NATION

PASSWORD

Paradox Games II

A coffee shop for those who like to discuss art, music, books, movies, TV, each other's own works, and existential angst.

Advertisement

Remove ads

User avatar
Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
Ex-Nation

Postby Transoxthraxia » Tue Jun 17, 2014 5:07 pm

Not sure how many of you have played the 650 B.C mod for EU3, but this was my Syracuse start. From one province to the civilized world, that was pretty damn impressive. Note that the time is in Julian, not Gregorian, the game starts in 107 AUC, not 650 B.C.
Last edited by Transoxthraxia on Tue Jun 17, 2014 5:08 pm, edited 1 time in total.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

User avatar
Wolfenium
Postmaster-General
 
Posts: 10593
Founded: Jan 17, 2010
Father Knows Best State

Postby Wolfenium » Tue Jun 17, 2014 7:34 pm

Transoxthraxia wrote:Not sure how many of you have played the 650 B.C mod for EU3, but this was my Syracuse start. From one province to the civilized world, that was pretty damn impressive. Note that the time is in Julian, not Gregorian, the game starts in 107 AUC, not 650 B.C.


Unimpressive. You haven't taken your Greek homeland yet. (Just kidding. I'm just curious why Greece is still divided into city-states and not part of Syracuse)
Name: Wolfenium| Demonym: Wolfener/Wolfen| Tech Level: MT/PMT/FanTech (main timeline) or FT/FanTech
Factbook (under revamping): MT | PT
Characters: Imperial Registry of Houses (PT: Historical Archives)
Embassies: Wolfenium's Diplomatic Quarters - Now open to Embassies and Consulates
National Symbols (Applies for both MT/PMT and FT): Flag (Elaborate)|Anthem


/人 ‿‿ 人\ { Make a contract with me, and save me from the Homu-devil! )

User avatar
Bralia
Post Czar
 
Posts: 31250
Founded: Mar 07, 2010
Democratic Socialists

Postby Bralia » Tue Jun 17, 2014 7:41 pm

Regenburg wrote:Hey guys,I have been playing EU4 for like 300 hours and I want to try Victoria II,any tips for new players,and how to adapt to all these political things,also,what country is good for starters?

France. In addition to the sphering game and warfare that Jonathan mentioned, France is in a prime position to get a serious edge in the colonization of Africa. Prussia is more designed to be a war-mongering nation, whereas France is a jack-of-all-trades.
Romantic slut. Self-deprecating egotist. Benevolent communist.

User avatar
Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
Ex-Nation

Postby Transoxthraxia » Tue Jun 17, 2014 7:52 pm

Wolfenium wrote:
Transoxthraxia wrote:Not sure how many of you have played the 650 B.C mod for EU3, but this was my Syracuse start. From one province to the civilized world, that was pretty damn impressive. Note that the time is in Julian, not Gregorian, the game starts in 107 AUC, not 650 B.C.


Unimpressive. You haven't taken your Greek homeland yet. (Just kidding. I'm just curious why Greece is still divided into city-states and not part of Syracuse)

Ah, forgot to show the diplomatic map. I left the Greeks with vassal self-rulership just in an RP perspective, and I wanted to experiment with vassals, really. The same is with the Carthaginian states. Of course, I can show a diplomatic map to prove it if you so desire. They make up a powerful army when combined, independent of my command, too.

Edit: other vassals include the two three Arab states, the four kingdoms in Central Asia excepting the Scythians, that OPM persian state, and the western half of independent India.
Last edited by Transoxthraxia on Tue Jun 17, 2014 7:55 pm, edited 4 times in total.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

User avatar
Wolfenium
Postmaster-General
 
Posts: 10593
Founded: Jan 17, 2010
Father Knows Best State

Postby Wolfenium » Tue Jun 17, 2014 8:26 pm

Transoxthraxia wrote:
Wolfenium wrote:
Unimpressive. You haven't taken your Greek homeland yet. (Just kidding. I'm just curious why Greece is still divided into city-states and not part of Syracuse)

Ah, forgot to show the diplomatic map. I left the Greeks with vassal self-rulership just in an RP perspective, and I wanted to experiment with vassals, really. The same is with the Carthaginian states. Of course, I can show a diplomatic map to prove it if you so desire. They make up a powerful army when combined, independent of my command, too.

Edit: other vassals include the two three Arab states, the four kingdoms in Central Asia excepting the Scythians, that OPM persian state, and the western half of independent India.


