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Thread six gamers: 4 (The Just thread)

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How do YOU game?

Console (Please Specify)
60
16%
PC
185
48%
Arcade
0
No votes
Anything and Everything
108
28%
Other
6
2%
Something witty
26
7%
 
Total votes : 385

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Zeinbrad
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Postby Zeinbrad » Sat Jan 24, 2015 7:24 pm

I was playing RO2. Russian Side. Station map and say one new player, armed only with a mosin and PPSh, with no reinforcements (Due to them being depleted) hold off a vastly superior German team (Numbers and equipment) until lockdown winning us the match.

By himself. The rest of the team was dead.
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Bezombia
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Postby Bezombia » Sat Jan 24, 2015 7:56 pm

You know I just thought of something.

There is no way portals from Portal could work. No way.
Here's why.

It's obvious that gravity on each side of the portal is maintained, but not inside the portal. This means that everything on one side of the portal is following that gravity, everything on the other side of the portal is following that gravity, and everything in between is following nothing at all. This normally wouldn't be a problem because the space in between the portals is infinitely small, if it even exists at all.

However, this becomes increasingly important when you start to introduce things that don't follow gravity. Such as, oh I don't know...air.
If pushed hard enough air will float up and stuff, and can even carry some things with it.

So, hypothetical scenario.
You have two portals, one on the floor and one on the ceiling of a small room. The portals are aligned such that if you jump in one you'll continuously fall down.
You swat up so to create a small current of air upwards towards the top portal. The current will continue through that portal, and as it meets no resistance will continue out of the bottom portal and back up the room. This continues, as there isn't any friction other than itself to stop the airflow.

Well that would be the case, logically, but if you think a little bit harder it becomes apparent that it isn't.

Gravity is not equal at all altitudes. Although the differences in gravity between, say, the top and bottom of a room is inconsequential to any object with decent mass, when you're talking about air (which doesn't have a decent mass) and throw in that whole "infinitely small area between portals" it becomes very relevant.
The extremely slight gravity shift when the air moves from the top of the room to the bottom would briefly create a very, VERY small amount of resistance to the air's continual ascent. Over the course of a few hours or maybe days, this resistance will eventually cause the air to stop in the area that gives it the least resistance...which just so happens to be the space between the portals.


This means that two portals positions in such a way that they can "feed" matter into each other will eventually and inevitably collect an amount of matter inside the portal itself. This means that the seemingly frictionless transition between portals as seen in the game simply cannot exist, as the mass of air and dust and other various particles within the portal would collide with a traveling portalgoer and create significant resistance, causing a noticeable slowdown if not a full stop.




TLDR: how can portals be real if the air isn't real
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The Carlisle
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Postby The Carlisle » Sat Jan 24, 2015 8:03 pm

Bezkoshtovnya wrote:
The Carlisle wrote:So I'm playing The Witcher 2, doing the Nekker Contract. Got caught in the Malena quest on the way. Went to the cave, thinking the Nekkers were easy.

Was proven wrong. Ver very wrong. I didn't die, but was close to it. Fucker's swarm you like zerg and they hurt like hell. Fuck, a steel blade from a bandit is easier to take than a punch from them. I ran around, regenerating my health while taking them out one by one.

Though, I must say I'm very happy to see that its not easy.

Though, I really miss group style from the last game. Would have helped.

Though, drowners are still piss easy...

Oh fuck yeah that is anything but easy, I had the same mentality thinking it was like most RPG games and it would be a simple "kill vermin and turn in quest".

Well, I played the last game so I assumed it wouldn't be easy. Then again, I was basically a god at the end of the game. Drowners died in one strike with silver group. And I plowed through the toughest enemies without swallow. Aard was upgraded up the wazoo, making it so I can knock down or stun all of my opponents, giving me instakills. The end boss wasn't even tough. Group style silver on his rats until they are dead, then hard steel on him, along with taking willow and swallow with a quen for protection.

I went in with the same 'god' mentality and the game slapped me on the ass for it.

I love this game.
Last edited by The Carlisle on Sat Jan 24, 2015 8:03 pm, edited 2 times in total.
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Bezkoshtovnya
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Postby Bezkoshtovnya » Sat Jan 24, 2015 8:09 pm

The Carlisle wrote:
Bezkoshtovnya wrote:Oh fuck yeah that is anything but easy, I had the same mentality thinking it was like most RPG games and it would be a simple "kill vermin and turn in quest".

