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Thread for Gamers VIII: Revenge of the Sh**

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How do you game?

Console
249
23%
PC
439
40%
Arcade
47
4%
Mobile
142
13%
Anything and Everything
107
10%
Other
50
5%
Catchphrase!
63
6%
 
Total votes : 1097

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Skylus
Negotiator
 
Posts: 6511
Founded: Oct 25, 2016
Inoffensive Centrist Democracy

Postby Skylus » Tue Nov 21, 2017 10:48 am

Two words:
Majora's Mask.

That is all.
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The Batavia
Senator
 
Posts: 3624
Founded: May 08, 2017
Inoffensive Centrist Democracy

Postby The Batavia » Tue Nov 21, 2017 10:49 am

Skylus wrote:Two words:
Majora's Mask.

That is all.

You've met a terrible faith, haven't you?
Ditched my old signature. Will be making a pretty looking one when I find the time.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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Val Halla
Post Czar
 
Posts: 38977
Founded: Oct 09, 2014
Ex-Nation

Postby Val Halla » Tue Nov 21, 2017 10:53 am

Nier Automata has the best failure system thing
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She/her

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CITY18
Chargé d'Affaires
 
Posts: 448
Founded: Oct 03, 2014
Ex-Nation

Postby CITY18 » Tue Nov 21, 2017 12:01 pm

The first Galactic Republic wrote:Then there’s half failures, where you win, but not well. Fire Emblem mocking you if you beat the story with a lot of casualties is hilarious.

That was always something I loved about the GBA Fire Emblem games. Thracia 776 and Genealogy don't officially do that sadly. Though Shaya's Thracia patch mocks you for letting Nanna die. How someone manages that, I have no clue.
Last edited by CITY18 on Tue Nov 21, 2017 12:02 pm, edited 1 time in total.
Debates on the internet lead to vastly unresearched opinions masked as arguments, inversely debate in person leads to more educated and researched arguments. You have a super highway full of information, use it.

hey teens if a youtuber is making life simple and understandable then he or she is lying.

As all the names and places i have taken from your life!

Feel free to tg me about music.

if you assume beliefs off 2 words then you're not rational or old enough to talk politics

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Economically: Left
For: Science, equality, actual history with it's context, prog rock


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The Alexanderians
Postmaster-General
 
Posts: 12581
Founded: Oct 03, 2010
Ex-Nation

Postby The Alexanderians » Tue Nov 21, 2017 12:12 pm

Val Halla wrote:Nier Automata has the best failure system thing

Oh? What's it do?
Galloism wrote:Or we can go with feminism doesn't exist. We all imagined it. Collectively.
You can't fight the friction
Women belong in the kitchen
Men belong in the kitchen
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The first Galactic Republic
Negotiator
 
Posts: 7436
Founded: Apr 27, 2014
Anarchy

Postby The first Galactic Republic » Tue Nov 21, 2017 12:17 pm

CITY18 wrote:
The first Galactic Republic wrote:Then there’s half failures, where you win, but not well. Fire Emblem mocking you if you beat the story with a lot of casualties is hilarious.

That was always something I loved about the GBA Fire Emblem games. Thracia 776 and Genealogy don't officially do that sadly. Though Shaya's Thracia patch mocks you for letting Nanna die. How someone manages that, I have no clue.

Shadow Dragon eventually starts giving you units like Lucer, Auffle, and Wymp if you lose too many characters.

I honestly liked that the stories of the older games could be altered depending on who lived and died. In the newer games you can still set the difficulty to classic, but characters just go “Oof ow my bones” and leave. They keep showing up in cutscenes.
TG me about my avatars for useless trivia.

A very good link right here.

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CITY18
Chargé d'Affaires
 
Posts: 448
Founded: Oct 03, 2014
Ex-Nation

Postby CITY18 » Tue Nov 21, 2017 12:28 pm

The first Galactic Republic wrote:
CITY18 wrote:That was always something I loved about the GBA Fire Emblem games. Thracia 776 and Genealogy don't officially do that sadly. Though Shaya's Thracia patch mocks you for letting Nanna die. How someone manages that, I have no clue.

