Anywhere Else But Here wrote:The Valyria Empire wrote:The hero pulling an asspull and defeating the big bad in a 1v1 is a cliche.
Game of Thrones has sadly become very predictable and generic fantasy. It became the thing it originally did not want to be.
Defeating the big bad in a 1 v 1 is a cliche. And so, presumably, is multiple people working together to defeat the bad guy. And so is talking the bad guy down. And so is using a subtly foreshadowed ability, skill, or item to achieve victory. Winning through and getting a happy ending is a cliche. A victory won at significant cost but which still seems broadly positive (perhaps because the characters have grown and are richer or wiser for it, or the world is better for going through the fire) is cliche. A bittersweet ending that's more bitter than sweet (perhaps because there's only one small positive in what is otherwise a tragedy) is also cliche. A downer ending is cliche.
Basically, endings are cliche. Things should continue forever, lest someone mindlessly vomit up the narrative c-word.
An asspull is an example of poor writing (an unforeshadowed element abruptly introduced). It's not nearly specific enough to be a cliche. A particular kind of asspull might be a cliche.
One begins to wonder if Martin has stalled because he's written a series that, like all fiction, has to end in one of a few ways and there are people who will not be happy with any of them. These seem to be people who started reading a series about ice zombies and dragons and are now appalled by the idea that the climax might involve those things.