Kanaria wrote:Anyone here have, or still play, Tom Clancy's EndWar?
I played that last weekend and boy oh boy, did the fucking Russkies piss me off during my assault on Moscow. Can't do shit with my troops because artillery keeps on blasting them to pieces before they even get near Alpha, so I spend ten minutes managing to kill half their guys and then the mega legions come in guns blazing and rather than destroy my Xbox in rage, I have to quit.
Egh, Tom Clancy.
I guess I like his Splinter Cell games and played the one... Ah, goddamit, what was the name of that fucking game... It was a third person shooter on the Xbox 360. Came out early in the generation... Ghost Squad or something like that.
I remember being interested in EndWar but never playing it because of the reviews saying the strategy elements weren't very good. Everything kinda gets blurry before Skryim, really. XD
A big problem I have with Tom Clancy is that he's obsessed with realism and traditional values on soldiers, to the point that...Well, his stories and video games get generic. I may have played quite a few Tom Clancy games... I wouldn't remember them even if I tried really hard. I know for a fact I owned all the Rainbow Six games, but man do they fucking blur together really fucking hard.
Sam Fisher stood out to me as a great video game protagonist because he was the first cynical Tom Clancy protagonist. He was cynical and made fun of just about everything, from his fellow soldiers and agents, to this bosses, to the country he's supposed to be protecting, to foreigners. He knows he's basically a glorified assassin, but that's what he feels is his purpose in life, his destiny, and it allows him to live comfortably, and he has no illusions about either his line of work or of his impact on the world. He basically doesn't exist. If he dies, nobody will remember him... Except for his family and friends, which is why he does what he does.
He's equal parts simple and complex, as opposed to being overly simple (the Rainbow Six characters, for one...) or overly complicated (the games after Double Agent, where he suddenly is a weird jingoistic mass murderer who somehow was discovered and now his enemies, who can't possibly know who he is, are coming after him because CONSPIRACIES).