Shadow Dragon eventually starts giving you units like Lucer, Auffle, and Wymp if you lose too many characters.

I honestly liked that the stories of the older games could be altered depending on who lived and died. In the newer games you can still set the difficulty to classic, but characters just go “Oof ow my bones” and leave. They keep showing up in cutscenes.

It's pushed even further in the Fourth game with how Finn won't show up at the Start of Chapter 8 to talk with Seliph (and then Lief) if he dies in a previous chapter.

That and all the substitute characters if you somehow fucked up Gen1 hard and had more people then usual die before
the Bellhalla Massacre


T776 doesn't really alter it's story much if characters die (outside of important Barons and Generals in some chapters) but it does kill off characters who are recruit able in later chapters if you kill them in early one, hell even Galzus can be killed and not show up later.
Debates on the internet lead to vastly unresearched opinions masked as arguments, inversely debate in person leads to more educated and researched arguments. You have a super highway full of information, use it.

hey teens if a youtuber is making life simple and understandable then he or she is lying.

As all the names and places i have taken from your life!

Feel free to tg me about music.

if you assume beliefs off 2 words then you're not rational or old enough to talk politics

Social: Left
Economically: Left
For: Science, equality, actual history with it's context, prog rock


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Abserdia
Postmaster of the Fleet
 
Posts: 20850
Founded: Aug 05, 2014
Scandinavian Liberal Paradise

Postby Abserdia » Tue Nov 21, 2017 1:15 pm

Val Halla wrote:Nier Automata has the best failure system thing

I like, completely disagree. It’s just Dark Souls, but since you rarely die it doesn’t really matter.
Black lives matter

Recommend me shoegaze and ambient music.

So long, Frank Lloyd Wright
I can't believe your song is gone so soon...
I barely learned the tune
So soon, so soon

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The first Galactic Republic
Negotiator
 
Posts: 7436
Founded: Apr 27, 2014
Anarchy

Postby The first Galactic Republic » Tue Nov 21, 2017 1:56 pm

CITY18 wrote:
The first Galactic Republic wrote:Shadow Dragon eventually starts giving you units like Lucer, Auffle, and Wymp if you lose too many characters.

I honestly liked that the stories of the older games could be altered depending on who lived and died. In the newer games you can still set the difficulty to classic, but characters just go “Oof ow my bones” and leave. They keep showing up in cutscenes.

It's pushed even further in the Fourth game with how Finn won't show up at the Start of Chapter 8 to talk with Seliph (and then Lief) if he dies in a previous chapter.

That and all the substitute characters if you somehow fucked up Gen1 hard and had more people then usual die before
the Bellhalla Massacre


T776 doesn't really alter it's story much if characters die (outside of important Barons and Generals in some chapters) but it does kill off characters who are recruit able in later chapters if you kill them in early one, hell even Galzus can be killed and not show up later.

Something interesting that Thracia does do is that certain characters show up as Deadlords if killed or not recruited in the story.
TG me about my avatars for useless trivia.

A very good link right here.

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Immoren
Khan of Spam
 
Posts: 65560
Founded: Mar 20, 2010
Democratic Socialists

Postby Immoren » Tue Nov 21, 2017 2:06 pm

Abserdia wrote:
Val Halla wrote:Nier Automata has the best failure system thing

I like, completely disagree. It’s just Dark Souls, but since you rarely die it doesn’t really matter.


Yes.
Rarely.
*ahem*
IC Flag Is a Pope Principia
discoursedrome wrote:everyone knows that quote, "I know not what weapons World War Three will be fought, but World War Four will be fought with sticks and stones," but in a way it's optimistic and inspiring because it suggests that even after destroying civilization and returning to the stone age we'll still be sufficiently globalized and bellicose to have another world war right then and there

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Herador
Powerbroker
 
Posts: 8904
Founded: Mar 08, 2011
Democratic Socialists

Postby Herador » Tue Nov 21, 2017 2:23 pm

The Batavia wrote:
CITY18 wrote:Fallout 1 & 2's death screens did the later short in a short and concise way.

