Certain cultures can marry their family, and you imprison your children and order their execution. However, you become known as a Kinslayer, and if you have have children with family, the child is inbred. Game of Thrones all over again.
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by Lingria » Tue Apr 26, 2016 7:40 am

by Roma Byzantina » Tue Apr 26, 2016 7:42 am
Lingria wrote:Kannap wrote:
More of a fact that I hear everybody talk about that and haven't figured out how to make characters do such things.
Certain cultures can marry their family, and you imprison your children and order their execution. However, you become known as a Kinslayer, and if you have have children with family, the child is inbred. Game of Thrones all over again.
by U n i t y » Tue Apr 26, 2016 7:43 am
Geisenfried wrote:U n i t y wrote:Never mind, missing nothing. Central Asian half be in my new "Islamic Caliphate" while half will be in Eurasia because sizable Russian minorities.
Ah, okay.
I agree. And don't mock the Pygmy race!
I still say that if you can predict geopolitical realities correctly 20 years from now, your a genius so 200 years from now, who knows? ASEAN+India might work but that bloc and the Eastern Asian bloc would be more powerful than any other bloc. Yes, they're mostly undeveloped right now but it only takes a few decades to fully develop and 200 years is 20 decades. But then again, space isn't all about pop so I guess not.
We could try doing an Islamic Caliphate of sorts with all Islam, European Union, Anglosphere, ASEAN+India, East Asia, Massive Eurasian bloc, Latin America, and Sub- Saharan Africa. Perfect, even number of super states.
That was... basically my original set up only instead of ASEAN+India and East Asia, I had Japan + India + Indonesia & co. and China + Indochina as a China/Anti-China pair of blocs in the Orient.
I just find 'a reborn Caliphate' trope waaaay over played. I don't have any trouble making an Islamo-centric cultural bloc, but seriously. I want to believe that 200 years from now they've gotten over the whole crazy sharia law divine right rulers et cetera et cetera.
I think I'm happy with going for 10 - Anglosphere, EU, Eurasia, Latin America, Sub-Sahara, Central Asia, Middle East-North Africa and somehow splitting Asia three ways between China, Japan+Korea, India, Indonesia/Malaysia, and Indochina. Still debating on how I want to specifically do that though.
I'd contemplate taking Oceania out of the Anglosphere, adding it to Indonesia/Malaysia, then giving Indochina+India and China+Japan+Korea, since Anglosphere is hella powerful as is, but... the cultural ties between the 5 Anglo nations are really hard to split up, especially since this is more about culture than anything else (since we're trying to source planets/ship/et cetera).Renoa wrote:
Why New New Orleans? Cleveland is a bigger city than New Orleans, and absolutely no one wants a New Cleveland.
It's funny, one of the things I was thinking about was a station named Third York for the Anglosphere, building off there being a 'York' and 'New York'. In that sense, maybe Troisieme Orleans?

by Herargon » Tue Apr 26, 2016 7:49 am
U n i t y wrote:Geisenfried wrote:
That was... basically my original set up only instead of ASEAN+India and East Asia, I had Japan + India + Indonesia & co. and China + Indochina as a China/Anti-China pair of blocs in the Orient.
I just find 'a reborn Caliphate' trope waaaay over played. I don't have any trouble making an Islamo-centric cultural bloc, but seriously. I want to believe that 200 years from now they've gotten over the whole crazy sharia law divine right rulers et cetera et cetera.
I think I'm happy with going for 10 - Anglosphere, EU, Eurasia, Latin America, Sub-Sahara, Central Asia, Middle East-North Africa and somehow splitting Asia three ways between China, Japan+Korea, India, Indonesia/Malaysia, and Indochina. Still debating on how I want to specifically do that though.
I'd contemplate taking Oceania out of the Anglosphere, adding it to Indonesia/Malaysia, then giving Indochina+India and China+Japan+Korea, since Anglosphere is hella powerful as is, but... the cultural ties between the 5 Anglo nations are really hard to split up, especially since this is more about culture than anything else (since we're trying to source planets/ship/et cetera).
It's funny, one of the things I was thinking about was a station named Third York for the Anglosphere, building off there being a 'York' and 'New York'. In that sense, maybe Troisieme Orleans?
The thing is, in 200 years, geopolitical realities change completely while cultural ties stay the same. As we're naming Stellaris planets and ships, it makes sense we do cultural unions over geopolitical union.
Emphasis on my quotes. Its just an alliance of Islamic states with Islamic names. Sharia won't exist in the future but globalization, shared values, and Islam divine right to rule should contribute to its formation. I'm sure it will be a liberal caliphate compared to today's Islam.
China- japan- Korea. India, Indochina. Indonesian area. The Indonesian area will be relatively weak compared to the other Asian powers but still strong. Central Asia, for me, is going to be too weak to justify a union, yes its realistic but seriously, its going to be so weak.
Anglosphere in the future won't be too powerful, their pops are too low and birth rates are not high enough. In 200 years, the entire world will be developed so the Anglosphere's present advantage in wealth will disappear.
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by Kannap » Tue Apr 26, 2016 7:49 am
Lingria wrote:Kannap wrote:
More of a fact that I hear everybody talk about that and haven't figured out how to make characters do such things.
Certain cultures can marry their family, and you imprison your children and order their execution. However, you become known as a Kinslayer, and if you have have children with family, the child is inbred. Game of Thrones all over again.
Luna Amore wrote:Please remember to attend the ritualistic burning of Kannap for heresy

by Roma Byzantina » Tue Apr 26, 2016 7:52 am
Kannap wrote:Lingria wrote:Certain cultures can marry their family, and you imprison your children and order their execution. However, you become known as a Kinslayer, and if you have have children with family, the child is inbred. Game of Thrones all over again.
The annoying thing is that the game won't let me play as anything but Catholic nations unless I actually buy DLC. Probably another reason I haven't gotten into the game, because it doesn't feel like a full game unless you've bought all that DLC. Unlike EUIV, where I've not bought any DLC and honestly feel like I have a full game already.

