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United Marxist Nations
Post Czar
 
Posts: 33804
Founded: Dec 02, 2011
Ex-Nation

Postby United Marxist Nations » Wed Jun 11, 2014 1:45 pm

Lykens wrote:
United Marxist Nations wrote:I don't have any mods!

The DLCs shouldn't change the version type.

Is this CKII, or another game?

CKII. It's XQSJ most of the time, but it can also be YQSJ.
The Kievan People wrote: United Marxist Nations: A prayer for every soul, a plan for every economy and a waifu for every man. Solid.

Eastern Orthodox Catechumen. Religious communitarian with Sorelian, Marxist, and Traditionalist influences. Sympathies toward Sunni Islam. All flags/avatars are chosen for aesthetic or humor purposes only
An open mind is like a fortress with its gates unbarred and unguarded.
St. John Chrysostom wrote:A comprehended God is no God.

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Lunas Legion
Post Czar
 
Posts: 30808
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Wed Jun 11, 2014 1:48 pm

So, continuing my Hansa game; Denmark's dead, along with Holstein and I have full control over their lands. I've got colonies in Canada, and have the second largest naval force limit after Spain (take that France!), although I demolished their (Spain's) fleet a while back so I'm unchallenged at sea by anyone nearby. I also have the second largest income after France through trade.

Unfortunately, the French blob continues to grow. The Dutch Revolution didn't seem to even make a dent in their armies and now they're advancing into Protestant N.Germany and Catholic N.Italy. I reckon I can take them on given time since a treasury averaging 5000 ducats means I can just pile on mercs and more mercs until they die, and for my next idea group (currently I have trade, naval, offensive, expansion, exploration) I'm either going espionage to try and destroy them with inflation and rebels or quantity to try and make my army large enough so that the Protestant Bloc of N.Germany can destroy them.

I may, however, have to 'cheat' by luring their stacks onto islands which I can easily surround with my fleet and leave them stranded while I siege my way across France and force them to die in instability, rebels, war exhaustion and inflation.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Shaggai
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Posts: 9342
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Wed Jun 11, 2014 1:49 pm

So one of my nieces was betrothed to the Khan of Cumania. They just now became able to marry. First, I got the notice that the betrothed could marry. So I sent them a request asking if the Khan would be willing to marry my niece. Then I got a notice from the Khan, asking to marry my niece. I accepted, they became married, etc., etc. Then I got the Khan's reply to my request. He said "I do not feel that it would be a good idea for them to get married at this time."
Someone is doing something wrong here.
Last edited by Shaggai on Wed Jun 11, 2014 1:50 pm, edited 1 time in total.
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Lykens
Diplomat
 
Posts: 958
Founded: Apr 13, 2013
Ex-Nation

Postby Lykens » Wed Jun 11, 2014 1:50 pm

United Marxist Nations wrote:
Lykens wrote:The DLCs shouldn't change the version type.

Is this CKII, or another game?

CKII. It's XQSJ most of the time, but it can also be YQSJ.

XQSJ is the version without mods.

The YQSJ, I've no clue. Maybe its a little glitch or bug.
Looking for a decent RP region to join? Try Greater Olympus.

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Greater Olympus is always looking for more dastardly democracies, maniacal monarchies, contemptible commies, and glorious failed states of all sizes to join our group!

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The Jonathanian States
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Posts: 13692
Founded: Nov 29, 2012
Ex-Nation

Postby The Jonathanian States » Wed Jun 11, 2014 2:41 pm

Shaggai wrote:So one of my nieces was betrothed to the Khan of Cumania. They just now became able to marry. First, I got the notice that the betrothed could marry. So I sent them a request asking if the Khan would be willing to marry my niece. Then I got a notice from the Khan, asking to marry my niece. I accepted, they became married, etc., etc. Then I got the Khan's reply to my request. He said "I do not feel that it would be a good idea for them to get married at this time."
Someone is doing something wrong here.

He doesn't feel that it'd be a good idea for them to get married, because they already are! He didn't fall for your trick of proving that he doesn't know his wife. *nods*
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Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
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The Rhomaion
Chargé d'Affaires
 
Posts: 440
Founded: May 08, 2014
Ex-Nation

Postby The Rhomaion » Wed Jun 11, 2014 2:42 pm

Lykens wrote:
United Marxist Nations wrote:CKII. It's XQSJ most of the time, but it can also be YQSJ.

XQSJ is the version without mods.

