Page 351 of 500

PostPosted: Tue Nov 21, 2017 10:48 am
by Skylus
Two words:
Majora's Mask.

That is all.

PostPosted: Tue Nov 21, 2017 10:49 am
by The Batavia
Skylus wrote:Two words:
Majora's Mask.

That is all.

You've met a terrible faith, haven't you?

PostPosted: Tue Nov 21, 2017 10:53 am
by Val Halla
Nier Automata has the best failure system thing

PostPosted: Tue Nov 21, 2017 12:01 pm
by CITY18
The first Galactic Republic wrote:Then there’s half failures, where you win, but not well. Fire Emblem mocking you if you beat the story with a lot of casualties is hilarious.

That was always something I loved about the GBA Fire Emblem games. Thracia 776 and Genealogy don't officially do that sadly. Though Shaya's Thracia patch mocks you for letting Nanna die. How someone manages that, I have no clue.

PostPosted: Tue Nov 21, 2017 12:12 pm
by The Alexanderians
Val Halla wrote:Nier Automata has the best failure system thing

Oh? What's it do?

PostPosted: Tue Nov 21, 2017 12:17 pm
by The first Galactic Republic
CITY18 wrote:
The first Galactic Republic wrote:Then there’s half failures, where you win, but not well. Fire Emblem mocking you if you beat the story with a lot of casualties is hilarious.

That was always something I loved about the GBA Fire Emblem games. Thracia 776 and Genealogy don't officially do that sadly. Though Shaya's Thracia patch mocks you for letting Nanna die. How someone manages that, I have no clue.

Shadow Dragon eventually starts giving you units like Lucer, Auffle, and Wymp if you lose too many characters.

I honestly liked that the stories of the older games could be altered depending on who lived and died. In the newer games you can still set the difficulty to classic, but characters just go “Oof ow my bones” and leave. They keep showing up in cutscenes.

PostPosted: Tue Nov 21, 2017 12:28 pm
by CITY18
The first Galactic Republic wrote:
CITY18 wrote:That was always something I loved about the GBA Fire Emblem games. Thracia 776 and Genealogy don't officially do that sadly. Though Shaya's Thracia patch mocks you for letting Nanna die. How someone manages that, I have no clue.

Shadow Dragon eventually starts giving you units like Lucer, Auffle, and Wymp if you lose too many characters.

I honestly liked that the stories of the older games could be altered depending on who lived and died. In the newer games you can still set the difficulty to classic, but characters just go “Oof ow my bones” and leave. They keep showing up in cutscenes.

It's pushed even further in the Fourth game with how Finn won't show up at the Start of Chapter 8 to talk with Seliph (and then Lief) if he dies in a previous chapter.

That and all the substitute characters if you somehow fucked up Gen1 hard and had more people then usual die before
the Bellhalla Massacre


T776 doesn't really alter it's story much if characters die (outside of important Barons and Generals in some chapters) but it does kill off characters who are recruit able in later chapters if you kill them in early one, hell even Galzus can be killed and not show up later.

PostPosted: Tue Nov 21, 2017 1:15 pm
by Abserdia
Val Halla wrote:Nier Automata has the best failure system thing

I like, completely disagree. It’s just Dark Souls, but since you rarely die it doesn’t really matter.

PostPosted: Tue Nov 21, 2017 1:56 pm
by The first Galactic Republic
CITY18 wrote:
The first Galactic Republic wrote:Shadow Dragon eventually starts giving you units like Lucer, Auffle, and Wymp if you lose too many characters.

I honestly liked that the stories of the older games could be altered depending on who lived and died. In the newer games you can still set the difficulty to classic, but characters just go “Oof ow my bones” and leave. They keep showing up in cutscenes.

It's pushed even further in the Fourth game with how Finn won't show up at the Start of Chapter 8 to talk with Seliph (and then Lief) if he dies in a previous chapter.

That and all the substitute characters if you somehow fucked up Gen1 hard and had more people then usual die before
the Bellhalla Massacre


T776 doesn't really alter it's story much if characters die (outside of important Barons and Generals in some chapters) but it does kill off characters who are recruit able in later chapters if you kill them in early one, hell even Galzus can be killed and not show up later.

Something interesting that Thracia does do is that certain characters show up as Deadlords if killed or not recruited in the story.

PostPosted: Tue Nov 21, 2017 2:06 pm
by Immoren
Abserdia wrote:
Val Halla wrote:Nier Automata has the best failure system thing

I like, completely disagree. It’s just Dark Souls, but since you rarely die it doesn’t really matter.


