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by Erquin » Sat Sep 24, 2016 5:04 pm
by Husseinarti » Mon Sep 26, 2016 4:18 am
Erquin wrote:2. Although you would have to pick up and turn the thing around, I do believe it should compensate for having more ammo and bigger barrages.
Erquin wrote:4. No need to worry about the insane turret turn rate of the likes of the ZSU-23-4! The ZU-23 is handcranked, so the thing will probably be more of a last line of defence or just sometime to plop down as a way to deter helicopter assualts and planes.
Erquin wrote:5 (Optional). Emplacement system allows AA weaponry or towed weaponry in general to 'dig in' and become immobile and have time to get out of digging in and digging in. This will make a graphic of a little hole in the ground or sandbags, whatever around the artillery piece. However, this graphic will be noticeable even without troops or recon on it, like in forests, some trees would be removed and there would be the graphic. The only thing is that once the towed guns leave, a semi long timer goes and if the position is not modified in time, it will disappear.
Erquin wrote:5.5 (Optional). For towed weaponry to dig in like described, engineering vehicles have to be brought up. There can be engineering teams of infantry that are slower at doing their job, but are stealthier and can be transported in fast trucks or atleast semi faster troop transports like BTRs and LAVs.
Erquin wrote:6. Some towed weaponry, like the ZPU-2, should be able to be brought along without a towing vehicle, so that infantry in remote parts can have extra fire power. However, most of these weapons will be lighter weapons.
by New Antonalia » Mon Sep 26, 2016 7:21 am
Eisen Choras wrote:New Antonalia wrote:Steamname: Error 404 or imperialguard25
I mostly main armor for my decks, all though it seems that there are very few maps that actually allow armor to work like it's supposed to. As for nations, I've been testing out the ANZACs and can't wait for the Isrealis to come out. Who knows, maybe next we'll get the Rhodesians or SADF.
I still wish they would add static defenses, tank traps, barbed wire, and mines for both land and sea.
by Eisen Choras » Mon Sep 26, 2016 6:19 pm
by Husseinarti » Thu Nov 24, 2016 6:28 pm
by Nova Sylva » Mon Nov 28, 2016 3:10 pm
by Gorbatov » Thu Dec 01, 2016 1:55 pm
by Erquin » Thu Dec 01, 2016 2:09 pm
Gorbatov wrote:They should really give REDFOR ballistic missiles, like the Frog series of missiles. Also the Soviets should also get the 2S5 Giatsint-S, since the Suomi already have their variant.
by Gorbatov » Thu Dec 01, 2016 2:40 pm
by Husseinarti » Thu Dec 01, 2016 3:54 pm
by Achesia » Thu Dec 01, 2016 3:59 pm
Gorbatov wrote:I believe that the next nation they should do is possibly is the Federation of Arab Republics, or individual nations of Syria and Egypt to counter Israel.
by Autonomous Eastern Ukraine » Thu Dec 01, 2016 4:03 pm
by Washington Resistance Army » Thu Dec 01, 2016 4:04 pm
Gorbatov wrote:I believe that the next nation they should do is possibly is the Federation of Arab Republics, or individual nations of Syria and Egypt to counter Israel.
by Husseinarti » Thu Dec 01, 2016 4:17 pm
Autonomous Eastern Ukraine wrote:Any general advice on how to get gud at this game? I like Redfor (mainly East Germany, USSR and Poland) but I have no idea what I'm doing (despite playing a some of the campaigns in Airland battle and Red Dragon).
by Gorbatov » Thu Dec 01, 2016 5:43 pm
by Husseinarti » Thu Dec 01, 2016 8:59 pm
by Gorbatov » Thu Dec 01, 2016 10:48 pm
Husseinarti wrote:tbh if we get syrians we'd get panzer ivs and h38s.
So, by that we'd finally have enough to make kinda ww2 mods.
by Autonomous Eastern Ukraine » Fri Dec 02, 2016 5:54 am
Husseinarti wrote:Autonomous Eastern Ukraine wrote:Any general advice on how to get gud at this game? I like Redfor (mainly East Germany, USSR and Poland) but I have no idea what I'm doing (despite playing a some of the campaigns in Airland battle and Red Dragon).
understanding of the limitations of your units well.
Getting a rough concept of the capabilities and inabilities of potential OPFOR/BLUFOR units.
SEAD is love, artillery is life. Supply is a bitch to maintain.
by Achesia » Fri Dec 02, 2016 8:27 am
Autonomous Eastern Ukraine wrote:Husseinarti wrote:
understanding of the limitations of your units well.
Getting a rough concept of the capabilities and inabilities of potential OPFOR/BLUFOR units.
SEAD is love, artillery is life. Supply is a bitch to maintain.
So I had the right idea in spamming Strelas and BM-21s?
And yeah I realized it's suicidal to send units unsupported (mainly through having my T-72s get air striked and my garrisoned infantry pummeled by Leopards).
My only problem is I have no idea how to navy but I never play sea maps anyway. Oh and I sometimes forget some of my units are on the field (I'm used to RTS games like CoH and MOWAS).
by Husseinarti » Fri Dec 02, 2016 9:04 am
Autonomous Eastern Ukraine wrote:Husseinarti wrote:
understanding of the limitations of your units well.
Getting a rough concept of the capabilities and inabilities of potential OPFOR/BLUFOR units.
SEAD is love, artillery is life. Supply is a bitch to maintain.
So I had the right idea in spamming Strelas and BM-21s?
And yeah I realized it's suicidal to send units unsupported (mainly through having my T-72s get air striked and my garrisoned infantry pummeled by Leopards).
My only problem is I have no idea how to navy but I never play sea maps anyway. Oh and I sometimes forget some of my units are on the field (I'm used to RTS games like CoH and MOWAS).
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