by Kannap » Tue Apr 26, 2016 8:02 am
Roma Byzantina wrote:Kannap wrote:
The annoying thing is that the game won't let me play as anything but Catholic nations unless I actually buy DLC. Probably another reason I haven't gotten into the game, because it doesn't feel like a full game unless you've bought all that DLC. Unlike EUIV, where I've not bought any DLC and honestly feel like I have a full game already.
Ck1 only allowed you to play as Christians, and I guess they kept that philosophy with CK2. I spent a year with just Way of Life so I know your feel man. If you want Incest, go Messalian or mod Catholicism/Orthodoxy/whatever to have Brother/Sister and Parent/Child marriages, or just use the marry anyone command. Trust me, the game is fun enough without TOG, SoI, SoA, etc. Just play it until you can get those DLCs. You won't regret it amigo.
Luna Amore wrote:Please remember to attend the ritualistic burning of Kannap for heresy

by Roma Byzantina » Tue Apr 26, 2016 8:07 am
Kannap wrote:Roma Byzantina wrote:Ck1 only allowed you to play as Christians, and I guess they kept that philosophy with CK2. I spent a year with just Way of Life so I know your feel man. If you want Incest, go Messalian or mod Catholicism/Orthodoxy/whatever to have Brother/Sister and Parent/Child marriages, or just use the marry anyone command. Trust me, the game is fun enough without TOG, SoI, SoA, etc. Just play it until you can get those DLCs. You won't regret it amigo.
Meh, I'll just stick with EUIV and probably regret spending the money on CK2.

by U n i t y » Tue Apr 26, 2016 8:19 am
Herargon wrote:U n i t y wrote:
The thing is, in 200 years, geopolitical realities change completely while cultural ties stay the same. As we're naming Stellaris planets and ships, it makes sense we do cultural unions over geopolitical union.
Emphasis on my quotes. Its just an alliance of Islamic states with Islamic names. Sharia won't exist in the future but globalization, shared values, and Islam divine right to rule should contribute to its formation. I'm sure it will be a liberal caliphate compared to today's Islam.
China- japan- Korea. India, Indochina. Indonesian area. The Indonesian area will be relatively weak compared to the other Asian powers but still strong. Central Asia, for me, is going to be too weak to justify a union, yes its realistic but seriously, its going to be so weak.
Anglosphere in the future won't be too powerful, their pops are too low and birth rates are not high enough. In 200 years, the entire world will be developed so the Anglosphere's present advantage in wealth will disappear.
It depends on what you view as developed, though.

by Roma Byzantina » Tue Apr 26, 2016 8:24 am

by Bojikami » Tue Apr 26, 2016 8:25 am

by Transoxthraxia » Tue Apr 26, 2016 8:44 am
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Roma Byzantina » Tue Apr 26, 2016 8:46 am
Transoxthraxia wrote:EU IV is giving me trouble again.

by Transoxthraxia » Tue Apr 26, 2016 8:49 am
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Alvecia » Tue Apr 26, 2016 8:51 am
Transoxthraxia wrote:Roma Byzantina wrote:What be goings on?
I will launch the game via Steam or the .exe file, and the launcher will start up fine, no problem. When I press play, EU IV will start briefly (i.e, a black window appears, but no loading screen.) before crashing. However, there is no "EU IV has stopped working" notification or whatnot. I have tried deactivating and unsubscribing to all my mods, and I have tried using the standard current patch as well as 1.15 and 1.14, the same thing happens in each.

by Transoxthraxia » Tue Apr 26, 2016 8:51 am
Alvecia wrote:Transoxthraxia wrote:I will launch the game via Steam or the .exe file, and the launcher will start up fine, no problem. When I press play, EU IV will start briefly (i.e, a black window appears, but no loading screen.) before crashing. However, there is no "EU IV has stopped working" notification or whatnot. I have tried deactivating and unsubscribing to all my mods, and I have tried using the standard current patch as well as 1.15 and 1.14, the same thing happens in each.
<Standard "have you tried running Steam as admin" response>
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Alvecia » Tue Apr 26, 2016 8:53 am

by The Huskar Social Union » Tue Apr 26, 2016 8:54 am

by Alvecia » Tue Apr 26, 2016 8:56 am
Alvecia wrote:Transoxthraxia wrote:Running Steam itself as an admin? No. I tried running the .exe as an admin, though.
Typically I find that if I run across games that just fail to load on startup with no error message, starting Steam as an admin, either by right clicking orgoing into the properties, tends to fix that.
Although it doesn't sound quite like what I often experience, so it might not be the fix you're looking for. Try it anyway, couldn't hurt.
Edit: Darn.

by Roma Byzantina » Tue Apr 26, 2016 8:58 am
Alvecia wrote:threads

by Roma Byzantina » Tue Apr 26, 2016 9:02 am
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