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Infected Mushroom
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Postby Infected Mushroom » Mon Mar 28, 2016 2:30 am

Oslea wrote:On S Ranks:

"You're being graded against all other players in that champion/position combo." You need to do better than 90% (...? Honestly, I don't know the exact percentage, but it's high) of all other Ezreals to get that sweet S rank.

Unless you're a support, you need very good farm to get S (unless your KDA is something ridiculous like 20/0/0... and even then, I think you'll only get A+). Damage is part of the equation, but not all of it.


interesting...

Well then this must mean that a larger proportion of Ezreal players are try-hard players then (thus why its easier to perform on the same level and get the S with other characters even though they may be easier to play). Because honestly, I've done much worse with other mechanically simpler champs in terms of KDA and damage and still got the S. In most other cases, topping the damage chart combined with a tied lowest casualty rate is usually enough. It makes sense since Ezreal was incredibly frustrating to play at first and I don't see many people sticking it out...
Last edited by Infected Mushroom on Mon Mar 28, 2016 2:31 am, edited 1 time in total.

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Postby Infected Mushroom » Mon Mar 28, 2016 2:35 am

I know this may be a serious Face Palm thing but I've only recently realised that I don't have to build a Last Whisper item always. Heck, I don't even have to build one ''pre-emptively'' late game (to prepare for the possibility of them armouring up) because once you are close to full build because usually you can just sell an item and buy the Dominik later with relative ease to replace one slot.

0_0

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Postby Ameriganastan » Mon Mar 28, 2016 2:41 am

You want a facepalm? I just found out about Jungling item enchantments a couple days ago. No wonder I was such a suck jungler.
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Postby Doom Legions » Mon Mar 28, 2016 4:12 am

Ameriganastan wrote:You want a facepalm? I just found out about Jungling item enchantments a couple days ago. No wonder I was such a suck jungler.

... Bruh.
And your teammates never noticed you didn't buy them?
Last edited by Doom Legions on Mon Mar 28, 2016 4:13 am, edited 1 time in total.
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Postby Alvecia » Mon Mar 28, 2016 12:19 pm

mfw second highest damage dealer and kills as support Nami.

Almost feels bad taking advantage of people who obviously aren't as good.

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Postby Doom Legions » Mon Mar 28, 2016 12:47 pm

Alvecia wrote:mfw second highest damage dealer and kills as support Nami.

Almost feels bad taking advantage of people who obviously aren't as good.

What is this? A bot game?
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Postby Alvecia » Mon Mar 28, 2016 12:57 pm

Doom Legions wrote:
Alvecia wrote:mfw second highest damage dealer and kills as support Nami.

Almost feels bad taking advantage of people who obviously aren't as good.

What is this? A bot game?

nope

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Infected Mushroom
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Postby Infected Mushroom » Mon Mar 28, 2016 1:43 pm

Doom Legions wrote:
Ameriganastan wrote:You want a facepalm? I just found out about Jungling item enchantments a couple days ago. No wonder I was such a suck jungler.

... Bruh.
And your teammates never noticed you didn't buy them?


Should you buy the enchantments first and immediately?

I don't have much of a problem Jungling with just a basic stalker's blade. Also, I feel like in the mid game I'd rather prioritise on the other items in my build (ex amour items as Rammus and Amumu). The only time I actually care about rushing the enchanted item is if its a Devourer and I need it stacked as quickly as possible.

Are you supposed to build Cinderhulk first? It just doesn't sound as good as a buy as say Sunfury Cape for mid game. It provides no armour.

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Postby Geisenfried » Mon Mar 28, 2016 2:43 pm

Cinderhulk's burn passive does bonus damage to monsters to help with jungle clears that Sunfire Cape doesn't. It's also a 'stacking' item in a sense that it multiplies any health purchase you make (as well as things like the Strength of Ages mastery, which a lot of junglers use). Runic Echo has a similar effect vis-a-vis Luden's (and also restores mana). Basically all the jungle enchantments are designed to enhance your ability to quickly farm the jungle - that's why they're almost always rushed. Better clearing means faster farming, more health when you go to gank (the less time it takes you to clear, the less time the monsters are attacking you) and being able to gank more often. That's why the pro scene is saturated with junglers that clear well.

