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The Warhammer 40.000/Fantasy Discussion Thread Mk.II

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Are you picking up the new Shadowspear set?

Yes, I am, or I already have it!
4
15%
I'm still on the fence.
14
54%
No, I'm not interested in the set / the armies in it.
8
31%
 
Total votes : 26

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The Huskar Social Union
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Postby The Huskar Social Union » Thu Mar 07, 2019 9:48 am

Herador wrote:

Do people actually like these?

I'm not trying to throw shade, I don't understand the appeal of these books and I genuinely want to understand why people like them.

Because its a cool part of 40k's universe and timeline and its nice to see everything come crashing down into oblivion.
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Hirota
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Postby Hirota » Sat Mar 09, 2019 1:32 pm

Some very strong books in that bundle, especially Legion. But that 1 dollar for the first three books is an immense offer.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Sat Mar 09, 2019 2:04 pm

The Board is Set is a very good short story as well, although obviously not worth the 13 bucks for that book alone.
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Impaled Nazarene
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Postby Impaled Nazarene » Sat Mar 09, 2019 4:20 pm

Hirota wrote:Some very strong books in that bundle, especially Legion. But that 1 dollar for the first three books is an immense offer.

dropped $16 got the books, the wallpapers, and the audiobooks

Gw price: $300+
Last edited by Impaled Nazarene on Sat Mar 09, 2019 4:21 pm, edited 1 time in total.
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Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

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Trollgaard
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Postby Trollgaard » Sat Mar 09, 2019 9:36 pm



I have most of those books already, and a fair amount of the audiobooks...

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Chan Island
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Postby Chan Island » Sun Mar 10, 2019 4:49 am



Couldn't help but give in. What a bargain.
viewtopic.php?f=20&t=513597&p=39401766#p39401766
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.

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Impaled Nazarene
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Postby Impaled Nazarene » Tue Mar 12, 2019 9:32 am

There needs to be some new 40k games. I'd love an FPS/TPS where you can be a dreadnought in some missions.
Anarchist
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

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The Huskar Social Union
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Postby The Huskar Social Union » Tue Mar 12, 2019 9:36 am

Impaled Nazarene wrote:There needs to be some new 40k games. I'd love an FPS/TPS where you can be a dreadnought in some missions.

I want a game that is either a planet governor simulator where you have to build up an Imperial planet and deal with various issues and threats, or an imperial guard FPS/TPS where you play as a squad leader or a commissar or something.
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Impaled Nazarene
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Postby Impaled Nazarene » Tue Mar 12, 2019 9:43 am

The Huskar Social Union wrote:
Impaled Nazarene wrote:There needs to be some new 40k games. I'd love an FPS/TPS where you can be a dreadnought in some missions.

I want a game that is either a planet governor simulator where you have to build up an Imperial planet and deal with various issues and threats, or an imperial guard FPS/TPS where you play as a squad leader or a commissar or something.

An IG game would be stellar if it had that switch soldier on death mechanic like in the Battlefield 1 intro. Make a big disclaimer that the game is brutally hard and like Dark Souls and other famous "hard" games there is no changing difficulty. Even without Russ tanks and baneblades the Guard has a fuckton of good vehicles.
Anarchist
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

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Arayas
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Postby Arayas » Tue Mar 12, 2019 10:05 am

This has probably been said before, I think the best idea for a Warhammer video game would be a replication of the tabletop game. Have different maps that could take place in someone's room, at tournament, GW store or outside with different biomes possible for each. Then just have the minautures be animated and engage in turn based combat like XCOM and Battletech. How realistic or "gamey" it tries to be can vary depending on the rating they want.
You can choose your armies, assemble their loadout, paint them etc. Before battling with them.

