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by Ameriganastan » Fri Apr 28, 2017 9:06 pm
Corrian wrote:I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.
Edward Richtofen wrote:Ameri's so tough that he criticized an Insane Asylum and was promptly let out
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.
Krazakistan wrote: He is a force of negativity for the sake of negativity
Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.
Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*
by Onekawa-Nukanor » Fri Apr 28, 2017 10:23 pm
Corrian wrote:I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.
by Licana » Fri Apr 28, 2017 10:42 pm
Onekawa-Nukanor wrote:It's been nearly a decade since the last WW2 CoD (I think World at War was 9 years ago)
Seems creative enough to me
Puzikas wrote:Gulf War One was like Slapstick: The War. Except, you know, up to 40,000 people died.
Vitaphone Racing wrote:Never in all my years have I seen someone actually quote the dictionary and still get the definition wrong.
Senestrum wrote:How are KEPs cowardly? Surely the "real man" would in fact be the one firing giant rods of nuclear waste at speeds best described as "hilarious".
by Immoren » Fri Apr 28, 2017 11:48 pm
discoursedrome wrote:everyone knows that quote, "I know not what weapons World War Three will be fought, but World War Four will be fought with sticks and stones," but in a way it's optimistic and inspiring because it suggests that even after destroying civilization and returning to the stone age we'll still be sufficiently globalized and bellicose to have another world war right then and there
by Ardavia » Sat Apr 29, 2017 1:22 am
Immoren wrote:Cisairse wrote:
You don't need to fight the Capra Demon presuming you did the sensible thing and took the Master Key during character creation.
If you took anything except the Master Key, RIP.
When I made this character years ago I knew nothing of game.
Actually I did read descriptions, but for some reason I didn't pick master key.
by Lady Scylla » Sat Apr 29, 2017 3:14 am
Onekawa-Nukanor wrote:Corrian wrote:I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.
It's been nearly a decade since the last WW2 CoD (I think World at War was 9 years ago) and in the current market there is only one other AAA game offering that kind of experience despite is being WW1.
Seems creative enough to me, especially from such a turn around of near future.
by Altito Asmoro » Sat Apr 29, 2017 5:37 am
Corrian wrote:I expect the new Call of Duty to be generic and it doesn't even sound creative since its just another World War 2 one.
by The first Galactic Republic » Sat Apr 29, 2017 6:28 am
by The Huskar Social Union » Sat Apr 29, 2017 9:19 am
by Lady Scylla » Sat Apr 29, 2017 9:22 am
by The Huskar Social Union » Sat Apr 29, 2017 9:25 am
The first Galactic Republic wrote:Ameriganastan wrote:Or is it more creative, since it's been so frigging long...
Video games are so uninspired these days that visiting the most saturated video game setting of all time is fresh and exciting if you wait ten years?
What'll be particularly creative about it anyways? Instead of "Ramirez do everything" we'll get "Jim-Bob go get thim theres Nazis with your all white companions in the name of freedom and modestly dressed wihmins."
Instead of "Terrorists are threatening America. Save everyone!" we'll get "Nazis are naziing there way around Europe. Go kill everyone so them commies don't get to them."
Instead of "These extremists require our most elite soldiers to fight" we'll get "Them funny looking Japs got them new fangled samurai swords. Go kill em in the name of apple pie and racial segregation. Try not to trip over any Nazis on the way there."
by Lady Scylla » Sat Apr 29, 2017 9:28 am
The Huskar Social Union wrote:The first Galactic Republic wrote:Video games are so uninspired these days that visiting the most saturated video game setting of all time is fresh and exciting if you wait ten years?
What'll be particularly creative about it anyways? Instead of "Ramirez do everything" we'll get "Jim-Bob go get thim theres Nazis with your all white companions in the name of freedom and modestly dressed wihmins."
Instead of "Terrorists are threatening America. Save everyone!" we'll get "Nazis are naziing there way around Europe. Go kill everyone so them commies don't get to them."
Instead of "These extremists require our most elite soldiers to fight" we'll get "Them funny looking Japs got them new fangled samurai swords. Go kill em in the name of apple pie and racial segregation. Try not to trip over any Nazis on the way there."
I wish people would make more Alt-history games based around a similar time period to ww1/ww2, it would have some familiarity but also add in some new stuff that could be refreshing, say instead of being a US soldier fighting against the Germans in 1944, you are an Italian City State soldier fighting against an invading Authoritative French Empire in 1923, and for good measure throw in some more fantastical elements like more advanced giant airships kitted out with a ton of weapons or have a mix of older and more futuristic war equipment.
Im mainly wanting that though because thats the stuff i have stuck in my head and plan on working on some art relating to that when i finish up Uni.
by The Huskar Social Union » Sat Apr 29, 2017 9:32 am
by Zanera » Sat Apr 29, 2017 10:01 am
The Huskar Social Union wrote:I went back to Empire at War with the Thrawns Revenge mod.
Boy, one thing i did not miss about empire at war was auto resolved ground battles.
Defending New Republic Garrison:
x1 Infantry Platoon
Turbolaser towers
Barracks
Light Factory
Shield Generator
Attacking Imperial Remnant Army (Me):
x2 AT-AT walkers
x6 AT-ST Squadrons
x2 something other heavier walker squadrons
x3 Tie Mauler squadrons
x2 Scouts
x18 Storm trooper squadrons of various types
x4 Nova Trooper squadrons (fancy black armoured soldiers)
Result: Entire invading army dies bar two squads of walkers.
by Dylar » Sat Apr 29, 2017 11:47 am
Lady Scylla wrote:The Huskar Social Union wrote:I wish people would make more Alt-history games based around a similar time period to ww1/ww2, it would have some familiarity but also add in some new stuff that could be refreshing, say instead of being a US soldier fighting against the Germans in 1944, you are an Italian City State soldier fighting against an invading Authoritative French Empire in 1923, and for good measure throw in some more fantastical elements like more advanced giant airships kitted out with a ton of weapons or have a mix of older and more futuristic war equipment.
