Maryginia wrote:If I was in the Courier's shoes, I would strike a deal with House, he can go into space, and I'll stay down on Earth and take care of New Vegas, If the Courier has a good enough relation with NCR, they can make peace after House takes back the Dam, and restore business as normal.
This is the part where we have to pretend the ending goes a different way than the story forces it to go. See, the House ending is such that the NCR is pretty much going to be furious with House and his representative (the Courier) no matter what. Nothing chills relations quicker than pointing an army of robots at someone and saying "The land you've fought so hard for? Fork it over. NOW." So you've got to re-imagine how the House ending goes to create the sort of story you're imagining, which is totally allowed. After all, part of the fun of the game is that it's not just telling you a story, but rather you're creating your own story in the sandbox you've been provided. Bethesda just gave us starting materials, the real story of FONV is whatever we make it.
So sure, a friendly House/NCR relationship might be possible. It just takes a little imagination.