Not only would the game sell well but it would advertise the tabletop game and teach people how to play it, simlar to how I learned how to play poker through video games. The paremeters of the game don't allow you to make rule breaking mistakes like you might in real life. Purists might argue that it would detract focus away from the TT but id argue that it would encourage many more people to play TT once they have an understanding of the rules.
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Impaled Nazarene
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Postby Impaled Nazarene » Tue Mar 12, 2019 10:09 am

Arayas wrote:This has probably been said before, I think the best idea for a Warhammer video game would be a replication of the tabletop game. Have different maps that could take place in someone's room, at tournament, GW store or outside with different biomes possible for each. Then just have the minautures be animated and engage in turn based combat like XCOM and Battletech. How realistic or "gamey" it tries to be can vary depending on the rating they want.
You can choose your armies, assemble their loadout, paint them etc. Before battling with them.

Not only would the game sell well but it would advertise the tabletop game and teach people how to play it, simlar to how I learned how to play poker through video games. The paremeters of the game don't allow you to make rule breaking mistakes like you might in real life. Purists might argue that it would detract focus away from the TT but id argue that it would encourage many more people to play TT once they have an understanding of the rules.

I like it but too many lootboxes.
Anarchist
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

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Herador
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Postby Herador » Tue Mar 12, 2019 10:24 am

The Huskar Social Union wrote:
Impaled Nazarene wrote:There needs to be some new 40k games. I'd love an FPS/TPS where you can be a dreadnought in some missions.

I want a game that is either a planet governor simulator where you have to build up an Imperial planet and deal with various issues and threats, or an imperial guard FPS/TPS where you play as a squad leader or a commissar or something.

The first half is Chapter Master, shame what happened to it though.
Vaguely a pessimist, certainly an absurdist, unironically an antinatalist.

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Arayas
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Postby Arayas » Tue Mar 12, 2019 10:46 am

Impaled Nazarene wrote:
Arayas wrote:This has probably been said before, I think the best idea for a Warhammer video game would be a replication of the tabletop game. Have different maps that could take place in someone's room, at tournament, GW store or outside with different biomes possible for each. Then just have the minautures be animated and engage in turn based combat like XCOM and Battletech. How realistic or "gamey" it tries to be can vary depending on the rating they want.
You can choose your armies, assemble their loadout, paint them etc. Before battling with them.

Not only would the game sell well but it would advertise the tabletop game and teach people how to play it, simlar to how I learned how to play poker through video games. The paremeters of the game don't allow you to make rule breaking mistakes like you might in real life. Purists might argue that it would detract focus away from the TT but id argue that it would encourage many more people to play TT once they have an understanding of the rules.

I like it but too many lootboxes.

That's a problem of the developer not any genre of game.
“Fascism was born to inspire a faith not of the Right (which at bottom aspires to conserve everything, even injustice) or of the Left (which at bottom aspires to destroy everything, even goodness), but a collective, integral, national faith.”— José Antonio Primo de Rivera

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Impaled Nazarene
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Postby Impaled Nazarene » Tue Mar 12, 2019 10:49 am

Arayas wrote:
Impaled Nazarene wrote:I like it but too many lootboxes.

That's a problem of the developer not any genre of game.

It's more than a developer problem though.
Anarchist
Kiaculta wrote:Oh, Kar, you silly sack of shit.
Soviet Haaregrad wrote:Bickering ist krieg.
Infected Mushroom wrote:isn't this a bit extreme?
Finland SSR wrote:"Many dictatorships are oligarchies.
Many democracies are oligarchies.
Therefore, many dictatorships are democracies."

-said no one ever. I made these words up.
Genivaria wrote:"WHY!? Why do this!? Thousands of planets and trillions of innocent lives gone! For what!?"
"It seemed like fun at the time."

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Baltenstein
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Postby Baltenstein » Tue Mar 12, 2019 10:49 am

Arayas wrote:This has probably been said before, I think the best idea for a Warhammer video game would be a replication of the tabletop game. Have different maps that could take place in someone's room, at tournament, GW store or outside with different biomes possible for each. Then just have the minautures be animated and engage in turn based combat like XCOM and Battletech. How realistic or "gamey" it tries to be can vary depending on the rating they want.
You can choose your armies, assemble their loadout, paint them etc. Before battling with them.

Not only would the game sell well but it would advertise the tabletop game and teach people how to play it, simlar to how I learned how to play poker through video games. The paremeters of the game don't allow you to make rule breaking mistakes like you might in real life. Purists might argue that it would detract focus away from the TT but id argue that it would encourage many more people to play TT once they have an understanding of the rules.


