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How do you game again?

Console (please specify).
149
18%
PC
419
52%
Arcade
2
0%
Anything and Everything
176
22%
Other
6
1%
David Hasselhoff.
58
7%
 
Total votes : 810

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Machtergreifung
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Posts: 4748
Founded: Jul 11, 2010
Ex-Nation

Postby Machtergreifung » Wed May 01, 2013 2:26 pm

Pragia wrote:
Machtergreifung wrote:
To do anything remotely worthy of the series would need to be a MMO, the level of sheer ruthlessness and cuthroatedness that characterized Eve would be perfect for ASoIaF.

Plus, everybody secretly wants to operate a medevial era Ponzi scheme in a online game that leads to two thosand men slaughtering each other.

Actually, the best example I can think of was in Eve, when a bunch of alliances started to control a critical resource so they could drive the prices up (and actually forced the developers to find a solution). That sort of stuff would be great for Game of Thrones, like some Houses working together to control say, a few trade ports, and drive up the price of grain.

Protip: EvE is the only game to pull this off successfully, and its probably the least noob friendly MMO ever. A GoT target audience wouldnt really like an EvE style game.


In all fairness, is GoT reknowned for being friendly to noobs before it was made a game?

I mean, ask Robb Stark

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The Rich Port
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Founded: Jul 29, 2008
Ex-Nation

Postby The Rich Port » Wed May 01, 2013 2:28 pm

Priory Academy USSR wrote:
The Rich Port wrote:
... Except TES has been around longer than that.

Hell, they made TWO games before they released the first book.

The politics of Skyrim were already outlined.


The politics of Skyrim were outlined by the time they released Daggerfall? Doubtful.


Nevermind Arena was actually the first game to take place in Skyrim seeing as how you could go literally anywhere in Tamriel...

There were several books on the subject already, I believe.

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Priory Academy USSR
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Founded: May 04, 2012
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Postby Priory Academy USSR » Wed May 01, 2013 2:29 pm

The Rich Port wrote:
Priory Academy USSR wrote:
The politics of Skyrim were outlined by the time they released Daggerfall? Doubtful.


Nevermind Arena was actually the first game to take place in Skyrim seeing as how you could go literally anywhere in Tamriel...

There were several books on the subject already, I believe.


Fair enough.
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Corrian
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New York Times Democracy

Postby Corrian » Wed May 01, 2013 2:42 pm

How does Eve Online's money system work, anyway? It sounded like they made some way to make freaking income off of their in-game money system. I know players can make money too, but how do they do that and still keep their business running the way it does? It is almost as if the company somehow made their own economy within their company, not just in the game. Its nuts.

Not only is Iceland full of brilliant musicians, they have brilliant game developers, and smart government in the sense they arrested bankers instead of bailing them out for screwing their economy over....and being one of the fastest growing economies because of it. I think I just might go move to the frozen wasteland :)
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Wisconsin9
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Founded: May 18, 2012
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Postby Wisconsin9 » Wed May 01, 2013 2:45 pm

Corrian wrote:How does Eve Online's money system work, anyway? It sounded like they made some way to make freaking income off of their in-game money system. I know players can make money too, but how do they do that and still keep their business running the way it does? It is almost as if the company somehow made their own economy within their company, not just in the game. Its nuts.

Not only is Iceland full of brilliant musicians, they have brilliant game developers, and smart government in the sense they arrested bankers instead of bailing them out for screwing their economy over....and being one of the fastest growing economies because of it. I think I just might go move to the frozen wasteland :)

They charge $15 for a month of playtime, plus in-game currency purchases (I think). And since there are no rules on scamming or stealing other people's cash, when you go out for revenge you're going to pay for better stuff to blow other stuff up with.
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Salandriagado
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Posts: 22831
Founded: Apr 03, 2008
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Postby Salandriagado » Wed May 01, 2013 2:48 pm

Corrian wrote:How does Eve Online's money system work, anyway? It sounded like they made some way to make freaking income off of their in-game money system. I know players can make money too, but how do they do that and still keep their business running the way it does? It is almost as if the company somehow made their own economy within their company, not just in the game. Its nuts.

