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Thread for Gamers VIII: Revenge of the Sh**

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How do you game?

Console
249
23%
PC
439
40%
Arcade
47
4%
Mobile
142
13%
Anything and Everything
107
10%
Other
50
5%
Catchphrase!
63
6%
 
Total votes : 1097

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The first Galactic Republic
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Postby The first Galactic Republic » Tue Apr 25, 2017 8:17 pm

Altito Asmoro wrote:
The first Galactic Republic wrote:So Star Citizen is raising another Kickstarter after already having made over 140 million.

This game is going to break the internet when it inevitably can't live up to the hype on top of some of its most dedicated fans having already spent thousands of dollars on it.


what

why they still need more money after the money they already raised

it's going to be another...disaster? I hope not. One too many disasters and the revolution to change game industry is on its way.

tfw kickstarter was supposed to be the revolution to change the gaming industry.
Last edited by The first Galactic Republic on Tue Apr 25, 2017 8:18 pm, edited 1 time in total.
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New Naephak
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Postby New Naephak » Tue Apr 25, 2017 8:20 pm

Frenline Delpha wrote:If Undertale ever sold it's soundrtrack, I'd buy that shit. Maybe just for San's theme and Timmy Village's.

It does sell its soundtrack, though. It's right there on its Steam page, or on the website.
Last edited by New Naephak on Tue Apr 25, 2017 8:20 pm, edited 1 time in total.

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Altito Asmoro
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Postby Altito Asmoro » Tue Apr 25, 2017 8:35 pm

The first Galactic Republic wrote:
Altito Asmoro wrote:
what

why they still need more money after the money they already raised

it's going to be another...disaster? I hope not. One too many disasters and the revolution to change game industry is on its way.

tfw kickstarter was supposed to be the revolution to change the gaming industry.


It was not enough.
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Mad hatters in jeans
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Postby Mad hatters in jeans » Tue Apr 25, 2017 8:36 pm

The first Galactic Republic wrote:So Star Citizen is raising another Kickstarter after already having made over 140 million.

This game is going to break the internet when it inevitably can't live up to the hype on top of some of its most dedicated fans having already spent thousands of dollars on it.

From a read of this kotaku article it sounds like Chris Roberts is trying to do everything at once.
It's a huge article.

Lots of teething issues with getting different studios to work together while simultaneously developing different parts of the game that all have to work together seamlessly.

Then there's all the "restructuring" or "firing" of people that goes on in order to get the right people who are committed to the game.

Chris Roberts has a questionable idea of how to run the project.

Basically he meddles in every single aspect, right down to messaging the junior art designers and if he likes the way something works and a director doesn't the director is wrong because he's the director and not Chris Roberts.

Some of it sounds like problems that inevitably happen trying to juggle all your things in the air at once. There's always going to be people getting upset with each other and finger pointing but Chris had a simple solution of simply firing people who didn't work hard enough or to his specifications.

Obviously this doesn't create a lot of loyalty in the company.

But hey sometimes you need a Stalin to fight off a Hitler eh.

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Corrian
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Postby Corrian » Tue Apr 25, 2017 9:32 pm

The first Galactic Republic wrote:I ended up doing a bit more research on game development cost. Turns out Destiny was incredibly expensive. Not sure if it can be called a success because sure it was popular, but now they have to make a sequel after only a few years. Not good for an MMO.

Also Final Fantasy 7 was apparently really expensive. 145 million back in 1997? That's insane.

Just like movies, there is a shit ton of wasteful spending. Indie devs can make better games for way less.
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Reploid Productions
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Postby Reploid Productions » Tue Apr 25, 2017 9:36 pm

Corrian wrote:
The first Galactic Republic wrote:I ended up doing a bit more research on game development cost. Turns out Destiny was incredibly expensive. Not sure if it can be called a success because sure it was popular, but now they have to make a sequel after only a few years. Not good for an MMO.

Also Final Fantasy 7 was apparently really expensive. 145 million back in 1997? That's insane.

Just like movies, there is a shit ton of wasteful spending. Indie devs can make better games for way less.

