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Western Pacific Territories
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Founded: Apr 29, 2015
Left-wing Utopia

Postby Western Pacific Territories » Sat Aug 29, 2015 3:01 pm

Paradox needs to add a torture mechanic into CK2. Like, there would be a tab where you click on a prisoner, and you have a bunch of options to torture the prisoner in various ways such as:
  • Starvation
  • Blinding
  • Decapitation of various limbs (sub options for that choice.)
  • Stabbing
  • Castration

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Katyuscha
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Ex-Nation

Postby Katyuscha » Sat Aug 29, 2015 3:02 pm

Western Pacific Territories wrote:Paradox needs to add a torture mechanic into CK2. Like, there would be a tab where you click on a prisoner, and you have a bunch of options to torture the prisoner in various ways such as:
  • Starvation
  • Blinding
  • Decapitation of various limbs (sub options for that choice.)
  • Stabbing
  • Castration

There's a mod for that
Very soft
Song

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Western Pacific Territories
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Founded: Apr 29, 2015
Left-wing Utopia

Postby Western Pacific Territories » Sat Aug 29, 2015 3:08 pm

Katyuscha wrote:
Western Pacific Territories wrote:Paradox needs to add a torture mechanic into CK2. Like, there would be a tab where you click on a prisoner, and you have a bunch of options to torture the prisoner in various ways such as:
  • Starvation
  • Blinding
  • Decapitation of various limbs (sub options for that choice.)
  • Stabbing
  • Castration

There's a mod for that

Really? I did say that it should be put into the game...
That also gave me the idea of interrogation. Say, if you have a prisoner who was jailed for plotting against you, you should have the ability to interrogate them to reveal certain members of the plot against you.

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Lunas Legion
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Psychotic Dictatorship

Postby Lunas Legion » Sat Aug 29, 2015 3:09 pm

Katyuscha wrote:
Western Pacific Territories wrote:Paradox needs to add a torture mechanic into CK2. Like, there would be a tab where you click on a prisoner, and you have a bunch of options to torture the prisoner in various ways such as:
  • Starvation
  • Blinding
  • Decapitation of various limbs (sub options for that choice.)
  • Stabbing
  • Castration

There's a mod for that


I found it.

It also adds rape as an option to any female courtier. Needless to say, this being CK2, it results in massed pregnancy and all the angry husbands/wives plotting my death in under 2 months.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Western Pacific Territories
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Left-wing Utopia

Postby Western Pacific Territories » Sat Aug 29, 2015 3:10 pm

Lunas Legion wrote:
Katyuscha wrote:There's a mod for that


I found it.

It also adds rape as an option to any female courtier. Needless to say, this being CK2, it results in massed pregnancy and all the angry husbands/wives plotting my death in under 2 months.

They should give a achievement if a character has more than 45 kids.
Yes, it's possible to have more than 75 kids for one character.

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Katyuscha
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Ex-Nation

Postby Katyuscha » Sat Aug 29, 2015 3:15 pm

Western Pacific Territories wrote:
Katyuscha wrote:There's a mod for that

Really? I did say that it should be put into the game...
That also gave me the idea of interrogation. Say, if you have a prisoner who was jailed for plotting against you, you should have the ability to interrogate them to reveal certain members of the plot against you.

I think it's called underhanded tactics or something like that
Lunas Legion wrote:
Katyuscha wrote:There's a mod for that


I found it.

It also adds rape as an option to any female courtier. Needless to say, this being CK2, it results in massed pregnancy and all the angry husbands/wives plotting my death in under 2 months.

I used it a lot when playing the GoT mod. When I was playing as the Lord of the northern clans, 8 captured the entire extended family of the rebellious ryswells and used ever option possible on them. Their house went extinct shortly after
Very soft
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Herargon
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Ex-Nation

Postby Herargon » Sat Aug 29, 2015 3:21 pm

Western Pacific Territories wrote:Paradox needs to add a torture mechanic into CK2. Like, there would be a tab where you click on a prisoner, and you have a bunch of options to torture the prisoner in various ways such as:
  • Starvation
  • Blinding
  • Decapitation of various limbs (sub options for that choice.)
  • Stabbing
  • Castration



You can do most of these things in non-modded CK2, actually. Blinding is possible, castration too. Starvation too if you count 'Let him rot in jail', and stabbing is possible too in CK2 when you encounter someone in close combat (happens sometimes when you're a commander).

Decapitation of various limbs... I don't know. But you can pour boiling oil on somebody and sacrifice Charlemagne. Also, if you count 'giving a good tumble' to someone as rape, then you can rape someone in CK2 too.

Oh, how badly I want to do the Blood Eagle on Charlemagne...


I think that that mod should include it. Does it?