Actually, I'd say that GW would view this sort of game as a loss-making deal, figuring that many people would prefer to try out new armies in the simulator for free rather than investing hundreds of Euros in the newest model range. In fact, I think that is the main reason why no such game exists, despite how easily it could be made.
Last edited by Baltenstein on Tue Mar 12, 2019 10:49 am, edited 1 time in total.
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Arayas
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Postby Arayas » Tue Mar 12, 2019 10:56 am

Baltenstein wrote:
Arayas wrote:This has probably been said before, I think the best idea for a Warhammer video game would be a replication of the tabletop game. Have different maps that could take place in someone's room, at tournament, GW store or outside with different biomes possible for each. Then just have the minautures be animated and engage in turn based combat like XCOM and Battletech. How realistic or "gamey" it tries to be can vary depending on the rating they want.
You can choose your armies, assemble their loadout, paint them etc. Before battling with them.

Not only would the game sell well but it would advertise the tabletop game and teach people how to play it, simlar to how I learned how to play poker through video games. The paremeters of the game don't allow you to make rule breaking mistakes like you might in real life. Purists might argue that it would detract focus away from the TT but id argue that it would encourage many more people to play TT once they have an understanding of the rules.


Actually, I'd say that GW would view this sort of game as a loss-making deal, figuring that many people would prefer to try out new armies in the simulator for free rather than investing hundreds of Euros in the newest model range. In fact, I think that is the main reason why no such game exists, despite how easily it could be made.

I agree that is why such a game hasn't been made, but I also see that as being wrong.
It's the same concern they had with licensing Warhammer to video game developers in the first place. Which not only proved to be profitable but also acted as advertising for the TT.

The way I see it the people who really don't want to play TT never will but a game that teaches people how to play TT would encourage people to play it and even if they didn't they'd still pay to get the video game.

I seriously doubt such a game would stop anyone from getting into TT and it never going to stop people from playing TT.

Either way GW still profits from it.
Last edited by Arayas on Tue Mar 12, 2019 10:57 am, edited 1 time in total.
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Baltenstein
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Postby Baltenstein » Tue Mar 12, 2019 1:11 pm

Arayas wrote:
Baltenstein wrote:
Actually, I'd say that GW would view this sort of game as a loss-making deal, figuring that many people would prefer to try out new armies in the simulator for free rather than investing hundreds of Euros in the newest model range. In fact, I think that is the main reason why no such game exists, despite how easily it could be made.

I agree that is why such a game hasn't been made, but I also see that as being wrong.
It's the same concern they had with licensing Warhammer to video game developers in the first place. Which not only proved to be profitable but also acted as advertising for the TT.

The way I see it the people who really don't want to play TT never will but a game that teaches people how to play TT would encourage people to play it and even if they didn't they'd still pay to get the video game.

I seriously doubt such a game would stop anyone from getting into TT and it never going to stop people from playing TT.

Either way GW still profits from it.


It's not that it would keep people who already play the TT from doing so. It's that it would influence how much money they would invest in new miniatures. I think we all agree that the following thought pops up very often in your average TT player's mind:

"Wow, this new model range and faction look really sweet, I think I'll start collecting them...but do I really want to add yet another army project to the five (or six, or seven) I have already under construction?"

To which the answer usually, much to the lament of one's savings, is: "Yes, I do." (Nevermind that a huge chunk of models ends up on the pile of shame unassembled and unpainted)

If a simulation game were to exist, I believe many people would prefer to get their hype fix whenever a new better and badder faction comes around for free rather than give into the urge to buy the models, and thus GW would sell less of them.
Last edited by Baltenstein on Tue Mar 12, 2019 1:11 pm, edited 1 time in total.
O'er the hills and o'er the main.
Through Flanders, Portugal and Spain.
King George commands and we obey.
Over the hills and far away.