Well, I played the last game so I assumed it wouldn't be easy. Then again, I was basically a god at the end of the game. Drowners died in one strike with silver group. And I plowed through the toughest enemies without swallow. Aard was upgraded up the wazoo, making it so I can knock down or stun all of my opponents, giving me instakills. The end boss wasn't even tough. Group style silver on his rats until they are dead, then hard steel on him, along with taking willow and swallow with a quen for protection.

I went in with the same 'god' mentality and the game slapped me on the ass for it.

I love this game.

I had never played another Witcher game at that point so I was completely bushwhacked.
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Bezombia
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Postby Bezombia » Sat Jan 24, 2015 8:48 pm

Honestly I'm just upset that Call of Duty 3 didn't end with a massive fight against zombie-robo-Hitler and his hordes of mini-zombie-robo-hitler-clones as the russians try to level Berlin before he can activate his Mustache Bomb.


That would have been a fight.
Our weary eyes still stray to the horizon...but down this road we've been so many times...
Please, call me Benomia. Post count +14623, founded Oct. 23, 2012.
Sauritican wrote:We've all been spending too much time with Ben
Verdum wrote:Hey girl, is your name Karl Marx? Because your starting an uprising in my lower classes.
Black Hand wrote:New plan is to just make thousands of disposable firearms and dump them out of cargo planes with tiny drag chutes attached.
Spreewerke wrote:The metric system is the only measurement system that truly meters.
Spreewerke wrote:Salt the women, rape the earth.
Equestican wrote:Ben is love, Ben is life.
Sediczja wrote:real eyes realize real lies
I'm a poet. Come read my poems!

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Arstotzkas
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Founded: Sep 24, 2014
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Postby Arstotzkas » Sat Jan 24, 2015 9:02 pm

Bezombia wrote:Honestly I'm just upset that Call of Duty 3 didn't end with a massive fight against zombie-robo-Hitler and his hordes of mini-zombie-robo-hitler-clones as the russians try to level Berlin before he can activate his Mustache Bomb.


That would have been a fight.



As if Call of Duty could ever be that smart.
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Bezombia
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Postby Bezombia » Sat Jan 24, 2015 9:04 pm

Arstotzkas wrote:
Bezombia wrote:Honestly I'm just upset that Call of Duty 3 didn't end with a massive fight against zombie-robo-Hitler and his hordes of mini-zombie-robo-hitler-clones as the russians try to level Berlin before he can activate his Mustache Bomb.


That would have been a fight.



As if Call of Duty could ever be that smart.


Hey, the puzzle/easter egg in Moon was one of the clever-est level/quest/things in any action game I've ever played. The fact that you basically need to read a novel's worth of information just to understand what you need to do, and the fact that none of that information is available in game, is worth props for the dev in my book.


But come on. Zombie robot hitler.
Our weary eyes still stray to the horizon...but down this road we've been so many times...
Please, call me Benomia. Post count +14623, founded Oct. 23, 2012.
Sauritican wrote:We've all been spending too much time with Ben
Verdum wrote:Hey girl, is your name Karl Marx? Because your starting an uprising in my lower classes.
Black Hand wrote:New plan is to just make thousands of disposable firearms and dump them out of cargo planes with tiny drag chutes attached.
Spreewerke wrote:The metric system is the only measurement system that truly meters.
Spreewerke wrote:Salt the women, rape the earth.
Equestican wrote:Ben is love, Ben is life.
Sediczja wrote:real eyes realize real lies
I'm a poet. Come read my poems!

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Arstotzkas
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Founded: Sep 24, 2014
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Postby Arstotzkas » Sat Jan 24, 2015 9:06 pm

Bezombia wrote:
Arstotzkas wrote:

As if Call of Duty could ever be that smart.


Hey, the puzzle/easter egg in Moon was one of the clever-est level/quest/things in any action game I've ever played. The fact that you basically need to read a novel's worth of information just to understand what you need to do, and the fact that none of that information is available in game, is worth props for the dev in my book.


But come on. Zombie robot hitler.


So. the boss battle of Wolfenstein 3D but with zombies?
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Bezombia
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Postby Bezombia » Sat Jan 24, 2015 9:10 pm

Arstotzkas wrote:
Bezombia wrote:
Hey, the puzzle/easter egg in Moon was one of the clever-est level/quest/things in any action game I've ever played. The fact that you basically need to read a novel's worth of information just to understand what you need to do, and the fact that none of that information is available in game, is worth props for the dev in my book.


