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The Warhammer 40.000/Fantasy Discussion Thread Mk.II

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Are you picking up the new Shadowspear set?

Yes, I am, or I already have it!
4
15%
I'm still on the fence.
14
54%
No, I'm not interested in the set / the armies in it.
8
31%
 
Total votes : 26

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 26, 2014 5:44 am

Fuck yes, Mordheim the videogame!

Image


2014-03-26
MORDHEIM: CITY OF THE DAMNED UNVEILED WITH SCREENSHOTS
Focus Home Interactive and Rogue Factor today proudly unveil the first video game adaptation of Games Workshop's cult classic Mordheim. Set in the Warhammer world's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After the Comet of Sigmar crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Pick your warbands from iconic Mordheim factions - Sisters of Sigmar, Possessed, Skaven, Mercenaries from the Empire, and many more - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.

Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.

Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer world!

In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.

Riches and infamy await you late 2014 in Mordheim: City of the Damned!


Image


Image
Last edited by The Armed Republic of Dutch Coolness on Wed Mar 26, 2014 5:45 am, edited 1 time in total.
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Morrdh
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Postby Morrdh » Wed Mar 26, 2014 6:08 am

The Armed Republic of Dutch coolness wrote:Fuck yes, Mordheim the videogame!



2014-03-26
MORDHEIM: CITY OF THE DAMNED UNVEILED WITH SCREENSHOTS
Focus Home Interactive and Rogue Factor today proudly unveil the first video game adaptation of Games Workshop's cult classic Mordheim. Set in the Warhammer world's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes. The game blends RPG elements, fast-paced tactical combat and intricate unit customization in a time wrought by chaos and rivalry where only the strongest survive.

After the Comet of Sigmar crashed on Mordheim, the City of Damned turned into a terrifying battlefield where rival warbands fight fiercely for the control of key neighborhoods, looking for glory and fortune by acquiring the very valuable Wyrdstone fragments.

Pick your warbands from iconic Mordheim factions - Sisters of Sigmar, Possessed, Skaven, Mercenaries from the Empire, and many more - and lead your troops to battle. Recruit new units, equip them with enhanced gear. Evolve and customize your warband with the experience gained from each successful mission, transforming them into a terrifying force on the battlefield.

Devise the best strategy to annihilate your rivals. If you fail, some of your units might lose a limb... or worse. Keep in mind that in Mordheim: City of the Damned, a dead unit is lost forever! Consider the environment when formulating your battle strategy, exploiting the unique buildings, ruins or the layout of the streets. Deploy your troops carefully and anticipate the actions of your adversaries to set up ambushes! Organize ingenious battle plans where the talents of your units will be as important as your own luck during key moments of combat.

Loot items and weapons hidden in the ruins, or steal those of fallen opponents. Survive the dangers that abound in the City of the Damned and collect as many Wyrdstones as you can, but remain ever vigilant. Mordheim is one of the most treacherous places in the Warhammer world!

In these epic battles where fame and glory await, your strategy will definitely be your best ally! Visit the four corners of the City of the Damned to complete multiple missions in the solo campaign, or challenge other players in enthralling multiplayer modes.

Riches and infamy await you late 2014 in Mordheim: City of the Damned!






Focus Home Interactive has some decent games to it's name including the Blood Bowl video game, this may actually be pretty decent.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 26, 2014 6:10 am

They also made Farming Simulator.
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Postby Morrdh » Wed Mar 26, 2014 6:30 am

The Armed Republic of Dutch coolness wrote:They also made Farming Simulator.


Meh, just glad to see Mordhiem lives on in some form.

Speaking of defunct Specialist Games, had some Aeronautica Imperialis Thunderbolts through the post today.

Need to see whether I can find any Epic/AI scale Ork Fightaz anywhere.
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Vicious Debaters
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Postby Vicious Debaters » Wed Mar 26, 2014 8:46 am

The Armed Republic of Dutch coolness wrote:Fuck yes, Mordheim the videogame!


Yesss! Count me in. I hope they have the scenario with the Balewolf and the one with the angry villagers in the game. And dwarf warbands.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 26, 2014 9:15 am

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Postby Vicious Debaters » Wed Mar 26, 2014 9:16 am

The Armed Republic of Dutch coolness wrote:Taurox rules

Stormtrooper rules


Wow, awesome. Thanks brotha.

Will the Stormtrooper codex on online only or in print? I head before it would be online only, but that looks like pages out of a book.
Last edited by Vicious Debaters on Wed Mar 26, 2014 9:16 am, edited 1 time in total.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 26, 2014 9:16 am

Vicious Debaters wrote:
The Armed Republic of Dutch coolness wrote:Taurox rules

Stormtrooper rules


Wow, awesome. Thanks brotha.

Will the Stormtrooper codex on online only or in print? I head before it would be online only, but that looks like pages out of a book.