I liked this one the most: " Your death has sealed the destiny of everyone else on Earth, The Enclave Triumphs, releasing the FEV virus into the atmosphere. Millions die, and the Earth is silent ... again. "

This post made me look it up on YouTube

One word: Spoopy.

Ron Pearlmann is the shit.
Vaguely a pessimist, certainly an absurdist, unironically an antinatalist.

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The Huskar Social Union
Khan of Spam
 
Posts: 59295
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Tue Nov 21, 2017 4:10 pm

Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.
Last edited by The Huskar Social Union on Tue Nov 21, 2017 4:10 pm, edited 1 time in total.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
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Herador
Powerbroker
 
Posts: 8904
Founded: Mar 08, 2011
Democratic Socialists

Postby Herador » Tue Nov 21, 2017 5:07 pm

The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.

Good, fuck this pseudo-gambling bullshit, I just hope all microtransactions get a similar treatment soon enough.
Vaguely a pessimist, certainly an absurdist, unironically an antinatalist.

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The Derpy Democratic Republic Of Herp
Post Czar
 
Posts: 34994
Founded: Dec 18, 2013
Civil Rights Lovefest

Postby The Derpy Democratic Republic Of Herp » Tue Nov 21, 2017 5:10 pm

The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.



I fucking love you Belgium.

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The Derpy Democratic Republic Of Herp
Post Czar
 
Posts: 34994
Founded: Dec 18, 2013
Civil Rights Lovefest

Postby The Derpy Democratic Republic Of Herp » Tue Nov 21, 2017 5:20 pm

I have a story.

I role played as Donald Trump as Morgan in a game of Sid Meier's Alpha Centauri.

It ended with a war between me and the Human Hive, me using Planet Busters on them, and eventually clawing my way to a The Ascent to Transcendence victory... with millions dead, enslaved, captured.

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Mad hatters in jeans
Post Marshal
 
Posts: 19119
Founded: Nov 14, 2007
Ex-Nation

Postby Mad hatters in jeans » Tue Nov 21, 2017 6:50 pm

Immoren wrote:Which one is preferable in vidyagames post death. Quick “game over” text and as fast as possible back to last checkpoint or load game selection, or miniature ending/story that mocks you and tells you what happens as result of/following your death/failure?

Depends on the game.

Action/fps? quick game over, deaths are too common for repetitive story endings.

rpg/adventure? Would be all over that shit, would be amazing. Probably be a bit of a pain to change all the possible outcomes though.

The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.

It's good but they'll find ways to get around it in future games, and it doesn't deal with the problem of dividing up games into tiny pieces and slapping a DLC tag on each one. So many games now just chop up games into individual dlcs and just have endless development cycles for each one.

Games were better back in my day rabble rabble rabble.

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Renoa
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Posts: 1837
Founded: Apr 19, 2013
Scandinavian Liberal Paradise

Postby Renoa » Tue Nov 21, 2017 7:05 pm

After a weekend and change's worth of playing Tropico 4 again, I have learned that, without nuance, that game is a fantastic advocate for anti-immigration and communism.
It's been several years and I'm still the Paradox Thread's Self-Appointed Court Chaplain. No one's ever asked but I thought you should know.

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The Knockout Gun Gals
Senator
 
Posts: 4929
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Tue Nov 21, 2017 7:13 pm

Renoa wrote:After a weekend and change's worth of playing Tropico 4 again, I have learned that, without nuance, that game is a fantastic advocate for anti-immigration and communism.


Communism? Absolutely.

Anti-immigration? Eh, not to much. There's an option to get 100 Chinese immigrants from China, for example. And relying on the locals may not always the good options, especially when we are expanding quicker than the population's growth.
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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Renoa
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Founded: Apr 19, 2013
Scandinavian Liberal Paradise

Postby Renoa » Tue Nov 21, 2017 7:33 pm

The Knockout Gun Gals wrote:
Renoa wrote:After a weekend and change's worth of playing Tropico 4 again, I have learned that, without nuance, that game is a fantastic advocate for anti-immigration and communism.


