Civilization
The Assamese Empire
Leader
King Petar IV - Petar the Victorious
Introduction
Oh great Petar the Fourth, glorious king of the Imperial Assamese Empire and her colonies. You came to power in a time of rebellion, and shown your people the light of the Imperial Family and crushed the rebellious PLA. Commanding your soldiers into battle, you taken over several hundred indigenous tribal lands, and conquered your rivals, the Kassalam Federation. You united the Assamese continent and it's peoples, and forged one of the world's most powerful nations.
Oh King Petar, your people look to you for guidance and to construct a grand empire once more. Can you lead the Assamese People and their armies into battle? Can you create a civilization, to stand the tests of time?
Leader Traits
Expansive
Imperialist
Favorite Social Policy Tree
Honor
Unique Ability
Unified Peoples - Gain 1 Melee Unit every time you take over a civilization that started on the same continent as you.
Unique Units
Kaffam's Longboats - 6 Movement, 25 Strength, 1 Range, 4 Ranged Attack: Can melee attack, range attack then pull out by 2 tiles.
Patriot Soldier - Gained when you conquer a city belonging to a different civ on your starting continent, gains +4 strength than best melee unit you can obtain.
Endgame Unit
XE-14 - Armored Unit with 3 mobility and starts with Blitz and Shock 1 Ability
Unique Buildings
Petar's Forge: Can only be built in Capital, replaces Barracks and adds +20% production when building cavalry or land units.
Church of the Saints: Replaces Temple, adds +2 culture to normal temple bonuses, double stats if Grand Temple and Notre Dame are built.
Unique Tile Improvement
Rizak - +1 Food, +1 Culture, +1 Gold, +50% defense, +150% defense on Hill

