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The Fallout Thread

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Do you have Fallout 4 yet?

yes, and its the best game i've ever played ever
351
35%
yes and i hate it. refund when?
93
9%
maybe idk
102
10%
no but im buying it by the end of the year
121
12%
no and ill never play a fallout game in my entire life
50
5%
this pull fucking sucks who let you be op
292
29%
 
Total votes : 1009

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Alekseandrea
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Posts: 974
Founded: Dec 26, 2015
Corrupt Dictatorship

Postby Alekseandrea » Thu Aug 31, 2017 2:53 am

Harbertia wrote:
Alekseandrea wrote:
Why don't you ride the deathclaw?

That'd be do cool.


Imagine BoS versus guys on deathclaws. That's cool vs. awesome.

A bit too much for my game. But that's the beauty of mods- they are optional additions to game play.


Look, if you make it enclave troopers on modified deathclaws and add a little "we ran out of vertibirds justification" or "Power armour requires too much maintenance " it would fit into fo5 without a problem. Fo4 had aliens, the prydwen and synths.
Riding on deathclaws isn't that outlandish in comparison.

Besides, they're one of the few animals that can carry a human AND are fast in the fallout universe. So it even makes sense in-universe!
"The ability to speak does not make you intelligent."

Qui-Gon Jinn

A quote from my most trusted advisor:

"Pet a dog and he'll bite you in the ass.
Shoot a dog and he'll never bother you again."

Mr. Nibbles ~ PhD, professional Animalia Chordata Mammalia Carnivora Feliformia Felidae Felinae Felis F. catus

Anywhere Else But Here wrote:Temporarily ruined forever.

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Harbertia
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Ex-Nation

Postby Harbertia » Thu Aug 31, 2017 3:08 am

Alekseandrea wrote:
Harbertia wrote:A bit too much for my game. But that's the beauty of mods- they are optional additions to game play.


Look, if you make it enclave troopers on modified deathclaws and add a little "we ran out of vertibirds justification" or "Power armour requires too much maintenance " it would fit into fo5 without a problem. Fo4 had aliens, the prydwen and synths.
Riding on deathclaws isn't that outlandish in comparison.

Besides, they're one of the few animals that can carry a human AND are fast in the fallout universe. So it even makes sense in-universe!

I have no intention of trying to ruin your fun- it's just not my cup of tea and thus I'm unable to enjoy it with you.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Gloriana Americana
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Founded: Jul 08, 2017
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Postby Gloriana Americana » Thu Aug 31, 2017 6:12 am

Imperial isa wrote:
Gloriana Americana wrote:That was confirmed as accidental and rendered non-canon.

Confirmed by Bethesda themselves ?


Bethesda has no say in it. All Roads and New Vegas are Obsidian.

Sawyer confirmed it was a mistake and isn't canonical.

Harbertia wrote:
Gloriana Americana wrote:
But why? Can't somebody at least bring them back to life or something? Artificial engineering, cloning or whatever?

The Institute can, along with Hombre.
The Derpy Democratic Republic Of Herp wrote:But, it would take a team of scientists to get it working again.

Right here underground!


Hell no, fuck the Institute.

I'd sooner trust the Think Tank with this.

Imperial isa wrote:
Ifreann wrote:Come to think of it, there's even an exercise bike workshop item in Fallout 4. You can use it to produce electricity.

Running away from a deathclaw on a push bike would be fun


>Running from deathclaws

Fucking casuals. :p

Alekseandrea wrote:
Imperial isa wrote:Running away from a deathclaw on a push bike would be fun


Why don't you ride the deathclaw?

That'd be do cool.


Imagine BoS versus guys on deathclaws. That's cool vs. awesome.

Alekseandrea wrote:
Harbertia wrote:A bit too much for my game. But that's the beauty of mods- they are optional additions to game play.


Look, if you make it enclave troopers on modified deathclaws and add a little "we ran out of vertibirds justification" or "Power armour requires too much maintenance " it would fit into fo5 without a problem. Fo4 had aliens, the prydwen and synths.
Riding on deathclaws isn't that outlandish in comparison.

Besides, they're one of the few animals that can carry a human AND are fast in the fallout universe. So it even makes sense in-universe!


Deathclaw mounts? Fuck yes!
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Ifreann
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Postby Ifreann » Thu Aug 31, 2017 6:37 am

Alekseandrea wrote:
Harbertia wrote:A bit too much for my game. But that's the beauty of mods- they are optional additions to game play.


