Gloriana Americana wrote:Prusslandia wrote:Oh yes, without a doubt.
Also, in the event of an Independent Vegas, what society would y'all construct?
Personally, I'd simply make Vegas a massively profitable place, uplifting the lives of the average Mojave Wastelander. After that, I'd just fuck around with science for the rest of eternity as I establish space colonies.
Benevolent Dictatorship. Courier knows best, after all.
More specifically, I'd turn the Mojave into an actual nation. Every worthwhile location would serve some sort of purpose, while I try to maintain good relations with the NCR. Kick out the Khans, destroy the Brotherhood, provide the Enclave Remnants with amnesty, leave all the settlements (Jacobstown, Novac, Primm, Goodsprings) independent but open trade relations with them and provide them with better protection. Bitter Springs would be a memorial, Nipton would be rebuilt, and Searchlight would be a no-go-zone and also a memorial. Maybe build a memorial for the NCR troopers that died during the Second Battle of Hoover Dam. Open trade routes with the Sorrows and Dead Horses tribals, use technology at Big MT to improve Vegas' standing as a power. Leave the Boomers alone, let the Gun Runners continue to operate and allow Happy Trails to operate in the Mojave while kicking out Crimson Caravan. Probably improve the Dam's defenses in case the Legion comes back. Maybe strip some locations of their tech (Black Mountain, the various factories in Vegas, etc.) and use them to improve Vegas proper.
I'd be fair, just, and all that jazz you know, because I'm not an ass.
The tech from Big MT does open up some interesting possibilities. One of my favorite hypotheticals is the idea of an army that can "respawn":
At Big MT, you encounter the Lobotomites. But they're, well, lobotomized, due to a fault in the surgical procedures they were subjected to. When it works right, however, you've got a brainless body with a head full of "tesla coils," which can recieve instructions from the original brain over a distance.
Previous (and later) games indicate the existence of advanced cloning technology in the Fallout universe. So you recruit your initial batch of soldiers and convert them into Lobotomites. Their brains are housed in a secure off-site location, a bunker or some-such. Their bodies are cloned. You send them out into the wasteland to do what needs to be done, it doesn't matter how many casualties you take because you've still got the brains. Lose a body? Clone a new one for the brain to remote into. Eventually you end up with the most experienced fighting force that ever lived. And died. And lived again.
In theory, anyway. I suspect getting killed isn't great for your mental state, much less getting killed over and over again. The question is whether or not the accumulated combat experience would make up for this and reduce casualty rates to a minimal, or if you'd end up with a bunch of PTSD-stricken brains piloting drug-addled bodies.