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The Star Wars vs. WH40K Debate

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Which series do you prefer [Not who wins.]

Star Wars
266
37%
WH40k
218
30%
Halo
69
10%
Combination of each
42
6%
All of them
70
10%
Other
54
8%
 
Total votes : 719

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AETEN II
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Founded: Aug 31, 2010
Ex-Nation

Postby AETEN II » Tue Apr 02, 2013 7:22 pm

Hedron wrote:
The Zeonic States wrote:
Aircraft were debunked, Armor could be penetrated and removed by concussion missiles that is what they are designed for after all, Tanks? The Empire has those as well, Explosives? The Standard Imperial thermal detonator is probably superior to whatever the Imperium can field. Dwarves? Really? Sending midgets into battle eh? Good Luck, Snipers? Empire has those as well with a better gun even!

The rest of those things out of myth probably wouldn't make much a diffrence.


Now you're just being quite arrogant. Personally I feel attacked. You aren't even stating reasons of why it is even better. No back up facts. This isn't even a logical argument anymore its just - HAY! THIS CAKE IS BETTER THAN YOURS! WHY?! BECAUSE IT HAS MORE CREAM-

Thats what is sounds like right now.

Anyways - The ABHUMANS for the Imperial Guard is here - READ ALL ABOUT IT.

Imperial Aircrafts both Strato and Space

http://wh40k.lexicanum.com/wiki/Imperial_Aircraft#.UVuQ6ZPryIg

The Galactic Empire has vastly superior starships in every case. TIEs are carried by the hundreds on ISD's, and would swarm any starfighter the Imperium sends after them in space. In the atmosphere- they'd shred anything the Imperium sends down.

Just really, I'm not going to bother pulling the feats and stats. Imperium strato and space tech is laughably shitty.
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The Zeonic States
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Founded: Jul 29, 2012
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Postby The Zeonic States » Tue Apr 02, 2013 7:22 pm

Essos wrote:
The Zeonic States wrote:
Non Pyskers within WH have demostrated Defense of Warp Abilities i would assume this is due to Mental Displining or outright countering the abilities within the Warp.

Notably the C'tan Aza'gorod during his battle with Space Marines including Pyskers.

.-. I am merely pointing out that if a non pysker can do this defense within the warp why couldn't a non pysker Jedi?


The canoninity of your reference is in doubt. Kinda like Squats in 5ed. Specifically, Azagorod, in the new Necron canon has not faced Space Marines in his unfettered form.

Non-psykers can do what is known as deny the witch. It's the equivalent of praying really hard that the psyker does not kill you. Without the Blessing of the Blood God(which only one person has), it almost never works. It has about a 17% chance of success. I don't like them odds. It's very much a crap shoot, and your ability as a jedi, or your mental discipline, has no real effect on whether or not you can Deny the Witch.


Friggin WH and its changing Canon :/ Whatever

And i am going to hope that in the conflict the Jedi Beheads the Pysker before he can begin whatever ability he is trying to achieve.
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Hedron
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Founded: Mar 07, 2012
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Postby Hedron » Tue Apr 02, 2013 7:23 pm

Just noticed I edited the part where I showed the entire Imperial Aircrafts and the abhumans and where I felt like Zeonic States is being arrogant. Oh look yay someone posted it. Awesome.

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The Zeonic States
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Founded: Jul 29, 2012
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Postby The Zeonic States » Tue Apr 02, 2013 7:23 pm

AETEN II wrote:
Hedron wrote:
Now you're just being quite arrogant. Personally I feel attacked. You aren't even stating reasons of why it is even better. No back up facts. This isn't even a logical argument anymore its just - HAY! THIS CAKE IS BETTER THAN YOURS! WHY?! BECAUSE IT HAS MORE CREAM-

Thats what is sounds like right now.

Anyways - The ABHUMANS for the Imperial Guard is here - READ ALL ABOUT IT.