Not only is Iceland full of brilliant musicians, they have brilliant game developers, and smart government in the sense they arrested bankers instead of bailing them out for screwing their economy over....and being one of the fastest growing economies because of it. I think I just might go move to the frozen wasteland :)


You pay $15 a month to play the game. You can also pay said $15 to get PLEX (Pilot Licence EXtension) which are actual items within the game that can be traded, stolen or whatever, and redeemed at any time to give you an extra month of game time for free, so if you have adequate in-game income, you can play the game entirely for free.
Cosara wrote:
Anachronous Rex wrote:Good thing most a majority of people aren't so small-minded, and frightened of other's sexuality.

Over 40% (including me), are, so I fixed the post for accuracy.

Vilatania wrote:
Salandriagado wrote:
Notice that the link is to the notes from a university course on probability. You clearly have nothing beyond the most absurdly simplistic understanding of the subject.
By choosing 1, you no longer have 0 probability of choosing 1. End of subject.

(read up the quote stack)

Deal. £3000 do?[/quote]

Of course.[/quote]

User avatar
Machtergreifung
Senator
 
Posts: 4748
Founded: Jul 11, 2010
Ex-Nation

Postby Machtergreifung » Wed May 01, 2013 2:49 pm

Corrian wrote:How does Eve Online's money system work, anyway? It sounded like they made some way to make freaking income off of their in-game money system. I know players can make money too, but how do they do that and still keep their business running the way it does? It is almost as if the company somehow made their own economy within their company, not just in the game. Its nuts.

Not only is Iceland full of brilliant musicians, they have brilliant game developers, and smart government in the sense they arrested bankers instead of bailing them out for screwing their economy over....and being one of the fastest growing economies because of it. I think I just might go move to the frozen wasteland :)


From what I understand, the entire game's economy is driven by in-game produced items (ie, everything that you buy has been made by another player, nothing is added by the admins) from people mining the asteriods up to players manufactuing seige cannons.

In actual fact, I could see it porting quite well to a GoT style, with miners and farmers producing the swords and food needed to equip and sustain knights and men-at-arms. That said, though, it could be a challenge to make the role of a medevial peasant farming fun, seeing as they tended to live short lives whenever troops rode through.

Don't get me wrong, it could work, as some Mount and Blade mods showed us, but it would be difficult to introduce on a huge scale.

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Salandriagado
Postmaster of the Fleet
 
Posts: 22831
Founded: Apr 03, 2008
Ex-Nation

Postby Salandriagado » Wed May 01, 2013 2:51 pm

Machtergreifung wrote:
Corrian wrote:How does Eve Online's money system work, anyway? It sounded like they made some way to make freaking income off of their in-game money system. I know players can make money too, but how do they do that and still keep their business running the way it does? It is almost as if the company somehow made their own economy within their company, not just in the game. Its nuts.

Not only is Iceland full of brilliant musicians, they have brilliant game developers, and smart government in the sense they arrested bankers instead of bailing them out for screwing their economy over....and being one of the fastest growing economies because of it. I think I just might go move to the frozen wasteland :)


From what I understand, the entire game's economy is driven by in-game produced items (ie, everything that you buy has been made by another player, nothing is added by the admins) from people mining the asteriods up to players manufactuing seige cannons.

In actual fact, I could see it porting quite well to a GoT style, with miners and farmers producing the swords and food needed to equip and sustain knights and men-at-arms. That said, though, it could be a challenge to make the role of a medevial peasant farming fun, seeing as they tended to live short lives whenever troops rode through.

Don't get me wrong, it could work, as some Mount and Blade mods showed us, but it would be difficult to introduce on a huge scale.


Or you could take the EVE approach and not make the whole producing/making money thing fun in the slightest, and somehow still have people want to do it.
Cosara wrote:
Anachronous Rex wrote:Good thing most a majority of people aren't so small-minded, and frightened of other's sexuality.

Over 40% (including me), are, so I fixed the post for accuracy.

Vilatania wrote:
Salandriagado wrote:
Notice that the link is to the notes from a university course on probability. You clearly have nothing beyond the most absurdly simplistic understanding of the subject.
By choosing 1, you no longer have 0 probability of choosing 1. End of subject.