THE NORTH REMEMBERS

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Chan Island
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Postby Chan Island » Tue Mar 12, 2019 1:37 pm

Arayas wrote:
Baltenstein wrote:
Actually, I'd say that GW would view this sort of game as a loss-making deal, figuring that many people would prefer to try out new armies in the simulator for free rather than investing hundreds of Euros in the newest model range. In fact, I think that is the main reason why no such game exists, despite how easily it could be made.

I agree that is why such a game hasn't been made, but I also see that as being wrong.
It's the same concern they had with licensing Warhammer to video game developers in the first place. Which not only proved to be profitable but also acted as advertising for the TT.

The way I see it the people who really don't want to play TT never will but a game that teaches people how to play TT would encourage people to play it and even if they didn't they'd still pay to get the video game.

I seriously doubt such a game would stop anyone from getting into TT and it never going to stop people from playing TT.

Either way GW still profits from it.


Except it really wouldn't, it would have the opposite effect, which is why GW has insisted tooth and nail that nobody is allowed to make a game like the table top.

Just to illustrate the point.

A couple of weeks ago I purchased the chimera model in a GW store. The model (when assembled) will represent a helpful boon to a guard army (I'm actually going to Tau-ify it to count as a Devilfish but details). It cost me just over 22 pounds.

Of course, a standing guard army will cost more than that. The model will need a complement of IG infantry (who cost 18 quid on the gw website) to just make the one model fulfil it's purpose. Basic rules of the game demand a minimum of 2 troops choices (again, another 18 quid) and a leader (let's go with the Cadian command squad, who cost 15.50 pound sterling). So now we have spent several dozen pounds already on a tiny force, and let's not get into the tanks, special characters, elites, books, cards, duplicates...

And also remember that's only one faction.

Nobody would ever spend that much on a computer game. The most you could charge without DLCs would be let's say 60 pounds. And at minimum it would need to have at least 2 factions - and almost certainly one of them would need to be Space/Primaris Marines, who's models all cost around 10 pounds more than their guard equivalent (looking at the gw store page, I see that the primaris basic troops cost 35 pounds, for comparison) and represent something crazy like half of all their table top sales.

Obviously, TT people like me pay this money (sparingly and grudgingly in my case) because of how fun the game is, how unique we can make our armies (gue'vesa army for the win) and a host of other reasons. But i sure as heck would get the table top video game and then play it for a fraction of what the TT costs. There is absolutely no way the game is going to encourage enough people to look into the table top to make the investment worth offsetting the loss.

GW has resisted the idea vehemently before. It's the only logical move for them. Their strategy with video game devs is to give the license out to people making games that don't compete directly with the models. You can't walk around as a hulking space marine massacring orks with the models, you can't build a base and spam units with the models and last I checked, there were no chess board or rules for them (yes, that is an actual game that was made).
viewtopic.php?f=20&t=513597&p=39401766#p39401766
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.

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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Tue Mar 12, 2019 1:41 pm

It would also go against the 'spirit of the hobby' that a lot of the folk over at GW seem to adhere to, where you meet up with people to play the game with, and spend a lot of time working on painting your army as best as you can etc.
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Arayas
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Postby Arayas » Tue Mar 12, 2019 3:36 pm

Chan Island wrote:
Arayas wrote:I agree that is why such a game hasn't been made, but I also see that as being wrong.
It's the same concern they had with licensing Warhammer to video game developers in the first place. Which not only proved to be profitable but also acted as advertising for the TT.

The way I see it the people who really don't want to play TT never will but a game that teaches people how to play TT would encourage people to play it and even if they didn't they'd still pay to get the video game.

I seriously doubt such a game would stop anyone from getting into TT and it never going to stop people from playing TT.

Either way GW still profits from it.


Except it really wouldn't, it would have the opposite effect, which is why GW has insisted tooth and nail that nobody is allowed to make a game like the table top.

Just to illustrate the point.

A couple of weeks ago I purchased the chimera model in a GW store. The model (when assembled) will represent a helpful boon to a guard army (I'm actually going to Tau-ify it to count as a Devilfish but details). It cost me just over 22 pounds.

