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PostPosted: Wed Mar 16, 2016 11:56 am
by Benomia 3
Transoxthraxia wrote:
Benomia 3 wrote:
The NCR is your enemy, Trans. The NCR-Mojave War is Kimball's war. If you take out Kimball, that war ends, and the western half of the Mojave is more or less yours.

I'm aware of that, and I'm not the biggest personal fan of the NCR to begin with. And I suppose that listening entirely to Yes Man isn't the greatest idea (since he suggested preventing Kimball's assassination), but I was never really given the information that without Kimball, the NCR wouldn't have been in the Mojave, and I assumed that his successor would simply press the same shit as he did.


If you played the Yes Man quests perfectly (that is, did the House quests until you complete IV, then betray him), House would tell you about Kimball's personal attachment towards winning the war (he has no popular mandate in California, so is trying to salvage his political career by 'crusading' into Vegas).

Kimball remaining alive isn't the end of the world (in fact, depending on your personal post-game headcanon, it can even be a good thing), and in fact makes remarkably little difference in the actual game prior to the ending, but there's certainly reason to believe that your life would be made a lot easier later on if he's dead.

PostPosted: Wed Mar 16, 2016 12:02 pm
by Transoxthraxia
Benomia 3 wrote:
Transoxthraxia wrote:I'm aware of that, and I'm not the biggest personal fan of the NCR to begin with. And I suppose that listening entirely to Yes Man isn't the greatest idea (since he suggested preventing Kimball's assassination), but I was never really given the information that without Kimball, the NCR wouldn't have been in the Mojave, and I assumed that his successor would simply press the same shit as he did.


If you played the Yes Man quests perfectly (that is, did the House quests until you complete IV, then betray him), House would tell you about Kimball's personal attachment towards winning the war (he has no popular mandate in California, so is trying to salvage his political career by 'crusading' into Vegas).

Kimball remaining alive isn't the end of the world (in fact, depending on your personal post-game headcanon, it can even be a good thing), and in fact makes remarkably little difference in the actual game prior to the ending, but there's certainly reason to believe that your life would be made a lot easier later on if he's dead.

Which I didn't, I betrayed him after II. So I suppose that's my bad, but further evidence that I should stop playing until I have more time to actually complete it.

PostPosted: Wed Mar 16, 2016 12:03 pm
by Czechanada
The best ending to New Vegas would have been negotiating a peace between all three factions while playing "Why Can't We Be Friends" on a lute, and forever more be remembered as the "Bard of the Mojave."

PostPosted: Wed Mar 16, 2016 12:08 pm
by Benomia 3
Czechanada wrote:The best ending to New Vegas would have been negotiating a peace between all three factions while playing "Why Can't We Be Friends" on a lute, and forever more be remembered as the "Bard of the Mojave."

suicide would be a better ending tea bee eightch fæməli

PostPosted: Wed Mar 16, 2016 12:12 pm
by The Nuclear Fist
I like to think the Courier succeeds Caesar when the latter eventually dies after a perfect Legion run.

Aesthetically, the Legion are my favorite faction.

PostPosted: Wed Mar 16, 2016 12:16 pm
by Transoxthraxia
The Nuclear Fist wrote:I like to think the Courier succeeds Caesar when the latter eventually dies after a perfect Legion run.

Aesthetically, the Legion are my favorite faction.

But Lanius

Tbf if I could kill Lanius and don his armour that'd be nice

PostPosted: Wed Mar 16, 2016 12:19 pm
by Barboneia
Transoxthraxia wrote:
The Nuclear Fist wrote:I like to think the Courier succeeds Caesar when the latter eventually dies after a perfect Legion run.

Aesthetically, the Legion are my favorite faction.

But Lanius

Tbf if I could kill Lanius and don his armour that'd be nice

I think you can, but you get... Like, less than a minute to wear it, 'cos then the game ends.

PostPosted: Wed Mar 16, 2016 12:28 pm
by Benomia 3
Transoxthraxia wrote:
The Nuclear Fist wrote:I like to think the Courier succeeds Caesar when the latter eventually dies after a perfect Legion run.

Aesthetically, the Legion are my favorite faction.

But Lanius

Tbf if I could kill Lanius and don his armour that'd be nice


Lanius is a solder, not a statesman.

Caesar was such an effective ruler not because he knows how to fight, but because he knows how to speak.

PostPosted: Wed Mar 16, 2016 12:28 pm
by Licana
just use the console to add it, or a mod that doesn't end the game after hoover dam.

also its shit armour anyway

PostPosted: Wed Mar 16, 2016 12:35 pm
by Transoxthraxia
Benomia 3 wrote:
Transoxthraxia wrote:But Lanius

Tbf if I could kill Lanius and don his armour that'd be nice


Lanius is a solder, not a statesman.