(read up the quote stack)

Deal. £3000 do?[/quote]

Of course.[/quote]

User avatar
Machtergreifung
Senator
 
Posts: 4748
Founded: Jul 11, 2010
Ex-Nation

Postby Machtergreifung » Wed May 01, 2013 2:52 pm

Salandriagado wrote:
Corrian wrote:How does Eve Online's money system work, anyway? It sounded like they made some way to make freaking income off of their in-game money system. I know players can make money too, but how do they do that and still keep their business running the way it does? It is almost as if the company somehow made their own economy within their company, not just in the game. Its nuts.

Not only is Iceland full of brilliant musicians, they have brilliant game developers, and smart government in the sense they arrested bankers instead of bailing them out for screwing their economy over....and being one of the fastest growing economies because of it. I think I just might go move to the frozen wasteland :)


You pay $15 a month to play the game. You can also pay said $15 to get PLEX (Pilot Licence EXtension) which are actual items within the game that can be traded, stolen or whatever, and redeemed at any time to give you an extra month of game time for free, so if you have adequate in-game income, you can play the game entirely for free.


How difficult is this exactly? I'd like to start playing, if I can do so for free, even better, but not if it involves working round the clock during my trial period to get a subscription.

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Machtergreifung
Senator
 
Posts: 4748
Founded: Jul 11, 2010
Ex-Nation

Postby Machtergreifung » Wed May 01, 2013 2:53 pm

Salandriagado wrote:
Machtergreifung wrote:
From what I understand, the entire game's economy is driven by in-game produced items (ie, everything that you buy has been made by another player, nothing is added by the admins) from people mining the asteriods up to players manufactuing seige cannons.

In actual fact, I could see it porting quite well to a GoT style, with miners and farmers producing the swords and food needed to equip and sustain knights and men-at-arms. That said, though, it could be a challenge to make the role of a medevial peasant farming fun, seeing as they tended to live short lives whenever troops rode through.

Don't get me wrong, it could work, as some Mount and Blade mods showed us, but it would be difficult to introduce on a huge scale.


Or you could take the EVE approach and not make the whole producing/making money thing fun in the slightest, and somehow still have people want to do it.


The more I think about it, the more I like it. Something poetic about the guys with horses and swords forcing the peasants to rear more horses and make more swords in a medevial setting.

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Salandriagado
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Founded: Apr 03, 2008
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Postby Salandriagado » Wed May 01, 2013 2:54 pm

Machtergreifung wrote:
Salandriagado wrote:
You pay $15 a month to play the game. You can also pay said $15 to get PLEX (Pilot Licence EXtension) which are actual items within the game that can be traded, stolen or whatever, and redeemed at any time to give you an extra month of game time for free, so if you have adequate in-game income, you can play the game entirely for free.


How difficult is this exactly? I'd like to start playing, if I can do so for free, even better, but not if it involves working round the clock during my trial period to get a subscription.


Without backing from somebody and/or a decent amount of knowledge of how the game works you'll struggle to get up to that level of income that quickly. You'd probably have to pay for at least a couple of months to get it up to that point.
Cosara wrote:
Anachronous Rex wrote:Good thing most a majority of people aren't so small-minded, and frightened of other's sexuality.

Over 40% (including me), are, so I fixed the post for accuracy.

Vilatania wrote:
Salandriagado wrote:
Notice that the link is to the notes from a university course on probability. You clearly have nothing beyond the most absurdly simplistic understanding of the subject.
By choosing 1, you no longer have 0 probability of choosing 1. End of subject.

(read up the quote stack)

Deal. £3000 do?[/quote]

Of course.[/quote]

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Pragia
Powerbroker
 
Posts: 7540
Founded: May 08, 2012
Inoffensive Centrist Democracy

Postby Pragia » Wed May 01, 2013 2:54 pm

Corrian wrote:How does Eve Online's money system work, anyway? It sounded like they made some way to make freaking income off of their in-game money system. I know players can make money too, but how do they do that and still keep their business running the way it does? It is almost as if the company somehow made their own economy within their company, not just in the game. Its nuts.

