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The Fallout Thread

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Do you have Fallout 4 yet?

yes, and its the best game i've ever played ever
351
35%
yes and i hate it. refund when?
93
9%
maybe idk
102
10%
no but im buying it by the end of the year
121
12%
no and ill never play a fallout game in my entire life
50
5%
this pull fucking sucks who let you be op
292
29%
 
Total votes : 1009

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The first Galactic Republic
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Postby The first Galactic Republic » Tue Jul 25, 2017 7:27 pm

I like the Republic of Dave. Dave is a real success story.
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Gloriana Americana
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Postby Gloriana Americana » Tue Jul 25, 2017 7:31 pm

Washington Resistance Army wrote:
Gloriana Americana wrote:
In which case you're still wrong and biased.


Just admit it, the NCR blows.


Factions that "blow" don't conquer entire former U.S. states and pose a considerable military threat to every faction in the Mojave.
Last edited by Gloriana Americana on Tue Jul 25, 2017 7:31 pm, edited 1 time in total.
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Washington Resistance Army
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Postby Washington Resistance Army » Tue Jul 25, 2017 7:32 pm

Gloriana Americana wrote:
Washington Resistance Army wrote:
Just admit it, the NCR blows.


Factions that "blow" don't conquer entire former U.S. states and pose a considerable military threat to every faction in the Mojave.


Glad to see you admit the Legion doesn't blow :p
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Sevvania
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Postby Sevvania » Tue Jul 25, 2017 7:42 pm

Why are we still on the NCR vs Legion circlejerk

Have a sniper rifle.

Converted PTRS with 8x optical scope and electronic target tracking. Fires 14.5mm armor-piercing incendiary rounds from detachable 5-round box magazines and sports an oversized suppressor predominantly for recoil reduction purposes. Removes mutants.
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Salus Maior
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Postby Salus Maior » Tue Jul 25, 2017 7:43 pm

Sevvania wrote:Why are we still on the NCR vs Legion circlejerk

Have a sniper rifle.

Converted PTRS with 8x optical scope and electronic target tracking. Fires 14.5mm armor-piercing incendiary rounds from detachable 5-round box magazines and sports an oversized suppressor predominantly for recoil reduction purposes. Removes mutants.


> Minutemen best faction.

But anyway, sick :P
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Gloriana Americana
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Postby Gloriana Americana » Tue Jul 25, 2017 7:49 pm

Washington Resistance Army wrote:
Gloriana Americana wrote:
Factions that "blow" don't conquer entire former U.S. states and pose a considerable military threat to every faction in the Mojave.


Glad to see you admit the Legion doesn't blow :p


No, the Legion does blow. It's doomed to fail is why. Factions that don't blow can last beyond one dude's death.
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Ifreann
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Postby Ifreann » Tue Jul 25, 2017 7:49 pm

Sevvania wrote:Why are we still on the NCR vs Legion circlejerk

Have a sniper rifle.

Converted PTRS with 8x optical scope and electronic target tracking. Fires 14.5mm armor-piercing incendiary rounds from detachable 5-round box magazines and sports an oversized suppressor predominantly for recoil reduction purposes. Removes mutants.

But is it powered by a dog's brain?
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Gloriana Americana
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Postby Gloriana Americana » Tue Jul 25, 2017 7:53 pm

Is it just more, or are the weapons in Fallout 4 ugly as fuck?

I've been going through the Wiki looking at them, and my God they are horrendously hideous looking abominations. Many of them don't even look like weapons, just piles of literal junk that would fall apart if you pulled the trigger. And somehow it seems mods make them look even worse.

Bethesda needs to learn what guns are, apparently, because a lot of these designs are downright illogical.
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Salus Maior
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Postby Salus Maior » Tue Jul 25, 2017 7:57 pm

Gloriana Americana wrote:Is it just more, or are the weapons in Fallout 4 ugly as fuck?