The YQSJ, I've no clue. Maybe its a little glitch or bug.


It's when you resign from a game to get back to the game's in-game start menu. The checksum jumps back (or forward, it varies) one letter each time you do so. I think that's what's causing it, anyway.

It's been reported to Paradox before, but I don't think they've ever really mentioned doing anything to stop it (AFAIK).
Last edited by The Rhomaion on Wed Jun 11, 2014 2:42 pm, edited 1 time in total.
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Shaggai
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Posts: 9342
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Wed Jun 11, 2014 2:53 pm

All. The goddamned. Peasant revolts.
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Herargon
Negotiator
 
Posts: 7472
Founded: Apr 21, 2014
Ex-Nation

Postby Herargon » Wed Jun 11, 2014 2:58 pm

Shaggai wrote:All. The goddamned. Peasant revolts.



3K troops can be really interesting if you are Homgardr. Trust me. They really occupy you fast.
What you need to do is to lure them with one small troop to a point, where the other troops are walking towards the enemy.
That way, he doesn't flee fast.

Also, search for the shortest distance between two cities for you.
Last edited by Herargon on Wed Jun 11, 2014 2:58 pm, edited 1 time in total.
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
How scifi alliances actually work.

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Shaggai
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Posts: 9342
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Wed Jun 11, 2014 2:59 pm

Herargon wrote:
Shaggai wrote:All. The goddamned. Peasant revolts.



3K troops can be really interesting if you are Homgardr. Trust me. They really occupy you fast.
What you need to do is to lure them with one small troop to a point, where the other troops are walking towards the enemy.
That way, he doesn't flee fast.

Also, search for the shortest distance between two cities for you.

I'm sorry, I don't quite understand. Could you rephrase that?
piss

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Herargon
Negotiator
 
Posts: 7472
Founded: Apr 21, 2014
Ex-Nation

Postby Herargon » Wed Jun 11, 2014 2:59 pm

The Rhomaion wrote:
Lykens wrote:XQSJ is the version without mods.

The YQSJ, I've no clue. Maybe its a little glitch or bug.


It's when you resign from a game to get back to the game's in-game start menu. The checksum jumps back (or forward, it varies) one letter each time you do so. I think that's what's causing it, anyway.

It's been reported to Paradox before, but I don't think they've ever really mentioned doing anything to stop it (AFAIK).


I have YQCT or something like that. No mods, all DLC's.
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
How scifi alliances actually work.

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Herargon
Negotiator
 
Posts: 7472
Founded: Apr 21, 2014
Ex-Nation

Postby Herargon » Wed Jun 11, 2014 3:01 pm

Shaggai wrote:So one of my nieces was betrothed to the Khan of Cumania. They just now became able to marry. First, I got the notice that the betrothed could marry. So I sent them a request asking if the Khan would be willing to marry my niece. Then I got a notice from the Khan, asking to marry my niece. I accepted, they became married, etc., etc. Then I got the Khan's reply to my request. He said "I do not feel that it would be a good idea for them to get married at this time."
Someone is doing something wrong here.


:lol:

I once had a marriage planned with a woman. She was a duchess with freaking high stats everywhere. I was a King, with decent stats, and...

well, she said 'no'. Should I plot..? :P

Also, I once was the count of Monemvasia and bored as I was, I cheated some 5000s of money for fun in trying to restore the roman empire indirectly for our oh so dear Basileus.

Later, a war is beginning. Jihad against Anatolia. I decide to join in, and help my emperor. After the war, the emperor demands to take all my titles.
I then stare at the screen and the first though that came upon in my head was:

What?! I helped you! I had a doomstack of 35K and I helped you, even when all his troops were decimated. I helped you plotting and assasinating through generations of people to ensure a civil war would never break out. And after all, you say this: ''Go away. You are worthless''?!

This place is truly strange!
Last edited by Herargon on Wed Jun 11, 2014 3:07 pm, edited 2 times in total.
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
How scifi alliances actually work.

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United Marxist Nations
Post Czar
 
Posts: 33804
Founded: Dec 02, 2011
Ex-Nation

Postby United Marxist Nations » Wed Jun 11, 2014 3:09 pm

Herargon wrote:
Shaggai wrote:So one of my nieces was betrothed to the Khan of Cumania. They just now became able to marry. First, I got the notice that the betrothed could marry. So I sent them a request asking if the Khan would be willing to marry my niece. Then I got a notice from the Khan, asking to marry my niece. I accepted, they became married, etc., etc. Then I got the Khan's reply to my request. He said "I do not feel that it would be a good idea for them to get married at this time."
Someone is doing something wrong here.


