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The Fallout Thread

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Do you have Fallout 4 yet?

yes, and its the best game i've ever played ever
351
35%
yes and i hate it. refund when?
93
9%
maybe idk
102
10%
no but im buying it by the end of the year
121
12%
no and ill never play a fallout game in my entire life
50
5%
this pull fucking sucks who let you be op
292
29%
 
Total votes : 1009

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Harbertia
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Postby Harbertia » Mon Aug 28, 2017 2:23 pm

Maichuko wrote:I was surprised to see that
Doctor Li has joined the Institute
Makes me wish that the survivors of the Enclave had allied with the Institute. imagine an XO-1 armored Enclave veteran leading a squad of Synths into battle.

This has reminded me that the Commonwealth was the remnants of the New England Commonwealth- a Pre-War Government. Similiar in that regard to the Enclave. The Institute tried to keep it together but from what we see in Fallout 4 that seems to have failed. The Commonwealth Police are still mentioned, and the Commonwealth Minutemen- a civilian army with in the Commonwealth state- still exist. But I don't see any representatives of that government- settlements seem rather independent and from the looks of things the civilian army is the only security that remains.

I found this article on it. The only way both stories can be true is if representatives of the CPG where meeting at a bar in Diamond City. Apparently my impression of them being a pre-war government was incorrect but you can understand my error (or perhaps Bethesda did a re-write after 'The Replicated Man' quest as I got the 'pre-war' impression from Dr. Zimmer).

Edit: Or I let my imagination run wild. I imagined a technologically advanced Commonwealth, the remnants of a pre-war government akin to state government but higher and lower then federal. I imagined a land of technological cities, almost pre-war with a lot of struggling wastelanders being refused entry while order is maintained by a Police force, of which the SRB is a branch.
Last edited by Harbertia on Mon Aug 28, 2017 2:37 pm, edited 2 times in total.
A light in casing is still a light.
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The Derpy Democratic Republic Of Herp
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Postby The Derpy Democratic Republic Of Herp » Mon Aug 28, 2017 2:58 pm

Gloriana Americana wrote:
The Derpy Democratic Republic Of Herp wrote:People way way way overate New Vegas. It's a good game, but people make it out to be something that it is near perfect.


Dude, you've only gotten to the Mojave Outpost so far. You have yet to even experience the game in all it's glory.

Especially when the typical "criticism" of fallout 4 is the following:



Fallout 4 did not deserve this vitriol.


That's not criticism, that's bitching. Don't draw any conclusion about anything from a YouTube comment, please. YouTube comments are a special kind of brain dead.

Lazy? Nah. Any game that people can put in 200+ hours in and not see all the content is not "lazy".


Giving players things to do isn't hard. Skyrim has quite a lot to do, and yet much of it is very boring and repetitive and gets old fast. Just because you can do a lot of stuff in the game doesn't mean it wasn't lazily made.

Both games have clear effort put into them.


You know what, you're right. I misspoke earlier. Fallout 4 does have effort put into, but not where it counts. It's not a cash-grab in the true sense of the world, but it's very existence and development was motivated solely by money and not by any love of storytelling or game designing. Bethesda, however, is smarter than EA and Paradox and doesn't chop everything up and sell it to you in bits and pieces.

The result is a finished game that feels hollow, as it lacks any real soul put into it.



Speaking of, I got out of the outpost after clearing the road ahead and reporting back to ghost about Nipton.

Then I went to Novac and after getting the quest, the REPCONN test site.

I know I shouldn't take youtube comments seriously, but the amount of comments like this on youtube and steam revews why I complained about this in the first place.

The Derpy Democratic Republic Of Herp wrote:This isn't a problem I'm having here on this thread, but with the fallout fandom in general.



I disagree with those two statements, it just doesn't feel that way to me.

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Harbertia
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Postby Harbertia » Mon Aug 28, 2017 3:59 pm

A guy named Kyle beat Fallout 4 with 0 kills attributed to his character.
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Alekseandrea
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Postby Alekseandrea » Mon Aug 28, 2017 11:48 pm

Harbertia wrote:A guy named Kyle beat Fallout 4 with 0 kills attributed to his character.


How? The sneak skills are level-locked.

Did he always run away or something?