Furthermore, Cinderhulk may not have armor, but jungle items give you bonus gold+experience for killing monsters normal items don't (which is why they're linked to the smite spell, they're designed to give junglers a leg up that laners taking camps won't). So your jungle item's going to take up a slot regardless - might as well let it give you worthwhile stats as well. It's only late game when income's not a problem that selling it for a more 'efficient' item is worthwhile.
Last edited by Geisenfried on Mon Mar 28, 2016 3:00 pm, edited 2 times in total.
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Postby Oslea » Mon Mar 28, 2016 3:11 pm

Infected Mushroom wrote:
Oslea wrote:
On S Ranks:

"You're being graded against all other players in that champion/position combo." You need to do better than 90% (...? Honestly, I don't know the exact percentage, but it's high) of all other Ezreals to get that sweet S rank.

Unless you're a support, you need very good farm to get S (unless your KDA is something ridiculous like 20/0/0... and even then, I think you'll only get A+). Damage is part of the equation, but not all of it.


interesting...

Well then this must mean that a larger proportion of Ezreal players are try-hard players then (thus why its easier to perform on the same level and get the S with other characters even though they may be easier to play). Because honestly, I've done much worse with other mechanically simpler champs in terms of KDA and damage and still got the S. In most other cases, topping the damage chart combined with a tied lowest casualty rate is usually enough. It makes sense since Ezreal was incredibly frustrating to play at first and I don't see many people sticking it out...


You got that right. Most people build Ezreal in a way that makes them super frustrating to catch (looking at you, blue build), playing them against a teamcomp that will have difficulty catching them, and poking with that billion range Q. It wouldn't be surprising to see most Ezs top the damage charts while having a minimal amount of damage taken. And of course, as an ADC (or mid, occasionally) they're not likely to die a lot if their team is competent at peeling.

(I'm totally not salty from playing against Ezreals)

I've been spamming a lot of LeBlanc in normals for fun, and I can't seem to get an S ever with her because pro LB players manage to get like 17 kills a game...
Last edited by Oslea on Mon Mar 28, 2016 3:11 pm, edited 1 time in total.

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Postby Alvecia » Mon Mar 28, 2016 3:22 pm

Mustn't be many people doing really well with Nami then cause I've got S rank in 3 of my last 5 matches. One was even a defeat.

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Postby Ameriganastan » Mon Mar 28, 2016 4:09 pm

Doom Legions wrote:
Ameriganastan wrote:You want a facepalm? I just found out about Jungling item enchantments a couple days ago. No wonder I was such a suck jungler.

... Bruh.
And your teammates never noticed you didn't buy them?

Not once.
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Postby Infected Mushroom » Mon Mar 28, 2016 4:33 pm

Geisenfried wrote:Cinderhulk's burn passive does bonus damage to monsters to help with jungle clears that Sunfire Cape doesn't. It's also a 'stacking' item in a sense that it multiplies any health purchase you make (as well as things like the Strength of Ages mastery, which a lot of junglers use). Runic Echo has a similar effect vis-a-vis Luden's (and also restores mana). Basically all the jungle enchantments are designed to enhance your ability to quickly farm the jungle - that's why they're almost always rushed. Better clearing means faster farming, more health when you go to gank (the less time it takes you to clear, the less time the monsters are attacking you) and being able to gank more often. That's why the pro scene is saturated with junglers that clear well.

Furthermore, Cinderhulk may not have armor, but jungle items give you bonus gold+experience for killing monsters normal items don't (which is why they're linked to the smite spell, they're designed to give junglers a leg up that laners taking camps won't). So your jungle item's going to take up a slot regardless - might as well let it give you worthwhile stats as well. It's only late game when income's not a problem that selling it for a more 'efficient' item is worthwhile.


So I SHOULD build it first then?

I've never felt like clearing camps was a problem (but I guess if you deal 100% more damage to monsters and if it applies to Dragon, it could help with that). I've traditionally built armor/MR first in my games and only built the enchantment later (it will stack anyways). Clear speed could improve but with my playing style, I'm pretty much doing the 1 camp followed 1 Gank routine by mid game.