Communism? Absolutely.

Anti-immigration? Eh, not to much. There's an option to get 100 Chinese immigrants from China, for example. And relying on the locals may not always the good options, especially when we are expanding quicker than the population's growth.

Typically immigration in the game is great, but in one of my sandbox games it singlehandedly destroyed the country. I had built an immigration office and had it set to Tropico First, but it was destroyed along with a shit ton of other buildings by a volcano, and I didn't have enough money to rebuild it ahead of more immediately vital buildings. As such, immigrants started coming in droves. I didn't have enough jobs for all of them so some of them turned into criminals immediately off the boat, and they started eating all of the goddamn food I was exporting as literally my entire economy without contributing a single thing. I plunged into the red and had began being plagued by rebels because I was in a Modern Times period where some rebels came in every wave of immigrants. Everything spiraled out of control and I ragequit after 20 very successful years came to an end due to a bunch of ungrateful assholes from Haiti and Venezuela deciding that everything needed to be handed to them and returning home wasn't an option, ruining Tropico was their destiny now.
Last edited by Renoa on Tue Nov 21, 2017 7:34 pm, edited 1 time in total.
It's been several years and I'm still the Paradox Thread's Self-Appointed Court Chaplain. No one's ever asked but I thought you should know.

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The Knockout Gun Gals
Senator
 
Posts: 4929
Founded: Aug 06, 2012
Inoffensive Centrist Democracy

Postby The Knockout Gun Gals » Tue Nov 21, 2017 7:58 pm

Renoa wrote:
The Knockout Gun Gals wrote:
Communism? Absolutely.

Anti-immigration? Eh, not to much. There's an option to get 100 Chinese immigrants from China, for example. And relying on the locals may not always the good options, especially when we are expanding quicker than the population's growth.

Typically immigration in the game is great, but in one of my sandbox games it singlehandedly destroyed the country. I had built an immigration office and had it set to Tropico First, but it was destroyed along with a shit ton of other buildings by a volcano, and I didn't have enough money to rebuild it ahead of more immediately vital buildings. As such, immigrants started coming in droves. I didn't have enough jobs for all of them so some of them turned into criminals immediately off the boat, and they started eating all of the goddamn food I was exporting as literally my entire economy without contributing a single thing. I plunged into the red and had began being plagued by rebels because I was in a Modern Times period where some rebels came in every wave of immigrants. Everything spiraled out of control and I ragequit after 20 very successful years came to an end due to a bunch of ungrateful assholes from Haiti and Venezuela deciding that everything needed to be handed to them and returning home wasn't an option, ruining Tropico was their destiny now.


A shame indeed.

One thing that I noticed is how hard it is to run a capitalist-regime since it takes time and money to build the factories and hire the skilled workers. Communist-regime on the other hand, it is easier to get the money from farms, mines, cattle farms, wood-lumber.
The Knockout Gun Gals wrote:
TriStates wrote:Covenant declare a crusade, and wage jihad against the UNSC and Insurrectionists for 30 years.

So Covenant declare a crusade and then wage jihad? :p

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The first Galactic Republic
Negotiator
 
Posts: 7436
Founded: Apr 27, 2014
Anarchy

Postby The first Galactic Republic » Wed Nov 22, 2017 12:21 pm

The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.

I’m happy with this specifically, but I’m not sure about the future implications of governments sticking their noses into video games.

Like for example, hopefully there won’t be increased regulations on the writing.
TG me about my avatars for useless trivia.

A very good link right here.