Harbertia wrote:
Maichuko wrote:I was surprised to see that
Doctor Li has joined the Institute
Makes me wish that the survivors of the Enclave had allied with the Institute. imagine an XO-1 armored Enclave veteran leading a squad of Synths into battle.

This has reminded me that the Commonwealth was the remnants of the New England Commonwealth- a Pre-War Government. Similiar in that regard to the Enclave. The Institute tried to keep it together but from what we see in Fallout 4 that seems to have failed. The Commonwealth Police are still mentioned, and the Commonwealth Minutemen- a civilian army with in the Commonwealth state- still exist. But I don't see any representatives of that government- settlements seem rather independent and from the looks of things the civilian army is the only security that remains.

I found this article on it. The only way both stories can be true is if representatives of the CPG where meeting at a bar in Diamond City. Apparently my impression of them being a pre-war government was incorrect but you can understand my error (or perhaps Bethesda did a re-write after 'The Replicated Man' quest as I got the 'pre-war' impression from Dr. Zimmer).

Edit: Or I let my imagination run wild. I imagined a technologically advanced Commonwealth, the remnants of a pre-war government akin to state government but higher and lower then federal. I imagined a land of technological cities, almost pre-war with a lot of struggling wastelanders being refused entry while order is maintained by a Police force, of which the SRB is a branch.


I believe there are 2 different events. They had the meeting, the institute went into hiding and then, a while later, the broken mask incident occurs.

As for the CPG, I imagine them as a bunch of bickering settlements. A continuation of government in name only.
"The ability to speak does not make you intelligent."

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Harbertia
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Postby Harbertia » Tue Aug 29, 2017 2:24 am

Alekseandrea wrote:
Harbertia wrote:A guy named Kyle beat Fallout 4 with 0 kills attributed to his character.


How? The sneak skills are level-locked.

Did he always run away or something?

He made use of the Wasteland Whisperer, and Intimidation to incite foes to kill each other. The battle with Kellog took 5 hours- it was the hardest part of the playthrough as it's an encounter designed for the player to kill Kellog. Here are the videos.
Last edited by Harbertia on Tue Aug 29, 2017 2:27 am, edited 2 times in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Harbertia
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Postby Harbertia » Tue Aug 29, 2017 2:33 am

Alekseandrea wrote:I believe there are 2 different events. They had the meeting, the institute went into hiding and then, a while later, the broken mask incident occurs.

As for the CPG, I imagine them as a bunch of bickering settlements. A continuation of government in name only.

It's one event because the Broken Mask incident revealed nearly identical to Human synths. In this case, a prototype like DiMA and Nick. Such was the type sent to the surface by Dr. Galtan. Thus the term 'Broken Mask'. A Gen 1 or Gen 2 wouldn't be capable of being mistaken for a Human and the finalized Gen 3 wouldn't have a face that shatters like a mask.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Imperializt Russia
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Postby Imperializt Russia » Tue Aug 29, 2017 2:40 am

Fallout NV - Vault 19.

Wat do?

I'm playing a Paladin-ish character as always, so I hate Raiders, and the Powder Gangers too (tho I did free their guys from slavery because fuck slavers and fuck the Legion).
Obviously, if I tell Cooke the lower levels are clear and he can mine the sulphur, then I get caps, fame with Gangers (they'll not attack me on sight at least) and 300xp.
But I can destroy the sulphur mine with C4, for Lem, which will cause the escapees to turn on Cooke for failing to lead them, and they'll surrender to the NCR. The quest's wiki isn't clear on whether or not I get caps and XP from this outcome (no fame, I assume, not important).

However, siding with Cooke will make the gang powerful but put me in contact with the Khans who I assume I am supposed to meet up with and are important. I stumbled across Vault 19 while trying to find the Khan camp, funnily enough.
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Harbertia
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Postby Harbertia » Tue Aug 29, 2017 2:50 am

Imperializt Russia wrote:Fallout NV - Vault 19.

Wat do?