Edit: Oh boy, that Underhanded Tactics mod is great.
Last edited by Herargon on Sat Aug 29, 2015 3:23 pm, edited 2 times in total.
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Imperial--japan
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Ex-Nation

Postby Imperial--japan » Sat Aug 29, 2015 3:49 pm

I feel a little proud that this is the first time I made it to Charlamagne's coronation as Emperor of Francia in CK2. Ironman of course, though I did have to White Peace Saxony. Umayyad Sultanate waged two holy wars against me during my Saxon campaign in which I used the mountains to mill away their stacks. Now I'll go on to force the Ummayad's from Iberia.
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Lunas Legion
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Psychotic Dictatorship

Postby Lunas Legion » Sat Aug 29, 2015 3:50 pm

Imperial--japan wrote:I feel a little proud that this is the first time I made it to Charlamagne's coronation as Emperor of Francia in CK2. Ironman of course, though I did have to White Peace Saxony. Umayyad Sultanate waged two holy wars against me during my Saxon campaign in which I used the mountains to mill away their stacks. Now I'll go on to force the Ummayad's from Iberia.


Iberia > Saxony. Iberia is a) mostly your religion still hopefully and b) doesn't result in 14K Saxon Rebellion event spawn.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Imperial--japan
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Postby Imperial--japan » Sat Aug 29, 2015 3:59 pm

Lunas Legion wrote:
Imperial--japan wrote:I feel a little proud that this is the first time I made it to Charlamagne's coronation as Emperor of Francia in CK2. Ironman of course, though I did have to White Peace Saxony. Umayyad Sultanate waged two holy wars against me during my Saxon campaign in which I used the mountains to mill away their stacks. Now I'll go on to force the Ummayad's from Iberia.


Iberia > Saxony. Iberia is a) mostly your religion still hopefully and b) doesn't result in 14K Saxon Rebellion event spawn.

Yeah, I was aware of the 14k spawn so I was a little hesitant to annex Saxony anyways. The price for white peacing out was less hurtful than never going to war in the first place. Though Iberia is still mostly Catholic, and the Umayyad's are having a revolt party. :p
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Fenexia and holochrome wrote:I want /pol/ to stay in /pol/.


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Nightkill the Emperor
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Postby Nightkill the Emperor » Sat Aug 29, 2015 4:10 pm

I also want Vicky 3 at this point.

Victoria is an immensely fun game, but it just needs to work out some issues and become more accessible.
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Herargon
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Postby Herargon » Sat Aug 29, 2015 4:56 pm

Nightkill the Emperor wrote:I also want Vicky 3 at this point.

Victoria is an immensely fun game, but it just needs to work out some issues and become more accessible.


And what is to be understood with "more accessible"..? Simplification of the economy, colonisation etc. mechanics? Wouldn't that go at the expense of semi-historical accuracy?

And what are those issues? I'm curious.
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
How scifi alliances actually work.

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Bezombia
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Postby Bezombia » Sat Aug 29, 2015 4:58 pm

Herargon wrote:
Nightkill the Emperor wrote:I also want Vicky 3 at this point.

Victoria is an immensely fun game, but it just needs to work out some issues and become more accessible.


And what is to be understood with "more accessible"..? Simplification of the economy, colonisation etc. mechanics? Wouldn't that go at the expense of semi-historical accuracy?

And what are those issues? I'm curious.


Vic2's UI is so awful it's actually worse than burying your face in dirt and trying to fix the global economy from that position.

Honestly a streamlining of the UI and an overhaul of the political system (political parties are movements, not ideas, goddammit!) would be perfect for a Vicky3.
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Herargon
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Postby Herargon » Sat Aug 29, 2015 5:05 pm

Bezombia wrote:
Herargon wrote:
And what is to be understood with "more accessible"..? Simplification of the economy, colonisation etc. mechanics? Wouldn't that go at the expense of semi-historical accuracy?

And what are those issues? I'm curious.


Vic2's UI is so awful it's actually worse than burying your face in dirt and trying to fix the global economy from that position.

Honestly a streamlining of the UI and an overhaul of the political system (political parties are movements, not ideas, goddammit!) would be perfect for a Vicky3.


Yeah, the economy was problematic. Anyways, at least you could raise tariffs to 25% and swim in the money. The political movement idea looks like a good one...

Maybe they could do it so that with the economy and politics, it'd be a bit more like Rulers of Nations, in where you can have a proposal and not know whether it would be approved by the chamber or not (however, you would have an approximate indication!).

I'd hope for Vicky III to get a nice, zoom-friendly map. The Vic2 map was borking when I zoomed in and out. Though the map was beautiful, and had nice, good provinces.
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
How scifi alliances actually work.