Not only is Iceland full of brilliant musicians, they have brilliant game developers, and smart government in the sense they arrested bankers instead of bailing them out for screwing their economy over....and being one of the fastest growing economies because of it. I think I just might go move to the frozen wasteland :)

So, EvE is a 15$/month sub. Players can buy Pilots Liscense Extention cards (PLEX) with IRL money. This digital item can be bought, sold, and contracted in eve for in game money. The item pays for a monthly subscription automatically and sell on eve markets for ~400 million ISK (to put in perspective, a fully loaded and trained battleship is 200 million.) there are third person parties that buy PLEX with in game money earned through honest or dishonest work, then sell them through PayPal and in game contracts, usually for less cost than a months subscription. You can make quite a bit of cash this way (bought my 40k army this way)

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Machtergreifung
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Posts: 4748
Founded: Jul 11, 2010
Ex-Nation

Postby Machtergreifung » Wed May 01, 2013 2:59 pm

Salandriagado wrote:
Machtergreifung wrote:
How difficult is this exactly? I'd like to start playing, if I can do so for free, even better, but not if it involves working round the clock during my trial period to get a subscription.


Without backing from somebody and/or a decent amount of knowledge of how the game works you'll struggle to get up to that level of income that quickly. You'd probably have to pay for at least a couple of months to get it up to that point.


I suspected as much. I loved the X-Series, and I've been told Eve is it's multiplayer counterpart. I'll certainly look into it when I've the time to enjoy it, seeing as space games and economic manipluators are very much my thing.

Another quick question, how easy is it to game the market? I've been told stories that it's possible to make absurd fortunes from just knowingthat W will to X in Y sector at Z hours, does that hold true?

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Corrian
Khan of Spam
 
Posts: 73682
Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Wed May 01, 2013 3:01 pm

Pragia wrote:So, EvE is a 15$/month sub. Players can buy Pilots Liscense Extention cards (PLEX) with IRL money. This digital item can be bought, sold, and contracted in eve for in game money. The item pays for a monthly subscription automatically and sell on eve markets for ~400 million ISK (to put in perspective, a fully loaded and trained battleship is 200 million.) there are third person parties that buy PLEX with in game money earned through honest or dishonest work, then sell them through PayPal and in game contracts, usually for less cost than a months subscription. You can make quite a bit of cash this way (bought my 40k army this way)

This has to be fun to implement well.

I was just seeing something that sounded like the game company themselves make money off of people failing, and people can also make money off of playing it if they do really well. Like the banker guy who earned enough money for the equivalent of $170,000 according to that one Cracked story. I just didn't quite know how that whole economy works with the game and the company actually stays afloat.

I also noticed on one of the Cracked stories, from June 2011, mentioning Eve Online had 350,000 active players. That is 8 years after it started, and 2 years ago. They are just having their 10 year anniversary, and a few months ago I saw they made it to the 1,000,000 mark. Their popularity seems to of really taken off recently.
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Salandriagado
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Founded: Apr 03, 2008
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Postby Salandriagado » Wed May 01, 2013 3:05 pm

Machtergreifung wrote:
Salandriagado wrote:
Without backing from somebody and/or a decent amount of knowledge of how the game works you'll struggle to get up to that level of income that quickly. You'd probably have to pay for at least a couple of months to get it up to that point.


I suspected as much. I loved the X-Series, and I've been told Eve is it's multiplayer counterpart. I'll certainly look into it when I've the time to enjoy it, seeing as space games and economic manipluators are very much my thing.

Another quick question, how easy is it to game the market? I've been told stories that it's possible to make absurd fortunes from just knowingthat W will to X in Y sector at Z hours, does that hold true?


Yeah. Mostly by going to Y at Z-1/4 hours with more guns than they have.
Cosara wrote:
Anachronous Rex wrote:Good thing most a majority of people aren't so small-minded, and frightened of other's sexuality.

Over 40% (including me), are, so I fixed the post for accuracy.

Vilatania wrote:
Salandriagado wrote:
Notice that the link is to the notes from a university course on probability. You clearly have nothing beyond the most absurdly simplistic understanding of the subject.
By choosing 1, you no longer have 0 probability of choosing 1. End of subject.

