Washington Resistance Army wrote:Daily reminder that the Legion is the best faction.
I'd take the pseudo-Fascist East Coast Brotherhood over them, and I don't even like them (well, all the gear is pretty cool).
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by Sovaal » Wed Jul 19, 2017 11:55 pm
Washington Resistance Army wrote:Daily reminder that the Legion is the best faction.
by Alekseandrea » Thu Jul 20, 2017 9:01 am
Salus Maior wrote:Alekseandrea wrote:1.Is the institute wrong to value life cheaply?
Human lifes in the commonwealth are by most standards not worth much.
2.So that's like 20 people. In total. And to be fair, Kellog did give them 48 hours to give him the data. The institute didn't know that they hadn't found the data yet. If they had given the institute access to the terminals, they might have survived.
3.The minuteman is a cult of personality.
They're like a standing army without a steady source of income or working command structure.
If you've got a few bad harvests or can't feed them for some other reason, minutemen will become raiders. If you've got weak leadership they'll collapse. If they lose their radio, they'll collapse. This has happened before, so why wouldn't it happen again after the SS passes away?
4.I don't know what to think about the farmers banding together and all. If they banded together effectively, where did the raiders get their food? There's an awful lot of raiders for the amount of farmers.
5.The institute is the faction who is capable of improving the quality of life the most.
6.The BoS is the best suited for making and keeping the commonwealth safe.
7.And the minutemen are the least stable organisation, the most vulnerable organisation AND the least capable of keeping the commonwealth safe.
8.They have the moral high ground, sure, but I doubt that many people in the commonwealth care about that.
1. Yes. If civilization is going to be rebuilt, the idea that human life should be protected rather than cheaply thrown away at a whim, or be the subject of random experiments, needs to be reinstated.
2. They didn't bother to check for themselves either before slaughtering the town. And from Nick's dialogue he mentions similar events in plural, this is a fairly common thing for the Institute to do.
3. The Minuteman organization that died long before the SS woke up was that, true. The Minutemen in game, is an organization rebuilt from scratch. The structure of which depending entirely on what the SS does with it.
And weak leadership and communication issues is something that all factions are at risk of. Do you think the BoS could be as powerful as it is without Maxson taking the helm? Do you think it would remain strong after his death?
Do you think the Institute would remain stable if the director was a weak and/or severely polarizing figure? There are two rebellions that happen in the Institute in-game, one from scientists infuriated by Shaun's decision to select you as successor,
and one from the Synths tired of the Institute's shit (with the Railroad lighting the match).
Instability and fracturing is something that no faction is safe from.
4. My point is, the common people of the Commonwealth are able to stand for themselves and improve their own lives. Raiders are a problem, yes, but according to the Finch's dialogue the Commonwealth was much worse in the decades before, and common people improved it.
5. Wrong. The Institute is best for keeping the Institute's quality of life improving.
They have little to no interest in making other peoples' lives better, and honestly I don't think even a SS led Institute could change that. The mindset of the entire Institute can't be changed by one person, and you can't afford to piss off the entire Institute because you need them as your power base. And they're not mindlessly loyal to you, and have proven they can use force against you.
If you want quality of life to improve for the Commonwealth as a whole, then you side with the Minutemen. Because what do you do as the Minutemen? You build and protect settlements, and in those settlements you build stores, food centers, medical clinics, surgeons, guard posts, etc. and you unite the settlements by establishing trade routes. You're literally setting up the foundations of a new nation, like the NCR. This directly and in-game improves life in the Commonwealth. The Institute does not offer and will not offer any such help.
6. So long as it's in their interests to do so. Sure, they protected Rivet City in the Capital Wasteland, at least until they needed a reactor for the Prydwen, so they tore out the city's only power source and left.
7. The Minuteman faction that was destroyed, was that, yes. But the old Minuteman faction also didn't establish new settlements and trade routes like the SS led Minuteman did either. It's a re-founding of the organization, but it can't be said that they will fall into the same pitfalls as the previous organization.
8. Tell that to all of Preston's fans in-game. When you have him as a follower (and it's very understandable if you don't), random NPCs will come up to him and tell him how much they appreciate the Minutemen and what they're doing. When trading Preston out for other companions, several (mostly the "good" ones) will say similar things. So yes, the common people of the Commonwealth actually do prefer the Minutemen.
Anywhere Else But Here wrote:Temporarily ruined forever.
by Salus Maior » Thu Jul 20, 2017 11:49 am
Alekseandrea wrote:1.Well, the problem here is that human lifes that are USEFUL should be protected. Not all human lifes. Here useful means "useful to the group you are a member of". Why is this necessary? Because you've got raiders, super mutants, feral ghouls and human railroad supporters running around. They endanger human lifes while being themselves human. But they aren't useable if one wants to rebuild society. You can't taze them into unconsciousness and lock them all up. That's impractical. Thus you only protect the lifes of people useful to the goals of your group. You can't copy ideals from a peaceful society in a near-anarchy and expect them to work.
Look at the NCR in nv. People get shot when they steal anything. No matter how small. Yet they clearly have a working society.
They don't value humsn lifes highly.
2.The girl tried to sell the data before she had it.
Anyone would assume they had already found the data.
I doubt they're the first who tried the "We really don't have it. Honest."-excuse.
3.Not exactly. It's more what Preston does with it.
And he builds the whole organisation like the old minutemen.
The SS is just the figurehead who does the dirty work.
4.Yes. It would. If Maxon dies, he'll simply get replaced by the other elders or his chapter. The BoS are essentially raiders. If they want food on the table, they need to maintain the status quo. Perhaps they'll be less or more aggressive, but that's it really. They'll still steal tech, kill undesirables, extort farmers and spout propaganda.
5.That isn't something that could end the institute, it merely might affect the leadership.
6.But the minutemen are especially vulnerable.
Their unclear chain of command, vigilante style of volunteering, decentralised manpower and dependency on the goodwill of settlers for food and funds are glaring weaknesses.
7.I doubt it gets any worse than the current state. Look at a random farmer, if we trust the in-game mechanics, he can provide for himself and 5 others. The farmer to raider ratio alone is more than 1:5. It could easily be 1:10. I don't believe that the situation can be worse. The raiders would need to be half-starving to maintain the ratio. It clearly isn't a sustainable situation. There must have been a massive recruitment of raiders or a whole bunch of slaughtered farmers to achieve the current situation from a sustainable balance. Neither are really positive. So how exactly do you get a worse situation?
8.This is also true for the minutemen and the BoS.
9.Villages, not nation. There is no unifying idea, ideology or anything really.
That wont last long.
10.The institute tried working with the rabble before it failed.
By now, the populace won't even accept their help it if they got it.
I don't blame the institute for not trying the impossible.
11.I meant safe in terms of safe from ghouls, super mutants or raiders. Which in the wasteland is, very, very safe. Stealing a reactor might have ruined some people's quality of life, sure, but they're still save from the aforementioned threats.
12.The old and the new operate on the same principles. The building of new settlements and trade routes doesn't change that. The weaknesses are therefore still the same.
13.The common people in the commonwealth are raiders. It's really surprising how much of those buggers are around. I don't think they like the minutemen.
by Yes Im Biop » Thu Jul 20, 2017 11:51 am
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by The Empire of Pretantia » Thu Jul 20, 2017 1:18 pm
Yes Im Biop wrote:What are the odds Obsidian gets hired to make the next fallout? I really want them black sails boys back in the reigns, they can make something fun, and if they build it on top of F4 like they did with NV That could make a fucking spectacular game
by The Flutterlands » Thu Jul 20, 2017 5:46 pm
by Yes Im Biop » Thu Jul 20, 2017 5:49 pm
The Flutterlands wrote:Archimedes I isn't killing anyone.... The alarms are just going off but no lazer... Why...?
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by The Flutterlands » Thu Jul 20, 2017 5:52 pm
by Gloriana Americana » Thu Jul 20, 2017 6:13 pm
The Flutterlands wrote:Archimedes I isn't killing anyone.... The alarms are just going off but no lazer... Why...?
by The Flutterlands » Thu Jul 20, 2017 6:14 pm
by Yes Im Biop » Thu Jul 20, 2017 6:15 pm
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by The Flutterlands » Thu Jul 20, 2017 6:16 pm
by Yes Im Biop » Thu Jul 20, 2017 6:20 pm
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by Gloriana Americana » Thu Jul 20, 2017 6:24 pm
by The Flutterlands » Thu Jul 20, 2017 6:29 pm
by Gloriana Americana » Thu Jul 20, 2017 6:32 pm
The Flutterlands wrote:Gloriana Americana wrote:
Are the NCR troopers hostile? Because if so then it's a verified bug that occasionally happens. If you recruited Arcade, he'll have left your company too.
Yes they become hostile. Wish there's a way to fix bug. Don't want to start whole game all over...
by The Flutterlands » Thu Jul 20, 2017 6:35 pm
by Gloriana Americana » Thu Jul 20, 2017 6:48 pm
by The Flutterlands » Thu Jul 20, 2017 6:51 pm
by The Flutterlands » Thu Jul 20, 2017 7:09 pm
by Yes Im Biop » Thu Jul 20, 2017 7:10 pm
[violet] wrote:Urggg... trawling through ads looking for roman orgies...
Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.
Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
by The Flutterlands » Thu Jul 20, 2017 7:17 pm
Yes Im Biop wrote:Gloriana Americana wrote:
Welp, you're gonna have to start a new game then.
You know, there's a mod on Nexus that is supposed to fix a shit ton of bugs and crashes. Maybe you should take a look at that?
Onoffical Patch and the Bug fixer together i haven't had a real crash or bug in like 8 months
by The Flutterlands » Thu Jul 20, 2017 7:19 pm
by Arengin Union » Thu Jul 20, 2017 10:28 pm
by Salus Maior » Thu Jul 20, 2017 10:29 pm
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