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by The Huskar Social Union » Sat Jul 18, 2020 2:02 pm
by Impaled Nazarene » Sat Jul 18, 2020 2:26 pm
The Huskar Social Union wrote:Im still confuzzled about why the Stormcloaks never got a set of heavy armour. Its just weird.
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."
by The Islands of Versilia » Sat Jul 18, 2020 2:29 pm
by The Imperial Reach » Sat Jul 18, 2020 3:46 pm
The Islands of Versilia wrote:Weren’t Norsemen historically quite well-armoured? At least, wasn’t it not uncommon for Norse warriors to be armoured to the point where they’d be considered to be wearing Heavy Armour by TES standards?
I think if the Stormcloaks had armour distribution like that, it would be better. Imperials having a higher Heavy to Light ratio, while the opposite being true for Stormcloaks.
by The Islands of Versilia » Sat Jul 18, 2020 3:58 pm
The Imperial Reach wrote:The Islands of Versilia wrote:Weren’t Norsemen historically quite well-armoured? At least, wasn’t it not uncommon for Norse warriors to be armoured to the point where they’d be considered to be wearing Heavy Armour by TES standards?
I think if the Stormcloaks had armour distribution like that, it would be better. Imperials having a higher Heavy to Light ratio, while the opposite being true for Stormcloaks.
I don't know about that, but the Norse didn't really differentiate much from the rest of Europe in terms of armor. They wore the same tunics, leather, and chainmail like all the rest just with the occasional fur.
I would've liked to see more Heavy Armor Imperials, though. The only ones in the game are either Legates or Hadvar.
by Impaled Nazarene » Sat Jul 18, 2020 4:37 pm
The Islands of Versilia wrote:The Imperial Reach wrote:
I don't know about that, but the Norse didn't really differentiate much from the rest of Europe in terms of armor. They wore the same tunics, leather, and chainmail like all the rest just with the occasional fur.
I would've liked to see more Heavy Armor Imperials, though. The only ones in the game are either Legates or Hadvar.
Agreed. All the legionaries seem vastly under protected. Thankfully there’s mods that change that IIRC.
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."
by The first Galactic Republic » Sat Jul 18, 2020 9:20 pm
by Impaled Nazarene » Sun Jul 19, 2020 5:05 am
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."
by The Islands of Versilia » Sun Jul 19, 2020 5:09 am
Impaled Nazarene wrote:For fucks sake Skyrim stop putting random quests from the mainland on Solstheim ESPECIALLY if you haven't visited it yet. I don't want to go there until after I "finish" Dawnguard.
by The Imperial Reach » Sun Jul 19, 2020 5:35 am
The first Galactic Republic wrote:TIL Thalmor patrols aren’t automatically hostile to Vampire Lords. They just gave me the standard go away warning.
How incredibly ironic. Maybe they’re big on Daedra.
by San Lumen » Sun Jul 19, 2020 6:26 am
Impaled Nazarene wrote:For fucks sake Skyrim stop putting random quests from the mainland on Solstheim ESPECIALLY if you haven't visited it yet. I don't want to go there until after I "finish" Dawnguard.
by The Huskar Social Union » Sun Jul 19, 2020 6:29 am
Impaled Nazarene wrote:For fucks sake Skyrim stop putting random quests from the mainland on Solstheim ESPECIALLY if you haven't visited it yet. I don't want to go there until after I "finish" Dawnguard.
by The Armed Republic of Dutch Coolness » Sun Jul 19, 2020 8:09 am
The Imperial Reach wrote:The first Galactic Republic wrote:TIL Thalmor patrols aren’t automatically hostile to Vampire Lords. They just gave me the standard go away warning.
How incredibly ironic. Maybe they’re big on Daedra.
IIRC the plot of Legends is that the Thalmor are trying to sacrifice the Imperial City to the Daedra.
P2TM Mentor
by San Lumen » Sun Jul 19, 2020 9:01 am
The Huskar Social Union wrote:Impaled Nazarene wrote:For fucks sake Skyrim stop putting random quests from the mainland on Solstheim ESPECIALLY if you haven't visited it yet. I don't want to go there until after I "finish" Dawnguard.
Ive managed to not get a single instance like that in my current run.
by The Huskar Social Union » Sun Jul 19, 2020 9:17 am
by Ism » Sun Jul 19, 2020 9:20 am
The Huskar Social Union wrote:So the Argonians invaded Oblivion and beat back the Daedra themselves during the Oblivion Crisis.
And somehow they managed to not be anywhere even remotely close to that level of cool in any of the games.
by The Huskar Social Union » Sun Jul 19, 2020 9:31 am
by The Islands of Versilia » Sun Jul 19, 2020 11:06 am
The Huskar Social Union wrote:So the Argonians invaded Oblivion and beat back the Daedra themselves during the Oblivion Crisis.