The reason I ask is because I'm looking to improve the JG play. I've recently found that playing JG (as Amumu and Rammus) is a very strong and reliable way to climb out of Bronze and back into Silver. More often than not my Ganks help my mid lane win and snowball. I have much more of an impact as JG in ranked than in the other roles in terms of the overall early game. My ADC play is solid but very passive until mid game and by then a lot of games are thrown already and my main mid champion, Annie, has a very hard time every time you run into a semi-competent Lux.

Also, is it worth it to ''kite'' JG monsters (attack-move)? I've noticed they do it in the streams. I've been doing fine just standing there and attacking there (you also won't mess up, if you ''attack move'' and then misclick you lose DPS). Is there a huge benefit? I have not had to resort to it; and if so... how the hell do you time it?

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Postby Kractero » Mon Mar 28, 2016 6:49 pm

Infected Mushroom wrote:
Geisenfried wrote:Cinderhulk's burn passive does bonus damage to monsters to help with jungle clears that Sunfire Cape doesn't. It's also a 'stacking' item in a sense that it multiplies any health purchase you make (as well as things like the Strength of Ages mastery, which a lot of junglers use). Runic Echo has a similar effect vis-a-vis Luden's (and also restores mana). Basically all the jungle enchantments are designed to enhance your ability to quickly farm the jungle - that's why they're almost always rushed. Better clearing means faster farming, more health when you go to gank (the less time it takes you to clear, the less time the monsters are attacking you) and being able to gank more often. That's why the pro scene is saturated with junglers that clear well.

Furthermore, Cinderhulk may not have armor, but jungle items give you bonus gold+experience for killing monsters normal items don't (which is why they're linked to the smite spell, they're designed to give junglers a leg up that laners taking camps won't). So your jungle item's going to take up a slot regardless - might as well let it give you worthwhile stats as well. It's only late game when income's not a problem that selling it for a more 'efficient' item is worthwhile.


So I SHOULD build it first then?

I've never felt like clearing camps was a problem (but I guess if you deal 100% more damage to monsters and if it applies to Dragon, it could help with that). I've traditionally built armor/MR first in my games and only built the enchantment later (it will stack anyways). Clear speed could improve but with my playing style, I'm pretty much doing the 1 camp followed 1 Gank routine by mid game.

The reason I ask is because I'm looking to improve the JG play. I've recently found that playing JG (as Amumu and Rammus) is a very strong and reliable way to climb out of Bronze and back into Silver. More often than not my Ganks help my mid lane win and snowball. I have much more of an impact as JG in ranked than in the other roles in terms of the overall early game. My ADC play is solid but very passive until mid game and by then a lot of games are thrown already and my main mid champion, Annie, has a very hard time every time you run into a semi-competent Lux.

Also, is it worth it to ''kite'' JG monsters (attack-move)? I've noticed they do it in the streams. I've been doing fine just standing there and attacking there (you also won't mess up, if you ''attack move'' and then misclick you lose DPS). Is there a huge benefit? I have not had to resort to it; and if so... how the hell do you time it?

Kiting jungle camps allows your attack time to reset before the monsters can get into range to attack you since their attack speed is usually higher, or it helps you avoid damage and wait for a cooldown.

It also helps keep you engaged and focused in the game/active.
Last edited by Kractero on Mon Mar 28, 2016 6:53 pm, edited 1 time in total.

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Postby Geisenfried » Mon Mar 28, 2016 7:14 pm

Infected Mushroom wrote:
Geisenfried wrote:Cinderhulk's burn passive does bonus damage to monsters to help with jungle clears that Sunfire Cape doesn't. It's also a 'stacking' item in a sense that it multiplies any health purchase you make (as well as things like the Strength of Ages mastery, which a lot of junglers use). Runic Echo has a similar effect vis-a-vis Luden's (and also restores mana). Basically all the jungle enchantments are designed to enhance your ability to quickly farm the jungle - that's why they're almost always rushed. Better clearing means faster farming, more health when you go to gank (the less time it takes you to clear, the less time the monsters are attacking you) and being able to gank more often. That's why the pro scene is saturated with junglers that clear well.