Yes.
Rarely.
*ahem*

PostPosted: Tue Nov 21, 2017 2:23 pm
by Herador
The Batavia wrote:
CITY18 wrote:Fallout 1 & 2's death screens did the later short in a short and concise way.

I liked this one the most: " Your death has sealed the destiny of everyone else on Earth, The Enclave Triumphs, releasing the FEV virus into the atmosphere. Millions die, and the Earth is silent ... again. "

This post made me look it up on YouTube

One word: Spoopy.

Ron Pearlmann is the shit.

PostPosted: Tue Nov 21, 2017 4:10 pm
by The Huskar Social Union
Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.

PostPosted: Tue Nov 21, 2017 5:07 pm
by Herador
The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.

Good, fuck this pseudo-gambling bullshit, I just hope all microtransactions get a similar treatment soon enough.

PostPosted: Tue Nov 21, 2017 5:10 pm
by The Derpy Democratic Republic Of Herp
The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.



I fucking love you Belgium.

PostPosted: Tue Nov 21, 2017 5:20 pm
by The Derpy Democratic Republic Of Herp
I have a story.

I role played as Donald Trump as Morgan in a game of Sid Meier's Alpha Centauri.

It ended with a war between me and the Human Hive, me using Planet Busters on them, and eventually clawing my way to a The Ascent to Transcendence victory... with millions dead, enslaved, captured.

PostPosted: Tue Nov 21, 2017 6:50 pm
by Mad hatters in jeans
Immoren wrote:Which one is preferable in vidyagames post death. Quick “game over” text and as fast as possible back to last checkpoint or load game selection, or miniature ending/story that mocks you and tells you what happens as result of/following your death/failure?

Depends on the game.

Action/fps? quick game over, deaths are too common for repetitive story endings.

rpg/adventure? Would be all over that shit, would be amazing. Probably be a bit of a pain to change all the possible outcomes though.

The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.

It's good but they'll find ways to get around it in future games, and it doesn't deal with the problem of dividing up games into tiny pieces and slapping a DLC tag on each one. So many games now just chop up games into individual dlcs and just have endless development cycles for each one.

Games were better back in my day rabble rabble rabble.

PostPosted: Tue Nov 21, 2017 7:05 pm
by Renoa
After a weekend and change's worth of playing Tropico 4 again, I have learned that, without nuance, that game is a fantastic advocate for anti-immigration and communism.

PostPosted: Tue Nov 21, 2017 7:13 pm
by The Knockout Gun Gals
Renoa wrote:After a weekend and change's worth of playing Tropico 4 again, I have learned that, without nuance, that game is a fantastic advocate for anti-immigration and communism.


Communism? Absolutely.

Anti-immigration? Eh, not to much. There's an option to get 100 Chinese immigrants from China, for example. And relying on the locals may not always the good options, especially when we are expanding quicker than the population's growth.

PostPosted: Tue Nov 21, 2017 7:33 pm
by Renoa
The Knockout Gun Gals wrote:
Renoa wrote:After a weekend and change's worth of playing Tropico 4 again, I have learned that, without nuance, that game is a fantastic advocate for anti-immigration and communism.


Communism? Absolutely.

Anti-immigration? Eh, not to much. There's an option to get 100 Chinese immigrants from China, for example. And relying on the locals may not always the good options, especially when we are expanding quicker than the population's growth.

Typically immigration in the game is great, but in one of my sandbox games it singlehandedly destroyed the country. I had built an immigration office and had it set to Tropico First, but it was destroyed along with a shit ton of other buildings by a volcano, and I didn't have enough money to rebuild it ahead of more immediately vital buildings. As such, immigrants started coming in droves. I didn't have enough jobs for all of them so some of them turned into criminals immediately off the boat, and they started eating all of the goddamn food I was exporting as literally my entire economy without contributing a single thing. I plunged into the red and had began being plagued by rebels because I was in a Modern Times period where some rebels came in every wave of immigrants. Everything spiraled out of control and I ragequit after 20 very successful years came to an end due to a bunch of ungrateful assholes from Haiti and Venezuela deciding that everything needed to be handed to them and returning home wasn't an option, ruining Tropico was their destiny now.

PostPosted: Tue Nov 21, 2017 7:58 pm
by The Knockout Gun Gals
Renoa wrote:
The Knockout Gun Gals wrote:
Communism? Absolutely.