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Western Pacific Territories
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Left-wing Utopia

Postby Western Pacific Territories » Sat Aug 29, 2015 5:13 pm

Bezombia wrote:
Herargon wrote:
And what is to be understood with "more accessible"..? Simplification of the economy, colonisation etc. mechanics? Wouldn't that go at the expense of semi-historical accuracy?

And what are those issues? I'm curious.


Vic2's UI is so awful it's actually worse than burying your face in dirt and trying to fix the global economy from that position.

Honestly a streamlining of the UI and an overhaul of the political system (political parties are movements, not ideas, goddammit!) would be perfect for a Vicky3.

At least if you have the right connections and live near a major trade city you can influence the world economy.

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Ifreann
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Scandinavian Liberal Paradise

Postby Ifreann » Sat Aug 29, 2015 5:44 pm

Lost Ironman status on another fucking game. I just needed to wait out the culture conversion and I would have gotten the Iron Price acheivement(what is Danelaw may never English, but rise again Danish and stronger). If this keeps happening I will smash my fucking laptop and teabag the pieces.


Bralia wrote:Decided to finally have a go at Ironman mode for the first time ever in EU4...

>not playing ironman all the time
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get gud noob


Bralia wrote:
Transoxthraxia wrote:
Laugh factor of these jokes is already decreasing.

Bezombia wrote:...and it really wasn''t that high to begin with.

Oh, lighten up, you two. Just an unfortunate coincidence that I've had womanly woes in-games recently.

"womanly woes" - -5% morale of armies and navies one week each month.


Bezombia wrote:
Altito Asmoro wrote:
Liege is lower than King, I guess?

I am no expert in nobility, because I am not a noble, I am with the commoners!


"Liege" is just the opposite of "vassal".

Explicitly so, actually: if someone has a vassal, then they are that vassal's liege.

It's also a city but that's totally seperate.

Note to self: Vassalise Liege as often as possible because lol.


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Ifreann wrote:Yes. Obviously you should be making 40k orkz.

I'm more interested in taking the industrious Uruks into space.

AKA You're wrong.

WAAAAAAAGH!


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Joffrey Baratheon was rightful king of the Seven Kingdoms. All shall bend the knee to his heir Tommen or die. Ours is the fury!


Altito Asmoro wrote:
Lunas Legion wrote:
In the interests of science, I shall attempt to RP a Vicky campaign. Someone suggest a nation.


Belgium.

Belgium doesn't exist.


Bralia wrote:
Altito Asmoro wrote:
Belgium.

Belgium doesn't exist.

Bralia knows how it is.


The Danish Confederacy wrote:
Finland SSR wrote:HE'S LYING

GET ALL THE PRESTIGE AND BUILD A SHITLOAD OF CANNED FOOD FACTORIES, ECONOMICALLY CASTRATES EVERYTHING

I WANT TO CASTRATE THE KING OF ENGLAND INSTEAD!

Anyone can castrate the King of England. Be a hero and castrate the Queen of England.


Western Pacific Territories wrote:Paradox needs to add a torture mechanic into CK2. Like, there would be a tab where you click on a prisoner, and you have a bunch of options to torture the prisoner in various ways such as:
  • Starvation
  • Blinding
  • Decapitation of various limbs (sub options for that choice.)
  • Stabbing
  • Castration

Decapitation means the removal of the head. You may as well talk about castrating someone's fingers.

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Apollinis
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Postby Apollinis » Sat Aug 29, 2015 5:58 pm

Ifreann wrote:Lost Ironman status on another fucking game. I just needed to wait out the culture conversion and I would have gotten the Iron Price acheivement(what is Danelaw may never English, but rise again Danish and stronger). If this keeps happening I will smash my fucking laptop and teabag the pieces.

This happened to me repeatedly, and it is infuriating.

To avoid the vastly most common cause of it, when you load up EUIV do not click on "Single Player" until the checksum is displayed at the bottom left. If you click "Single Player" before that, then the game acts as if it doesn't have a checksum at all (IIRC), meaning that your Ironman save de-Ironmans itself. If you wait until the "Creating Checksum" message is replaced by the actual checksum, then your ironman games won't be de-Ironmanned.
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The Danish Confederacy
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Postby The Danish Confederacy » Sat Aug 29, 2015 5:59 pm

Ifreann wrote:
The Danish Confederacy wrote:I WANT TO CASTRATE THE KING OF ENGLAND INSTEAD!

Anyone can castrate the King of England. Be a hero and castrate the Queen of England.

You don't castrate Queens.
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Ifreann
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Scandinavian Liberal Paradise

Postby Ifreann » Sat Aug 29, 2015 6:04 pm

Apollinis wrote:
Ifreann wrote:Lost Ironman status on another fucking game. I just needed to wait out the culture conversion and I would have gotten the Iron Price acheivement(what is Danelaw may never English, but rise again Danish and stronger). If this keeps happening I will smash my fucking laptop and teabag the pieces.