Furthermore, Cinderhulk may not have armor, but jungle items give you bonus gold+experience for killing monsters normal items don't (which is why they're linked to the smite spell, they're designed to give junglers a leg up that laners taking camps won't). So your jungle item's going to take up a slot regardless - might as well let it give you worthwhile stats as well. It's only late game when income's not a problem that selling it for a more 'efficient' item is worthwhile.


So I SHOULD build it first then?

I've never felt like clearing camps was a problem (but I guess if you deal 100% more damage to monsters and if it applies to Dragon, it could help with that). I've traditionally built armor/MR first in my games and only built the enchantment later (it will stack anyways). Clear speed could improve but with my playing style, I'm pretty much doing the 1 camp followed 1 Gank routine by mid game.

The reason I ask is because I'm looking to improve the JG play. I've recently found that playing JG (as Amumu and Rammus) is a very strong and reliable way to climb out of Bronze and back into Silver. More often than not my Ganks help my mid lane win and snowball. I have much more of an impact as JG in ranked than in the other roles in terms of the overall early game. My ADC play is solid but very passive until mid game and by then a lot of games are thrown already and my main mid champion, Annie, has a very hard time every time you run into a semi-competent Lux.

Also, is it worth it to ''kite'' JG monsters (attack-move)? I've noticed they do it in the streams. I've been doing fine just standing there and attacking there (you also won't mess up, if you ''attack move'' and then misclick you lose DPS). Is there a huge benefit? I have not had to resort to it; and if so... how the hell do you time it?


Yes. It's not so much clearing being problematic - once you're past first clear it's not hard for champions to successfully clear the jungle - but the fact that with jungle enchantments you're almost universally faster than with any other stock item of equivalent value. As far as kiting, yes - the benefit is that you take less damage (just as if you were kiting any other enemy), but you can only really learn by practicing it.

There's also the whole 'cost-benefit' analysis. Yes, Sunfire has more stats than Cinderhulk - but Sunfire's also a more expensive item (not including the Stalker's Blade/Tracker's Knife/Skirmisher's Sabre, which you'll have either way). So you shouldn't be comparing just Cinderhulk to Sunfire - try say... Warden's Mail + Cinderhulk vs. Sunfire (+460 health, 40 armor v. +500 health, 50 armor) - the Sunfire's still better raw stats, but the Cinderhulk has better clear mid-game and you get the Warden's passive. Let's advance the game a little further, we'll upgrade the Warden's into Randuin's and, to make the comparison fair, add a chain vest + giant's belt to our Sunfire so that the gold costs are still relatively equal. Cinderhulk + Randuin's has +1035 health, +60 armor, Randuin's active and passive and the Cinderhulk passive. Sunfire + Giant's + Chain is +880 health, +90 armor, and only Sunfire passive.

But wait, let's say we're stacking Strength of Ages, and we've managed to max it out (I don't know how realistic that is gold generation v. game-time wise, but let's just assume for the sake of comparison) - Now Cinderhulk + Randuin's is +1380 health, +60 armor and bonuses, while Sunfire + Giant's + Chain is +1180 health, +90 armor. Combining the Giant's and Chain into a Deadman's turns things to +1300 health and +100 armor for Sunfire, but we'll put that 1100 you just spent towards a Thornmail with a chain vest (800) and cloth armor (300) on the other side to give the Cinderhulk +1380 health and +115 armor, making it statistically the better choice, ignoring passives. Even if you want to change it so that the passives more or less align (add a Deadman's on one side, Randuin's on the other - they're both 2900 gold), It becomes Sunfire & co.: +1800 health +160 armor, Cinderhulk & co.: +1955 health +165 armor. Now it's unlikely you're stacking that much armor unless you're facing an AD only team, but the fact that most of the defensive magic resist items have +health (which Cinderhulk amplifies with it's +bonus health passive) is similarly in Cinderhulk's favor. Again, your jungle item is filling up a slot anyway - you might as well give it worthwhile stats. And it's not like Cinderhulk/Sunfire stack.
Last edited by Geisenfried on Mon Mar 28, 2016 7:14 pm, edited 1 time in total.
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Oslea
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Postby Oslea » Mon Mar 28, 2016 7:56 pm

The thing with jungle enchantments is that they're either high in utility (runic echoes, cinderhulk), or very gold efficient (warrior). Devourer is extremely gold efficient when you get it Sated.

