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Thread for Gamers VIII: Revenge of the Sh**

A coffee shop for those who like to discuss art, music, books, movies, TV, each other's own works, and existential angst.

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How do you game?

Console
249
23%
PC
439
40%
Arcade
47
4%
Mobile
142
13%
Anything and Everything
107
10%
Other
50
5%
Catchphrase!
63
6%
 
Total votes : 1097

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Corrian
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New York Times Democracy

Postby Corrian » Fri Apr 28, 2017 8:49 pm

I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.
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Ameriganastan
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Postby Ameriganastan » Fri Apr 28, 2017 9:06 pm

Corrian wrote:I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.

Or is it more creative, since it's been so frigging long...
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Onekawa-Nukanor
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Founded: Sep 24, 2009
New York Times Democracy

Postby Onekawa-Nukanor » Fri Apr 28, 2017 10:23 pm

Corrian wrote:I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.


It's been nearly a decade since the last WW2 CoD (I think World at War was 9 years ago) and in the current market there is only one other AAA game offering that kind of experience despite is being WW1.

Seems creative enough to me, especially from such a turn around of near future.
Last edited by Onekawa-Nukanor on Fri Apr 28, 2017 10:23 pm, edited 1 time in total.
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Licana
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Ex-Nation

Postby Licana » Fri Apr 28, 2017 10:42 pm

Onekawa-Nukanor wrote:It's been nearly a decade since the last WW2 CoD (I think World at War was 9 years ago)

Seems creative enough to me


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Immoren
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Founded: Mar 20, 2010
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Postby Immoren » Fri Apr 28, 2017 11:48 pm

Cisairse wrote:
Immoren wrote:Capra demon seems bullshit, but I guess I'll manage it too.


You don't need to fight the Capra Demon presuming you did the sensible thing and took the Master Key during character creation.

If you took anything except the Master Key, RIP.


When I made this character years ago I knew nothing of game.
Actually I did read descriptions, but for some reason I didn't pick master key.
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Ardavia
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Founded: Jun 05, 2013
Inoffensive Centrist Democracy

Postby Ardavia » Sat Apr 29, 2017 1:22 am

Immoren wrote:
Cisairse wrote:
You don't need to fight the Capra Demon presuming you did the sensible thing and took the Master Key during character creation.

If you took anything except the Master Key, RIP.


When I made this character years ago I knew nothing of game.
Actually I did read descriptions, but for some reason I didn't pick master key.


tbh fighting the Capra Demon is worth it anyway

there's nice stuff in the Depths, like the large ember that lets you upgrade weapons to +10 and a merchant who sells boss armour (he moves to Firelink after you clear the Depths)

and you can bypass the worst part of blighttown even without the master key, it's just a pain in the ass - you need to go through Darkroot Garden, down to the bottom of Darkroot Basin, through the Valley of Drakes (and past the drakes there, said drakes being the reason it's a pain in the ass), and then you're at the secondary entrance to Blighttown.
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Lady Scylla
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Founded: Nov 22, 2015
Ex-Nation

Postby Lady Scylla » Sat Apr 29, 2017 3:14 am

Onekawa-Nukanor wrote:
Corrian wrote:I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.


It's been nearly a decade since the last WW2 CoD (I think World at War was 9 years ago) and in the current market there is only one other AAA game offering that kind of experience despite is being WW1.

Seems creative enough to me, especially from such a turn around of near future.


I'm actually excited. It may be the first time I've played a COD game in a good decade. Infinite Warfare can rot in hell.

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Altito Asmoro
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Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Sat Apr 29, 2017 5:37 am

Corrian wrote:I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.


Perhaps yes, perhaps not.
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Lady Scylla
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Founded: Nov 22, 2015
Ex-Nation

Postby Lady Scylla » Sat Apr 29, 2017 6:04 am

Altito Asmoro wrote:
Corrian wrote:I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.


Perhaps yes, perhaps not.


I'd play the hell out of a Big Red One remaster.