This happened to me repeatedly, and it is infuriating.

To avoid the vastly most common cause of it, when you load up EUIV do not click on "Single Player" until the checksum is displayed at the bottom left. If you click "Single Player" before that, then the game acts as if it doesn't have a checksum at all (IIRC), meaning that your Ironman save de-Ironmans itself. If you wait until the "Creating Checksum" message is replaced by the actual checksum, then your ironman games won't be de-Ironmanned.

Would it even be hard for Paradox to make it so that you can't load Ironman saves until the checksum is calculated?

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Apollinis
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Postby Apollinis » Sat Aug 29, 2015 6:44 pm

Ifreann wrote:
Apollinis wrote:This happened to me repeatedly, and it is infuriating.

To avoid the vastly most common cause of it, when you load up EUIV do not click on "Single Player" until the checksum is displayed at the bottom left. If you click "Single Player" before that, then the game acts as if it doesn't have a checksum at all (IIRC), meaning that your Ironman save de-Ironmans itself. If you wait until the "Creating Checksum" message is replaced by the actual checksum, then your ironman games won't be de-Ironmanned.

Would it even be hard for Paradox to make it so that you can't load Ironman saves until the checksum is calculated?

According to the 1.13 patchnotes, patch 1.13 should fix that.

It may be the case that that doesn't actually work, though, in which case you just have to wait for the checksum.

Also, I would suggest that "would it even be hard?" is not the right question to be asking Paradox, much as I love them, with EUIV's error-riddled English localisation (all easily fixed) being a case in point.
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|IIWiki|Map|Language|

Economic left: -9.88
Social libertarian: -8.82
OOC - 19, Northern English, Uni student (History)
Pro: Environmentalism, self-determination, democratic socialism, social libertarianism, reform of drug laws, European federalism, LGBTQ, social equality
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Bezombia
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Postby Bezombia » Sat Aug 29, 2015 6:46 pm

Apollinis wrote:
Ifreann wrote:Would it even be hard for Paradox to make it so that you can't load Ironman saves until the checksum is calculated?

According to the 1.13 patchnotes, patch 1.13 should fix that.

It may be the case that that doesn't actually work, though, in which case you just have to wait for the checksum.

Also, I would suggest that "would it even be hard?" is not the right question to be asking Paradox, much as I love them, with EUIV's error-riddled English localisation (all easily fixed) being a case in point.

Honestly the fact that it's they spell it "localisation" is enough for me to conclude that it isn't properly localized.
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Ifreann
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Scandinavian Liberal Paradise

Postby Ifreann » Sat Aug 29, 2015 6:51 pm

Apollinis wrote:
Ifreann wrote:Would it even be hard for Paradox to make it so that you can't load Ironman saves until the checksum is calculated?

According to the 1.13 patchnotes, patch 1.13 should fix that.

It may be the case that that doesn't actually work, though, in which case you just have to wait for the checksum.

Also, I would suggest that "would it even be hard?" is not the right question to be asking Paradox, much as I love them, with EUIV's error-riddled English localisation (all easily fixed) being a case in point.

Well, the patchnotes are lying bastards because this has only ever happened to me in 1.13.

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Polar Svalbard
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Postby Polar Svalbard » Sat Aug 29, 2015 7:46 pm

Is there a release date for Stellaris yet?
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Ifreann
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Founded: Aug 07, 2005
Scandinavian Liberal Paradise

Postby Ifreann » Sat Aug 29, 2015 7:52 pm

Polar Svalbard wrote:Is there a release date for Stellaris yet?

In order to play Stellaris you must first into space.

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Transoxthraxia
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Postby Transoxthraxia » Sat Aug 29, 2015 7:55 pm

In my Uzlukid game, I've finally formed a titular empire under Sugr the Seducer, son of Borc IV and grandson of Borc III, the 8th generation descendant of Uzluk the Old, the eponymous founder of the Uzlukid dynasty, and 7th generation descendant of Etrek the Great, the King who brought the Karluks into India. Sugr the Seducer, Khagan of Karluk [I named the titular empire that.], died at the age of 70 in 1025. His son, Kutan the Just, has just had his fiftieth birthday nine years later in 1034.

Kutan currently has three of his nieces as concubines and is betrothed to a fourth niece, after having his wife (And her adulterer, a distant relative) killed after their affair was exposed. What irks me about this development is that Kutan got the "kinslayer" trait even though the man that he executed - Kopti III Uzlukid of Satyapura, Protector of the Karluk - was so distantly related to him that the two dynastic lines diverged after Etrek the Great, the first Indian Karluk Khan. They're so distantly related that it's probably just a fraction of their DNA and the Satyapura Uzlukids are essentially their own dynasty by now [Etrek died in 850, nearly two centuries before Kopti III was executed.].
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