:lol:

I once had a marriage planned with a woman. She was a duchess with freaking high stats everywhere. I was a King, with decent stats, and...

well, she said 'no'. Should I plot..? :P

Also, I once was the count of Monemvasia and bored as I was, I cheated some 5000s of money for fun in trying to restore the roman empire indirectly for our oh so dear Basileus.

Later, a war is beginning. Jihad against Anatolia. I decide to join in, and help my emperor. After the war, the emperor demands to take all my titles.
I then stare at the screen and the first though that came upon in my head was:

What?! I helped you! I had a doomstack of 35K and I helped you, even when all his troops were decimated. I helped you plotting and assasinating through generations of people to ensure a civil war would never break out. And after all, you say this: ''Go away. You are worthless''?!

This place is truly strange!

His logic was probably "damn, that guys got a 35k doomstack; I need to get rid of him before he decides he wants to be Basileus."
The Kievan People wrote: United Marxist Nations: A prayer for every soul, a plan for every economy and a waifu for every man. Solid.

Eastern Orthodox Catechumen. Religious communitarian with Sorelian, Marxist, and Traditionalist influences. Sympathies toward Sunni Islam. All flags/avatars are chosen for aesthetic or humor purposes only
An open mind is like a fortress with its gates unbarred and unguarded.
St. John Chrysostom wrote:A comprehended God is no God.

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Herargon
Negotiator
 
Posts: 7472
Founded: Apr 21, 2014
Ex-Nation

Postby Herargon » Wed Jun 11, 2014 3:19 pm

Shaggai wrote:
Herargon wrote:

3K troops can be really interesting if you are Homgardr. Trust me. They really occupy you fast.
What you need to do is to lure them with one small troop to a point, where the other troops are walking towards the enemy.
That way, he doesn't flee fast.

Also, search for the shortest distance between two cities for you.

I'm sorry, I don't quite understand. Could you rephrase that?


Most peasant revolts have about three thousand troops. They are relatively unorganized, but they can occupy your provinces in a matter of days.
You have to lure them into another territory - place.

For instance, let's say you are an Irish king and you are wealthy.
3000 peasant troops are heading from Connacht to Dublin. If you want, you could raise your mercenaries, and have some 6000 troops in total. You then decide to have 3000 troops in Thomond, heading for Dublin, and some 3000 in Leicester, also heading for Dublin.

Then you raise your personal and vassal troops in the north which are 2000 troops strong. They are in Ulster and blocking any peasant troops from fleeing out of your country. Now you can send all your troops luring the peasant troops into Ulster, because these 2000 troops in Ulster are weaker than the 3000 peasant troops.

But, they forget to know that you have 6000 troops now heading for Ulster - as you lured them into that place. You come on time, and can kill the peasant troops off.

Now you understand, I think. :P
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
How scifi alliances actually work.

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Bojikami
Postmaster-General
 
Posts: 11276
Founded: Jul 24, 2012
Ex-Nation

Postby Bojikami » Wed Jun 11, 2014 3:24 pm

United Marxist Nations wrote:I've got an idea, how about we, at some point; do some kind of CKII based RP? Just an idea in its infancy. Doesn't have to be a total RP, just a multiplayer game; maybe all start out as dukes or counts or something like that.

I would totally do that.
Be gay, do crime.
23 year old nonbinary trans woman(She/They), also I'm a Marxist-Leninist.
Economic Left/Right: -10.00
Social Libertarian/Authoritarian: 2.33

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Shaggai
Powerbroker
 
Posts: 9342
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Wed Jun 11, 2014 3:27 pm

Herargon wrote:
Shaggai wrote:I'm sorry, I don't quite understand. Could you rephrase that?


Most peasant revolts have about three thousand troops. They are relatively unorganized, but they can occupy your provinces in a matter of days.
You have to lure them into another territory - place.

For instance, let's say you are an Irish king and you are wealthy.
3000 peasant troops are heading from Connacht to Dublin. If you want, you could raise your mercenaries, and have some 6000 troops in total. You then decide to have 3000 troops in Thomond, heading for Dublin, and some 3000 in Leicester, also heading for Dublin.