(read up the quote stack)

Deal. £3000 do?[/quote]

Of course.[/quote]

User avatar
Wisconsin9
Post Czar
 
Posts: 35753
Founded: May 18, 2012
Ex-Nation

Postby Wisconsin9 » Wed May 01, 2013 3:08 pm

Salandriagado wrote:
Machtergreifung wrote:
I suspected as much. I loved the X-Series, and I've been told Eve is it's multiplayer counterpart. I'll certainly look into it when I've the time to enjoy it, seeing as space games and economic manipluators are very much my thing.

Another quick question, how easy is it to game the market? I've been told stories that it's possible to make absurd fortunes from just knowingthat W will to X in Y sector at Z hours, does that hold true?


Yeah. Mostly by going to Y at Z-1/4 hours with more guns than they have.

Hey, maybe CCP created EVE as an experiment to see how well a heavily-armed anarcho-capitalist society would do.

At this rate they'll have sunk the idea by the end of the decade. That was a joke.
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The Rich Port
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Posts: 38094
Founded: Jul 29, 2008
Ex-Nation

Postby The Rich Port » Wed May 01, 2013 3:12 pm

Wisconsin9 wrote:
Salandriagado wrote:
Yeah. Mostly by going to Y at Z-1/4 hours with more guns than they have.

Hey, maybe CCP created EVE as an experiment to see how well a heavily-armed anarcho-capitalist society would do.

At this rate they'll have sunk the idea by the end of the decade. That was a joke.


Really, it's already failed.

There is a constant state of war. People die constantly. The market is severely unstable. People game the system.

If this is what it would be like, then an anarcho-capitalist society would only be like a game of economics and war.

Either that, or their model is imperfect.

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Machtergreifung
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Posts: 4748
Founded: Jul 11, 2010
Ex-Nation

Postby Machtergreifung » Wed May 01, 2013 3:13 pm

The Rich Port wrote:
Wisconsin9 wrote:Hey, maybe CCP created EVE as an experiment to see how well a heavily-armed anarcho-capitalist society would do.

At this rate they'll have sunk the idea by the end of the decade. That was a joke.


Really, it's already failed.

There is a constant state of war. People die constantly. The market is severely unstable. People game the system.

If this is what it would be like, then an anarcho-capitalist society would only be like a game of economics and war.

Either that, or their model is imperfect.


It sounds the perfect game to use as the base for a medevial game of power politics.

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Corrian
Khan of Spam
 
Posts: 73682
Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Wed May 01, 2013 3:17 pm

Machtergreifung wrote:It sounds the perfect game to use as the base for a medevial game of power politics.

Has anyone given this recommendation to CCP yet? :)
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The Rich Port
Post Czar
 
Posts: 38094
Founded: Jul 29, 2008
Ex-Nation

Postby The Rich Port » Wed May 01, 2013 3:19 pm

Corrian wrote:
Machtergreifung wrote:It sounds the perfect game to use as the base for a medevial game of power politics.

Has anyone given this recommendation to CCP yet? :)


IMO, I would prefer if they didn't make it into a subscription-based monstrosity.

I would rather leave it in the hands of the M&B people. They've the perfect combat system for it for years now.

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Wisconsin9
Post Czar
 
Posts: 35753
Founded: May 18, 2012
Ex-Nation

Postby Wisconsin9 » Wed May 01, 2013 3:24 pm

The Rich Port wrote:
Wisconsin9 wrote:Hey, maybe CCP created EVE as an experiment to see how well a heavily-armed anarcho-capitalist society would do.

At this rate they'll have sunk the idea by the end of the decade. That was a joke.


Really, it's already failed.

There is a constant state of war. People die constantly. The market is severely unstable. People game the system.

If this is what it would be like, then an anarcho-capitalist society would only be like a game of economics and war.

Either that, or their model is imperfect.

I know. That's the point. The EVE world is ridiculously shitty. Considering that there's absolutely no limit on what you can do with or for cash (as long as you're not in secure space, anyways, and it still only applies to trying to kill certain people), I can't help but draw some parallels.
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We are currently 33% through the Trump administration.
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Wisconsin9
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Founded: May 18, 2012
Ex-Nation

Postby Wisconsin9 » Wed May 01, 2013 4:11 pm

Just installed Uplink again.