But come on. Zombie robot hitler.


So. the boss battle of Wolfenstein 3D but with zombies?


And with graphics that don't make me wish the game was text based.
Our weary eyes still stray to the horizon...but down this road we've been so many times...
Please, call me Benomia. Post count +14623, founded Oct. 23, 2012.
Sauritican wrote:We've all been spending too much time with Ben
Verdum wrote:Hey girl, is your name Karl Marx? Because your starting an uprising in my lower classes.
Black Hand wrote:New plan is to just make thousands of disposable firearms and dump them out of cargo planes with tiny drag chutes attached.
Spreewerke wrote:The metric system is the only measurement system that truly meters.
Spreewerke wrote:Salt the women, rape the earth.
Equestican wrote:Ben is love, Ben is life.
Sediczja wrote:real eyes realize real lies
I'm a poet. Come read my poems!

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Arstotzkas
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Founded: Sep 24, 2014
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Postby Arstotzkas » Sat Jan 24, 2015 9:12 pm

Bezombia wrote:
Arstotzkas wrote:
So. the boss battle of Wolfenstein 3D but with zombies?


And with graphics that don't make me wish the game was text based.


That would be a great idea actually

>shoot
>shoot
>move left
>move right
>shoot
>shoot
>move forward
>move backwards

And repeat.
Last edited by Arstotzkas on Sat Jan 24, 2015 9:13 pm, edited 1 time in total.
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Rob Halfordia
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Postby Rob Halfordia » Sat Jan 24, 2015 9:21 pm

Bezombia wrote:Honestly I'm just upset that Call of Duty 3 didn't end with a massive fight against zombie-robo-Hitler and his hordes of mini-zombie-robo-hitler-clones as the russians try to level Berlin before he can activate his Mustache Bomb.


That would have been a fight.

And then Stalin activates the Tsar Stache, the most power Mustache Bomb on the planet.
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Bezombia
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Postby Bezombia » Sat Jan 24, 2015 9:23 pm

Arstotzkas wrote:
Bezombia wrote:
And with graphics that don't make me wish the game was text based.


That would be a great idea actually

>shoot
>shoot
>move left
>move right
>shoot
>shoot
>move forward
>move backwards

And repeat.


You've obviously never played Call of Duty 3. If you stay in once place for more than a couple seconds you'll get mowed down.

COD3 wasn't like the later cods, it wasn't really that linear and actually required some strategizing on the part of the player.
Our weary eyes still stray to the horizon...but down this road we've been so many times...
Please, call me Benomia. Post count +14623, founded Oct. 23, 2012.
Sauritican wrote:We've all been spending too much time with Ben
Verdum wrote:Hey girl, is your name Karl Marx? Because your starting an uprising in my lower classes.
Black Hand wrote:New plan is to just make thousands of disposable firearms and dump them out of cargo planes with tiny drag chutes attached.
Spreewerke wrote:The metric system is the only measurement system that truly meters.
Spreewerke wrote:Salt the women, rape the earth.
Equestican wrote:Ben is love, Ben is life.
Sediczja wrote:real eyes realize real lies
I'm a poet. Come read my poems!

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Bezombia
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Postby Bezombia » Sat Jan 24, 2015 9:24 pm

Rob Halfordia wrote:
Bezombia wrote:Honestly I'm just upset that Call of Duty 3 didn't end with a massive fight against zombie-robo-Hitler and his hordes of mini-zombie-robo-hitler-clones as the russians try to level Berlin before he can activate his Mustache Bomb.


That would have been a fight.

And then Stalin activates the Tsar Stache, the most power Mustache Bomb on the planet.


And the game ends as Churchhill starts to tip his cap. A blinding light appears from his barren crown, slowly overtaking the universe and plunging it into eternal silence.
Our weary eyes still stray to the horizon...but down this road we've been so many times...
Please, call me Benomia. Post count +14623, founded Oct. 23, 2012.
Sauritican wrote:We've all been spending too much time with Ben
Verdum wrote:Hey girl, is your name Karl Marx? Because your starting an uprising in my lower classes.
Black Hand wrote:New plan is to just make thousands of disposable firearms and dump them out of cargo planes with tiny drag chutes attached.
Spreewerke wrote:The metric system is the only measurement system that truly meters.
Spreewerke wrote:Salt the women, rape the earth.
Equestican wrote:Ben is love, Ben is life.
Sediczja wrote:real eyes realize real lies
I'm a poet. Come read my poems!