Caesar was such an effective ruler not because he knows how to fight, but because he knows how to speak.

I'm not saying that Lanius would make a good leader, but that Lanius is Caesar's successor.

PostPosted: Wed Mar 16, 2016 12:46 pm
by The Nuclear Fist
Transoxthraxia wrote:
The Nuclear Fist wrote:I like to think the Courier succeeds Caesar when the latter eventually dies after a perfect Legion run.

Aesthetically, the Legion are my favorite faction.

But Lanius

Tbf if I could kill Lanius and don his armour that'd be nice

Lanius is extremely unpopular, I'm fairly certain the Courier could outmaneuver him politically, or at worst kill him and display his corpse as a trophy. I mean, the Courier is essentially a hero by that point, having done more to ensure a Legion victory than anyone else, on top of being a personal confidant and friend of Caesar himself, as well as being a political heavyweight and unmatched warrior. On top of all that, the Courier chose to join the Legion of their own free well, as opposed to being forced into it. In a slave society, I'd imagine that carries considerable weight.

My guess is that any power struggle would be short lived, with the Legion heavyweights largely flocking to the Courier's banner, and only a tiny sliver of Lanius' own men staying loyal to him. Worst case scenario is that he's either killed in personal combat or assassinated.

PostPosted: Wed Mar 16, 2016 12:48 pm
by Transoxthraxia
I'd go full savage, personally, if I was the courier and ended up as Caesar. I'd wear Lanius' face after I killed him as a reminder to potential usurpers. It'd be a bad scene.

Think post-apocalyptic Apocalypse Now up-the-river mentality.

PostPosted: Wed Mar 16, 2016 12:48 pm
by The Nuclear Fist
Licana wrote:just use the console to add it, or a mod that doesn't end the game after hoover dam.

also its shit armour anyway

Or complete Lonesome Road and nuke at least the Legion side, so you can get that sweet, sweet Armor of the 87th Tribe. I completed that DLC as early as possible just so I could do that.

PostPosted: Wed Mar 16, 2016 12:51 pm
by The Nuclear Fist
Transoxthraxia wrote:I'd go full savage, personally, if I was the courier and ended up as Caesar. I'd wear Lanius' face after I killed him as a reminder to potential usurpers. It'd be a bad scene.

My own personal canon is that my Courier offered Lanius a chance to submit peacefully, and the Legate didn't, he slew him in personal combat. Kind of an unfair fight, given that the courier cleared the quarry out of all its deathclaws bare handed, and slaughtered all the NCR troopers at Hoover Dam with nothing but his fists and a few throwing spears.

PostPosted: Wed Mar 16, 2016 12:54 pm
by Benomia 3
Transoxthraxia wrote:I'd go full savage, personally, if I was the courier and ended up as Caesar. I'd wear Lanius' face after I killed him as a reminder to potential usurpers. It'd be a bad scene.

Think post-apocalyptic Apocalypse Now up-the-river mentality.

protip
"post-apocalyptic apocalypse now" was literally the basis for Caesar's entire character

PostPosted: Wed Mar 16, 2016 12:59 pm
by Transoxthraxia
Benomia 3 wrote:
Transoxthraxia wrote:I'd go full savage, personally, if I was the courier and ended up as Caesar. I'd wear Lanius' face after I killed him as a reminder to potential usurpers. It'd be a bad scene.

Think post-apocalyptic Apocalypse Now up-the-river mentality.

protip
"post-apocalyptic apocalypse now" was literally the basis for Caesar's entire character

I did get a really big Kurtz feel when I first talked to Caesar, tee bee aitch.

PostPosted: Wed Mar 16, 2016 1:01 pm
by Benomia 3
Transoxthraxia wrote:
Benomia 3 wrote:protip
"post-apocalyptic apocalypse now" was literally the basis for Caesar's entire character

I did get a really big Kurtz feel when I first talked to Caesar, tee bee aitch.


Yep. That's why the most "canonical" ending is most likely to go to Caesar, go through all of his dialog options, figure out that he's dying, and then slaughter him and all of his soldiers with brutal coldness.

PostPosted: Wed Mar 16, 2016 1:56 pm
by Wisconsin9
Benomia 3 wrote:
Transoxthraxia wrote:I'm aware of that, and I'm not the biggest personal fan of the NCR to begin with. And I suppose that listening entirely to Yes Man isn't the greatest idea (since he suggested preventing Kimball's assassination), but I was never really given the information that without Kimball, the NCR wouldn't have been in the Mojave, and I assumed that his successor would simply press the same shit as he did.


If you played the Yes Man quests perfectly (that is, did the House quests until you complete IV, then betray him), House would tell you about Kimball's personal attachment towards winning the war (he has no popular mandate in California, so is trying to salvage his political career by 'crusading' into Vegas).