And somehow they managed to not be anywhere even remotely close to that level of cool in any of the games.
by The Imperial Reach » Sun Jul 19, 2020 2:17 pm
by Valrifell » Sun Jul 19, 2020 2:19 pm
'The Imperial Reach wrote:Sky Haven Temple is so... disappointing.
It's just this old, dark place with pretty much nothing. Even after the Blades move back in it's still so empty. There's pretty much no reason to go there after the MQ unless you're trying to get that dragonslayer's blessing from Esbern. It hardly gets any kind of renovation, is still mostly dark as fuck, lived in bye 2-5 people at most, and there are literally Forsworn camped right outside the front door which just makes me wonder how the fuck do the Blades get out into the world without being knee-deep in Reachmen and - more importantly - what's keeping the Forsworn from just overrunning the whole place?
There's nothing there at all besides beds. Not a forge or the associated smithing stations, no arcane enchanter or alchemy station, nothing. I swear Bethesda just up and forgot about the Blades half-way through the game and so just gave them squat. You get cool equipment, a neat enchanted sword, and a neat little temporary effect to fighting dragons and that's it. Nothing else. Aren't these guys supposed to be taking the fight to the Thalmor and the Dragons? They don't have much going for them though, so how are they supposed to do that? Fighting dragons would be the easy part, but they'd have to have lots of friends and connections to the take the fight to the Thalmor covertly.
You literally do more to rebuild the Thieves Guild than you do the Blades. I would've loved to be able to restore them to their pre-Great War glory, but nope. Like so many things in Skyrim left it half-finished. Of the joinable factions in Skyrim's base game, the only ones that seem to have any significant amount of time and energy spent on their quality appear to be the Dark Brotherhood, the College of Winterhold, and the Thieves Guild.
by Impaled Nazarene » Sun Jul 19, 2020 2:26 pm
The Huskar Social Union wrote:So the Argonians invaded Oblivion and beat back the Daedra themselves during the Oblivion Crisis.
And somehow they managed to not be anywhere even remotely close to that level of cool in any of the games.
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."
by The Imperial Reach » Sun Jul 19, 2020 2:31 pm
Valrifell wrote:'The Imperial Reach wrote:Sky Haven Temple is so... disappointing.
It's just this old, dark place with pretty much nothing. Even after the Blades move back in it's still so empty. There's pretty much no reason to go there after the MQ unless you're trying to get that dragonslayer's blessing from Esbern. It hardly gets any kind of renovation, is still mostly dark as fuck, lived in bye 2-5 people at most, and there are literally Forsworn camped right outside the front door which just makes me wonder how the fuck do the Blades get out into the world without being knee-deep in Reachmen and - more importantly - what's keeping the Forsworn from just overrunning the whole place?
There's nothing there at all besides beds. Not a forge or the associated smithing stations, no arcane enchanter or alchemy station, nothing. I swear Bethesda just up and forgot about the Blades half-way through the game and so just gave them squat. You get cool equipment, a neat enchanted sword, and a neat little temporary effect to fighting dragons and that's it. Nothing else. Aren't these guys supposed to be taking the fight to the Thalmor and the Dragons? They don't have much going for them though, so how are they supposed to do that? Fighting dragons would be the easy part, but they'd have to have lots of friends and connections to the take the fight to the Thalmor covertly.
You literally do more to rebuild the Thieves Guild than you do the Blades. I would've loved to be able to restore them to their pre-Great War glory, but nope. Like so many things in Skyrim left it half-finished. Of the joinable factions in Skyrim's base game, the only ones that seem to have any significant amount of time and energy spent on their quality appear to be the Dark Brotherhood, the College of Winterhold, and the Thieves Guild.
I disagree, the College quest just kind of... ends, very abruptly. In-game you go from an Apprentice to the fucking Archmage in like a week, max.
by Impaled Nazarene » Sun Jul 19, 2020 2:56 pm
The Imperial Reach wrote:Valrifell wrote:'
I disagree, the College quest just kind of... ends, very abruptly. In-game you go from an Apprentice to the fucking Archmage in like a week, max.
I didn't say it was perfect, I said it had superior quality to most other factions in the game. It is of course absurd that the player becomes the leader of every faction within a week tops, but that's a problem with every major faction. Even the Civil War factions have the player jumping the ranks after a single battle. It's a bit ridiculous.
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."
-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."
by The first Galactic Republic » Sun Jul 19, 2020 3:05 pm
The Armed Republic of Dutch Coolness wrote:The Imperial Reach wrote:
IIRC the plot of Legends is that the Thalmor are trying to sacrifice the Imperial City to the Daedra.
According to a storyteller, who describes him as a rogue.
The Thalmor definitely aren't big on Daedra - they're mostly strongly traditionalist and the Altmer absolutely hate the Daedra and it's one of the things that allowed them to seize power in Summerset.
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