I'm playing a Paladin-ish character as always, so I hate Raiders, and the Powder Gangers too (tho I did free their guys from slavery because fuck slavers and fuck the Legion).
Obviously, if I tell Cooke the lower levels are clear and he can mine the sulphur, then I get caps, fame with Gangers (they'll not attack me on sight at least) and 300xp.
But I can destroy the sulphur mine with C4, for Lem, which will cause the escapees to turn on Cooke for failing to lead them, and they'll surrender to the NCR. The quest's wiki isn't clear on whether or not I get caps and XP from this outcome (no fame, I assume, not important).

However, siding with Cooke will make the gang powerful but put me in contact with the Khans who I assume I am supposed to meet up with and are important. I stumbled across Vault 19 while trying to find the Khan camp, funnily enough.

Well that's a different path to finding the man who shot you in the head (finding the Khan camp and asking around). It's certainly a path I've never taken. I've never even considered helping criminals- to me Gangers are just a raider gang in it's infancy though Khans are more tribals then raiders and thus I don't despise them. Since I've never walked your road, nor cared for obtaining caps I don't feel I can be of assistance. Though I do suggest destroying the Mine for Lem to create a safer wasteland- it's better then the Gangers preying on traders (high way robbery) going north from Prem (You've certainly encountered them along those roads).
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Alekseandrea
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Founded: Dec 26, 2015
Corrupt Dictatorship

Postby Alekseandrea » Tue Aug 29, 2017 3:35 am

Harbertia wrote:
Alekseandrea wrote:I believe there are 2 different events. They had the meeting, the institute went into hiding and then, a while later, the broken mask incident occurs.

As for the CPG, I imagine them as a bunch of bickering settlements. A continuation of government in name only.

It's one event because the Broken Mask incident revealed nearly identical to Human synths. In this case, a prototype like DiMA and Nick. Such was the type sent to the surface by Dr. Galtan. Thus the term 'Broken Mask'. A Gen 1 or Gen 2 wouldn't be capable of being mistaken for a Human and the finalized Gen 3 wouldn't have a face that shatters like a mask.


Recording #52 states that the gen 3 wasn't up to snuff yet. The broken mask incident happened AFTER the institute went into hiding. Thus the CPG collapsed between those 2 events.

Recording #108 states that it was a prototype that malfunctioned.
It is reasonable to assume that this was a prototype for the mass-produced gen3.

Since there is no reason why the instute records would be falsified (The director is allowed to know about all dirty laundry), there couldn't be a gen 3 synth at the CPG meeting. They didn't exist yet and decades later they're still making prototypes.

It could have been a gen 1 or gen 2.
But the recordings also shows us the institute had nothing to gain by slaughtering the other CPG members. If they wanted it ruined, they simply could have waited for the inevitable collapse. Thus it is more likely that the other CPG members screwed each other over and then blamed the institute. Which makes the "a synth started killing CPG representatives" suspect and therefore unreliable.
"The ability to speak does not make you intelligent."

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A quote from my most trusted advisor:

"Pet a dog and he'll bite you in the ass.
Shoot a dog and he'll never bother you again."

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Harbertia
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Postby Harbertia » Tue Aug 29, 2017 3:45 am

Alekseandrea wrote:
Harbertia wrote:It's one event because the Broken Mask incident revealed nearly identical to Human synths. In this case, a prototype like DiMA and Nick. Such was the type sent to the surface by Dr. Galtan. Thus the term 'Broken Mask'. A Gen 1 or Gen 2 wouldn't be capable of being mistaken for a Human and the finalized Gen 3 wouldn't have a face that shatters like a mask.


Recording #52 states that the gen 3 wasn't up to snuff yet. The broken mask incident happened AFTER the institute went into hiding. Thus the CPG collapsed between those 2 events.

Recording #108 states that it was a prototype that malfunctioned.
It is reasonable to assume that this was a prototype for the mass-produced gen3.

Since there is no reason why the instute records would be falsified (The director is allowed to know about all dirty laundry), there couldn't be a gen 3 synth at the CPG meeting. They didn't exist yet and decades later they're still making prototypes.

It could have been a gen 1 or gen 2.
But the recordings also shows us the institute had nothing to gain by slaughtering the other CPG members. If they wanted it ruined, they simply could have waited for the inevitable collapse. Thus it is more likely that the other CPG members screwed each other over and then blamed the institute. Which makes the "a synth started killing CPG representatives" suspect and therefore unreliable.