Then you raise your personal and vassal troops in the north which are 2000 troops strong. They are in Ulster and blocking any peasant troops from fleeing out of your country. Now you can send all your troops luring the peasant troops into Ulster, because these 2000 troops in Ulster are weaker than the 3000 peasant troops.

But, they forget to know that you have 6000 troops now heading for Ulster - as you lured them into that place. You come on time, and can kill the peasant troops off.

Now you understand, I think. :P

There's no way that they'll manage to do much to my realm overall. I'm the Holy Roman Empire, and I also control France and England. Since I have so much land, they won't be able to occupy a very large percentage of it. But the amount of land also means that I have to send my troops trekking all across Europe to get them, and they pop up an absurd amount. It's really, really annoying, but nothing more.
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Ostroeuropa
Khan of Spam
 
Posts: 57888
Founded: Jun 14, 2006
Inoffensive Centrist Democracy

Postby Ostroeuropa » Wed Jun 11, 2014 3:49 pm

Elder Kings again.

Started as a customized Dunmer count on the Telvannii Islands as a House Telvanii. (It's a trait that gives them a bonus relationship with other Dunmer of House Telvanii, but a penalty to relations with other houses. It may also effect events.)

Dunmer / Hermaus Mora religion. (Dunmer are usually Almivisi, Hermaeus Mora has two provinces devoted to him on the whole map, both on Telvanni Islands. He has holy sites, but no holy leader.)

Custom character was a god among men...and elves i guess, basically to fit the view of him being Hermaeus's chosen champion, but he had several maiming wounds that took decades to regenerate with magic.
Starting out as a one eyed, no tongued, one eared, no legged, one armed mage, (Gotta get those points to spend somewhere.) I turned myself immortal first after 6 years building up power for the ritual.

Quietly subverted the rest of the Telvanii Islands and took the Duchy title from my liege, then spread discontent among the rest of the Dunmer lords so a civil war began in Morrowind, then declared independence and sat back while I brought the religion of Hermaeus to the rest of the islands.

Morrowwind did recover, but it was too late and I won the independence war. By now i'd regenerated my wounds and began summoning Daedra to defend the islands in case the king of morrowwind decided he wanted them back.
I invaded the Islands to the east of Tamriel so I could island hop to Akavir and establish a power base there away from home with which to seize Tamriel.

THEN THE FUCKIKNG DRAGONBORN.
Skyrim united under a young Dragonborn king who managed to inherit half of it from the get go. I was initially pleased. But he started growing too strong when he invaded parts of Cyrodil, Hammerfall and High rock. I was worried a united empire of Men may prove too much for the rest of Tamriel to resist, and this would make the Akavir strategy a bit of a wash if Tamriel were united against it.
Akavir was going well. I had several footholds and was slowly bringing it under my, uh, Hermaeuses dominion.
I decided to take my army of Daedra and strike at the Skyrim kingdom, placing a claimant on the throne (Some Craven bastard who could be under the imperial title :p ) to remove the dragonborn and disunite his empire.
I was gathering my troops ready to assault using Solstheim as a launching pad, but then the Morrrowwind king decided to use this time to reclaim the Telvani islands. No matter. I had enough Daedra.
...
And the Akaviris decided to reclaim the bits of Akavir I had taken from them. Well, it's going to be rough but i'm sure i'll mana-
The Mane of Elseweyr joined them. Apparently he's allied to a the Great tiger guys. The Mane controls about half of Argonia. Ok, a final showdown it is then.
At least the rest of the Elves are staying out of it.

THEN THE FUCKING DRAGONBORN.
He turns up with 9000 men to my 27000, and I'm laughing, thinking if I can destroy this stack that'll mean Skyrims armies are weak enough to mop up and remove from the war before they manage to link up with the rest of the invaders. The battle of Whiterun occurs, and me and the Dragonborn meet in combat.
As soon as that event popped up, I panicked. Murphy's law meant i knew what the result would be. I guess it's what I deserve for playing a villain. Biggest score for a single lifetime though.

Managed to serve Hermaeus quite well though, and the Dunmer have cultural colonies on Akavir now, so even if the Morrowind king managed to finally seize back Telvanii after my death, it'd still mean a sizeable (If somewhat disunited and a nightmare to organize, because Island empire.) empire of Hermaeus Moran Dunmer were ruling the seas between Tamriel and Akavir, as well as several footholds in Akavir.

For the record, I completely eradicated House Telvanii. I had intended to put a permanent end to all the great dunmer houses once I was king of morrowwind, but oh well.