Look, if you make it enclave troopers on modified deathclaws and add a little "we ran out of vertibirds justification" or "Power armour requires too much maintenance "...

It's almost as though you think I won't be wearing power armour while charging my enemies on my Legendary Deathclaw mount.

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Alekseandrea
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Posts: 974
Founded: Dec 26, 2015
Corrupt Dictatorship

Postby Alekseandrea » Thu Aug 31, 2017 7:17 am

Ifreann wrote:
Alekseandrea wrote:
Look, if you make it enclave troopers on modified deathclaws and add a little "we ran out of vertibirds justification" or "Power armour requires too much maintenance "...

It's almost as though you think I won't be wearing power armour while charging my enemies on my Legendary Deathclaw mount.


Why don't you give the mount also power armour while you're at it?
"The ability to speak does not make you intelligent."

Qui-Gon Jinn

A quote from my most trusted advisor:

"Pet a dog and he'll bite you in the ass.
Shoot a dog and he'll never bother you again."

Mr. Nibbles ~ PhD, professional Animalia Chordata Mammalia Carnivora Feliformia Felidae Felinae Felis F. catus

Anywhere Else But Here wrote:Temporarily ruined forever.

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Ifreann
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Scandinavian Liberal Paradise

Postby Ifreann » Thu Aug 31, 2017 8:27 am

Alekseandrea wrote:
Ifreann wrote:It's almost as though you think I won't be wearing power armour while charging my enemies on my Legendary Deathclaw mount.


Why don't you give the mount also power armour while you're at it?

Building power armour for a deathclaw mount.

Still easier than repairing a bicycle.

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Alekseandrea
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Posts: 974
Founded: Dec 26, 2015
Corrupt Dictatorship

Postby Alekseandrea » Thu Aug 31, 2017 9:20 am

Ifreann wrote:
Alekseandrea wrote:
Why don't you give the mount also power armour while you're at it?

Building power armour for a deathclaw mount.

Still easier than repairing a bicycle.


Well, fallout is set in America. Finding a bike would be the hard part, really.
"The ability to speak does not make you intelligent."

Qui-Gon Jinn

A quote from my most trusted advisor:

"Pet a dog and he'll bite you in the ass.
Shoot a dog and he'll never bother you again."

Mr. Nibbles ~ PhD, professional Animalia Chordata Mammalia Carnivora Feliformia Felidae Felinae Felis F. catus

Anywhere Else But Here wrote:Temporarily ruined forever.

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Shadowwell
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Founded: Jan 26, 2015
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Postby Shadowwell » Thu Aug 31, 2017 9:28 am

Alekseandrea wrote:
Ifreann wrote:Building power armour for a deathclaw mount.

Still easier than repairing a bicycle.


Well, fallout is set in America. Finding a bike would be the hard part, really.

not really, bicycle, perhaps, but a bike of some sort, not really.
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Gloriana Americana
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Founded: Jul 08, 2017
Ex-Nation

Postby Gloriana Americana » Thu Aug 31, 2017 11:10 am

Alekseandrea wrote:
Ifreann wrote:Building power armour for a deathclaw mount.

Still easier than repairing a bicycle.


Well, fallout is set in America. Finding a bike would be the hard part, really.


Depends on where you live, actually.

Down here in Florida everyone has a bike.
- U S A -
Gloriana Americana represents an alternate history of United States of America (and should be referred to as the US, USA, United States, America, or United States of America instead of the NS nation's name), so please keep that in mind when dealing with my nation ICly, canonically or not.
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The Empire of Pretantia
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Postby The Empire of Pretantia » Thu Aug 31, 2017 11:16 am

Gloriana Americana wrote:
Alekseandrea wrote:
Well, fallout is set in America. Finding a bike would be the hard part, really.


Depends on where you live, actually.

Down here in Florida everyone has a bike.

That's Florida. Florida is the long pimple of America.
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Alekseandrea
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Founded: Dec 26, 2015
Corrupt Dictatorship

Postby Alekseandrea » Thu Aug 31, 2017 11:16 am

Shadowwell wrote:
Alekseandrea wrote:
Well, fallout is set in America. Finding a bike would be the hard part, really.

not really, bicycle, perhaps, but a bike of some sort, not really.


What is the difference? They're both things with pedals.

Gloriana Americana wrote:Depends on where you live, actually.

Down here in Florida everyone has a bike.


Fine.
Finding a bike in the imaginary America fallout is set in would be a real chore.
"The ability to speak does not make you intelligent."