If this incident happened before the Broken Mask incident, and with a Gen 1 or Gen 2 I suppose it could have resulted in bloodshed. Galtan wanted the synth to be used as an enforcer of the CPG and we see Gen 2's utilized as security in the Institute- which could only mean that something happened in Galtan's favor during the directorate meeting that followed.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Ifreann
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Postby Ifreann » Tue Aug 29, 2017 4:09 am

Imperializt Russia wrote:Fallout NV - Vault 19.

Wat do?

I'm playing a Paladin-ish character as always, so I hate Raiders, and the Powder Gangers too (tho I did free their guys from slavery because fuck slavers and fuck the Legion).
Obviously, if I tell Cooke the lower levels are clear and he can mine the sulphur, then I get caps, fame with Gangers (they'll not attack me on sight at least) and 300xp.
But I can destroy the sulphur mine with C4, for Lem, which will cause the escapees to turn on Cooke for failing to lead them, and they'll surrender to the NCR. The quest's wiki isn't clear on whether or not I get caps and XP from this outcome (no fame, I assume, not important).

However, siding with Cooke will make the gang powerful but put me in contact with the Khans who I assume I am supposed to meet up with and are important. I stumbled across Vault 19 while trying to find the Khan camp, funnily enough.

Search your feelings, IR. You know in your heart that the right path is the one where you blow things up.

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Alekseandrea
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Postby Alekseandrea » Tue Aug 29, 2017 4:20 am

Harbertia wrote:If this incident happened before the Broken Mask incident, and with a Gen 1 or Gen 2 I suppose it could have resulted in bloodshed. Galtan wanted the synth to be used as an enforcer of the CPG and we see Gen 2's utilized as security in the Institute- which could only mean that something happened in Galtan's favor during the directorate meeting that followed.


Interesting theory, but there are no indications that Galtan already had a high position at the time of the CPG fiasco.
"The ability to speak does not make you intelligent."

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A quote from my most trusted advisor:

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CITY18
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Postby CITY18 » Tue Aug 29, 2017 4:35 am

Harbertia wrote:A guy named Kyle beat Fallout 4 with 0 kills attributed to his character.

I saw that.

Now he's got to beat Fallout 2 without killing anyone.
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The Derpy Democratic Republic Of Herp
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Postby The Derpy Democratic Republic Of Herp » Tue Aug 29, 2017 5:06 am

Harbertia wrote:A guy named Kyle beat Fallout 4 with 0 kills attributed to his character.


Cool.




So, what level should I start playing the Old World blues dlc?

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Gloriana Americana
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Postby Gloriana Americana » Tue Aug 29, 2017 6:12 am

Imperializt Russia wrote:Fallout NV - Vault 19.

Wat do?

I'm playing a Paladin-ish character as always, so I hate Raiders, and the Powder Gangers too (tho I did free their guys from slavery because fuck slavers and fuck the Legion).
Obviously, if I tell Cooke the lower levels are clear and he can mine the sulphur, then I get caps, fame with Gangers (they'll not attack me on sight at least) and 300xp.
But I can destroy the sulphur mine with C4, for Lem, which will cause the escapees to turn on Cooke for failing to lead them, and they'll surrender to the NCR. The quest's wiki isn't clear on whether or not I get caps and XP from this outcome (no fame, I assume, not important).

However, siding with Cooke will make the gang powerful but put me in contact with the Khans who I assume I am supposed to meet up with and are important. I stumbled across Vault 19 while trying to find the Khan camp, funnily enough.


Pretty sure it's the same reward regardless. Alternatively you could just kill all the Powder Gangers. You don't need them to contact the Khans, either. The Khans are up to the northwest. Look for the ruined town with Vipers then go up to the burnt down building surrounded by Bighorners and foliage. You'll see another, smaller burnt down building in front of Red Rock Canyon. Go into the canyon and you've found the Khans.

Khans aren't hostile to you on sight, unlike other raiders.
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Gloriana Americana
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Postby Gloriana Americana » Tue Aug 29, 2017 6:18 am

The Derpy Democratic Republic Of Herp wrote:So, what level should I start playing the Old World blues dlc?