Mentioned this here because it was an epic one, considering it was the dragonborn who finally put a stop to me.
If I hadn't pissed about and had just seized morrowwind slice by slice instead of going for the silly island hopping campaign (for roleplay reasons) it would have been a different matter.
Last edited by Ostroeuropa on Wed Jun 11, 2014 3:56 pm, edited 5 times in total.
Ostro.MOV

There is an out of control trolley speeding towards Jeremy Bentham, who is tied to the track. You can pull the lever to cause the trolley to switch tracks, but on the other track is Immanuel Kant. Bentham is clutching the only copy in the universe of The Critique of Pure Reason. Kant is clutching the only copy in the universe of The Principles of Moral Legislation. Both men are shouting at you that they have recently started to reconsider their ethical stances.

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Shaggai
Powerbroker
 
Posts: 9342
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Thu Jun 12, 2014 1:54 pm

My heir just died under suspicious circumstances. Unfortunately, the person I had in mind to be next in line is still underage. I'd better hope my king doesn't die any time soon.

Edit: I chose a different one of my sisters to be heir. So far, it seems that people vastly prefer her to the son who I had chosen. I'm no longer going to lose France and the HRE. I will lose England if I don't manage to change the succession to Agnatic-Cognatic first, but my selected heir for England is of my dynasty so eventually I can take it back even if I fail.
Last edited by Shaggai on Thu Jun 12, 2014 2:06 pm, edited 1 time in total.
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The Huskar Social Union
Khan of Spam
 
Posts: 58268
Founded: Apr 04, 2012
Left-wing Utopia

Postby The Huskar Social Union » Thu Jun 12, 2014 2:12 pm

So i started another GoT mod play through for CK2. Decided to start in the storm lands this time as the Ruler of Tarth, playing another custom family called Clayworth (looked up a random english name and went with it) My initial plan was to be a loyal vassal to the Baratheons when they got into power similar in how i was a loyalist to the Starks in my last game in the North.

I picked the Conquest start date and things went well enough, the Targ's slowly destroyed everyone who went up against them and when they came round to the Stormlands i refused to join the war against them and instead defected to their side and fought alongside them against the Storm King. War was over in a matter of months and the king bent the knee however he died a few years later in one of the many early civil wars (against the Reach i believe, cant remember) As did Orys Baratheon without a lawful heir so that left Storms End vacant and as i had a good relationship with Aegon i asked to take over as Lord Paramount of the Stormlands as he held the position. And he said yes to my amazement.

Its been largely quiet though since then about 50 years later, well in the Stormlands at least. Aegon died, the Starks got dethroned as Lords Paramount in the North and replaced by the Flints, though they got it back not that long after. House Gardner maintained their place in the Reach, as did the lannisters who somehow managed to win a war against the Iron Throne and became Independent. The Mallisters ruled the Riverlands for a while till they were ousted by the Freys (bastards) who are now being attacked by the Iron Born who have a claim on the title. The Martells were ousted as well and have largely died off though they still hold a seat or two. Arryns still rule the vale.

I largely stayed out of the various wars but did get involved in Dorne a couple of times, first to help out the Martells and then to depose a few rulers to get someone who liked me in power so i had an ally to the south. Ill try and get some screenshots up later.

The Prince of Dorne arrested me once because he found out that i was momentarily involved with his wife years before hand when i captured her in one of my other engagements in the Province and got her knocked up with a bastard. Some how he managed to imprison me and put me on trial, as always i demanded trial by combat and had my son in law with a martial score of 30 destroy the enemy champion and i walked out laughing. He then died and the Bastard took over as his only heir, who i then later deposed to put one of his uncles in power (the ally i mentioned before because the guy is an awesome commander) This is going to be a fun game.
Irish Nationalist from Belfast / Leftwing / Atheist / Alliance Party voter
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I like Miniature painting, Tanks, English Gals, Video games and most importantly Cheese.


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Shaggai
Powerbroker
 
Posts: 9342
Founded: Mar 27, 2013
Ex-Nation

Postby Shaggai » Fri Jun 13, 2014 5:01 pm

Is there any way to enforce peace on vassals in CKII?
piss

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Lykens
Diplomat
 
Posts: 958
Founded: Apr 13, 2013
Ex-Nation

Postby Lykens » Sat Jun 14, 2014 2:45 am

Shaggai wrote:Is there any way to enforce peace on vassals in CKII?

If you mean peace on vassals as in between each other, you can raise crown authority to medium.