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Arstotzkas
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Postby Arstotzkas » Sat Jan 24, 2015 9:28 pm

Bezombia wrote:
Rob Halfordia wrote:And then Stalin activates the Tsar Stache, the most power Mustache Bomb on the planet.


And the game ends as Churchhill starts to tip his cap. A blinding light appears from his barren crown, slowly overtaking the universe and plunging it into eternal silence.



And then explosions.
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Rob Halfordia
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Postby Rob Halfordia » Sat Jan 24, 2015 9:33 pm

Bezombia wrote:
Arstotzkas wrote:
That would be a great idea actually

>shoot
>shoot
>move left
>move right
>shoot
>shoot
>move forward
>move backwards

And repeat.


You've obviously never played Call of Duty 3. If you stay in once place for more than a couple seconds you'll get mowed down.

COD3 wasn't like the later cods, it wasn't really that linear and actually required some strategizing on the part of the player.

A quicktime event for you, and a quicktime event for you, and yes! You get one to! Quicktime events for EVERYBODY!
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New Frenco Empire
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Postby New Frenco Empire » Sat Jan 24, 2015 9:36 pm

Rob Halfordia wrote:
Bezombia wrote:
You've obviously never played Call of Duty 3. If you stay in once place for more than a couple seconds you'll get mowed down.

COD3 wasn't like the later cods, it wasn't really that linear and actually required some strategizing on the part of the player.

A quicktime event for you, and a quicktime event for you, and yes! You get one to! Quicktime events for EVERYBODY!

There are like three tiny ones in the entire game, and they can be skipped by lobbing a grenade at their locations.
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Zeinbrad
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Postby Zeinbrad » Sat Jan 24, 2015 9:40 pm

Bezombia wrote:
Arstotzkas wrote:

As if Call of Duty could ever be that smart.


Hey, the puzzle/easter egg in Moon was one of the clever-est level/quest/things in any action game I've ever played. The fact that you basically need to read a novel's worth of information just to understand what you need to do, and the fact that none of that information is available in game, is worth props for the dev in my book.


But come on. Zombie robot hitler.

Zombies backstory creeps me out for some reason, it's actually pretty good.
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Licana
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Postby Licana » Sat Jan 24, 2015 10:17 pm

The Corparation wrote:C&C, a series I once would have pegged as among the best game franchises of all time. And then EA happened. Which reminds me I need to look into Grey Goo more. Because a team led by some of the creators of the original C&C series making a new RTS is my kind of nostalgia.


Well Gray Goo is out, though I'm far more interested in the upcoming Act of Aggression myself. :>
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Postby Onekawa-Nukanor » Sat Jan 24, 2015 10:21 pm

Licana wrote:
The Corparation wrote:C&C, a series I once would have pegged as among the best game franchises of all time. And then EA happened. Which reminds me I need to look into Grey Goo more. Because a team led by some of the creators of the original C&C series making a new RTS is my kind of nostalgia.


Well Gray Goo is out, though I'm far more interested in the upcoming Act of Aggression myself. :>


I;m excited for Act of Aggression myself. It'll be nice to see an old school RTS with realistic looking models of actual vehicles.
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Bralia
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Postby Bralia » Sat Jan 24, 2015 11:07 pm

Arstotzkas wrote:
The Huskar Social Union wrote:The last level of the first game was fucking awesome, so many great fights. I was so annoyed at how short the second one was.


When I finished the second one, I literally said out loud "Is that it?"

I think the only redeeming value of TFU2's story was how the game finally ended, taking the light side route. How could they NOT make the third game after capturing one of the greatest Sith Lords? I'm still modestly ticked off that we'll never witness what happens.

Bezombia wrote:
Spoder wrote:I played that game for maybe 4 months before dropping it like a 100 pound dumbbell. When I remembered I still had it, I sold it 2 years later.

Such a PoS. The story was shit. The gameplay was okay. The gameplay was inventive, but it was far, far too easy. Not even to the point where you felt like a god, just easy. None of the cool shit was actually really practical. You just max lighting and spam it. I used the saber throw where you throw your sabers and stab the guy a few times, but that wasn't very practical.

The gunship boss on Cato Nemoidia was harder than Darth Vader.