Of course, a standing guard army will cost more than that. The model will need a complement of IG infantry (who cost 18 quid on the gw website) to just make the one model fulfil it's purpose. Basic rules of the game demand a minimum of 2 troops choices (again, another 18 quid) and a leader (let's go with the Cadian command squad, who cost 15.50 pound sterling). So now we have spent several dozen pounds already on a tiny force, and let's not get into the tanks, special characters, elites, books, cards, duplicates...

And also remember that's only one faction.

Nobody would ever spend that much on a computer game. The most you could charge without DLCs would be let's say 60 pounds. And at minimum it would need to have at least 2 factions - and almost certainly one of them would need to be Space/Primaris Marines, who's models all cost around 10 pounds more than their guard equivalent (looking at the gw store page, I see that the primaris basic troops cost 35 pounds, for comparison) and represent something crazy like half of all their table top sales.

Obviously, TT people like me pay this money (sparingly and grudgingly in my case) because of how fun the game is, how unique we can make our armies (gue'vesa army for the win) and a host of other reasons. But i sure as heck would get the table top video game and then play it for a fraction of what the TT costs. There is absolutely no way the game is going to encourage enough people to look into the table top to make the investment worth offsetting the loss.

GW has resisted the idea vehemently before. It's the only logical move for them. Their strategy with video game devs is to give the license out to people making games that don't compete directly with the models. You can't walk around as a hulking space marine massacring orks with the models, you can't build a base and spam units with the models and last I checked, there were no chess board or rules for them (yes, that is an actual game that was made).


Well what it comes down to is a cynical take to maintain a monopoly of the TT IRL because of the fear that if people didn't have to pay the amount of a used car to build a decent army then they wouldnt buy them at all.

But a video game could easily be cynically monetized, not loot boxes but digital products.
Digital replicas of the TT models. Pay for a certain amount of units, modifications ,paint etc. Just like irl.
Then you might get people saying "well shit if I have to spend this much on theses digital models imah as well buy the real thing.

Maybe implement and amibo style of miniature that could be used digitally or on TT
Last edited by Arayas on Tue Mar 12, 2019 3:37 pm, edited 1 time in total.
“Fascism was born to inspire a faith not of the Right (which at bottom aspires to conserve everything, even injustice) or of the Left (which at bottom aspires to destroy everything, even goodness), but a collective, integral, national faith.”— José Antonio Primo de Rivera

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Crookfur
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Postby Crookfur » Tue Mar 12, 2019 3:56 pm

Arayas wrote:
Chan Island wrote:
Except it really wouldn't, it would have the opposite effect, which is why GW has insisted tooth and nail that nobody is allowed to make a game like the table top.

Just to illustrate the point.

A couple of weeks ago I purchased the chimera model in a GW store. The model (when assembled) will represent a helpful boon to a guard army (I'm actually going to Tau-ify it to count as a Devilfish but details). It cost me just over 22 pounds.

Of course, a standing guard army will cost more than that. The model will need a complement of IG infantry (who cost 18 quid on the gw website) to just make the one model fulfil it's purpose. Basic rules of the game demand a minimum of 2 troops choices (again, another 18 quid) and a leader (let's go with the Cadian command squad, who cost 15.50 pound sterling). So now we have spent several dozen pounds already on a tiny force, and let's not get into the tanks, special characters, elites, books, cards, duplicates...

And also remember that's only one faction.

Nobody would ever spend that much on a computer game. The most you could charge without DLCs would be let's say 60 pounds. And at minimum it would need to have at least 2 factions - and almost certainly one of them would need to be Space/Primaris Marines, who's models all cost around 10 pounds more than their guard equivalent (looking at the gw store page, I see that the primaris basic troops cost 35 pounds, for comparison) and represent something crazy like half of all their table top sales.

Obviously, TT people like me pay this money (sparingly and grudgingly in my case) because of how fun the game is, how unique we can make our armies (gue'vesa army for the win) and a host of other reasons. But i sure as heck would get the table top video game and then play it for a fraction of what the TT costs. There is absolutely no way the game is going to encourage enough people to look into the table top to make the investment worth offsetting the loss.