Kimball remaining alive isn't the end of the world (in fact, depending on your personal post-game headcanon, it can even be a good thing), and in fact makes remarkably little difference in the actual game prior to the ending, but there's certainly reason to believe that your life would be made a lot easier later on if he's dead.

IIRC, Yes Man said that House's projections showed that, with Kimball alive, blame for the fiasco at the Second Battle of Hoover Dam would fall on his shoulders, and that the political scandal (and probable subsequent impeachment, with all that entails) would keep the NCR busy at home and allow New Vegas to secure its grip on the Mojave.

PostPosted: Wed Mar 16, 2016 4:03 pm
by The Wolven League
The Courser fight in Hunter/Hunted was easier than expected.

Would've probably been even easier had Curie not charged him with her walking cane.

PostPosted: Wed Mar 16, 2016 4:17 pm
by Wisconsin9
The Wolven League wrote:The Courser fight in Hunter/Hunted was easier than expected.

Would've probably been even easier had Curie not charged him with her walking cane.

If you give Mama Murphy chems beforehand, she tells you the shutdown code.

PostPosted: Wed Mar 16, 2016 4:20 pm
by Mirakai
The Wolven League wrote:The Courser fight in Hunter/Hunted was easier than expected.

Would've probably been even easier had Curie not charged him with her walking cane.

I remember when I did that, upon engaging in combat, the Courser immediatly ran into the elevator that went to the bottom floor. He then tried charging up the stairs, occasionally firing his pistol at us. I just put a few bottlecap mines on the stairs and waited

PostPosted: Wed Mar 16, 2016 4:45 pm
by The Wolven League
Wisconsin9 wrote:
The Wolven League wrote:The Courser fight in Hunter/Hunted was easier than expected.

Would've probably been even easier had Curie not charged him with her walking cane.

If you give Mama Murphy chems beforehand, she tells you the shutdown code.

Thing is, I wasn't aware there was a limit to how many chems you gave her, so I was down to the psycho option. I gave it to her, and she gave me the code, but when she died, I reloaded a save and convinced her to get clean.

PostPosted: Wed Mar 16, 2016 4:51 pm
by Barboneia
The Wolven League wrote:
Wisconsin9 wrote:If you give Mama Murphy chems beforehand, she tells you the shutdown code.

Thing is, I wasn't aware there was a limit to how many chems you gave her, so I was down to the psycho option. I gave it to her, and she gave me the code, but when she died, I reloaded a save and convinced her to get clean.

You should have just let the bitch die. She's one of the most annoying characters in vidya I've ever seen.

PostPosted: Wed Mar 16, 2016 4:52 pm
by TotallyNotEvilLand
Barboneia wrote:
The Wolven League wrote:Thing is, I wasn't aware there was a limit to how many chems you gave her, so I was down to the psycho option. I gave it to her, and she gave me the code, but when she died, I reloaded a save and convinced her to get clean.

You should have just let the bitch die. She's one of the most annoying characters in vidya I've ever seen.

Her voice just fuckin' grates on me. Like she can't make a proper "o" sound.

"i guess yew culd say daugmeat's his ohn maun" or some shit like that

PostPosted: Wed Mar 16, 2016 4:54 pm
by Licana
Mirakai wrote:
The Wolven League wrote:The Courser fight in Hunter/Hunted was easier than expected.

Would've probably been even easier had Curie not charged him with her walking cane.

I remember when I did that, upon engaging in combat, the Courser immediatly ran into the elevator that went to the bottom floor. He then tried charging up the stairs, occasionally firing his pistol at us. I just put a few bottlecap mines on the stairs and waited

>fight through waves of gunners to get to a courser
>coursers built up as this epic enemy
>the pinnacle of institute technology, better than you in every way
>enter the room, prepared for the most difficult fight of my life
>this faggot immediately goes invisible
>uses the same wussy ass laser pistol that all standard gen 1 shitbox synths use
>it sizzles uselessly against my power armour
>put minigun away in disappointment
>calmly walk up to the still invisible courser
>even in this last moment he is still too cowardly to reveal himself
>beat him to death with my bare hands

Yeah Coursers are kind of shit.

The Wolven League wrote:
Wisconsin9 wrote:If you give Mama Murphy chems beforehand, she tells you the shutdown code.

Thing is, I wasn't aware there was a limit to how many chems you gave her, so I was down to the psycho option. I gave it to her, and she gave me the code, but when she died, I reloaded a save and convinced her to get clean.


You should have owned up to your actions. Let her cold, lifeless body remind you of your weak, greed-driven failure every time you return home. Let its mere presence poison those who would have called you a friend against you. For this is what you deserved, what you earned.

But no, you couldn't take that reality. Know this, no amount of save scumming will ever take away the weakness that led to this most despicable act.