NATION

PASSWORD

Your nation in a Civilization title?

A coffee shop for those who like to discuss art, music, books, movies, TV, each other's own works, and existential angst.

Advertisement

Remove ads

User avatar
Assamese Republic
Lobbyist
 
Posts: 15
Founded: Apr 30, 2015
Ex-Nation

Postby Assamese Republic » Thu Apr 30, 2015 11:51 am

Civilization
The Assamese Empire
Leader
King Petar IV - Petar the Victorious
Introduction
Oh great Petar the Fourth, glorious king of the Imperial Assamese Empire and her colonies. You came to power in a time of rebellion, and shown your people the light of the Imperial Family and crushed the rebellious PLA. Commanding your soldiers into battle, you taken over several hundred indigenous tribal lands, and conquered your rivals, the Kassalam Federation. You united the Assamese continent and it's peoples, and forged one of the world's most powerful nations.

Oh King Petar, your people look to you for guidance and to construct a grand empire once more. Can you lead the Assamese People and their armies into battle? Can you create a civilization, to stand the tests of time?
Leader Traits
Expansive
Imperialist
Favorite Social Policy Tree
Honor
Unique Ability
Unified Peoples - Gain 1 Melee Unit every time you take over a civilization that started on the same continent as you.

Unique Units
Kaffam's Longboats - 6 Movement, 25 Strength, 1 Range, 4 Ranged Attack: Can melee attack, range attack then pull out by 2 tiles.

Patriot Soldier - Gained when you conquer a city belonging to a different civ on your starting continent, gains +4 strength than best melee unit you can obtain.
Endgame Unit
XE-14 - Armored Unit with 3 mobility and starts with Blitz and Shock 1 Ability
Unique Buildings
Petar's Forge: Can only be built in Capital, replaces Barracks and adds +20% production when building cavalry or land units.

Church of the Saints: Replaces Temple, adds +2 culture to normal temple bonuses, double stats if Grand Temple and Notre Dame are built.
Unique Tile Improvement
Rizak - +1 Food, +1 Culture, +1 Gold, +50% defense, +150% defense on Hill
Assam is a Federal Presidential Constitutional Republic in The Rice FIelds. This nation is MT

Important Links


Assamese Parliament|Assamese National Factbook|

User avatar
Ifaltannia
Diplomat
 
Posts: 971
Founded: May 03, 2014
Ex-Nation

Postby Ifaltannia » Wed Jul 13, 2016 1:57 pm

Civilization
The Kingdom Of Ifaltannia
Leader
King Alfred II Of Barnard
Introduction
Oh, hail, Great Alfred II Of Barnard. Descended from King Berkas I himself. Your name strikes fear into the hearts of tyrants and pride into every Ifaltannian. In 1799 you began the great struggle of Ifaltannia's independence from Quenaeda, who occupied the island after the usurper to your dynasty's throne declared a hopeless war in the 16th century. You and your allies gathered support for the end of Quenaeda's occupation and founded the Ifalt Liberators Army. Your military genius and harsh diplomacy came into its own when after a crushing blow in the Quenaedian homeland you successfully negotiated a rewarding deal for your fellow countrymen. Independence. But your legacy didn't stop there. You and your commanders were the masterminds behind the colonisation age of Ifaltannia as you set out to colonise parts of Africa, Asia and the harsh Arctic.

Oh great Alfred. Your people beckon for your great leadership to once again guide Ifaltannia into an age of gold and honour. They call for you to take the reins of your freed and powerful nation. Can you lead Ifaltannia down a golden path? Can you build a civilization that will stand the test of time?
Leader Traits
Boldness
Great People Emphasis
Favorite Social Policy Tree
Tradition/Liberty
Unique Ability
Arctic Colonisation Plains will produce +1 Food and if inside a City border and +1 Production if it has an improvement. Every Snow City Produces +2 Culture
Unique Trait
Heart Of Fire Units have +1 Movement on snow, but -1 Movement In Desert
Unique Units
Allen Pike (Replaces Pikeman) 65 Production Cost (-25) 17 Strength (+1)
Ifalt Liberation Infantry (Replaces Rifleman) 36 Strength -10% Maintenance cost (+2)
Endgame Unit
Royal Rocket Jeep (Replaces Rocket Artillery) 40 Strength (-5) 4 Movement PT (+2)
Unique Buildings
Tribal Unity Hall (Replaces Monument) +3 Culture +1 Gold +1 Faith
Imperial Arctic Fort (Replaces Castle) +10 Strength +30 HP Requires Walls
Unique Tile Improvement
Arctic Fishing Post Must Be Built On Snow/Tundra Next To A River. +1 Food (+1 With Civil Service)
The Kingdom Of Ifaltannia
Current Monarch: King Aeflswin
Current Prime Minister: Radnar Verback
Current Wars: Peace
Defcon:[5] 4 3 2 1
Ifaltannia is a country in the arctic populated by Ifalts with strong Proto-Germanic roots. It's most prominent religion is Wodenism/Esetroth and the language of its people is closely related to Old-English. The country is lead by King Aeflswin with the assistance of the Current PM. The population of Ifaltannia is 2.6 Million.
Long live the Kingdom
-See my factbook for a complete history document.

Previous

Return to Arts & Fiction

Who is online

Users browsing this forum: Google [Bot], The Huskar Social Union

Advertisement

Remove ads