Eh, that's fair enough. One thing that the game isn't very good at is responding to you when you have a super-high DPS.
The first one also had a much better upgrade system.

But that business on Cato Neimoidia doesn't... doesn't count.

I hated how beam color was tied to a power effect. made me feel locked into certain ways of playing at the expense of pretty colors.
Last edited by Bralia on Sat Jan 24, 2015 11:12 pm, edited 2 times in total.
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Monlyth
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Postby Monlyth » Sat Jan 24, 2015 11:16 pm

New Frenco Empire wrote:
Rob Halfordia wrote:A quicktime event for you, and a quicktime event for you, and yes! You get one to! Quicktime events for EVERYBODY!

There are like three tiny ones in the entire game, and they can be skipped by lobbing a grenade at their locations.

nah, throw a smoke grenade instead. makes everything more dramatic.
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The Carlisle
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Founded: Aug 25, 2012
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Postby The Carlisle » Sat Jan 24, 2015 11:50 pm

Bezkoshtovnya wrote:
The Carlisle wrote:Well, I played the last game so I assumed it wouldn't be easy. Then again, I was basically a god at the end of the game. Drowners died in one strike with silver group. And I plowed through the toughest enemies without swallow. Aard was upgraded up the wazoo, making it so I can knock down or stun all of my opponents, giving me instakills. The end boss wasn't even tough. Group style silver on his rats until they are dead, then hard steel on him, along with taking willow and swallow with a quen for protection.

I went in with the same 'god' mentality and the game slapped me on the ass for it.

I love this game.

I had never played another Witcher game at that point so I was completely bushwhacked.

TBH I read quests and what to do just to make sure I know what might happened. Knew I could get killed. Still nearly die. In fact, I got pinned by a group and barely made it out. I even brought rotten meat to bait them but I completely didn't know how to lay bait so I fumbled about, causing them to notice me.
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Bezkoshtovnya
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Founded: Sep 06, 2014
Ex-Nation

Postby Bezkoshtovnya » Sun Jan 25, 2015 12:00 am

Bezombia wrote:
Arstotzkas wrote:
That would be a great idea actually

>shoot
>shoot
>move left
>move right
>shoot
>shoot
>move forward
>move backwards

And repeat.


You've obviously never played Call of Duty 3. If you stay in once place for more than a couple seconds you'll get mowed down.

COD3 wasn't like the later cods, it wasn't really that linear and actually required some strategizing on the part of the player.

I enjoy the he'll out of 3, hell I still play it when I'm bored here and there.

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Dante Alighieri wrote:There is no greater sorrow than to recall happiness in times of misery
Charlie Chaplin wrote:Nothing is permanent in this wicked world, not even our troubles.
ΦΣK
------------------

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Bezkoshtovnya
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Posts: 4699
Founded: Sep 06, 2014
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Postby Bezkoshtovnya » Sun Jan 25, 2015 12:02 am

Bezombia wrote:
Spoder wrote:I played that game for maybe 4 months before dropping it like a 100 pound dumbbell. When I remembered I still had it, I sold it 2 years later.

Such a PoS. The story was shit. The gameplay was okay. The gameplay was inventive, but it was far, far too easy. Not even to the point where you felt like a god, just easy. None of the cool shit was actually really practical. You just max lighting and spam it. I used the saber throw where you throw your sabers and stab the guy a few times, but that wasn't very practical.

The gunship boss on Cato Nemoidia was harder than Darth Vader.


Eh, that's fair enough. One thing that the game isn't very good at is responding to you when you have a super-high DPS.
The first one also had a much better upgrade system.

But that business on Cato Neimoidia doesn't... doesn't count.

Nice.
Dante Alighieri wrote:There is no greater sorrow than to recall happiness in times of misery
Charlie Chaplin wrote:Nothing is permanent in this wicked world, not even our troubles.
ΦΣK
------------------

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The Matthew Islands
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Founded: Feb 20, 2010
Capitalist Paradise

Postby The Matthew Islands » Sun Jan 25, 2015 1:59 am

Onekawa-Nukanor wrote:
Licana wrote:
Well Gray Goo is out, though I'm far more interested in the upcoming Act of Aggression myself. :>


I;m excited for Act of Aggression myself. It'll be nice to see an old school RTS with realistic looking models of actual vehicles.

One of my friends has grey goo and has said it's a good game. Quite a traditional RTS.
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