I've been going through the Wiki looking at them, and my God they are horrendously hideous looking abominations. Many of them don't even look like weapons, just piles of literal junk that would fall apart if you pulled the trigger. And somehow it seems mods make them look even worse.

Bethesda needs to learn what guns are, apparently, because a lot of these designs are downright illogical.


The combat rifle and shotgun are definitely very boring looking guns in 4. I kinda like the Assault rifle design but it doesn't make sense for an assault rifle, a light MG maybe.
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"In any case we clearly see....That some opportune remedy must be found quickly for the misery and wretchedness pressing so unjustly on the majority of the working class...it has come to pass that working men have been surrendered, isolated and helpless, to the hardheartedness of employers and the greed of unchecked competition." -Pope Leo XIII, Rerum Novarum

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Ifreann
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Postby Ifreann » Tue Jul 25, 2017 8:03 pm

Gloriana Americana wrote:Is it just more, or are the weapons in Fallout 4 ugly as fuck?

I've been going through the Wiki looking at them, and my God they are horrendously hideous looking abominations. Many of them don't even look like weapons, just piles of literal junk that would fall apart if you pulled the trigger. And somehow it seems mods make them look even worse.

Bethesda needs to learn what guns are, apparently, because a lot of these designs are downright illogical.

Several of them are literal pieces of junk.
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beating the devil
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Prusslandia
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Postby Prusslandia » Tue Jul 25, 2017 8:25 pm

Gloriana Americana wrote:Is it just more, or are the weapons in Fallout 4 ugly as fuck?

I've been going through the Wiki looking at them, and my God they are horrendously hideous looking abominations. Many of them don't even look like weapons, just piles of literal junk that would fall apart if you pulled the trigger. And somehow it seems mods make them look even worse.

Bethesda needs to learn what guns are, apparently, because a lot of these designs are downright illogical.

I hate how they redesigned most of the Pre-War weapons.

My Gauss Rifle looks so ugly in 4, as does my Powerfist and Supersledge.
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Sevvania
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Postby Sevvania » Tue Jul 25, 2017 8:25 pm

Ifreann wrote:But is it powered by a dog's brain?

We know that pre-war America pretty much had "brain-in-jar" technology figured out. There were the robobrains (which implanted a human intelligence into a mechanical body), and the K9000 (which integrated dog brains into rotary guns). And if these two things are possible, you get an interesting hypothetical: What if you Robobrain'd a K9000? That is to say, put a man into the gun? Couple this with some means of locomotion (possibly in the form of an early-gen Synth), and you get a Master Blaster-type character where the Master is the Blaster.
Image
Unfortunately no one has made a K9000 for FO4, so a standard minigun serves as a temporary placeholder.

Gloriana Americana wrote:Is it just more, or are the weapons in Fallout 4 ugly as fuck?

I've been going through the Wiki looking at them, and my God they are horrendously hideous looking abominations. Many of them don't even look like weapons, just piles of literal junk that would fall apart if you pulled the trigger. And somehow it seems mods make them look even worse.

Bethesda needs to learn what guns are, apparently, because a lot of these designs are downright illogical.

This is one of the unfortunate disparities between New Vegas and FO4: NV was pretty smart with most of their guns. Aside from the K9000 (which didn't really seem to have a way of conveying ammunition to the barrels), I can't really think of any gun that was "wrong". FO4 has some pretty good weapons, but there are also glaring flaws. Bayonets that dangle, antiquated-looking water-cooled machine guns inexplicably chambered for 5.56 (though markings on the suppressor indicate that, at some point in development, it was originally to be chambered for .50 caliber), bolt-action pipe rifles with multi-shot capacity despite lacking any form of magazine.

I like that handmade weapons are a thing, because it's the post-apocalypse and you'd expect to see things like that. I just wish that they'd added a bit more variety to the base models, instead of recycling assets for the semi-autos, the full-autos, and the bolt-actions.

Salus Maior wrote:The combat rifle and shotgun are definitely very boring looking guns in 4. I kinda like the Assault rifle design but it doesn't make sense for an assault rifle, a light MG maybe.