Question is, does that include the marketing budget or JUST the dev budget? FF7 had a MASSIVE marketing campaign, I remember commercials and stuff everywhere on TV around the time it first came out. If that $145mil includes the marketing costs as well, that's not as surprising a total figure.
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Corrian
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Postby Corrian » Tue Apr 25, 2017 10:30 pm

So I started Dirt Rally finally.

ALL THIS MANAGEMENT. I DIDN'T EXPECT ALL THIS MANAGEMENT. NONE OF THIS MAKES SENSE TO ME.

Edit: JESUS CHRIST THIS IS NOT HOW I'M USED TO DRIVING. IT FEELS SO DIFFERENT.
Last edited by Corrian on Tue Apr 25, 2017 10:37 pm, edited 1 time in total.
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Lady Scylla
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Postby Lady Scylla » Tue Apr 25, 2017 10:40 pm

The first Galactic Republic wrote:So Star Citizen is raising another Kickstarter after already having made over 140 million.

This game is going to break the internet when it inevitably can't live up to the hype on top of some of its most dedicated fans having already spent thousands of dollars on it.


Tis a scam.

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The Huskar Social Union
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Postby The Huskar Social Union » Wed Apr 26, 2017 1:48 am

The first Galactic Republic wrote:So Star Citizen is raising another Kickstarter after already having made over 140 million.

This game is going to break the internet when it inevitably can't live up to the hype on top of some of its most dedicated fans having already spent thousands of dollars on it.

Haha hahaha, oh it may sound bad but I am relishing the coming of that day, same as I did with no mans sky.
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Onekawa-Nukanor
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Postby Onekawa-Nukanor » Wed Apr 26, 2017 2:13 am

The first Galactic Republic wrote:So Star Citizen is raising another Kickstarter after already having made over 140 million.

This game is going to break the internet when it inevitably can't live up to the hype on top of some of its most dedicated fans having already spent thousands of dollars on it.


I want to see SC work out well and meet expectations. Just because I think it could be a great game. I've no dog in the fight on whether it succeeds or not though, so if it crashes and burns then w/e. It would actually be a hell of a show to see what I imagine would be an as yet unseen amount of rage and anger at the collapse of the industries biggest ever crowd funded game.

Regardless of that I'd feel kinda bad for those who threw thousands at it, but then you shouldn't really spend thousands on a game that isn't released.

I'd love to see the reaction of the guy who has dropped $30,000 on SC if it fails though.
Last edited by Onekawa-Nukanor on Wed Apr 26, 2017 2:14 am, edited 2 times in total.
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Philjia
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Postby Philjia » Wed Apr 26, 2017 2:23 am

The first Galactic Republic wrote:So Star Citizen is raising another Kickstarter after already having made over 140 million.

This game is going to break the internet when it inevitably can't live up to the hype on top of some of its most dedicated fans having already spent thousands of dollars on it.

At some point they're going to hit the Cleopatra event horizon; where the amount spent on development becomes so large that it can't possibly hope to recoup any investments regardless of how successful it is.
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Postby Ameriganastan » Wed Apr 26, 2017 2:37 am

This big update for Heroes Of The Storm is awesome. Got 20 free champs, a shit-ton of free skins, some misc awesomeness. Blizzard is way more generous that Riot. Almost glad they permabanned me.
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Lady Scylla
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Postby Lady Scylla » Wed Apr 26, 2017 2:41 am

The Huskar Social Union wrote:
The first Galactic Republic wrote:So Star Citizen is raising another Kickstarter after already having made over 140 million.

This game is going to break the internet when it inevitably can't live up to the hype on top of some of its most dedicated fans having already spent thousands of dollars on it.

Haha hahaha, oh it may sound bad but I am relishing the coming of that day, same as I did with no mans sky.


IIRC after their first funding run, Roberts said that they had made more than he figured, and wouldn't need to bring in any other outside companies to finish the game. That was several funding campaigns ago.

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Corrian
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Postby Corrian » Wed Apr 26, 2017 2:46 am

Its kinda disappointing that Kickstarter games like this are just gonna give the rest bad press. The system has lead to some great games for devs with no real power to start out, but with these failures, it really doesn't help.
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Lady Scylla
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Postby Lady Scylla » Wed Apr 26, 2017 2:48 am

Corrian wrote:Its kinda disappointing that Kickstarter games like this are just gonna give the rest bad press. The system has lead to some great games for devs with no real power to start out, but with these failures, it really doesn't help.