I'm not sure what the crown authority has to be to stop vassals from fighting outside entities.
Looking for a decent RP region to join? Try Greater Olympus.

Good people, Active RPs, Great Maps.

Greater Olympus is always looking for more dastardly democracies, maniacal monarchies, contemptible commies, and glorious failed states of all sizes to join our group!

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Emilio Aguinaldo
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Posts: 11536
Founded: Jan 05, 2011
Ex-Nation

Postby Emilio Aguinaldo » Sat Jun 14, 2014 2:47 am

Lykens wrote:
Shaggai wrote:Is there any way to enforce peace on vassals in CKII?

If you mean peace on vassals as in between each other, you can raise crown authority to medium.

I'm not sure what the crown authority has to be to stop vassals from fighting outside entities.

Absolute.
Emilio Aguinaldo wrote:Grab your gun, point it at bad guy, pull trigger.

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The SFSR
Envoy
 
Posts: 330
Founded: May 16, 2014
Ex-Nation

Postby The SFSR » Sat Jun 14, 2014 7:58 am

I am in a state of Pax Germania, having Schlieffen'd France three times in the last decade, forced Britain to pay reparations on their home soil, and liberated Poland and Lithuania (separately). I am bored, and America is too far away.

It is 1882. What now?
Last edited by The SFSR on Sat Jun 14, 2014 7:58 am, edited 1 time in total.
Back in the SFSR.

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The Jonathanian States
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Posts: 13692
Founded: Nov 29, 2012
Ex-Nation

Postby The Jonathanian States » Sat Jun 14, 2014 8:02 am

The SFSR wrote:I am in a state of Pax Germania, having Schlieffen'd France three times in the last decade, forced Britain to pay reparations on their home soil, and liberated Poland and Lithuania (separately). I am bored, and America is too far away.

It is 1882. What now?

Go create the UBD! Make Scandinavia your puppets! Steal as much African Clay as possible!
Also, the following comes before everything else if it hasn't been done yet: Annex Austria!
Returned Nationstater -- You can leave Nationstates but Nationstates won't leave you.
Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
This nation doesn't really represent my views and sarcasm is awesome.

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The SFSR
Envoy
 
Posts: 330
Founded: May 16, 2014
Ex-Nation

Postby The SFSR » Sat Jun 14, 2014 9:00 am

The Jonathanian States wrote:
The SFSR wrote:I am in a state of Pax Germania, having Schlieffen'd France three times in the last decade, forced Britain to pay reparations on their home soil, and liberated Poland and Lithuania (separately). I am bored, and America is too far away.

It is 1882. What now?

Go create the UBD! Make Scandinavia your puppets! Steal as much African Clay as possible!
Also, the following comes before everything else if it hasn't been done yet: Annex Austria!


What's the UBD, something Baltics related? I have Mittelafrika, Brazzaville to Zanzibar to Madagascar, plus as far south as Zimbabwe, and satellites in a federation from Morocco to the Algerian interior; rest of Africa is claimed (even a Libya-to-Nigeria corridor by the Ottomans!). I have a truce with Sweden as a result of the Lithuanian war of liberation. I have Shanghai and Taiwan.

How many wars will that take?
Last edited by The SFSR on Sat Jun 14, 2014 9:01 am, edited 1 time in total.
Back in the SFSR.

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The Jonathanian States
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Ex-Nation

Postby The Jonathanian States » Sat Jun 14, 2014 9:08 am

The SFSR wrote:
The Jonathanian States wrote:Go create the UBD! Make Scandinavia your puppets! Steal as much African Clay as possible!
Also, the following comes before everything else if it hasn't been done yet: Annex Austria!


What's the UBD, something Baltics related? I have Mittelafrika, Brazzaville to Zanzibar to Madagascar, plus as far south as Zimbabwe, and satellites in a federation from Morocco to the Algerian interior; rest of Africa is claimed (even a Libya-to-Nigeria corridor by the Ottomans!). I have a truce with Sweden as a result of the Lithuanian war of liberation. I have Shanghai and Taiwan.

How many wars will that take?

The UBD is the United Baltic Duchy.
I PDM you can create it as a satellite if you have Estonia+Lativa (Lithuania is an optional addition).

How many wars it'll take? As many as are required to carefully explain to the world that GERMANY STRONKEST!
Returned Nationstater -- You can leave Nationstates but Nationstates won't leave you.
Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
This nation doesn't really represent my views and sarcasm is awesome.

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