Those are from the White Dwarf weekly.
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Postby Slorch » Wed Mar 26, 2014 9:18 am

The Armed Republic of Dutch coolness wrote:Taurox rules

Stormtrooper rules


well that's intrasting
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 26, 2014 9:18 am

Yeah.

Stormtrooper Platoons <3
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Postby The Armed Republic of Dutch Coolness » Wed Mar 26, 2014 9:22 am

From BrookM on Dakka:

I got a copy of White Dwarf issue 9 at the local comic book store..

Taurox is 50 points, BS 3 11-10-10, HP3, Vehicle (transport), comes with a twin-linked autocannon, has a capacity of 10 men, has two fire points on each side of the hull and three access points. It's got access to all the usual vehicle upgrades, nothing new there.

Special rule: All-terrain APC (Re-roll all failed dangerous terrain tests)

Taurox Prime is 80 points, BS 4, 11-10-10, HP 3, Vehicle (Fast, transport), comes with a battle cannon (48", S7 AP4, heavy 1, blast) and a twin-linked hot-shot volley gun (24", S4 AP3, Salvo 2/4), same capacity and firing points. May replace battle cannon with gatling cannon (24" S4 AP- heavy 10) for 10 pts, missile launcher (frag & krak, heavy 2) at 20 pts and may swap the volley guns with a twin-linked autocannon for free.

Kit comes with two crew members and a full interior.

Storm trooper platoon is made up of one command squad and between one and three storm trooper squads.

Regular squads, stat-wise these guys are the same, five men for 70 pts, 12 pts per model, two men may swap their hellguns for the usual stuff or a volley gun at 10 pts. One guy may take a vox caster at 5 pts. The sergeant may take a power weapon (15 pts!) or power fist (25 pts!), plasma pistol (15 pts) or bolt pistol (free). Squads come with deep-strike and move through cover, special operations appears to be gone. They may take a Taurox or Chimera as a transport.

Command squad; Officer has I4(!), 2 wounds and Ld9, may take the same upgrades as the sergeant, same price. All models that have not been upgraded to specialists (medic = 15 pts, standard bearer = 10 pts, vox operator = 5 pts) may take a special weapon. Special rules are Clarion vox-net (Friendly units within 18" of the officer may use his Ld for any fear, morale or pinning tests) and Voice of Command (Officer is treated like a junior officer and may issue one order per turn with a radius of 12", no orders listed, though it references codex: IMPERIAL GUARD, so no new orders?).




Irrelevant, but interesting - rundown of all rules FW

As for the new GW website...
Last edited by The Armed Republic of Dutch Coolness on Wed Mar 26, 2014 9:25 am, edited 1 time in total.
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Postby Morrdh » Wed Mar 26, 2014 10:24 am

The Armed Republic of Dutch coolness wrote:Taurox rules

Stormtrooper rules


Taurox has 10 man transport capacity, though there were some rumours floating around about the Chimera's transport capacity being halved to six men.

*IF* said rumour turns out to be true then the sneaky bastards at GW has made the Taurox a required piece of kit if you want to transport full squads across the board.
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Postby Pragia » Wed Mar 26, 2014 10:26 am

Morrdh wrote:
The Armed Republic of Dutch coolness wrote:Taurox rules

Stormtrooper rules


Taurox has 10 man transport capacity, though there were some rumours floating around about the Chimera's transport capacity being halved to six men.

*IF* said rumour turns out to be true then the sneaky bastards at GW has made the Taurox a required piece of kit if you want to transport full squads across the board.

Thats a dumb idea, name one IG squad that fields 6 and not 10

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 26, 2014 10:35 am

Special Weapons Squad.
;)
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Postby Pragia » Wed Mar 26, 2014 10:36 am

The Armed Republic of Dutch coolness wrote:Special Weapons Squad.
;)

What every IG army should never be without.

EDIT: Are HWTs bulky? Can they fire from chimeras?
Last edited by Pragia on Wed Mar 26, 2014 10:37 am, edited 1 time in total.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Wed Mar 26, 2014 10:39 am

Pragia wrote:
The Armed Republic of Dutch coolness wrote:Special Weapons Squad.
;)

What every IG army should never be without.

EDIT: Are HWTs bulky? Can they fire from chimeras?

There's the 5 men command squads (add a commisar and you have 6). Stormstroopers and psyker battle squads can number 6, too, but aren't that necessary.

Not sure on HWTs, but those are all Heavy weapons. And they're crap if not in infantry squads.
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Postby Pragia » Wed Mar 26, 2014 10:41 am

The Armed Republic of Dutch coolness wrote:
Pragia wrote:What every IG army should never be without.

EDIT: Are HWTs bulky? Can they fire from chimeras?

There's the 5 men command squads (add a commisar and you have 6). Stormstroopers and psyker battle squads can number 6, too, but aren't that necessary.