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The first Galactic Republic
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Posts: 7436
Founded: Apr 27, 2014
Anarchy

Postby The first Galactic Republic » Sat Apr 29, 2017 6:28 am

Ameriganastan wrote:
Corrian wrote:I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.

Or is it more creative, since it's been so frigging long...

Video games are so uninspired these days that visiting the most saturated video game setting of all time is fresh and exciting if you wait ten years?

What'll be particularly creative about it anyways? Instead of "Ramirez do everything" we'll get "Jim-Bob go get thim theres Nazis with your all white companions in the name of freedom and modestly dressed wihmins."

Instead of "Terrorists are threatening America. Save everyone!" we'll get "Nazis are naziing there way around Europe. Go kill everyone so them commies don't get to them."

Instead of "These extremists require our most elite soldiers to fight" we'll get "Them funny looking Japs got them new fangled samurai swords. Go kill em in the name of apple pie and racial segregation. Try not to trip over any Nazis on the way there."
Last edited by The first Galactic Republic on Sat Apr 29, 2017 7:46 am, edited 3 times in total.
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The Huskar Social Union
Khan of Spam
 
Posts: 59350
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sat Apr 29, 2017 9:19 am

I went back to Empire at War with the Thrawns Revenge mod.

Boy, one thing i did not miss about empire at war was auto resolved ground battles.

Defending New Republic Garrison:
x1 Infantry Platoon
Turbolaser towers
Barracks
Light Factory
Shield Generator

Attacking Imperial Remnant Army (Me):
x2 AT-AT walkers
x6 AT-ST Squadrons
x2 something other heavier walker squadrons
x3 Tie Mauler squadrons
x2 Scouts
x18 Storm trooper squadrons of various types
x4 Nova Trooper squadrons (fancy black armoured soldiers)

Result: Entire invading army dies bar two squads of walkers.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Lady Scylla
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Posts: 15673
Founded: Nov 22, 2015
Ex-Nation

Postby Lady Scylla » Sat Apr 29, 2017 9:22 am

So both Osiris: New Dawn and Subnautica have come out with big updates, and The Long Dark's timer for what is believed to be the story mode release is now at 4 days. Looks like I will no longer have any free time for quite awhile.

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Corrian
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Posts: 74884
Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Sat Apr 29, 2017 9:22 am

I honestly expect it to be typical shitty Call of Duty mechanics, just this time in World War 2.
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The Huskar Social Union
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Posts: 59350
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sat Apr 29, 2017 9:25 am

The first Galactic Republic wrote:
Ameriganastan wrote:Or is it more creative, since it's been so frigging long...

Video games are so uninspired these days that visiting the most saturated video game setting of all time is fresh and exciting if you wait ten years?

What'll be particularly creative about it anyways? Instead of "Ramirez do everything" we'll get "Jim-Bob go get thim theres Nazis with your all white companions in the name of freedom and modestly dressed wihmins."

Instead of "Terrorists are threatening America. Save everyone!" we'll get "Nazis are naziing there way around Europe. Go kill everyone so them commies don't get to them."

Instead of "These extremists require our most elite soldiers to fight" we'll get "Them funny looking Japs got them new fangled samurai swords. Go kill em in the name of apple pie and racial segregation. Try not to trip over any Nazis on the way there."

I wish people would make more Alt-history games based around a similar time period to ww1/ww2, it would have some familiarity but also add in some new stuff that could be refreshing, say instead of being a US soldier fighting against the Germans in 1944, you are an Italian City State soldier fighting against an invading Authoritative French Empire in 1923, and for good measure throw in some more fantastical elements like more advanced giant airships kitted out with a ton of weapons or have a mix of older and more futuristic war equipment.

Im mainly wanting that though because thats the stuff i have stuck in my head and plan on working on some art relating to that when i finish up Uni.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Lady Scylla
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Posts: 15673
Founded: Nov 22, 2015
Ex-Nation

Postby Lady Scylla » Sat Apr 29, 2017 9:28 am

The Huskar Social Union wrote:
The first Galactic Republic wrote:Video games are so uninspired these days that visiting the most saturated video game setting of all time is fresh and exciting if you wait ten years?