One thing I like about the combat shotgun is that they basically fixed the one from Fallout 3 (which had the drum mounted like a foot away from the ejection port). The combat rifle is neat because I can make it look like a pseudo BAR.
Last edited by Sevvania on Tue Jul 25, 2017 8:33 pm, edited 3 times in total.
"Humble thyself and hold thy tongue."

Current Era: 1945
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Salus Maior
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Postby Salus Maior » Tue Jul 25, 2017 8:30 pm

Sevvania wrote:
Salus Maior wrote:The combat rifle and shotgun are definitely very boring looking guns in 4. I kinda like the Assault rifle design but it doesn't make sense for an assault rifle, a light MG maybe.

One thing I like about the combat shotgun is that they basically fixed the one from Fallout 3 (which had the drum mounted like a foot away from the ejection port). The combat rifle is neat because I can make it look like a pseudo BAR.


It'd be nicer just to have an actual BAR tbh.

Or more historical weapons.
Traditionalist Catholic, Constitutional Monarchist, Habsburg Nostalgic, Distributist, Disillusioned Millennial.

"In any case we clearly see....That some opportune remedy must be found quickly for the misery and wretchedness pressing so unjustly on the majority of the working class...it has come to pass that working men have been surrendered, isolated and helpless, to the hardheartedness of employers and the greed of unchecked competition." -Pope Leo XIII, Rerum Novarum

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Prusslandia
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Postby Prusslandia » Tue Jul 25, 2017 8:32 pm

I will say I like the SM redesign in 4, looks less cheesy and more Uncanny Valley. The Deathclaws look better as well.
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Sevvania
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Postby Sevvania » Tue Jul 25, 2017 8:32 pm

Salus Maior wrote:It'd be nicer just to have an actual BAR tbh.

Or more historical weapons.

I can agree with that, but I suppose that's the tradeoff: New Vegas had minimal customization, but compensated by having a larger number of unique weapons. FO4 allows for greater customization, but because of this, there are fewer unique weapons. The combat rifle seems to be the culmination of an attempt to roll both the Garand and the BAR into one modifiable weapon.

Fortunately mods can help expand that pool of base weapons, although it's a delicate balancing act.
Last edited by Sevvania on Tue Jul 25, 2017 8:35 pm, edited 1 time in total.
"Humble thyself and hold thy tongue."

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Washington Resistance Army
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Postby Washington Resistance Army » Tue Jul 25, 2017 9:48 pm

Trying to get to the Great Khan encampment is actually one of the worst parts of New Vegas >_>
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Licana
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Postby Licana » Wed Jul 26, 2017 12:09 am

Ifreann wrote:
Gloriana Americana wrote:Is it just more, or are the weapons in Fallout 4 ugly as fuck?

I've been going through the Wiki looking at them, and my God they are horrendously hideous looking abominations. Many of them don't even look like weapons, just piles of literal junk that would fall apart if you pulled the trigger. And somehow it seems mods make them look even worse.

Bethesda needs to learn what guns are, apparently, because a lot of these designs are downright illogical.

Several of them are literal pieces of junk.


garbage guns for a garbage game
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Ifreann
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Postby Ifreann » Wed Jul 26, 2017 4:33 am

Sevvania wrote:
Salus Maior wrote:It'd be nicer just to have an actual BAR tbh.

Or more historical weapons.

I can agree with that, but I suppose that's the tradeoff: New Vegas had minimal customization, but compensated by having a larger number of unique weapons. FO4 allows for greater customization, but because of this, there are fewer unique weapons. The combat rifle seems to be the culmination of an attempt to roll both the Garand and the BAR into one modifiable weapon.

Fortunately mods can help expand that pool of base weapons, although it's a delicate balancing act.

The legendary weapons and armour system is a bit stupid too. I got a legendary shishkebab that does cryo damage. A flaming sword than freezes. A sword of ice and fire.
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Pasong Tirad
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Postby Pasong Tirad » Wed Jul 26, 2017 4:59 am

Gloriana Americana wrote:Is it just more, or are the weapons in Fallout 4 ugly as fuck?