Not sure on HWTs, but those are all Heavy weapons. And they're crap if not in infantry squads.

Idk. I enjoy the three Lascannon group to say "Armor, fuck you!"

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Postby The Armed Republic of Dutch Coolness » Wed Mar 26, 2014 10:44 am

You can easily drop any template on them and get first blood/easy vp.
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Postby The Armed Republic of Dutch Coolness » Wed Mar 26, 2014 12:14 pm

I am laughing way too hard at this.

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Postby The Huskar Social Union » Wed Mar 26, 2014 12:23 pm

The Armed Republic of Dutch coolness wrote:I am laughing way too hard at this.


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Insulas Sancti Liberti
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Postby Insulas Sancti Liberti » Wed Mar 26, 2014 12:26 pm

I would love to know: is there an even moderately affordable way to get into 40K? I adore the fluff to no end (currently attempting to read the entire Horus Heresy series), and the fanbase is one of the most creative and insane out there, but holy crap the prices are ridiculous.

To make matters worse, the army I'd *like* to play, were I to get into 40K, would be Imperial Guard, which is stupidly expensive (I like tanks, 'nuff said). Even if I were to go Raven Guard or Black Templars instead, the prices are just absurd. Is there a way to avoid shelling out $300 or more for a functional army?
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Postby Morrdh » Wed Mar 26, 2014 12:28 pm

Insulas Sancti Liberti wrote:I would love to know: is there an even moderately affordable way to get into 40K? I adore the fluff to no end (currently attempting to read the entire Horus Heresy series), and the fanbase is one of the most creative and insane out there, but holy crap the prices are ridiculous.

To make matters worse, the army I'd *like* to play, were I to get into 40K, would be Imperial Guard, which is stupidly expensive (I like tanks, 'nuff said). Even if I were to go Raven Guard or Black Templars instead, the prices are just absurd. Is there a way to avoid shelling out $300 or more for a functional army?


Don't buy direct from GW.

If you don't mind not be able to play in GW stores and tournaments then look at third parties for miniatures, I'm using models from Westwind Productions for my Guard army.
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Postby Jormengand » Wed Mar 26, 2014 12:31 pm

Insulas Sancti Liberti wrote:I would love to know: is there an even moderately affordable way to get into 40K? I adore the fluff to no end (currently attempting to read the entire Horus Heresy series), and the fanbase is one of the most creative and insane out there, but holy crap the prices are ridiculous.

To make matters worse, the army I'd *like* to play, were I to get into 40K, would be Imperial Guard, which is stupidly expensive (I like tanks, 'nuff said). Even if I were to go Raven Guard or Black Templars instead, the prices are just absurd. Is there a way to avoid shelling out $300 or more for a functional army?

Buy dark vengeance and ally your DA (or pretend they're RG or BT if you like) and CSM armies together, costing about £130-ish (that's probably about $170-180? Never been to America, so don't know.)

Or, look up Vassal 40K. You literally only have to buy the books (you could download them, but that would be illegal so don't do that) and then you can play online.

Or buy stuff of Ebay and such.
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Tagmatium
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Postby Tagmatium » Wed Mar 26, 2014 1:08 pm

Morrdh wrote:
The Armed Republic of Dutch coolness wrote:Taurox rules

Stormtrooper rules


Taurox has 10 man transport capacity, though there were some rumours floating around about the Chimera's transport capacity being halved to six men.

*IF* said rumour turns out to be true then the sneaky bastards at GW has made the Taurox a required piece of kit if you want to transport full squads across the board.

That'd be ridiculously fucking cheeky.
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Vicious Debaters
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Postby Vicious Debaters » Wed Mar 26, 2014 1:10 pm

Jormengand wrote:Buy dark vengeance and ally your DA... costing about £130-ish (that's probably about $170-180? Never been to America, so don't know.)


Where the fuck would Dark Vengeance cost $170? Ripoff-city.

Dark Vengeance is $100 USD. You can get it for $80 USD if you shop around.

Insulas Sancti Liberti wrote:I would love to know: is there an even moderately affordable way to get into 40K?


Try to find bargains from non-GW sources, use bits strategically, use proxies, and mix models from other games. This will still not help you.

In short: not really.


Here's my list of cheap and expensive armies- I can explain it if you like. Some of this varies depending on the exact build you use, but my list should be generally valid.
Very Cheap
Dark Angels
Chaos (Crimson Slaughter/cultists)
Cheap
Space Marines (all)
Dark Eldar
Grey Knights
Orks (with careful use of bits)
Moderate
Tau
Eldar (Wraithguard/vehicles)
Chaos (other)
Expensive
Eldar (aspect warriors)
Guard (Tanks, mixed infantry)
Very Expensive
Guard (blob guard)
Don't even bother playing
Tyranids
Last edited by Vicious Debaters on Wed Mar 26, 2014 1:11 pm, edited 1 time in total.

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