What'll be particularly creative about it anyways? Instead of "Ramirez do everything" we'll get "Jim-Bob go get thim theres Nazis with your all white companions in the name of freedom and modestly dressed wihmins."

Instead of "Terrorists are threatening America. Save everyone!" we'll get "Nazis are naziing there way around Europe. Go kill everyone so them commies don't get to them."

Instead of "These extremists require our most elite soldiers to fight" we'll get "Them funny looking Japs got them new fangled samurai swords. Go kill em in the name of apple pie and racial segregation. Try not to trip over any Nazis on the way there."

I wish people would make more Alt-history games based around a similar time period to ww1/ww2, it would have some familiarity but also add in some new stuff that could be refreshing, say instead of being a US soldier fighting against the Germans in 1944, you are an Italian City State soldier fighting against an invading Authoritative French Empire in 1923, and for good measure throw in some more fantastical elements like more advanced giant airships kitted out with a ton of weapons or have a mix of older and more futuristic war equipment.

Im mainly wanting that though because thats the stuff i have stuck in my head and plan on working on some art relating to that when i finish up Uni.


I'm happy with Battlefield 1 and Verdun. Rising Storm 2 Vietnam looks promising, but I wish one of the big franchises would do a Korea.

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The Huskar Social Union
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Posts: 59350
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sat Apr 29, 2017 9:32 am

Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Zanera
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Posts: 9717
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Sat Apr 29, 2017 10:01 am

The Huskar Social Union wrote:I went back to Empire at War with the Thrawns Revenge mod.

Boy, one thing i did not miss about empire at war was auto resolved ground battles.

Defending New Republic Garrison:
x1 Infantry Platoon
Turbolaser towers
Barracks
Light Factory
Shield Generator

Attacking Imperial Remnant Army (Me):
x2 AT-AT walkers
x6 AT-ST Squadrons
x2 something other heavier walker squadrons
x3 Tie Mauler squadrons
x2 Scouts
x18 Storm trooper squadrons of various types
x4 Nova Trooper squadrons (fancy black armoured soldiers)

Result: Entire invading army dies bar two squads of walkers.


See, what you do is you mass-produce a gigantic army. Just throw numbers at shit when it comes to ground battles. A lot of things will turn to fodder a lot of the time. At some point you have shittons of unit slots available and you can easily produce giant armies to just overwhelm the stuff. Empire At War isn't too incredible when it comes to ground battles anyway.

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Dylar
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Founded: Jan 07, 2016
Ex-Nation

Postby Dylar » Sat Apr 29, 2017 11:47 am

Lady Scylla wrote:
The Huskar Social Union wrote:I wish people would make more Alt-history games based around a similar time period to ww1/ww2, it would have some familiarity but also add in some new stuff that could be refreshing, say instead of being a US soldier fighting against the Germans in 1944, you are an Italian City State soldier fighting against an invading Authoritative French Empire in 1923, and for good measure throw in some more fantastical elements like more advanced giant airships kitted out with a ton of weapons or have a mix of older and more futuristic war equipment.

Im mainly wanting that though because thats the stuff i have stuck in my head and plan on working on some art relating to that when i finish up Uni.


I'm happy with Battlefield 1 and Verdun. Rising Storm 2 Vietnam looks promising, but I wish one of the big franchises would do a Korea.

I wasn't a fan of Battlefield 1. I thought it was going to be trench warfare, and allow more player to be able to fly planes, and tanks, but instead, it turned out to be yet another "run and gun" where you had 1 plane in the sky and 2 tanks on the ground. Very disappointing in my opinion...
St. Albert the Great wrote:"Natural science does not consist in ratifying what others have said, but in seeking the causes of phenomena."
Franko Tildon wrote:Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy.