I've been going through the Wiki looking at them, and my God they are horrendously hideous looking abominations. Many of them don't even look like weapons, just piles of literal junk that would fall apart if you pulled the trigger. And somehow it seems mods make them look even worse.

Bethesda needs to learn what guns are, apparently, because a lot of these designs are downright illogical.

A lot of the guns there are supposed to look like shit. It has been 200 years since the bombs fell, you know.

But I see what you mean. Since Fallout doesn't have a durability mechanic, it is illogical for many of the guns to keep working.
Last edited by Pasong Tirad on Wed Jul 26, 2017 5:00 am, edited 1 time in total.

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The Empire of Pretantia
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Postby The Empire of Pretantia » Wed Jul 26, 2017 5:07 am

Pasong Tirad wrote:
Gloriana Americana wrote:Is it just more, or are the weapons in Fallout 4 ugly as fuck?

I've been going through the Wiki looking at them, and my God they are horrendously hideous looking abominations. Many of them don't even look like weapons, just piles of literal junk that would fall apart if you pulled the trigger. And somehow it seems mods make them look even worse.

Bethesda needs to learn what guns are, apparently, because a lot of these designs are downright illogical.

A lot of the guns there are supposed to look like shit. It has been 200 years since the bombs fell, you know.

There are real life garage guns that look better.
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Ifreann
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Postby Ifreann » Wed Jul 26, 2017 5:34 am

Pasong Tirad wrote:
Gloriana Americana wrote:Is it just more, or are the weapons in Fallout 4 ugly as fuck?

I've been going through the Wiki looking at them, and my God they are horrendously hideous looking abominations. Many of them don't even look like weapons, just piles of literal junk that would fall apart if you pulled the trigger. And somehow it seems mods make them look even worse.

Bethesda needs to learn what guns are, apparently, because a lot of these designs are downright illogical.

A lot of the guns there are supposed to look like shit. It has been 200 years since the bombs fell, you know.

But I see what you mean. Since Fallout doesn't have a durability mechanic, it is illogical for many of the guns to keep working.

It isn't that they look like they've been in use for 200 years. It's that they look like ass.
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The Derpy Democratic Republic Of Herp
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Postby The Derpy Democratic Republic Of Herp » Wed Jul 26, 2017 6:43 am


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Gloriana Americana
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Postby Gloriana Americana » Wed Jul 26, 2017 7:45 am

Washington Resistance Army wrote:Trying to get to the Great Khan encampment is actually one of the worst parts of New Vegas >_>


How?
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The Derpy Democratic Republic Of Herp
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Postby The Derpy Democratic Republic Of Herp » Wed Jul 26, 2017 7:58 am


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Sevvania
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Postby Sevvania » Wed Jul 26, 2017 9:45 am

Ifreann wrote:
Sevvania wrote:I can agree with that, but I suppose that's the tradeoff: New Vegas had minimal customization, but compensated by having a larger number of unique weapons. FO4 allows for greater customization, but because of this, there are fewer unique weapons. The combat rifle seems to be the culmination of an attempt to roll both the Garand and the BAR into one modifiable weapon.

Fortunately mods can help expand that pool of base weapons, although it's a delicate balancing act.

The legendary weapons and armour system is a bit stupid too. I got a legendary shishkebab that does cryo damage. A flaming sword than freezes. A sword of ice and fire.

I like to think of them similarly to alternate ammo in New Vegas. You've got "Violent" imitating +P ammunition, "Incendiary," "Explosive," "Two-Shot" i.e. duplex rounds. You do end up with weird ones, like bullets that freeze people, but those can always be sold off and/or scrapped.
Last edited by Sevvania on Wed Jul 26, 2017 10:13 am, edited 1 time in total.
"Humble thyself and hold thy tongue."

Current Era: 1945
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4/1/13 - Never Forget

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