Ah. Well, is it possible to diplo-annex them, if you've wanted to?
Last edited by Wolfenium on Tue Jun 17, 2014 8:27 pm, edited 1 time in total.
Name: Wolfenium| Demonym: Wolfener/Wolfen| Tech Level: MT/PMT/FanTech (main timeline) or FT/FanTech
Factbook (under revamping): MT | PT
Characters: Imperial Registry of Houses (PT: Historical Archives)
Embassies: Wolfenium's Diplomatic Quarters - Now open to Embassies and Consulates
National Symbols (Applies for both MT/PMT and FT): Flag (Elaborate)|Anthem


/人 ‿‿ 人\ { Make a contract with me, and save me from the Homu-devil! )

User avatar
Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
Ex-Nation

Postby Transoxthraxia » Tue Jun 17, 2014 8:54 pm

Wolfenium wrote:
Transoxthraxia wrote:Ah, forgot to show the diplomatic map. I left the Greeks with vassal self-rulership just in an RP perspective, and I wanted to experiment with vassals, really. The same is with the Carthaginian states. Of course, I can show a diplomatic map to prove it if you so desire. They make up a powerful army when combined, independent of my command, too.

Edit: other vassals include the two three Arab states, the four kingdoms in Central Asia excepting the Scythians, that OPM persian state, and the western half of independent India.


Ah. Well, is it possible to diplo-annex them, if you've wanted to?

The Greeks? Yes. I haven't bothered, though, really, because they provide me with ~40,000 troops that are used independently of myself.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

User avatar
United Marxist Nations
Post Czar
 
Posts: 33804
Founded: Dec 02, 2011
Ex-Nation

Postby United Marxist Nations » Tue Jun 17, 2014 9:18 pm

Do CKII mods (like the GoT one) automatically go into a mod folder, or do I have to manually make a backup of the files?
The Kievan People wrote: United Marxist Nations: A prayer for every soul, a plan for every economy and a waifu for every man. Solid.

Eastern Orthodox Catechumen. Religious communitarian with Sorelian, Marxist, and Traditionalist influences. Sympathies toward Sunni Islam. All flags/avatars are chosen for aesthetic or humor purposes only
An open mind is like a fortress with its gates unbarred and unguarded.
St. John Chrysostom wrote:A comprehended God is no God.

User avatar
Fascist Republic Of Bermuda
Ambassador
 
Posts: 1982
Founded: Apr 28, 2014
Ex-Nation

Postby Fascist Republic Of Bermuda » Tue Jun 17, 2014 9:24 pm

United Marxist Nations wrote:Do CKII mods (like the GoT one) automatically go into a mod folder, or do I have to manually make a backup of the files?

you put them in the mod folder.
N U T S !

User avatar
United Marxist Nations
Post Czar
 
Posts: 33804
Founded: Dec 02, 2011
Ex-Nation

Postby United Marxist Nations » Tue Jun 17, 2014 9:32 pm

Fascist Republic Of Bermuda wrote:
United Marxist Nations wrote:Do CKII mods (like the GoT one) automatically go into a mod folder, or do I have to manually make a backup of the files?

you put them in the mod folder.

Also, why can't I find the GoT mod on the workshop?
The Kievan People wrote: United Marxist Nations: A prayer for every soul, a plan for every economy and a waifu for every man. Solid.

Eastern Orthodox Catechumen. Religious communitarian with Sorelian, Marxist, and Traditionalist influences. Sympathies toward Sunni Islam. All flags/avatars are chosen for aesthetic or humor purposes only
An open mind is like a fortress with its gates unbarred and unguarded.
St. John Chrysostom wrote:A comprehended God is no God.

User avatar
Katyuscha
Postmaster of the Fleet
 
Posts: 23116
Founded: Sep 23, 2011
Ex-Nation

Postby Katyuscha » Tue Jun 17, 2014 10:19 pm

United Marxist Nations wrote:
Fascist Republic Of Bermuda wrote:you put them in the mod folder.

Also, why can't I find the GoT mod on the workshop?

I've been wondering the same thing.
Very soft
Song

User avatar
The Jonathanian States
Postmaster-General
 
Posts: 13692
Founded: Nov 29, 2012
Ex-Nation

Postby The Jonathanian States » Tue Jun 17, 2014 10:36 pm

Katyuscha wrote:
United Marxist Nations wrote:Also, why can't I find the GoT mod on the workshop?

I've been wondering the same thing.

Too large for the workshop's file size restrictions, I think.
Returned Nationstater -- You can leave Nationstates but Nationstates won't leave you.
Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
This nation doesn't really represent my views and sarcasm is awesome.

User avatar
Katyuscha
Postmaster of the Fleet
 
Posts: 23116
Founded: Sep 23, 2011
Ex-Nation

Postby Katyuscha » Wed Jun 18, 2014 12:41 am

The Jonathanian States wrote:
Katyuscha wrote:I've been wondering the same thing.