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Renoa
Ambassador
 
Posts: 1837
Founded: Apr 19, 2013
Scandinavian Liberal Paradise

Postby Renoa » Wed Nov 22, 2017 12:24 pm

The Knockout Gun Gals wrote:
Renoa wrote:Typically immigration in the game is great, but in one of my sandbox games it singlehandedly destroyed the country. I had built an immigration office and had it set to Tropico First, but it was destroyed along with a shit ton of other buildings by a volcano, and I didn't have enough money to rebuild it ahead of more immediately vital buildings. As such, immigrants started coming in droves. I didn't have enough jobs for all of them so some of them turned into criminals immediately off the boat, and they started eating all of the goddamn food I was exporting as literally my entire economy without contributing a single thing. I plunged into the red and had began being plagued by rebels because I was in a Modern Times period where some rebels came in every wave of immigrants. Everything spiraled out of control and I ragequit after 20 very successful years came to an end due to a bunch of ungrateful assholes from Haiti and Venezuela deciding that everything needed to be handed to them and returning home wasn't an option, ruining Tropico was their destiny now.


A shame indeed.

One thing that I noticed is how hard it is to run a capitalist-regime since it takes time and money to build the factories and hire the skilled workers. Communist-regime on the other hand, it is easier to get the money from farms, mines, cattle farms, wood-lumber.

Oh yeah, factories are absurdly expensive. Well, maybe not absurdly so, but definitely a steep investment. In a lot of missions where it's not mandatory to build any factories I never do, except for the cement factory but that's because it's relatively cheap, you start out with the blueprints, and it doesn't need any input resources.
It's been several years and I'm still the Paradox Thread's Self-Appointed Court Chaplain. No one's ever asked but I thought you should know.

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Corrian
Khan of Spam
 
Posts: 74852
Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Wed Nov 22, 2017 2:56 pm

So we got a PS4 yesterday for $185, including taxes.

Not bad, not bad at all.

Apparently we already have 90 games for it because of all the years of PS Plus games. And we've missed a lot of those, too.
My Last.FM and RYM

Look on the bright side, one day you'll be dead~Street Sects

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The Derpy Democratic Republic Of Herp
Post Czar
 
Posts: 34994
Founded: Dec 18, 2013
Civil Rights Lovefest

Postby The Derpy Democratic Republic Of Herp » Wed Nov 22, 2017 3:01 pm

Corrian wrote:So we got a PS4 yesterday for $185, including taxes.

Not bad, not bad at all.

Apparently we already have 90 games for it because of all the years of PS Plus games. And we've missed a lot of those, too.

Nice. Enjoy it.

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Licana
Post Marshal
 
Posts: 16276
Founded: Jul 26, 2010
Ex-Nation

Postby Licana » Wed Nov 22, 2017 3:58 pm

The Huskar Social Union wrote:Belgium says loot boxes are gambling, wants them banned in europe

Specifically, in game transactions where the player does not know what exactly they are buying with the purchase (i.e a randomised loot box ala battlefront 2 or overwatch)

I wholeheartedly support them. In the past ive been fine with micros tractions and loot boxes when it was cosmetic stuff only, but i now would just love to see them gone completely.


As much as I dislike the lootbox trend, I'm not sure I can support this. For one, I'm not sure one could actually call lootboxes gambling unless there's some form of item trading/selling system in place (see: TF2's hats). Without this, the items you get from these lootboxes have no real value as you can neither exchange them for other items of value nor "cash out," which is a fairly major component of gambling. If we're going to legislate lootboxes as gambling, then very strong arguments exist for the sale of Magic/Pokemon/whatever card packs to be considered gambling as well, making these things subject to similar legislation. In addition, trying to get the government involved and some of the arguments being used to support this decision (especially re. effects on children) are reminding me of Jack Thompson's crusade against violent video games. To be honest, I'd rather have governments stay out of my entertainment as much as possible.
Last edited by Licana on Wed Nov 22, 2017 3:59 pm, edited 1 time in total.
>American education
[19:21] <Lubyak> I want to go and wank all over him.
Puzikas wrote:Gulf War One was like Slapstick: The War. Except, you know, up to 40,000 people died.

Vitaphone Racing wrote:Never in all my years have I seen someone actually quote the dictionary and still get the definition wrong.

Husseinarti wrote:
Vitaphone Racing wrote:Do lets. I really want to hear another explanation about dirty vaginas keeping women out of combat, despite the vagina being a self-cleaning organ.

So was the M-16.

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