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Against: gun control, abortion, militant atheism
Interests: Video Games, Military History, Catholic theology, Sci-Fi, and Table-Top Miniatures games
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The Huskar Social Union
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Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sat Apr 29, 2017 11:51 am

Zanera wrote:
The Huskar Social Union wrote:I went back to Empire at War with the Thrawns Revenge mod.

Boy, one thing i did not miss about empire at war was auto resolved ground battles.

Defending New Republic Garrison:
x1 Infantry Platoon
Turbolaser towers
Barracks
Light Factory
Shield Generator

Attacking Imperial Remnant Army (Me):
x2 AT-AT walkers
x6 AT-ST Squadrons
x2 something other heavier walker squadrons
x3 Tie Mauler squadrons
x2 Scouts
x18 Storm trooper squadrons of various types
x4 Nova Trooper squadrons (fancy black armoured soldiers)

Result: Entire invading army dies bar two squads of walkers.


See, what you do is you mass-produce a gigantic army. Just throw numbers at shit when it comes to ground battles. A lot of things will turn to fodder a lot of the time. At some point you have shittons of unit slots available and you can easily produce giant armies to just overwhelm the stuff. Empire At War isn't too incredible when it comes to ground battles anyway.

Yeah that is generally my plan now, just spam a fuck huge army in repeated attacks on a planet. Still results in my defeat like half the time but fuck it, ground battles can be boring pain some times.

And some of the new maps in the mod are fucking infuriating, there is one i fought earlier, which has three top sections, as it were divided by a massive ravine you cant cross, unless you go into this narrow corridor multi tiered urban part in the middle, which really fucks up things like AT-AT's trying to go down them. And the place was just full of turbo lasers, i think 80% of my army i lost on that map died on one corner, where my units could go down by say one or two squads at a time (and could only shoot enemy units whilst on this corner), in front of two turbo lasers and half a dozen republic tanks which just fucking slaughtered them repeatedly until i was able to bombard the spot from orbit.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


User avatar
The Huskar Social Union
Khan of Spam
 
Posts: 59350
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sat Apr 29, 2017 11:52 am

Dylar wrote:
Lady Scylla wrote:
I'm happy with Battlefield 1 and Verdun. Rising Storm 2 Vietnam looks promising, but I wish one of the big franchises would do a Korea.

I wasn't a fan of Battlefield 1. I thought it was going to be trench warfare, and allow more player to be able to fly planes, and tanks, but instead, it turned out to be yet another "run and gun" where you had 1 plane in the sky and 2 tanks on the ground. Very disappointing in my opinion...

Yeah ive countered far more planes and tanks in BF1 in most battles than that, depends on the maps and game modes.

I need to get back into it and get the French DLC at some point (France still should have been in the fucking base game by the way, US army would have been perfect for DLC, not the fucking French)
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


User avatar
Dylar
Negotiator
 
Posts: 7116
Founded: Jan 07, 2016
Ex-Nation

Postby Dylar » Sat Apr 29, 2017 11:54 am

The Huskar Social Union wrote:
Zanera wrote:
See, what you do is you mass-produce a gigantic army. Just throw numbers at shit when it comes to ground battles. A lot of things will turn to fodder a lot of the time. At some point you have shittons of unit slots available and you can easily produce giant armies to just overwhelm the stuff. Empire At War isn't too incredible when it comes to ground battles anyway.

Yeah that is generally my plan now, just spam a fuck huge army in repeated attacks on a planet. Still results in my defeat like half the time but fuck it, ground battles can be boring pain some times.

And some of the new maps in the mod are fucking infuriating, there is one i fought earlier, which has three top sections, as it were divided by a massive ravine you cant cross, unless you go into this narrow corridor multi tiered urban part in the middle, which really fucks up things like AT-AT's trying to go down them. And the place was just full of turbo lasers, i think 80% of my army i lost on that map died on one corner, where my units could go down by say one or two squads at a time (and could only shoot enemy units whilst on this corner), in front of two turbo lasers and half a dozen republic tanks which just fucking slaughtered them repeatedly until i was able to bombard the spot from orbit.