Im mainly wanting that though because thats the stuff i have stuck in my head and plan on working on some art relating to that when i finish up Uni.
I'm happy with Battlefield 1 and Verdun. Rising Storm 2 Vietnam looks promising, but I wish one of the big franchises would do a Korea.
St. Albert the Great wrote:"Natural science does not consist in ratifying what others have said, but in seeking the causes of phenomena."
Franko Tildon wrote:Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy.
by The Huskar Social Union » Sat Apr 29, 2017 11:51 am
Zanera wrote:The Huskar Social Union wrote:I went back to Empire at War with the Thrawns Revenge mod.
Boy, one thing i did not miss about empire at war was auto resolved ground battles.
Defending New Republic Garrison:
x1 Infantry Platoon
Turbolaser towers
Barracks
Light Factory
Shield Generator
Attacking Imperial Remnant Army (Me):
x2 AT-AT walkers
x6 AT-ST Squadrons
x2 something other heavier walker squadrons
x3 Tie Mauler squadrons
x2 Scouts
x18 Storm trooper squadrons of various types
x4 Nova Trooper squadrons (fancy black armoured soldiers)
Result: Entire invading army dies bar two squads of walkers.
See, what you do is you mass-produce a gigantic army. Just throw numbers at shit when it comes to ground battles. A lot of things will turn to fodder a lot of the time. At some point you have shittons of unit slots available and you can easily produce giant armies to just overwhelm the stuff. Empire At War isn't too incredible when it comes to ground battles anyway.
by The Huskar Social Union » Sat Apr 29, 2017 11:52 am
Dylar wrote:Lady Scylla wrote:
I'm happy with Battlefield 1 and Verdun. Rising Storm 2 Vietnam looks promising, but I wish one of the big franchises would do a Korea.
I wasn't a fan of Battlefield 1. I thought it was going to be trench warfare, and allow more player to be able to fly planes, and tanks, but instead, it turned out to be yet another "run and gun" where you had 1 plane in the sky and 2 tanks on the ground. Very disappointing in my opinion...
by Dylar » Sat Apr 29, 2017 11:54 am
The Huskar Social Union wrote:Zanera wrote:
See, what you do is you mass-produce a gigantic army. Just throw numbers at shit when it comes to ground battles. A lot of things will turn to fodder a lot of the time. At some point you have shittons of unit slots available and you can easily produce giant armies to just overwhelm the stuff. Empire At War isn't too incredible when it comes to ground battles anyway.
Yeah that is generally my plan now, just spam a fuck huge army in repeated attacks on a planet. Still results in my defeat like half the time but fuck it, ground battles can be boring pain some times.
And some of the new maps in the mod are fucking infuriating, there is one i fought earlier, which has three top sections, as it were divided by a massive ravine you cant cross, unless you go into this narrow corridor multi tiered urban part in the middle, which really fucks up things like AT-AT's trying to go down them. And the place was just full of turbo lasers, i think 80% of my army i lost on that map died on one corner, where my units could go down by say one or two squads at a time (and could only shoot enemy units whilst on this corner), in front of two turbo lasers and half a dozen republic tanks which just fucking slaughtered them repeatedly until i was able to bombard the spot from orbit.
St. Albert the Great wrote:"Natural science does not consist in ratifying what others have said, but in seeking the causes of phenomena."
Franko Tildon wrote:Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy.
by The Huskar Social Union » Sat Apr 29, 2017 11:55 am
Dylar wrote:The Huskar Social Union wrote:Yeah that is generally my plan now, just spam a fuck huge army in repeated attacks on a planet. Still results in my defeat like half the time but fuck it, ground battles can be boring pain some times.
And some of the new maps in the mod are fucking infuriating, there is one i fought earlier, which has three top sections, as it were divided by a massive ravine you cant cross, unless you go into this narrow corridor multi tiered urban part in the middle, which really fucks up things like AT-AT's trying to go down them. And the place was just full of turbo lasers, i think 80% of my army i lost on that map died on one corner, where my units could go down by say one or two squads at a time (and could only shoot enemy units whilst on this corner), in front of two turbo lasers and half a dozen republic tanks which just fucking slaughtered them repeatedly until i was able to bombard the spot from orbit.
That's why when you begin a ground battle, you need to drop your units at the reinforcement point, and just sit their while waiting for your bomber squads and bombardment powers.
by Zanera » Sat Apr 29, 2017 12:49 pm
The Huskar Social Union wrote:Dylar wrote:That's why when you begin a ground battle, you need to drop your units at the reinforcement point, and just sit their while waiting for your bomber squads and bombardment powers.
Yeah thats another thing im doing now, im just going to sit and wait, fuck you new republic, come to me.
by New haven america » Sat Apr 29, 2017 5:23 pm
by New haven america » Sat Apr 29, 2017 5:25 pm
The Huskar Social Union wrote:Sane Outcasts wrote:So, we're playing the Big Red One and Medal of Honor: Underground again.
Think so yeah.
Man i miss COD: Big Red One, such a good game.
I wished that for the new ww2 game they would have went back to the old style of multiple national campaigns, US, UK, Soviet etc. Maybe even throw in some less covered ones like COD3 did with the Canadians and Polish.
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