Anti-immigration? Eh, not to much. There's an option to get 100 Chinese immigrants from China, for example. And relying on the locals may not always the good options, especially when we are expanding quicker than the population's growth.

Typically immigration in the game is great, but in one of my sandbox games it singlehandedly destroyed the country. I had built an immigration office and had it set to Tropico First, but it was destroyed along with a shit ton of other buildings by a volcano, and I didn't have enough money to rebuild it ahead of more immediately vital buildings. As such, immigrants started coming in droves. I didn't have enough jobs for all of them so some of them turned into criminals immediately off the boat, and they started eating all of the goddamn food I was exporting as literally my entire economy without contributing a single thing. I plunged into the red and had began being plagued by rebels because I was in a Modern Times period where some rebels came in every wave of immigrants. Everything spiraled out of control and I ragequit after 20 very successful years came to an end due to a bunch of ungrateful assholes from Haiti and Venezuela deciding that everything needed to be handed to them and returning home wasn't an option, ruining Tropico was their destiny now.


A shame indeed.

One thing that I noticed is how hard it is to run a capitalist-regime since it takes time and money to build the factories and hire the skilled workers. Communist-regime on the other hand, it is easier to get the money from farms, mines, cattle farms, wood-lumber.

PostPosted: Wed Nov 22, 2017 12:21 pm
by The first Galactic Republic
The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.

I’m happy with this specifically, but I’m not sure about the future implications of governments sticking their noses into video games.

Like for example, hopefully there won’t be increased regulations on the writing.

PostPosted: Wed Nov 22, 2017 12:24 pm
by Renoa
The Knockout Gun Gals wrote:
Renoa wrote:Typically immigration in the game is great, but in one of my sandbox games it singlehandedly destroyed the country. I had built an immigration office and had it set to Tropico First, but it was destroyed along with a shit ton of other buildings by a volcano, and I didn't have enough money to rebuild it ahead of more immediately vital buildings. As such, immigrants started coming in droves. I didn't have enough jobs for all of them so some of them turned into criminals immediately off the boat, and they started eating all of the goddamn food I was exporting as literally my entire economy without contributing a single thing. I plunged into the red and had began being plagued by rebels because I was in a Modern Times period where some rebels came in every wave of immigrants. Everything spiraled out of control and I ragequit after 20 very successful years came to an end due to a bunch of ungrateful assholes from Haiti and Venezuela deciding that everything needed to be handed to them and returning home wasn't an option, ruining Tropico was their destiny now.


A shame indeed.

One thing that I noticed is how hard it is to run a capitalist-regime since it takes time and money to build the factories and hire the skilled workers. Communist-regime on the other hand, it is easier to get the money from farms, mines, cattle farms, wood-lumber.

Oh yeah, factories are absurdly expensive. Well, maybe not absurdly so, but definitely a steep investment. In a lot of missions where it's not mandatory to build any factories I never do, except for the cement factory but that's because it's relatively cheap, you start out with the blueprints, and it doesn't need any input resources.

PostPosted: Wed Nov 22, 2017 2:56 pm
by Corrian
So we got a PS4 yesterday for $185, including taxes.

Not bad, not bad at all.

Apparently we already have 90 games for it because of all the years of PS Plus games. And we've missed a lot of those, too.

PostPosted: Wed Nov 22, 2017 3:01 pm
by The Derpy Democratic Republic Of Herp
Corrian wrote:So we got a PS4 yesterday for $185, including taxes.

Not bad, not bad at all.

Apparently we already have 90 games for it because of all the years of PS Plus games. And we've missed a lot of those, too.

Nice. Enjoy it.

PostPosted: Wed Nov 22, 2017 3:58 pm
by Licana
The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.


As much as I dislike the lootbox trend, I'm not sure I can support this. For one, I'm not sure one could actually call lootboxes gambling unless there's some form of item trading/selling system in place (see: TF2's hats). Without this, the items you get from these lootboxes have no real value as you can neither exchange them for other items of value nor "cash out," which is a fairly major component of gambling. If we're going to legislate lootboxes as gambling, then very strong arguments exist for the sale of Magic/Pokemon/whatever card packs to be considered gambling as well, making these things subject to similar legislation. In addition, trying to get the government involved and some of the arguments being used to support this decision (especially re. effects on children) are reminding me of Jack Thompson's crusade against violent video games. To be honest, I'd rather have governments stay out of my entertainment as much as possible.