Since you're new to New Vegas, I'd suggest getting more familiarized with the base game first. Get acquainted with the Mojave before leaving it. That's what I did before doing any of the DLC.

Of course, if you're sure you're ready then the game itself suggests level 15 or higher. That being said, there a enemies that can pose a challenge to even higher level players. So if you've already reached level 15 you can go if you want, but if you want to be safe you can always wait until you're at max level. You can play the add-on at any time so long as you haven't finished the game yet.
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Harbertia
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Postby Harbertia » Tue Aug 29, 2017 9:14 am

CITY18 wrote:
Harbertia wrote:A guy named Kyle beat Fallout 4 with 0 kills attributed to his character.

I saw that.

Now he's got to beat Fallout 2 without killing anyone.

I'll have to watch that on his channel :D
A light in casing is still a light.
Tomorrow is made today.
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Harbertia
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Postby Harbertia » Tue Aug 29, 2017 9:15 am

Alekseandrea wrote:
Harbertia wrote:If this incident happened before the Broken Mask incident, and with a Gen 1 or Gen 2 I suppose it could have resulted in bloodshed. Galtan wanted the synth to be used as an enforcer of the CPG and we see Gen 2's utilized as security in the Institute- which could only mean that something happened in Galtan's favor during the directorate meeting that followed.


Interesting theory, but there are no indications that Galtan already had a high position at the time of the CPG fiasco.

It is true that we do not know Galtan's position or if he had connections on the Directorate. We assume he is in Robotics.
Last edited by Harbertia on Tue Aug 29, 2017 9:19 am, edited 2 times in total.
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Tomorrow is made today.
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Ifreann
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Postby Ifreann » Tue Aug 29, 2017 10:39 am

Sweet, horse armour DLC for Fallout 4.

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Harbertia
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Postby Harbertia » Wed Aug 30, 2017 3:45 am

I built a Police Assaultron in Fallout 4.

No Head Laser
Hydralic head armor
Baton
Stun Mod
Dark Blue Paint

I call it, Assaultron Pacifier.

I imagine these units putting down riots Pre-War.
Last edited by Harbertia on Wed Aug 30, 2017 3:45 am, edited 1 time in total.
A light in casing is still a light.
Tomorrow is made today.
You can't stop progress, but you can direct it's course.

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Ifreann
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Scandinavian Liberal Paradise

Postby Ifreann » Wed Aug 30, 2017 5:58 am

Harbertia wrote:I built a Police Assaultron in Fallout 4.

No Head Laser
Hydralic head armor
Baton
Stun Mod
Dark Blue Paint

I call it, Assaultron Pacifier.

I imagine these units putting down riots Pre-War.

I, too, enjoy imagining rioters knocking bipedal robots over and leaving them stuck on their backs.

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The Grene Knyght
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Postby The Grene Knyght » Wed Aug 30, 2017 6:10 am

Ifreann wrote:Sweet, horse armour DLC for Fallout 4.

Wow I thought you were making a joke, like maybe they released some useless cosmetic DLC no one wanted but...
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Ifreann
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Postby Ifreann » Wed Aug 30, 2017 6:50 am

The Grene Knyght wrote:
Ifreann wrote:Sweet, horse armour DLC for Fallout 4.

Wow I thought you were making a joke, like maybe they released some useless cosmetic DLC no one wanted but...

It's everything we ever wanted from Bethesda. Horse Power Armour DLC and paid mods, sort of.

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Shadowwell
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Postby Shadowwell » Wed Aug 30, 2017 7:52 am

Ifreann wrote:
The Grene Knyght wrote:Wow I thought you were making a joke, like maybe they released some useless cosmetic DLC no one wanted but...

It's everything we ever wanted from Bethesda. Horse Power Armour DLC and paid mods, sort of.

There are only 2 items in that that havent already had mods made, least they could have done is either gave actual content,or fixing prominent bugs.
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Ifreann
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Postby Ifreann » Wed Aug 30, 2017 8:13 am

Shadowwell wrote:
Ifreann wrote:It's everything we ever wanted from Bethesda. Horse Power Armour DLC and paid mods, sort of.

There are only 2 items in that that havent already had mods made, least they could have done is either gave actual content,or fixing prominent bugs.

Gods no, please no outsourcing bug fixes to modders.

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