The Derpy Democratic Republic Of Herp wrote:Imperializt Russia wrote:The New Vegas combat system makes you quite vulnerable with low weapon skills and late-game enemies should really only be tackled late in the game.
Eh, I have only played for four hours and already it gave me a plasma rifle and an heavy incinerator.
Fallout 4 did a better job at making me feel vulnerable early on with only pipe guns, 10mm and, shotguns early on with very little ammo.
Yes, you can get a minigun early but there isn't that much ammo for it and it's impracticality heavy.
I intentionally am playing a character with low weapon skills. I found a plasma rifle and other good energy weapons by clearing out REPCONN test centre, and looting all the Bright Brotherhood corpses; haven't used the heavy incinerator; and the only minigun I've even found is looted from the Nightkin that attacks the McBride farm in the unmarked "midnight shootings" quest in Novac.
I also found this character after a couple dozen hours of play and admittedly would have done so much more quickly had I played the main questline as priority, but the ammunition scarcity would have been a huge issue. It also requires STR 10 to be effectively used, and my character has relatively low strength (base 4, +1 through SPECIAL Training perk).
I think the Varmint Rifle is a great change to how the game starts you out - its very high AP use and the moderate scarcity of 5.56mm ammunition means that a handy starting weapon isn't OPAF or otherwise useful against basically every enemy in the game, unlike the .32 cal hunting rifle in FO3 which is useful all the way through the game until you find the Lincoln Repeater, which will deal with literally every enemy in the game and is repaired with this ubiquitous weapon.
My character, without chems, can only fire the Varmint Rifle once in VATS, and a second time after a very brief pause. It also loses a lot of its potency by the midgame and becomes fairly underpowered.
It's levelled to the world, it's well designed. I love it.





