Posted: Tue Nov 21, 2017 10:48 am
Two words:
Majora's Mask.
That is all.
Majora's Mask.
That is all.
Because sometimes even national leaders just want to hang out
https://forum.nationstates.net/
The first Galactic Republic wrote:Then there’s half failures, where you win, but not well. Fire Emblem mocking you if you beat the story with a lot of casualties is hilarious.
Val Halla wrote:Nier Automata has the best failure system thing
CITY18 wrote:The first Galactic Republic wrote:Then there’s half failures, where you win, but not well. Fire Emblem mocking you if you beat the story with a lot of casualties is hilarious.
That was always something I loved about the GBA Fire Emblem games. Thracia 776 and Genealogy don't officially do that sadly. Though Shaya's Thracia patch mocks you for letting Nanna die. How someone manages that, I have no clue.
The first Galactic Republic wrote:CITY18 wrote:That was always something I loved about the GBA Fire Emblem games. Thracia 776 and Genealogy don't officially do that sadly. Though Shaya's Thracia patch mocks you for letting Nanna die. How someone manages that, I have no clue.
Shadow Dragon eventually starts giving you units like Lucer, Auffle, and Wymp if you lose too many characters.
I honestly liked that the stories of the older games could be altered depending on who lived and died. In the newer games you can still set the difficulty to classic, but characters just go “Oof ow my bones” and leave. They keep showing up in cutscenes.
Val Halla wrote:Nier Automata has the best failure system thing
CITY18 wrote:The first Galactic Republic wrote:Shadow Dragon eventually starts giving you units like Lucer, Auffle, and Wymp if you lose too many characters.
I honestly liked that the stories of the older games could be altered depending on who lived and died. In the newer games you can still set the difficulty to classic, but characters just go “Oof ow my bones” and leave. They keep showing up in cutscenes.
It's pushed even further in the Fourth game with how Finn won't show up at the Start of Chapter 8 to talk with Seliph (and then Lief) if he dies in a previous chapter.
That and all the substitute characters if you somehow fucked up Gen1 hard and had more people then usual die before
T776 doesn't really alter it's story much if characters die (outside of important Barons and Generals in some chapters) but it does kill off characters who are recruit able in later chapters if you kill them in early one, hell even Galzus can be killed and not show up later.
The Batavia wrote:CITY18 wrote:Fallout 1 & 2's death screens did the later short in a short and concise way.
I liked this one the most: " Your death has sealed the destiny of everyone else on Earth, The Enclave Triumphs, releasing the FEV virus into the atmosphere. Millions die, and the Earth is silent ... again. "
This post made me look it up on YouTube
One word: Spoopy.
The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe
Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)
I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.
The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe
Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)
I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.
Immoren wrote:Which one is preferable in vidyagames post death. Quick “game over” text and as fast as possible back to last checkpoint or load game selection, or miniature ending/story thatmocks you andtells you what happens as result of/following your death/failure?
The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe
Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)
I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.
Renoa wrote:After a weekend and change's worth of playing Tropico 4 again, I have learned that, without nuance, that game is a fantastic advocate for anti-immigration and communism.
The Knockout Gun Gals wrote:Renoa wrote:After a weekend and change's worth of playing Tropico 4 again, I have learned that, without nuance, that game is a fantastic advocate for anti-immigration and communism.
Communism? Absolutely.
Anti-immigration? Eh, not to much. There's an option to get 100 Chinese immigrants from China, for example. And relying on the locals may not always the good options, especially when we are expanding quicker than the population's growth.
Renoa wrote:The Knockout Gun Gals wrote:
Communism? Absolutely.
Anti-immigration? Eh, not to much. There's an option to get 100 Chinese immigrants from China, for example. And relying on the locals may not always the good options, especially when we are expanding quicker than the population's growth.
Typically immigration in the game is great, but in one of my sandbox games it singlehandedly destroyed the country. I had built an immigration office and had it set to Tropico First, but it was destroyed along with a shit ton of other buildings by a volcano, and I didn't have enough money to rebuild it ahead of more immediately vital buildings. As such, immigrants started coming in droves. I didn't have enough jobs for all of them so some of them turned into criminals immediately off the boat, and they started eating all of the goddamn food I was exporting as literally my entire economy without contributing a single thing. I plunged into the red and had began being plagued by rebels because I was in a Modern Times period where some rebels came in every wave of immigrants. Everything spiraled out of control and I ragequit after 20 very successful years came to an end due to a bunch of ungrateful assholes from Haiti and Venezuela deciding that everything needed to be handed to them and returning home wasn't an option, ruining Tropico was their destiny now.
The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe
Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)
I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.
The Knockout Gun Gals wrote:Renoa wrote:Typically immigration in the game is great, but in one of my sandbox games it singlehandedly destroyed the country. I had built an immigration office and had it set to Tropico First, but it was destroyed along with a shit ton of other buildings by a volcano, and I didn't have enough money to rebuild it ahead of more immediately vital buildings. As such, immigrants started coming in droves. I didn't have enough jobs for all of them so some of them turned into criminals immediately off the boat, and they started eating all of the goddamn food I was exporting as literally my entire economy without contributing a single thing. I plunged into the red and had began being plagued by rebels because I was in a Modern Times period where some rebels came in every wave of immigrants. Everything spiraled out of control and I ragequit after 20 very successful years came to an end due to a bunch of ungrateful assholes from Haiti and Venezuela deciding that everything needed to be handed to them and returning home wasn't an option, ruining Tropico was their destiny now.
A shame indeed.
One thing that I noticed is how hard it is to run a capitalist-regime since it takes time and money to build the factories and hire the skilled workers. Communist-regime on the other hand, it is easier to get the money from farms, mines, cattle farms, wood-lumber.
Corrian wrote:So we got a PS4 yesterday for $185, including taxes.
Not bad, not bad at all.
Apparently we already have 90 games for it because of all the years of PS Plus games. And we've missed a lot of those, too.
The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe
Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)
I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.