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by Transoxthraxia » Tue Jun 17, 2014 5:07 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Wolfenium » Tue Jun 17, 2014 7:34 pm

by Bralia » Tue Jun 17, 2014 7:41 pm
Regenburg wrote:Hey guys,I have been playing EU4 for like 300 hours and I want to try Victoria II,any tips for new players,and how to adapt to all these political things,also,what country is good for starters?

by Transoxthraxia » Tue Jun 17, 2014 7:52 pm
Wolfenium wrote:
Unimpressive. You haven't taken your Greek homeland yet. (Just kidding. I'm just curious why Greece is still divided into city-states and not part of Syracuse)
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Wolfenium » Tue Jun 17, 2014 8:26 pm
Transoxthraxia wrote:Wolfenium wrote:
Unimpressive. You haven't taken your Greek homeland yet. (Just kidding. I'm just curious why Greece is still divided into city-states and not part of Syracuse)
Ah, forgot to show the diplomatic map. I left the Greeks with vassal self-rulership just in an RP perspective, and I wanted to experiment with vassals, really. The same is with the Carthaginian states. Of course, I can show a diplomatic map to prove it if you so desire. They make up a powerful army when combined, independent of my command, too.
Edit: other vassals include thetwothree Arab states, the four kingdoms in Central Asia excepting the Scythians, that OPM persian state, and the western half of independent India.

by Transoxthraxia » Tue Jun 17, 2014 8:54 pm
Wolfenium wrote:Transoxthraxia wrote:Ah, forgot to show the diplomatic map. I left the Greeks with vassal self-rulership just in an RP perspective, and I wanted to experiment with vassals, really. The same is with the Carthaginian states. Of course, I can show a diplomatic map to prove it if you so desire. They make up a powerful army when combined, independent of my command, too.
Edit: other vassals include thetwothree Arab states, the four kingdoms in Central Asia excepting the Scythians, that OPM persian state, and the western half of independent India.
Ah. Well, is it possible to diplo-annex them, if you've wanted to?
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by United Marxist Nations » Tue Jun 17, 2014 9:18 pm
The Kievan People wrote: United Marxist Nations: A prayer for every soul, a plan for every economy and a waifu for every man. Solid.
St. John Chrysostom wrote:A comprehended God is no God.

by Fascist Republic Of Bermuda » Tue Jun 17, 2014 9:24 pm
United Marxist Nations wrote:Do CKII mods (like the GoT one) automatically go into a mod folder, or do I have to manually make a backup of the files?

by United Marxist Nations » Tue Jun 17, 2014 9:32 pm
The Kievan People wrote: United Marxist Nations: A prayer for every soul, a plan for every economy and a waifu for every man. Solid.
St. John Chrysostom wrote:A comprehended God is no God.

by The Jonathanian States » Tue Jun 17, 2014 10:36 pm

by Lunas Legion » Wed Jun 18, 2014 2:39 am

by The Jonathanian States » Wed Jun 18, 2014 3:41 am

by Herargon » Wed Jun 18, 2014 3:47 am
Glasgia wrote:So, after a couple of testing:
1) Fuck, craftsmen help you industrialise quickly - They just fucking pour money into buildings. Might need to stop that from happening pre-Socialism and limit it a bit post-Socialism as not to make the system completely OP.
2) No soviets being created, just standard factories. So all that money ends up in Capitalist pockets.

How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by Herargon » Wed Jun 18, 2014 3:52 am
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by Glasgia » Wed Jun 18, 2014 7:06 am

by Lunas Legion » Wed Jun 18, 2014 7:53 am
Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.
Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,

by The Jonathanian States » Wed Jun 18, 2014 8:03 am
Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.
Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,
The Jonathanian States wrote:Glasgia wrote:So, after a couple of testing:
1) Fuck, craftsmen help you industrialise quickly - They just fucking pour money into buildings. Might need to stop that from happening pre-Socialism and limit it a bit post-Socialism as not to make the system completely OP.
2) No soviets being created, just standard factories. So all that money ends up in Capitalist pockets.
I'm not a V2 modder (except for a few really minor tweaks in the files) so I don't know if that works, but maybe you could create a modifier that would be triggered by there being a socialist government/ruling-party.
Then, that modifier reduces the (chance for the) creation of normal factories, and possibly raises the Soviets.

by Czechanada » Wed Jun 18, 2014 8:20 am

by Herargon » Wed Jun 18, 2014 8:37 am
Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.
Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.

by Glasgia » Wed Jun 18, 2014 1:10 pm
Lunas Legion wrote:Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.
Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,
Maybe modify it so that craftsmen can only build soviets? That way they won't build factories, so in theory all the money from the soviet should go to them. Or you might need to modify the code that gives the capitalists money from factories and change it so that soviets give money to craftsmen.
The Jonathanian States wrote:Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.
Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,The Jonathanian States wrote:I'm not a V2 modder (except for a few really minor tweaks in the files) so I don't know if that works, but maybe you could create a modifier that would be triggered by there being a socialist government/ruling-party.
Then, that modifier reduces the (chance for the) creation of normal factories, and possibly raises the Soviets.
EDIT:
Or did I misunderstand what you mean?
Herargon wrote:Glasgia wrote:Stalinism isn't Communism, it's a form of State Capitalism - Though, in this it would be represented by "Planned Economy". I'm trying to represent real Socialism, e.g. the Paris Commune, in which the workers actually own the means of production as opposed to bureaucratic state ownership as in Stalinism.
Anyway, 2), the "soviets" are my modified factories - The ones edited to make sure craftsmen profit from them. At the moment, craftsmen can build factories but those factories will always be owned by Capitalists,
Then you could do Interventionism or Laissez faire - but hold in mind that socialism is also a bit about economical equality.
2) Nice!

by United Marxist Nations » Wed Jun 18, 2014 1:11 pm

The Kievan People wrote: United Marxist Nations: A prayer for every soul, a plan for every economy and a waifu for every man. Solid.
St. John Chrysostom wrote:A comprehended God is no God.

by Glasgia » Wed Jun 18, 2014 2:13 pm
United Marxist Nations wrote:You guys were saying something?
Well, any ideas for a name for actual worker-owned and managed economy? We can at least agree that the Soviet economy wasn't directly so.
by Olivaero » Wed Jun 18, 2014 2:33 pm
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