Qui-Gon Jinn

A quote from my most trusted advisor:

"Pet a dog and he'll bite you in the ass.
Shoot a dog and he'll never bother you again."

Mr. Nibbles ~ PhD, professional Animalia Chordata Mammalia Carnivora Feliformia Felidae Felinae Felis F. catus

Anywhere Else But Here wrote:Temporarily ruined forever.

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Harbertia
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Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Aug 31, 2017 1:27 pm

How do you see Fallout 4's Factions at their low or worse? Like if you had to give a negative what would it be?

Brotherhood of Steel
WE COME IN PEACE

Institute
No, this clone isn't a person because we've had to program it with such basic civilities as using the restroom, speaking, and of course a personality- it's all programming as Curie demonstrates they are incapable of being anything more because we denied them that ability with the Synth Component- do you know how ridiculous it is to potty train an adult? No I didn't think you did. It's horrible. Without that component they will cease to be anything but an animal. Sure they may have some organically stored memory but they are deeply disadvantaged without the component.

Minutemen
We want to help but lack the technology to counter the threats the people face and thus die in great numbers. But you know what, we signed up for this and we're going to keep doing. No matter how much the wasteland pushes us we'll get right back up. At least, that's the idea- it's difficult to supply an entire militia with out finances but gathering such is part of what drove us to the point of Quincy- once money gets involved we get all fickle in who we help so we can't let that happen again.

Railroad
Yes I've freed you, now agree to have your mind eased and a new person to be born of your techno-organic shell or we'll kick you to the curve because your a liability with all you know about us. We simply can't allow you to be captured and thus for the Institute to learn anything about us.
Last edited by Harbertia on Thu Aug 31, 2017 1:28 pm, edited 2 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Harbertia
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Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Aug 31, 2017 1:51 pm

It was only by listening to this cover of the song that I started to associate the song as great for a Fallout 4 Music Video.

Pre-War
Cryo- Kellog shoots spouse
Emerging from Vault 111
Power Armor Worshop
Settlement Building
Confidence Man Quest
---
Mama Murphy
---
Diamond City Shoots that guy in front of the Noodle shop (Law is Lawless)

... It's doable.
Last edited by Harbertia on Thu Aug 31, 2017 1:52 pm, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Harbertia
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Posts: 26689
Founded: Apr 30, 2013
Ex-Nation

Postby Harbertia » Thu Aug 31, 2017 5:57 pm

I'm continuing to make plans for a BoS character in Fallout 4.

This means conducting a lot of research so I don't miss out on something like I did with my Minutemen guy.

Still making a list of quests in the order they need to be completed to get the most out of the experience.

I will likely have never used power armor as often as I will with this guy- I typically go around in a fedora, glasses, and a black suit. More of the talking type like Nora then the ex-soldier that is Nate.

But that's part of Role Play- exploring another life- stepping into another person's shoes. Getting a different perspective.

I have never considered killing Daisy but as an exemplar of the Brotherhood I must terminate the abomination (if the game permits it). *I hate that, really I'm not sure if all Ghouls become feral eventually or if that's just a rumor taken as fact and used to justify these killings*
Last edited by Harbertia on Thu Aug 31, 2017 6:04 pm, edited 2 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Versail
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Posts: 5122
Founded: May 21, 2012
Ex-Nation

Postby Versail » Thu Aug 31, 2017 6:05 pm

Harbertia wrote:I'm continuing to make plans for a BoS character in Fallout 4.

This means conducting a lot of research so I don't miss out on something like I did with my Minutemen guy.

Still making a list of quests in the order they need to be completed to get the most out of the experience.

I will likely have never used power armor as often as I will with this guy- I typically go around in a fedora, glasses, and a black suit. More of the talking type like Nora then the ex-soldier that is Nate.

But that's part of Role Play- exploring another life- stepping into another person's shoes. Getting a different perspective.

I have never considered killing Daisy but as an exemplar of the Brotherhood I must terminate the abomination (if the game permits it). *I hate that, really I'm not sure if all Ghouls become feral eventually or if that's just a rumor taken as fact and used to justify these killings*

It depends on radiation exposure.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
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Harbertia
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Ex-Nation

Postby Harbertia » Thu Aug 31, 2017 6:08 pm

Versail wrote:
Harbertia wrote:I'm continuing to make plans for a BoS character in Fallout 4.

This means conducting a lot of research so I don't miss out on something like I did with my Minutemen guy.

Still making a list of quests in the order they need to be completed to get the most out of the experience.

I will likely have never used power armor as often as I will with this guy- I typically go around in a fedora, glasses, and a black suit. More of the talking type like Nora then the ex-soldier that is Nate.

But that's part of Role Play- exploring another life- stepping into another person's shoes. Getting a different perspective.

I have never considered killing Daisy but as an exemplar of the Brotherhood I must terminate the abomination (if the game permits it). *I hate that, really I'm not sure if all Ghouls become feral eventually or if that's just a rumor taken as fact and used to justify these killings*

It depends on radiation exposure.

Ah... that is concerning seeing how abundant radiation is and how radiation is beneficial to Ghouls. Makes one wonder how a Glowing Ghoul can be sane in Fallout New Vegas.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Imperializt Russia
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Founded: Jun 03, 2011
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Postby Imperializt Russia » Fri Sep 01, 2017 2:23 am

Sevvania wrote:
Shadowwell wrote:still, would you pay 3-5 bucks for what is essentially a retexture?

Ok, it costs around 2 bucks, btu still.

Right now I've already got the basic double-barrel, a Chiappa Triple Threat, and a handmade revolving shotgun, so I've pretty much got scatterguns covered. But if I needed a pipe shotgun, I'd take the Content Club iteration over the Nexus models: one looks like a professional-grade asset that fits the aesthetic standards of the base game, the other looks like a bad mod.

Jim Sterling just made a video about the Creation Club and argued that several available mods (most of them being functionally skins or reskinned stat-tweaked items) actually looked worse than free mods.

The Creation Club should absolutely be railed against and the Horse Armour meme is valid, because Bethesda is trying the same shitty trick a second time with surface-level improvements to the scheme (no Horse Testicles for $100).
These are paid mods. If they are not paid mods, they are microtransactions, and either way, Bethesda is pretending that they are not.

It is, frankly, only a matter of time before Bethesda, and other companies, start not only relying on modders to fix their fucking games for them, but charging for the privilege. This will be as close to literal as "selling unfinished material" as it ever has been, profiting off their game being literally unfinished.
Which they already do by pushing it out and waiting for modders' free fixes - they're waiting to be able to take profits off having that.

All of Jim's original arguments on paid mods are still valid. There are copyright (or at least crediting) issues between modders' content or licensing for corporate - indeed mods being free is usually how "copyrighted" material (Star Wars armour for Fallout, stuff like that) normally makes it in.
What happens when an official mod/update (or free third-party mod) breaks a paid mod? That's a fucking nightmare.




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Imperializt Russia
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Postby Imperializt Russia » Fri Sep 01, 2017 2:27 am

Harbertia wrote:
Versail wrote:It depends on radiation exposure.

Ah... that is concerning seeing how abundant radiation is and how radiation is beneficial to Ghouls. Makes one wonder how a Glowing Ghoul can be sane in Fallout New Vegas.

New Vegas has several lines of dialogue about exposure possibly causing feral-ness, but these are the surmations of characters, not considered a fact.

I wouldn't think it's remotely "confirmed". After all, in Camp Searchlight there is a non-feral ghoul trooper living in a heavily-irradiated house saying he doesn't want to leave in case the radiation turns him feral.
If you comment on the radiation in his house, he just tells you to leave.

And again - sane glowing ghoul (Jason, leader of the ghoul community at REPCONN test centre).
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Harbertia
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Ex-Nation

Postby Harbertia » Fri Sep 01, 2017 2:50 am

Imperializt Russia wrote:
Harbertia wrote:Ah... that is concerning seeing how abundant radiation is and how radiation is beneficial to Ghouls. Makes one wonder how a Glowing Ghoul can be sane in Fallout New Vegas.

New Vegas has several lines of dialogue about exposure possibly causing feral-ness, but these are the surmations of characters, not considered a fact.

I wouldn't think it's remotely "confirmed". After all, in Camp Searchlight there is a non-feral ghoul trooper living in a heavily-irradiated house saying he doesn't want to leave in case the radiation turns him feral.
If you comment on the radiation in his house, he just tells you to leave.

And again - sane glowing ghoul (Jason, leader of the ghoul community at REPCONN test centre).

That makes sense- it being surmized by characters in the setting but yet to be tested. I would suggest that it's brain rot but seeing how Harold has a tree rooting in his brain I'm unsure. Do we have any documentation of a sane Ghoul turning Feral? If not perhaps it's a factor of chance in regards to who among those with the x gene become feral and who among them retain sanity during the Ghoulification process.
Last edited by Harbertia on Fri Sep 01, 2017 2:51 am, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Versail
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Founded: May 21, 2012
Ex-Nation

Postby Versail » Fri Sep 01, 2017 3:05 am

Imperializt Russia wrote:
Harbertia wrote:Ah... that is concerning seeing how abundant radiation is and how radiation is beneficial to Ghouls. Makes one wonder how a Glowing Ghoul can be sane in Fallout New Vegas.

New Vegas has several lines of dialogue about exposure possibly causing feral-ness, but these are the surmations of characters, not considered a fact.

I wouldn't think it's remotely "confirmed". After all, in Camp Searchlight there is a non-feral ghoul trooper living in a heavily-irradiated house saying he doesn't want to leave in case the radiation turns him feral.
If you comment on the radiation in his house, he just tells you to leave.

And again - sane glowing ghoul (Jason, leader of the ghoul community at REPCONN test centre).

Maybe he was using radaway to curtail ferelism.
If that would do anything for him.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
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Harbertia
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Postby Harbertia » Fri Sep 01, 2017 3:42 am

I just thought of a great Youtube video after watching someone build a Loaderbot in Fallout 4-

"Handsome Jack plays Fallout 4 while Angel Spectates"
A light in casing is still a light.
Tomorrow is made today.
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Imperializt Russia
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Postby Imperializt Russia » Fri Sep 01, 2017 5:31 am

The New Vegas combat system makes you quite vulnerable with low weapon skills and late-game enemies should really only be tackled late in the game.
This is a good thing in terms of designing a game world well.

It is a bit annoying however, when the same Deathclaw encounter might end in being OHK'd repeatedly.
I assume this is more due to the FO3/NV engine just not having satisfying combat or feedback.
Versail wrote:
Imperializt Russia wrote:New Vegas has several lines of dialogue about exposure possibly causing feral-ness, but these are the surmations of characters, not considered a fact.

I wouldn't think it's remotely "confirmed". After all, in Camp Searchlight there is a non-feral ghoul trooper living in a heavily-irradiated house saying he doesn't want to leave in case the radiation turns him feral.
If you comment on the radiation in his house, he just tells you to leave.

And again - sane glowing ghoul (Jason, leader of the ghoul community at REPCONN test centre).

Maybe he was using radaway to curtail ferelism.
If that would do anything for him.

Well, in 3, the ghoul communities of Underworld and the lumpenproles who want to live in Tenpenny Tower, both claim to have "no need" of radaway and will offer radaway in exchange for items.

It is a fact in gameplay that ghouls are "healed" by radiation exposure, not sure about "canon" on that topic (the line between gameplay and canon is problematic at best).
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Gloriana Americana
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Postby Gloriana Americana » Fri Sep 01, 2017 6:04 am

Harbertia wrote:
Versail wrote:It depends on radiation exposure.

Ah... that is concerning seeing how abundant radiation is and how radiation is beneficial to Ghouls. Makes one wonder how a Glowing Ghoul can be sane in Fallout New Vegas.


There's a non-feral Glowing One in Fallout 4, too.
- U S A -
Gloriana Americana represents an alternate history of United States of America (and should be referred to as the US, USA, United States, America, or United States of America instead of the NS nation's name), so please keep that in mind when dealing with my nation ICly, canonically or not.
Questions? Ask them here!

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The Huskar Social Union
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Postby The Huskar Social Union » Fri Sep 01, 2017 6:05 am

Gloriana Americana wrote:
Harbertia wrote:Ah... that is concerning seeing how abundant radiation is and how radiation is beneficial to Ghouls. Makes one wonder how a Glowing Ghoul can be sane in Fallout New Vegas.


There's a non-feral Glowing One in Fallout 4, too.
*Gasp*


That, is their word.
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The Derpy Democratic Republic Of Herp
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Postby The Derpy Democratic Republic Of Herp » Fri Sep 01, 2017 6:11 am

Imperializt Russia wrote:The New Vegas combat system makes you quite vulnerable with low weapon skills and late-game enemies should really only be tackled late in the game.

Eh, I have only played for four hours and already it gave me a plasma rifle and an heavy incinerator.

Fallout 4 did a better job at making me feel vulnerable early on with only pipe guns, 10mm and, shotguns early on with very little ammo.

Yes, you can get a minigun early but there isn't that much ammo for it and it's impracticality heavy.

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