You don't get a lot of gold in the jungle, especially if your ganks are failing or only burning flashes. Getting a jungle enchantment maximizes your effectiveness as a jungler, no matter how much gold you earn.

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Postby Kractero » Mon Mar 28, 2016 7:58 pm

Oslea wrote:The thing with jungle enchantments is that they're either high in utility (runic echoes, cinderhulk), or very gold efficient (warrior). Devourer is extremely gold efficient when you get it Sated.

You don't get a lot of gold in the jungle, especially if your ganks are failing or only burning flashes. Getting a jungle enchantment maximizes your effectiveness as a jungler, no matter how much gold you earn.

It's usually just a given that you upgrade the enchantment first as well.

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Postby Thomas Insaniac » Mon Mar 28, 2016 10:32 pm

Oslea wrote:The thing with jungle enchantments is that they're either high in utility (runic echoes, cinderhulk), or very gold efficient (warrior). Devourer is extremely gold efficient when you get it Sated.

You don't get a lot of gold in the jungle, especially if your ganks are failing or only burning flashes. Getting a jungle enchantment maximizes your effectiveness as a jungler, no matter how much gold you earn.


Jungle is the low gold role, if you play a tank jungle, chances are the support will end up with more gold than you if they are playing a spellthiefs or coin support, the jungle items have to be efficient, example with Sated Devourer hitting over 150% gold efficiency.

Jungle is still a fairly gold starved role this season, but it's a lot better than prior. Mid-laners taking wraiths, bot laners taking your golems, top laner taking your wolf, expected to donate blue and red. Terrible time to be a jungle. :/

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Postby Infected Mushroom » Mon Mar 28, 2016 11:28 pm

Thomas Insaniac wrote:
Oslea wrote:The thing with jungle enchantments is that they're either high in utility (runic echoes, cinderhulk), or very gold efficient (warrior). Devourer is extremely gold efficient when you get it Sated.

You don't get a lot of gold in the jungle, especially if your ganks are failing or only burning flashes. Getting a jungle enchantment maximizes your effectiveness as a jungler, no matter how much gold you earn.


Jungle is the low gold role, if you play a tank jungle, chances are the support will end up with more gold than you if they are playing a spellthiefs or coin support, the jungle items have to be efficient, example with Sated Devourer hitting over 150% gold efficiency.

Jungle is still a fairly gold starved role this season, but it's a lot better than prior. Mid-laners taking wraiths, bot laners taking your golems, top laner taking your wolf, expected to donate blue and red. Terrible time to be a jungle. :/


at my elo, they don't do that yet =)

another thing, i notice in streams people take both buffs on first run. But should you? And what if you get attacked at the second buff?

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Postby Salvarity » Tue Mar 29, 2016 12:59 am

Infected Mushroom wrote:
Thomas Insaniac wrote:
Jungle is the low gold role, if you play a tank jungle, chances are the support will end up with more gold than you if they are playing a spellthiefs or coin support, the jungle items have to be efficient, example with Sated Devourer hitting over 150% gold efficiency.

Jungle is still a fairly gold starved role this season, but it's a lot better than prior. Mid-laners taking wraiths, bot laners taking your golems, top laner taking your wolf, expected to donate blue and red. Terrible time to be a jungle. :/


at my elo, they don't do that yet =)

another thing, i notice in streams people take both buffs on first run. But should you? And what if you get attacked at the second buff?


Depends on the match-up. Amumu could get invaded on his second buff, but someone like Lee Sin or Elise would be invaders. Some champs take too much damage in the jungle and may find it too hard to do second buff, Rengar for example starts bot side on blue side and depending on runes/masteries may not be able to take his blue without backing. J4 takes a beating in the jungle too, last time I played him.

Your laners don't really take your camps anymore, until you get to mid-game at least, the camps deal too much damage lol.
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Postby Salvarity » Tue Mar 29, 2016 1:01 am

A big thing in the last season and this one has been jungle diversity, every jungler is different and should be played different. Carbon copy strategies don't work as well anymore. That's fine by me, but may make jungling harder for new players and allows cheese strats to work more often.
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Postby Infected Mushroom » Tue Mar 29, 2016 2:03 am

Salvarity wrote:
Infected Mushroom wrote:
at my elo, they don't do that yet =)

another thing, i notice in streams people take both buffs on first run. But should you? And what if you get attacked at the second buff?


