have much going for them though, so how are they supposed to do that? Fighting dragons would be the easy part, but they'd have to have lots of friends and connections to the take the fight to the Thalmor covertly.

You literally do more to rebuild the Thieves Guild than you do the Blades. I would've loved to be able to restore them to their pre-Great War glory, but nope. Like so many things in Skyrim left it half-finished. Of the joinable factions in Skyrim's base game, the only ones that seem to have any significant amount of time and energy spent on their quality appear to be the Dark Brotherhood, the College of Winterhold, and the Thieves Guild.
'

I disagree, the College quest just kind of... ends, very abruptly. In-game you go from an Apprentice to the fucking Archmage in like a week, max.


I didn't say it was perfect, I said it had superior quality to most other factions in the game. It is of course absurd that the player becomes the leader of every faction within a week tops, but that's a problem with every major faction. Even the Civil War factions have the player jumping the ranks after a single battle. It's a bit ridiculous.
Impaled Nazarene wrote:
The Imperial Reach wrote:I've encountered this event maybe 4 times and I've never lost - not even once. Even the one time when I had no skill-related options, I still won.

Stop giving me more reasons to hate you
In the process of a massive retcon, like, massive
NS stats are the Devil's lettuce
I'm too lazy to make cool for a fancy sig

My F7 Policy

User avatar
Impaled Nazarene
Postmaster-General
 
Posts: 10311
Founded: Aug 09, 2015
Ex-Nation

Postby Impaled Nazarene » Sun Jul 19, 2020 2:56 pm

The Imperial Reach wrote:
Valrifell wrote:'

I disagree, the College quest just kind of... ends, very abruptly. In-game you go from an Apprentice to the fucking Archmage in like a week, max.


I didn't say it was perfect, I said it had superior quality to most other factions in the game. It is of course absurd that the player becomes the leader of every faction within a week tops, but that's a problem with every major faction. Even the Civil War factions have the player jumping the ranks after a single battle. It's a bit ridiculous.

Funny enough it makes sense for the civil war factions to promote the player so much so fast

Empire: Led by Not-Julius-Caesar and are trying to win a propaganda war and having the Dragonborn as a high ranking soldier would do wonders for that campaign. Also nepotism is a feature of any empire. The dragonborn has no power when in the army so I don't think that anyone recognizes their authority aside from the grunts who respect them for being a good warrior.

Stormcloaks: Are an army ran by egomaniac with an even worse brute as his second in command. Their equipment is trash, their organization is severely lacking, etc etc. They probably see the Dragonborn killing a handful of imperial soldiers with minimal effort and immediately shat their collective stormcloaks. It also fits with the quest structure: go there kill things report back, and the occasional espionage.
Anarchist
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

User avatar
The first Galactic Republic
Negotiator
 
Posts: 7436
Founded: Apr 27, 2014
Anarchy

Postby The first Galactic Republic » Sun Jul 19, 2020 3:05 pm

The Armed Republic of Dutch Coolness wrote:
The Imperial Reach wrote:
IIRC the plot of Legends is that the Thalmor are trying to sacrifice the Imperial City to the Daedra.

According to a storyteller, who describes him as a rogue.

The Thalmor definitely aren't big on Daedra - they're mostly strongly traditionalist and the Altmer absolutely hate the Daedra and it's one of the things that allowed them to seize power in Summerset.

My theory is that Naarifin was corrupt and working for his own interests. He captured the Imperial City for his superiors, but all the daedric whatnot was part of his own ambition.

Anyway, it’s still funny to me that the Thalmor, famously intolerant of basically all life in Skyrim, weren’t hostile to my vampire lord on sight.
TG me about my avatars for useless trivia.

A very good link right here.

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