Holy God, I'd forgotten how much fun that game was, and I haven't even ripped off any banks and gotten a high-quality rig yet. :)
~~~~~~~~
We are currently 33% through the Trump administration.
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Machtergreifung
Senator
 
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Founded: Jul 11, 2010
Ex-Nation

Postby Machtergreifung » Wed May 01, 2013 4:16 pm

The Rich Port wrote:
Corrian wrote:Has anyone given this recommendation to CCP yet? :)


IMO, I would prefer if they didn't make it into a subscription-based monstrosity.

I would rather leave it in the hands of the M&B people. They've the perfect combat system for it for years now.


I used to play a mod for M&B that tried to do that sort of thing. There were castles, factions and various roles to take such as knights and serfs ect, and the basic way to make money was by either mining or farming.

The problem was it was terribly easy to hack, and it was rather constrained by the fact that it just decended into "the guys in blue killing the guys in red" or "castle wars".

To give it it's due though, it did a great job of making the fights actually "feel" like the Middle Ages. Nothing says Middle Ages like two dozen men-at-arms hacking each other to death over control of a mine, a bridge or a castle while the serfs look on. Or being a poor serf trying to grow some grain and getting stomped on by a guy in chain mail. Or being a bandit and trying to kill some rich lord with a dinky bow and a club.

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Ganos Lao
Postmaster-General
 
Posts: 13904
Founded: Feb 26, 2008
Ex-Nation

Postby Ganos Lao » Wed May 01, 2013 4:30 pm

Corrian wrote:
Machtergreifung wrote:After a quick google on the new MMO, it's going to be browser based, and looks crap. Then again, it's early in development, but it hasn't grabbed my attention.

The GoT mod for Crusader Kings 2 is very good, and multiplayer games are utterly brutal (like killing off kids brutal), but the game can't really handle any more than a dozen players. I'd love it if the CK2 model was transfered to a MMO on the scale of Eve and set up to accomodate play from serf to merchant to lord.

I heard a rumor that HBO, or someone wanted Bethesda to make a Game of Thrones game, but they were too busy with Skyrim.

The funny thing is I felt like some of the names in Skyrim were close to names in Game of Thrones. Like they took inspiration from the book series.


Bethesda would've made the Game of Thrones game if it wasn't for Skyrim. The deal was that Bethesda was going to make the game, but they decided to make Skyrim instead. Game of Thrones ends up being given to Cyanide, who make two pretty much disliked games.

If there's any game that you can say takes inspiration from A Song of Ice and Fire, it's Dragon Age Origins (ironically, Cyanide's latest development is seen as a bootlegged DAO, at least combat-wise). The Origins team has said IIRC that ASIOAF was one of their inspirations for making the game. The Grey Wardens are rather similar in purpose to the Night's Watch, after all.
Last edited by Ganos Lao on Wed May 01, 2013 4:33 pm, edited 3 times in total.



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The Rich Port
Post Czar
 
Posts: 38094
Founded: Jul 29, 2008
Ex-Nation

Postby The Rich Port » Wed May 01, 2013 4:52 pm

Machtergreifung wrote:
The Rich Port wrote:
IMO, I would prefer if they didn't make it into a subscription-based monstrosity.

I would rather leave it in the hands of the M&B people. They've the perfect combat system for it for years now.


I used to play a mod for M&B that tried to do that sort of thing. There were castles, factions and various roles to take such as knights and serfs ect, and the basic way to make money was by either mining or farming.

The problem was it was terribly easy to hack, and it was rather constrained by the fact that it just decended into "the guys in blue killing the guys in red" or "castle wars".

To give it it's due though, it did a great job of making the fights actually "feel" like the Middle Ages. Nothing says Middle Ages like two dozen men-at-arms hacking each other to death over control of a mine, a bridge or a castle while the serfs look on. Or being a poor serf trying to grow some grain and getting stomped on by a guy in chain mail. Or being a bandit and trying to kill some rich lord with a dinky bow and a club.


Hopefully, they'll pretty it up for M&B 2.

Wisconsin9 wrote:Just installed Uplink again.

Holy God, I'd forgotten how much fun that game was, and I haven't even ripped off any banks and gotten a high-quality rig yet. :)


... Uplink?

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