Depends on the match-up. Amumu could get invaded on his second buff, but someone like Lee Sin or Elise would be invaders. Some champs take too much damage in the jungle and may find it too hard to do second buff, Rengar for example starts bot side on blue side and depending on runes/masteries may not be able to take his blue without backing. J4 takes a beating in the jungle too, last time I played him.

Your laners don't really take your camps anymore, until you get to mid-game at least, the camps deal too much damage lol.


I was thinking that as Rammus and Amumu (I generally find that I take tons of damage early on and I can imagine they can counter-jungle me pretty easily), I would start either Red side or Blue side... finish one side and hit level 3, and then do a quick back before cautiously approaching the second buff or move straight to Ganks.

Is that fine? Or is it sub-optimal?

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Corrupt Dictatorship

Postby Infected Mushroom » Tue Mar 29, 2016 4:26 am

WHAT THE...

I just played a ranked game as MF bot. Morg and I got the jump on Vayne and killed her but it meant nothing. Because within a few seconds of that TF mid started feeding MASSIVELY.

''An enemy is legendary... killing spree... GODLIKE''

I was like... ''What The...''

TF was up against Kat and so from the start I had a bad feeling about the match-up (I never understood why people played TF at all, he can teleport but so what? He'll get wrecked in most match-ups). And then he started dying like absolutely crazy...

''An enemy is legendary... killing spree... GODLIKE''

Top-lane Rammus, JG Amumu, and Kat worked together to wreck him over and over and over. Our top did absolutely nothing.

Morg left the lane to try and help out the situation in mid and so I had to 1 vs 2. Vayne and Thresh started to turn it around I was unable to win the lane.

Top lane Malph then started to troll. We were under the tower... and he started laughing and dancing around while the fight was going on. I was waiting for him to Ult but he didn't. He just danced and laughed and we all died.

Right after he Ulted in the opposite direction.

Trolls I tell you... Trolls in the dungeon...

____

The only good thing that came out of this was that since the Morg is relatively competent we are going to duo up for the next game. They removed the match-making penalty for duo-ing and party-ing and so theoretically I could recruit an army to fight to Silver.

The plan is that I would take JG while the Morg would take Supp, thereby greatly improving the win rate by ensuring that the whole team gets a lot of solid help (my JG is amateurish but its Gank heavy and right now its massively successful in snowballing at least one lane every game, often the other JG does nothing for half the game).
Last edited by Infected Mushroom on Tue Mar 29, 2016 4:29 am, edited 1 time in total.

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Infected Mushroom
Post Czar
 
Posts: 39287
Founded: Apr 15, 2014
Corrupt Dictatorship

Postby Infected Mushroom » Tue Mar 29, 2016 11:17 am

http://na.leagueoflegends.com/na/site/2 ... ments.html

Thoughts on this?

I've immediately benefited from the new Dynamic Queue system. By forming alliances with people I run into in my good games and running parties, my performance in ranked has improved dramatically in terms of climb rate. I shall soon return to the land of Silver.
Last edited by Infected Mushroom on Tue Mar 29, 2016 11:18 am, edited 1 time in total.

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Ameriganastan
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Iron Fist Consumerists

Postby Ameriganastan » Tue Mar 29, 2016 1:51 pm

I love those accidental epic plays. Rengar was getting away with a bit of HP, so I tossed Grag's ult just to spite him. Said ult bounces him perfectly back in my face, where I caved his head in with my W. Totally by accident. Even he was impressed.
The Incompetent Critic
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Force of nature.
The Ameri Train.
The Ameri song
Tsundere Ameri.
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Ameri goes to court.
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Ameri does the impossible.
Fire the Ameri.
Sinovet wrote:Ameri's like Honey badger. He don't give a fuck.

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Onocarcass wrote:Trying to change Ameri, is like trying to drag a 2 ton block of lead with your d**k.

Immoren wrote:When Ameri says something is shit it's good and when Ameri says some thing is good it's great. *nods*

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