Too large for the workshop's file size restrictions, I think.

Aaaahhhhh.
Very soft
Song

User avatar
Lunas Legion
Post Czar
 
Posts: 30812
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Wed Jun 18, 2014 2:39 am

Katyuscha wrote:
The Jonathanian States wrote:Too large for the workshop's file size restrictions, I think.

Aaaahhhhh.


ModDB has it though, so download it off there.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
The Jonathanian States
Postmaster-General
 
Posts: 13692
Founded: Nov 29, 2012
Ex-Nation

Postby The Jonathanian States » Wed Jun 18, 2014 3:41 am

Lunas Legion wrote:
Katyuscha wrote:Aaaahhhhh.


ModDB has it though, so download it off there.

I just get it from the forums........
They also have their own forums, in addition to the P'dox ones.
Last edited by The Jonathanian States on Wed Jun 18, 2014 3:42 am, edited 1 time in total.
Returned Nationstater -- You can leave Nationstates but Nationstates won't leave you.
Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
This nation doesn't really represent my views and sarcasm is awesome.

User avatar
Herargon
Negotiator
 
Posts: 7472
Founded: Apr 21, 2014
Ex-Nation

Postby Herargon » Wed Jun 18, 2014 3:47 am

Glasgia wrote:So, after a couple of testing:

1) Fuck, craftsmen help you industrialise quickly - They just fucking pour money into buildings. Might need to stop that from happening pre-Socialism and limit it a bit post-Socialism as not to make the system completely OP.

2) No soviets being created, just standard factories. So all that money ends up in Capitalist pockets.


I have read your previous post. Good to know you've changed those folders.

Now to comment to this post:

1) is pretty logical. Socialist and communist party members - up to nowadays - put all their money in the party. This happens IRL. About that money, well.. Fast industrialisation, that sounds like Stalinism to me :p

2) how do you mean?
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
How scifi alliances actually work.

User avatar
Herargon
Negotiator
 
Posts: 7472
Founded: Apr 21, 2014
Ex-Nation

Postby Herargon » Wed Jun 18, 2014 3:52 am

Also, you could just lower the '#if no coal then at 75% efficiency' down to something like 50% or even lower.. Modern communism - especially stalinism - heavily depends on industrialisation. Also, this might lower the rate of money being earned by them and make it less OP.

Another way is to lower the output, I'd guess. Same reasons.
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
How scifi alliances actually work.

User avatar
Glasgia
Negotiator
 
Posts: 5665
Founded: Jul 28, 2011
Ex-Nation

Postby Glasgia » Wed Jun 18, 2014 7:06 am

Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.

Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,
Today's Featured Nation
Call me Glas, or Glasgia. Or just "mate".
Pal would work too.
Yeah, just call me whatever the fuck you want.




Market Socialist. Economic -8.12 Social -6.21
PRO: SNP, (Corbynite/Brownite/Footite) Labour Party, SSP, Sinn Féin, SDLP
ANTI: Blairite "New Labour", Tories, UKIP, DUP

User avatar
Lunas Legion
Post Czar
 
Posts: 30812
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Wed Jun 18, 2014 7:53 am

Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.

Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,


Maybe modify it so that craftsmen can only build soviets? That way they won't build factories, so in theory all the money from the soviet should go to them. Or you might need to modify the code that gives the capitalists money from factories and change it so that soviets give money to craftsmen.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

User avatar
The Jonathanian States
Postmaster-General
 
Posts: 13692
Founded: Nov 29, 2012
Ex-Nation

Postby The Jonathanian States » Wed Jun 18, 2014 8:03 am

Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.

Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,

The Jonathanian States wrote:
Glasgia wrote:So, after a couple of testing:

1) Fuck, craftsmen help you industrialise quickly - They just fucking pour money into buildings. Might need to stop that from happening pre-Socialism and limit it a bit post-Socialism as not to make the system completely OP.

2) No soviets being created, just standard factories. So all that money ends up in Capitalist pockets.

I'm not a V2 modder (except for a few really minor tweaks in the files) so I don't know if that works, but maybe you could create a modifier that would be triggered by there being a socialist government/ruling-party.
Then, that modifier reduces the (chance for the) creation of normal factories, and possibly raises the Soviets.

EDIT:
Or did I misunderstand what you mean?
Last edited by The Jonathanian States on Wed Jun 18, 2014 8:04 am, edited 1 time in total.
Returned Nationstater -- You can leave Nationstates but Nationstates won't leave you.
Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
This nation doesn't really represent my views and sarcasm is awesome.

User avatar
Czechanada
Postmaster-General
 
Posts: 14851
Founded: Aug 31, 2010
Ex-Nation

Postby Czechanada » Wed Jun 18, 2014 8:20 am

In my latest Europa Universalis IV game as Byzantium, I managed to pull off Westernization.