It's natural for the more malicious to take advantage of it -- consumers aren't exactly brilliant.

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Postby Czechanada » Wed Apr 26, 2017 3:30 am

The first Galactic Republic wrote:So Star Citizen is raising another Kickstarter after already having made over 140 million.

This game is going to break the internet when it inevitably can't live up to the hype on top of some of its most dedicated fans having already spent thousands of dollars on it.


As much as I'd love to jump on the Star Citizen hate train, I have to ask: do you have a news source?

I can't find anything that says anything like that: not on the news sites I frequent, the RSI website, the Star Citizen subreddit, nor Kickstarter itself.
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Postby Cisairse » Wed Apr 26, 2017 4:15 am

Wasn't SC originally supposed to come out like a year ago?

The game's a total racket. I played the demo when it came out and was just floored that a game could have a budget of over one hundred million and three years of development but the only thing to show for it is a single level to walk around and a ship that bugs out when you try to fly it.


I hate to say it but X: Rebirth was better. At least that game was only a year late and they EVENTUALLY fixed all the bugs.
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Postby Skylus » Wed Apr 26, 2017 5:26 am

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Postby Lady Scylla » Wed Apr 26, 2017 5:28 am

Skylus wrote:I survived the first Blood Moon.

That is all.


7 Days to Die?

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Skylus
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Postby Skylus » Wed Apr 26, 2017 5:32 am

Lady Scylla wrote:
Skylus wrote:I survived the first Blood Moon.

That is all.


7 Days to Die?

No, BotW.
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Postby Abserdia » Wed Apr 26, 2017 5:59 am

After finallly finishing NieR: Automata, I can safely say that it is one of the best games I have ever played.
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The first Galactic Republic
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Postby The first Galactic Republic » Wed Apr 26, 2017 9:14 am

Czechanada wrote:
The first Galactic Republic wrote:So Star Citizen is raising another Kickstarter after already having made over 140 million.

This game is going to break the internet when it inevitably can't live up to the hype on top of some of its most dedicated fans having already spent thousands of dollars on it.


As much as I'd love to jump on the Star Citizen hate train, I have to ask: do you have a news source?

I can't find anything that says anything like that: not on the news sites I frequent, the RSI website, the Star Citizen subreddit, nor Kickstarter itself.

So maybe it's more of an unorthodox funding campaign but here's what I saw mentioned.

You have to get your friends to buy the $40 starter package.

Here's something from the subreddit.
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A very good link right here.

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The first Galactic Republic
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Postby The first Galactic Republic » Wed Apr 26, 2017 9:17 am

Reploid Productions wrote:
Corrian wrote:Just like movies, there is a shit ton of wasteful spending. Indie devs can make better games for way less.

Question is, does that include the marketing budget or JUST the dev budget? FF7 had a MASSIVE marketing campaign, I remember commercials and stuff everywhere on TV around the time it first came out. If that $145mil includes the marketing costs as well, that's not as surprising a total figure.

It includes marketing costs but that's still insane. I don't think any game had a bigger budget back then. That's over 200 million today when adjusted for inflation.
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Reploid Productions
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Postby Reploid Productions » Wed Apr 26, 2017 10:31 am

The first Galactic Republic wrote:
Reploid Productions wrote:Question is, does that include the marketing budget or JUST the dev budget? FF7 had a MASSIVE marketing campaign, I remember commercials and stuff everywhere on TV around the time it first came out. If that $145mil includes the marketing costs as well, that's not as surprising a total figure.

It includes marketing costs but that's still insane. I don't think any game had a bigger budget back then. That's over 200 million today when adjusted for inflation.

These days, north of $200 million for dev and marketing isn't that unusual, actually; at least in the AAA section of the market. FF7 may have been mildly ahead of the average in the 90s, but not by that much. And they really did have a downright excessive marketing push, so the dev part of the budget was probably relatively comparable to other big releases at the time. It was likely that ridiculously huge marketing campaign that really drove the final budget cost so high. The TV ad slots they were buying were definitely not the cheap ones!
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Geraldo Rivero
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Postby Geraldo Rivero » Wed Apr 26, 2017 12:06 pm

I'm just here to say that The Witcher 3 is objectively the only good game ever made.

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