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by Ifreann » Thu Mar 31, 2016 2:41 pm

by Eol Sha » Thu Mar 31, 2016 2:44 pm


by Herargon » Thu Mar 31, 2016 2:45 pm
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by Ifreann » Thu Mar 31, 2016 2:47 pm
Herargon wrote:Also, regarding my last post on the previous page (asking for help);
Other info; Constantinople now has like 500 thousand people. Hooray. The biggest city by far.

by Renoa » Thu Mar 31, 2016 2:49 pm

by Herargon » Thu Mar 31, 2016 2:51 pm
Herargon wrote:I'm playing as Byzantium and have taken Turkey and Asia Minor, plus Judea, and including my own Greek territories, by 1460 already. The question is now; how will I be able to conquer the rest of the Roman Empire?
It's EU3, by the way, Death & Taxes Mod.
If you guys want to, I could provide a map to provide better oversight.
Also, technology is a bit behind. Mmh...
Most provinces are Orthodox now. Want to get a PU over Naples or France but that is so hard. There's literally a 0.0000001% chance, I think...
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by Eol Sha » Thu Mar 31, 2016 3:11 pm
Herargon wrote:Here's the screenshot.
http://postimg.org/image/uyhhz1mk5/
Question on previous page of me was:Herargon wrote:I'm playing as Byzantium and have taken Turkey and Asia Minor, plus Judea, and including my own Greek territories, by 1460 already. The question is now; how will I be able to conquer the rest of the Roman Empire?
It's EU3, by the way, Death & Taxes Mod.
If you guys want to, I could provide a map to provide better oversight.
Also, technology is a bit behind. Mmh...
Most provinces are Orthodox now. Want to get a PU over Naples or France but that is so hard. There's literally a 0.0000001% chance, I think...
Soo, what should I do now?

by Herargon » Thu Mar 31, 2016 3:23 pm
Eol Sha wrote:Herargon wrote:Here's the screenshot.
http://postimg.org/image/uyhhz1mk5/
Question on previous page of me was:
Soo, what should I do now?
I say conquer Roman Africa first and then unleash yourself onto Europe.
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by Genivaria » Thu Mar 31, 2016 3:25 pm

by Herargon » Thu Mar 31, 2016 3:26 pm
Genivaria wrote:Herargon wrote:
That's the problem. I want to conquer Egypt as well, but they are allied with almost every North African state. My army is strong, but that strong... and besides, my technology is rather poor.
Maybe I'm too used to CK2 but the Mamluke's allies seem like they'd have to travel a ways before they can reinforce Egypt.
You can take them out before then right?
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by Genivaria » Thu Mar 31, 2016 3:28 pm
Herargon wrote:Genivaria wrote:Maybe I'm too used to CK2 but the Mamluke's allies seem like they'd have to travel a ways before they can reinforce Egypt.
You can take them out before then right?
Mmhm. That's right. If they weren't to use ships. Maybe I should increase my naval fleet then... I do have a mission to expand my fleet, anyways. If that mission gets away, maybe I'll get a conquering mission.

by Herargon » Thu Mar 31, 2016 3:34 pm
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by The Wolven League » Thu Mar 31, 2016 4:10 pm
Ifreann wrote:I don't think I've ever had the AI form Italy in one of my games before.
Oh yeah, I can form Scandinavia...kinda forgot about that.

by Eol Sha » Thu Mar 31, 2016 4:11 pm
The Wolven League wrote:Ifreann wrote:I don't think I've ever had the AI form Italy in one of my games before.
Oh yeah, I can form Scandinavia...kinda forgot about that.
I mean, it's accurate with Italy. They never formed until several decades after EUIV ends.

by United Marxist Nations » Thu Mar 31, 2016 4:26 pm
Herargon wrote:Also, regarding my last post on the previous page (asking for help);
Other info; Constantinople now has like 500 thousand people. Hooray. The biggest city by far.
The Kievan People wrote: United Marxist Nations: A prayer for every soul, a plan for every economy and a waifu for every man. Solid.
St. John Chrysostom wrote:A comprehended God is no God.

by Genivaria » Thu Mar 31, 2016 4:34 pm
The Wolven League wrote:Ifreann wrote:I don't think I've ever had the AI form Italy in one of my games before.
Oh yeah, I can form Scandinavia...kinda forgot about that.
I mean, it's accurate with Italy. They never formed until several decades after EUIV ends.

by Herargon » Thu Mar 31, 2016 4:40 pm
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by United Marxist Nations » Thu Mar 31, 2016 4:41 pm
Herargon wrote:United Marxist Nations wrote:>it had 600,000 at its height
sadfrog.jpg
Actually, it's ~580,000 now in my game. I said it was 500,000. That was rounded down. My bad![]()
But considering I started in 1339 or something like that (back then the population was like 200k?), so I made a great feat. I'm planning on having it be a city of 1 million by 1600.
The Kievan People wrote: United Marxist Nations: A prayer for every soul, a plan for every economy and a waifu for every man. Solid.
St. John Chrysostom wrote:A comprehended God is no God.

by Herargon » Thu Mar 31, 2016 4:52 pm
United Marxist Nations wrote:Herargon wrote:
Actually, it's ~580,000 now in my game. I said it was 500,000. That was rounded down. My bad![]()
But considering I started in 1339 or something like that (back then the population was like 200k?), so I made a great feat. I'm planning on having it be a city of 1 million by 1600.
1339?!
M8, you did it. If you are ERE, you have made the Phoenix rise from the ashes. When the ERE took it back after the Latin Empire, the city had under 75,000 inhabitants.
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by Genivaria » Thu Mar 31, 2016 7:49 pm

by Bralia » Thu Mar 31, 2016 11:39 pm

by Herargon » Thu Mar 31, 2016 11:43 pm
Bralia wrote:Finally finished off a Britain game that I started a while ago. One of the more interesting Asias I've ever seen.
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by Bralia » Fri Apr 01, 2016 12:09 am
Herargon wrote:Bralia wrote:Finally finished off a Britain game that I started a while ago. One of the more interesting Asias I've ever seen.
Korean North China and Ayutthaya? Nice
Please do show Europe as well. It looks interesting with that Commonwealth blob in Turkey and Trebizond ruling the steppes.
EDIT: Also, Sweden.

by Roma Byzantina » Fri Apr 01, 2016 5:17 am
Bralia wrote:Herargon wrote:
Korean North China and Ayutthaya? Nice
Please do show Europe as well. It looks interesting with that Commonwealth blob in Turkey and Trebizond ruling the steppes.
EDIT: Also, Sweden.
The game ended pretty standard with nothing really standing out, imo, which is why I wasn't planning on sharing it. The best thing in that screenshot are the pretty and organized colors of occupied Spain. The most interesting European nuance of this game happened far earlier in the game. Forget about what's actually happening in that screenshot, the real focus is the interesting reversal of power that occurred via a random PU that led to that nation's height in the first place.

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