Does anyone know if it is possible to switch to Western military units instead of my current Eastern ones?
"You know what I was. You see what I am. Change me, change me!" - Randall Jarrell.

User avatar
Herargon
Negotiator
 
Posts: 7472
Founded: Apr 21, 2014
Ex-Nation

Postby Herargon » Wed Jun 18, 2014 8:37 am

Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.

Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,


Then you could do Interventionism or Laissez faire - but hold in mind that socialism is also a bit about economical equality.

2) Nice!
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
How scifi alliances actually work.

User avatar
Glasgia
Negotiator
 
Posts: 5665
Founded: Jul 28, 2011
Ex-Nation

Postby Glasgia » Wed Jun 18, 2014 1:10 pm

Lunas Legion wrote:
Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.

Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,


Maybe modify it so that craftsmen can only build soviets? That way they won't build factories, so in theory all the money from the soviet should go to them. Or you might need to modify the code that gives the capitalists money from factories and change it so that soviets give money to craftsmen.


The Jonathanian States wrote:
Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.

Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,

The Jonathanian States wrote:I'm not a V2 modder (except for a few really minor tweaks in the files) so I don't know if that works, but maybe you could create a modifier that would be triggered by there being a socialist government/ruling-party.
Then, that modifier reduces the (chance for the) creation of normal factories, and possibly raises the Soviets.

EDIT:
Or did I misunderstand what you mean?


Both good ideas, I'll try messing around with them at some point.

Herargon wrote:
Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.

Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,


Then you could do Interventionism or Laissez faire - but hold in mind that socialism is also a bit about economical equality.

2) Nice!


If you looked at the trigger modifiers for my event, I'm planning to introduce a new economic policy called "Socialism" or "Marxism" or preferably something else which won't piss off Marxist-Leninists...
Today's Featured Nation
Call me Glas, or Glasgia. Or just "mate".
Pal would work too.
Yeah, just call me whatever the fuck you want.




Market Socialist. Economic -8.12 Social -6.21
PRO: SNP, (Corbynite/Brownite/Footite) Labour Party, SSP, Sinn Féin, SDLP
ANTI: Blairite "New Labour", Tories, UKIP, DUP

User avatar
United Marxist Nations
Post Czar
 
Posts: 33804
Founded: Dec 02, 2011
Ex-Nation

Postby United Marxist Nations » Wed Jun 18, 2014 1:11 pm

You guys were saying something? :p
The Kievan People wrote: United Marxist Nations: A prayer for every soul, a plan for every economy and a waifu for every man. Solid.

Eastern Orthodox Catechumen. Religious communitarian with Sorelian, Marxist, and Traditionalist influences. Sympathies toward Sunni Islam. All flags/avatars are chosen for aesthetic or humor purposes only
An open mind is like a fortress with its gates unbarred and unguarded.
St. John Chrysostom wrote:A comprehended God is no God.

User avatar
Glasgia
Negotiator
 
Posts: 5665
Founded: Jul 28, 2011
Ex-Nation

Postby Glasgia » Wed Jun 18, 2014 2:13 pm

United Marxist Nations wrote:You guys were saying something? :p


Uh, um, hi there.... :p Well, any ideas for a name for actual worker-owned and managed economy? We can at least agree that the Soviet economy wasn't directly so.
Today's Featured Nation
Call me Glas, or Glasgia. Or just "mate".
Pal would work too.
Yeah, just call me whatever the fuck you want.




Market Socialist. Economic -8.12 Social -6.21
PRO: SNP, (Corbynite/Brownite/Footite) Labour Party, SSP, Sinn Féin, SDLP
ANTI: Blairite "New Labour", Tories, UKIP, DUP

User avatar
Olivaero
Powerbroker
 
Posts: 8012
Founded: Jun 17, 2011
Ex-Nation

Postby Olivaero » Wed Jun 18, 2014 2:33 pm

Glasgia wrote:
United Marxist Nations wrote:You guys were saying something? :p


Uh, um, hi there.... :p Well, any ideas for a name for actual worker-owned and managed economy? We can at least agree that the Soviet economy wasn't directly so.

Socialism might be a good shout, I mean the communism in Victoria 2 is definetly all Stalinism. Also as a side note if you could economically represent Anarchist Catalonia or the Free territory you would be officially my favorite person ever until someone else represents political anarchism as well then they will be :P.
British, Anglo Celtic, English, Northerner.

Transhumanist, Left Hegelian, Marxist, Communist.

Agnostic Theist, Culturally Christian.

PreviousNext

Advertisement

Remove ads

Return to Arts & Fiction

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads