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Got GTA5?

Yes
775
60%
No
509
40%
 
Total votes : 1284

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Imperial isa
Negotiator
 
Posts: 5244
Founded: Feb 08, 2006
Psychotic Dictatorship

Postby Imperial isa » Sun Jun 01, 2014 4:52 am

So are heists happening or not now ?
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Tiami
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Posts: 16286
Founded: Oct 24, 2010
Ex-Nation

Postby Tiami » Sun Jun 01, 2014 6:25 am

R* will let us know. Be patient.
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Wisconsin9
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Founded: May 18, 2012
Ex-Nation

Postby Wisconsin9 » Sun Jun 01, 2014 9:32 am

What I'm wondering is how they're going to keep heists from completely flooding the economy. If they're anything like they were in singleplayer, they're going to be giving people probably at least a million bucks each run. Now add in difficulty bonus and events, and grinding is going to let people rack up tens of millions like *snaps fingers* that.
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Tiami
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Founded: Oct 24, 2010
Ex-Nation

Postby Tiami » Sun Jun 01, 2014 10:33 am

Wisconsin9 wrote:What I'm wondering is how they're going to keep heists from completely flooding the economy. If they're anything like they were in singleplayer, they're going to be giving people probably at least a million bucks each run. Now add in difficulty bonus and events, and grinding is going to let people rack up tens of millions like *snaps fingers* that.

The money will certainly be nice; however, I don't think heists should be worth any more than 500,000. At least let us work harder for the money.
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Ancient Magmia
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Posts: 6181
Founded: Jun 22, 2013
Ex-Nation

Postby Ancient Magmia » Sun Jun 01, 2014 12:03 pm

Wisconsin9 wrote:What I'm wondering is how they're going to keep heists from completely flooding the economy. If they're anything like they were in singleplayer, they're going to be giving people probably at least a million bucks each run. Now add in difficulty bonus and events, and grinding is going to let people rack up tens of millions like *snaps fingers* that.

Something tells me we're going to get screwed over with the payouts. I really hope not.
Ideally, I think after factoring in splitting up the money between players (I assume that's how it would work), it should come out to no less than 250k, and no more than 550k; seems like a reasonable payout. And maybe force players to wait before doing another heist so they can't just spam them and rack up millions in a matter of hours.
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Vrolinstad
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Posts: 415
Founded: Dec 02, 2012
Ex-Nation

Postby Vrolinstad » Sun Jun 01, 2014 12:50 pm

Ancient Magmia wrote:
Wisconsin9 wrote:What I'm wondering is how they're going to keep heists from completely flooding the economy. If they're anything like they were in singleplayer, they're going to be giving people probably at least a million bucks each run. Now add in difficulty bonus and events, and grinding is going to let people rack up tens of millions like *snaps fingers* that.

Something tells me we're going to get screwed over with the payouts. I really hope not.
Ideally, I think after factoring in splitting up the money between players (I assume that's how it would work), it should come out to no less than 250k, and no more than 550k; seems like a reasonable payout. And maybe force players to wait before doing another heist so they can't just spam them and rack up millions in a matter of hours.



Yeah, I'd be very surprised if we aren't forced to wait for a certain amount of time before starting another heist. I agree with you on payments, though I'd put the lowest at 150K as there's bound to be simple, quicker heists that do not require much preparation.

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Corrian
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Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Sun Jun 01, 2014 1:22 pm

I need that headset by then!
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Tiami
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Posts: 16286
Founded: Oct 24, 2010
Ex-Nation

Postby Tiami » Sun Jun 01, 2014 1:33 pm

Vrolinstad wrote:
Ancient Magmia wrote:Something tells me we're going to get screwed over with the payouts. I really hope not.
Ideally, I think after factoring in splitting up the money between players (I assume that's how it would work), it should come out to no less than 250k, and no more than 550k; seems like a reasonable payout. And maybe force players to wait before doing another heist so they can't just spam them and rack up millions in a matter of hours.



Yeah, I'd be very surprised if we aren't forced to wait for a certain amount of time before starting another heist. I agree with you on payments, though I'd put the lowest at 150K as there's bound to be simple, quicker heists that do not require much preparation.

Maybe heave R* limit to 1-5 heist a day, or a heist every 1-2 hours; I don't want to have an unlimited amount of heists, as that would take the fun of GTA away, and then heists would become considerably boring. There should definitely be a limit so heists can stay interesting.
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Everett Ruess
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Founded: May 26, 2014
Ex-Nation

Postby Everett Ruess » Sun Jun 01, 2014 1:34 pm

I doubt they're going to overdo it with the heist rewards. They're not just at risk of screwing over the ingame economy, they're at risk of taking away their own profits (the GTA$ cards).

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Vrolinstad
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Posts: 415
Founded: Dec 02, 2012
Ex-Nation

Postby Vrolinstad » Sun Jun 01, 2014 1:39 pm

Tiami wrote:
Vrolinstad wrote:

Yeah, I'd be very surprised if we aren't forced to wait for a certain amount of time before starting another heist. I agree with you on payments, though I'd put the lowest at 150K as there's bound to be simple, quicker heists that do not require much preparation.

Maybe heave R* limit to 1-5 heist a day, or a heist every 1-2 hours; I don't want to have an unlimited amount of heists, as that would take the fun of GTA away, and then heists would become considerably boring. There should definitely be a limit so heists can stay interesting.


Yeah, it would quickly become nothing but a grindfest if it wasn't limited. A limit gives it longer interest. As far as Rockstar's concerned though, the main reason for doing so is to stop heists being too profitable; they don't want it to affect cash card sales.

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Mushet
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Founded: Apr 29, 2008
Civil Rights Lovefest

Postby Mushet » Sun Jun 01, 2014 4:11 pm

Yeah and you'll probably get an explanation like you need to wait for the heat to die down to perform another heist.
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Wind in the Willows
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Posts: 6770
Founded: Apr 02, 2012
Ex-Nation

Postby Wind in the Willows » Sun Jun 01, 2014 7:04 pm

GTA 5 has become boring now.

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Tiami
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Posts: 16286
Founded: Oct 24, 2010
Ex-Nation

Postby Tiami » Sun Jun 01, 2014 7:22 pm

Not when you're 'fist-fighting' with a crew mate…. Mag. :P

And sorry, I needed to get off. Long day tomorrow. Another day Mag?
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Wisconsin9
Post Czar
 
Posts: 35753
Founded: May 18, 2012
Ex-Nation

Postby Wisconsin9 » Sun Jun 01, 2014 7:30 pm

Trolled around in a fighter for a bit, eventually crashed. Did a one v one dm with one of the guys (slaughtered him 5 - 0) then proceeded to win a straight-up fight against five people.
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Corrian
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Posts: 73683
Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Sun Jun 01, 2014 7:42 pm

Wind in the Willows wrote:GTA 5 has become boring now.

Not really...

Wisconsin9 wrote:Trolled around in a fighter for a bit, eventually crashed. Did a one v one dm with one of the guys (slaughtered him 5 - 0) then proceeded to win a straight-up fight against five people.

I'd probably get my ass kicked...
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Wisconsin9
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Posts: 35753
Founded: May 18, 2012
Ex-Nation

Postby Wisconsin9 » Sun Jun 01, 2014 8:05 pm

Corrian wrote:
Wind in the Willows wrote:GTA 5 has become boring now.

Not really...

Wisconsin9 wrote:Trolled around in a fighter for a bit, eventually crashed. Did a one v one dm with one of the guys (slaughtered him 5 - 0) then proceeded to win a straight-up fight against five people.

I'd probably get my ass kicked...

What level are you at? 50-something?
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-Arabiyyah-
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Posts: 479
Founded: May 06, 2014
Ex-Nation

Postby -Arabiyyah- » Sun Jun 01, 2014 8:10 pm

Online hiests will prob be very hard and require you to be a certain level or somthing.
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Corrian
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Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Sun Jun 01, 2014 8:42 pm

Wisconsin9 wrote:What level are you at? 50-something?

Yeah. I've been focusing on other things lately so I've really fallen behind on levels from you all. I was keeping up with you guys for a while....

-Arabiyyah- wrote:Online hiests will prob be very hard and require you to be a certain level or somthing.

I got nothing against them being hard. I HOPE they're hard. But I hope you don't need to be a certain level...
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Ancient Magmia
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Posts: 6181
Founded: Jun 22, 2013
Ex-Nation

Postby Ancient Magmia » Mon Jun 02, 2014 12:33 am

Tiami wrote:Maybe heave R* limit to 1-5 heist a day, or a heist every 1-2 hours; I don't want to have an unlimited amount of heists, as that would take the fun of GTA away, and then heists would become considerably boring. There should definitely be a limit so heists can stay interesting.

I think once every in-game week sounds reasonable.
Now, let's see if I can get an exact number:
48 minutes is a 24 hour in-game day, so multiply 48 by 7... that's 336 minutes, which according to Google is 5.6 hours. I think I did all of that right... :p
Yeah, I think that's reasonable; nice balance between in-game realism and relatively short real-life time, but long enough to keep people from spamming the heists.

Corrian wrote:I need that headset by then!

I need to figure out how to keep mine from breaking off...the left earcup cracked where it attaches to the headband (which apparently is a common problem with my particular headset because of its weird design..wish I knew that before I got it). For all I know, the mic may not even be working (it's a built-in mic, on the side that cracked). :(

Tiami wrote:Not when you're 'fist-fighting' with a crew mate…. Mag. :P

And sorry, I needed to get off. Long day tomorrow. Another day Mag?

You know, I was actually talking about Mushet's rooftop fistfight DM when I suggested that...but freemode works too. :p

No problem. Let's stick with fists next time though; I'm trying to build up my strength stat. :p

Corrian wrote:I got nothing against them being hard. I HOPE they're hard. But I hope you don't need to be a certain level...

Agreed. Though, I'd like to see a level 25 minimum; last thing I want is to do a heist with a player with less machinery and/or experience. :p
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Wise men speak because they have something to say; fools because they have to say something. - Plato
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Frideland
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Posts: 56
Founded: Nov 16, 2012
Ex-Nation

Postby Frideland » Mon Jun 02, 2014 3:43 am

I need trade in my Vapid Bullet for another supercar. The cursed thing's top speed is too low and I inevitably get passed on the long straight shots. Any suggestions, gentlemen?

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Vrolinstad
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Posts: 415
Founded: Dec 02, 2012
Ex-Nation

Postby Vrolinstad » Mon Jun 02, 2014 7:11 am

Frideland wrote:I need trade in my Vapid Bullet for another supercar. The cursed thing's top speed is too low and I inevitably get passed on the long straight shots. Any suggestions, gentlemen?


I haven't actually got any supers, but every time I see this question asked the general consensus is entity, at least if you're looking for optimal performance in racing. However, Zentorno looks to be a close second, and it has no rear window so you can't be shot from behind.

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Corrian
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Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Mon Jun 02, 2014 9:25 am

Ancient Magmia wrote:Agreed. Though, I'd like to see a level 25 minimum; last thing I want is to do a heist with a player with less machinery and/or experience. :p

That's fine. I just don't want no level 75 restrictions :P

And on the subject of headsets, the one my dad was thinking about getting from work is pretty simple. Just like an earpiece one. Not really what I want in the long run (I'd prefer headphones with a mouth piece), but eh, it works.

That's if I can get it to work period...Since my microphone stuff seems to be weird on that game.
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Imperial isa
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Posts: 5244
Founded: Feb 08, 2006
Psychotic Dictatorship

Postby Imperial isa » Mon Jun 02, 2014 9:54 am

Wisconsin9 wrote:What I'm wondering is how they're going to keep heists from completely flooding the economy. If they're anything like they were in singleplayer, they're going to be giving people probably at least a million bucks each run. Now add in difficulty bonus and events, and grinding is going to let people rack up tens of millions like *snaps fingers* that.

Think that why they have not given us the Online stock market for the fear of flooding the economy
Last edited by Imperial isa on Mon Jun 02, 2014 10:01 am, edited 2 times in total.
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Everett Ruess
Lobbyist
 
Posts: 23
Founded: May 26, 2014
Ex-Nation

Postby Everett Ruess » Mon Jun 02, 2014 9:59 am

Vrolinstad wrote:
Frideland wrote:I need trade in my Vapid Bullet for another supercar. The cursed thing's top speed is too low and I inevitably get passed on the long straight shots. Any suggestions, gentlemen?


I haven't actually got any supers, but every time I see this question asked the general consensus is entity, at least if you're looking for optimal performance in racing. However, Zentorno looks to be a close second, and it has no rear window so you can't be shot from behind.

I'd also say Entity (pretty hard to shot someone in an Entity from behind too). I don't know what the Zentorno is

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Corrian
Khan of Spam
 
Posts: 73683
Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Mon Jun 02, 2014 11:01 am

Imperial isa wrote:Think that why they have not given us the Online stock market for the fear of flooding the economy

I kinda forgot about the existence of the Online stock market...Wonder if they'll try to do something with that eventually...
My Last.FM and RYM

RP's hosted by me: The Last of Us RP's

Look on the bright side, one day you'll be dead~Street Sects

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