GW has resisted the idea vehemently before. It's the only logical move for them. Their strategy with video game devs is to give the license out to people making games that don't compete directly with the models. You can't walk around as a hulking space marine massacring orks with the models, you can't build a base and spam units with the models and last I checked, there were no chess board or rules for them (yes, that is an actual game that was made).


Well what it comes down to is a cynical take to maintain a monopoly of the TT IRL because of the fear that if people didn't have to pay the amount of a used car to build a decent army then they wouldnt buy them at all.

But a video game could easily be cynically monetized, not loot boxes but digital products.
Digital replicas of the TT models. Pay for a certain amount of units, modifications ,paint etc. Just like irl.
Then you might get people saying "well shit if I have to spend this much on theses digital models imah as well buy the real thing.

Maybe implement and amibo style of miniature that could be used digitally or on TT


if they were to do it they would probably go down the skylanders/infinity/amibo/that spaceship game route where if you want the figures in game you have to buy the "real" ones.

But as said everything GW do outside the main "hobby" is an accompaniment and an expansion of the experience rather than any kind of alternative.
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The Armed Republic of Dutch Coolness
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Postby The Armed Republic of Dutch Coolness » Tue Mar 12, 2019 4:03 pm

Crookfur wrote:if they were to do it they would probably go down the skylanders/infinity/amibo/that spaceship game route where if you want the figures in game you have to buy the "real" ones.

They're doing exactly that with their trading card game actually, I believe.
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Arayas
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Postby Arayas » Tue Mar 12, 2019 5:26 pm

Steering away from strategy games I think one of the most underutilized game genres would be focusing on personal narratives in an action/adventure or rpg.Just a second ago I was think of a first person game where you play as an Ork, get paid and buy stuff with teef.
Loot teef off of beaten or killed orkz.
Buy and kustomise your shootas and choppas, adding more dakka.
Same with with vehicles paint them red for more speed or purple for stealth.
Grow bigger and taller with more experience , possible augment your body with Tek.
With the ultimate goal of becoming "da biggest and da best".

I'd play that and I don't even like orkz that much
Last edited by Arayas on Tue Mar 12, 2019 10:11 pm, edited 1 time in total.
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Chan Island
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Postby Chan Island » Tue Mar 12, 2019 6:22 pm

Arayas wrote:Steering away from strategy games I think one of the most underutilized game genres would be focusing on personal narratives in an action/adventure or rpg.Just a second ago I was think of a first person game where you play as an Or, get paid and buy stuff with teef.
Loot teef off of beaten or killed orkz.
Buy and kustomise your shootas and choppas, adding more dakka.
Same with with vehicles paint them red for more speed or purple for stealth.
Grow bigger and taller with more experience , possible augment your body with Tek.
With the ultimate goal of becoming "da biggest and da best".

I'd play that and I don't even like orkz that much


So basically Skyrim but as an ork. And the basic way of getting cash is to wander around town beating up other orks randomly.

I approve. I wholeheartedly approve.

Thinking about it more, it might be fun do something like Skyrim, as an ork, on Armageddon. That way you have the excuse of just wandering around down doing races and fighting other orks and so on, but then there would also be story missions where you go to the various hive cities and give those humies a good krumpin. Lots of biomes there too: radiated wastelands, hive cities, dense jungles... Oh, and the final boss mission is either against Ghazgul or Commissar Yarrick.
viewtopic.php?f=20&t=513597&p=39401766#p39401766
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Impaled Nazarene
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Postby Impaled Nazarene » Tue Mar 12, 2019 7:09 pm

Arayas wrote:Steering away from strategy games I think one of the most underutilized game genres would be focusing on personal narratives in an action/adventure or rpg.Just a second ago I was think of a first person game where you play as an Or, get paid and buy stuff with teef.
Loot teef off of beaten or killed orkz.
Buy and kustomise your shootas and choppas, adding more dakka.
Same with with vehicles paint them red for more speed or purple for stealth.
Grow bigger and taller with more experience , possible augment your body with Tek.
With the ultimate goal of becoming "da biggest and da best".

I'd play that and I don't even like orkz that much

Best idea.
Now to FORCE GW to make it. Just don't hire Bethesda.
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