That's why when you begin a ground battle, you need to drop your units at the reinforcement point, and just sit their while waiting for your bomber squads and bombardment powers.
St. Albert the Great wrote:"Natural science does not consist in ratifying what others have said, but in seeking the causes of phenomena."
Franko Tildon wrote:Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy.

Pro: Life, Catholic, religious freedom, guns
Against: gun control, abortion, militant atheism
Interests: Video Games, Military History, Catholic theology, Sci-Fi, and Table-Top Miniatures games
Favorite music genres: Metal, Drinking songs, Polka, Military Marches, Hardbass, and Movie/Video Game soundtracks

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The Huskar Social Union
Khan of Spam
 
Posts: 59350
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Sat Apr 29, 2017 11:55 am

Dylar wrote:
The Huskar Social Union wrote:Yeah that is generally my plan now, just spam a fuck huge army in repeated attacks on a planet. Still results in my defeat like half the time but fuck it, ground battles can be boring pain some times.

And some of the new maps in the mod are fucking infuriating, there is one i fought earlier, which has three top sections, as it were divided by a massive ravine you cant cross, unless you go into this narrow corridor multi tiered urban part in the middle, which really fucks up things like AT-AT's trying to go down them. And the place was just full of turbo lasers, i think 80% of my army i lost on that map died on one corner, where my units could go down by say one or two squads at a time (and could only shoot enemy units whilst on this corner), in front of two turbo lasers and half a dozen republic tanks which just fucking slaughtered them repeatedly until i was able to bombard the spot from orbit.

That's why when you begin a ground battle, you need to drop your units at the reinforcement point, and just sit their while waiting for your bomber squads and bombardment powers.

Yeah thats another thing im doing now, im just going to sit and wait, fuck you new republic, come to me.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
"I never thought in terms of being a leader, i thought very simply in terms of helping people" - John Hume 1937 - 2020



I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Zanera
Powerbroker
 
Posts: 9717
Founded: Jun 28, 2012
Ex-Nation

Postby Zanera » Sat Apr 29, 2017 12:49 pm

The Huskar Social Union wrote:
Dylar wrote:That's why when you begin a ground battle, you need to drop your units at the reinforcement point, and just sit their while waiting for your bomber squads and bombardment powers.

Yeah thats another thing im doing now, im just going to sit and wait, fuck you new republic, come to me.


Coruscant is actually one of the fucking worst maps they have. I mean holy shit it's like one of the most recognizable planets, but don't go all in.

But yeah, if you're trying in ground battles, you're trying too hard.

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New haven america
Post Czar
 
Posts: 44103
Founded: Oct 08, 2012
Left-Leaning College State

Postby New haven america » Sat Apr 29, 2017 5:23 pm

Licana wrote:
Onekawa-Nukanor wrote:It's been nearly a decade since the last WW2 CoD (I think World at War was 9 years ago)

Seems creative enough to me


>backwards is forwards

For COD? Yeah, honestly, all their best games are WW games (Specifically all current COD WWII game, and the Modern Warfare series).
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That's all folks~

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New haven america
Post Czar
 
Posts: 44103
Founded: Oct 08, 2012
Left-Leaning College State

Postby New haven america » Sat Apr 29, 2017 5:25 pm

The Huskar Social Union wrote:
Sane Outcasts wrote:So, we're playing the Big Red One and Medal of Honor: Underground again.

Think so yeah.

Man i miss COD: Big Red One, such a good game.

I wished that for the new ww2 game they would have went back to the old style of multiple national campaigns, US, UK, Soviet etc. Maybe even throw in some less covered ones like COD3 did with the Canadians and Polish.

I'm actually replaying it right now.

Currently on the French/Belgian border.
Human of the male variety
Will accept TGs
Char/Axis 2024

That's all folks~

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