Imperial Aircrafts both Strato and Space

http://wh40k.lexicanum.com/wiki/Imperial_Aircraft#.UVuQ6ZPryIg

The Galactic Empire has vastly superior starships in every case. TIEs are carried by the hundreds on ISD's, and would swarm any starfighter the Imperium sends after them in space. In the atmosphere- they'd shred anything the Imperium sends down.

Just really, I'm not going to bother pulling the feats and stats. Imperium strato and space tech is laughably shitty.


<_< I agree whole heartedly.

Those Fury Interceptors of theirs are as long as a Carrack Class Light Cruiser is Wide.
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Hedron
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Founded: Mar 07, 2012
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Postby Hedron » Tue Apr 02, 2013 7:28 pm

The Zeonic States wrote:
AETEN II wrote:The Galactic Empire has vastly superior starships in every case. TIEs are carried by the hundreds on ISD's, and would swarm any starfighter the Imperium sends after them in space. In the atmosphere- they'd shred anything the Imperium sends down.

Just really, I'm not going to bother pulling the feats and stats. Imperium strato and space tech is laughably shitty.


<_< I agree whole heartedly.

Those Fury Interceptors of theirs are as long as a Carrack Class Light Cruiser is Wide.


Correction

60 to 70 metres in length Fury Interceptor

Carrack - 350 Meters long

Interestingly I found this Image

Star Destroyer and a Carrack....

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The Zeonic States
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Postby The Zeonic States » Tue Apr 02, 2013 7:31 pm

Hedron wrote:
The Zeonic States wrote:
<_< I agree whole heartedly.

Those Fury Interceptors of theirs are as long as a Carrack Class Light Cruiser is Wide.


Correction

60 to 70 metres in length Fury Interceptor

Carrack - 350 Meters long

Interestingly I found this Image

Star Destroyer and a Carrack....


I stated as wide and the Carrack Cruiser is how wide again?

Exactly :palm:

Look i admit my information and knowledge of WH is dated and a bit misguided and often just outright incorrect but my knowledge of starwars is fairly solid alrightie?
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Hedron
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Founded: Mar 07, 2012
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Postby Hedron » Tue Apr 02, 2013 7:32 pm

The Zeonic States wrote:
Hedron wrote:
Correction

60 to 70 metres in length Fury Interceptor

Carrack - 350 Meters long

Interestingly I found this Image

Star Destroyer and a Carrack....


I stated as wide and the Carrack Cruiser is how wide again?

Exactly :palm:

Look i admit my information and knowledge of WH is dated and a bit misguided and often just outright incorrect but my knowledge of starwars is fairly solid alrightie?


Those Fury Interceptors of theirs are as long as a Carrack Class Light Cruiser is Wide.

Carrack is 72 meters wide....

Fury Interceptor is 70 meters long...

Better?

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The Zeonic States
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Founded: Jul 29, 2012
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Postby The Zeonic States » Tue Apr 02, 2013 7:34 pm

Hedron wrote:
The Zeonic States wrote:
I stated as wide and the Carrack Cruiser is how wide again?

Exactly :palm:

Look i admit my information and knowledge of WH is dated and a bit misguided and often just outright incorrect but my knowledge of starwars is fairly solid alrightie?


Those Fury Interceptors of theirs are as long as a Carrack Class Light Cruiser is Wide.

Carrack is 72 meters wide....

Fury Interceptor is 70 meters long...

Better?


No given that i was correct when i stated those interceptors are as long as a Light Cruiser is Wide.

Its an insult to their sheer mass.

It makes them fairly easy pickings for a craft less then four times their size.
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Hedron
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Postby Hedron » Tue Apr 02, 2013 7:45 pm

Anyways - as long as I love to dwaddle with Star Wars and 40k.

I can't receive a logical and yet reasonable statement of why Star Wars Starfighters are far superior than 40k. I do agree with many of your points yes. But why just focus one one type? There is more. As well as for Star Wars.

A Thunderhawk is capable of being a starfighter itself. Faster - well armored - and can easily pierce your daily X-wing.

Yet an X-wing can in return out maneuver and yet have trouble dishing damage. X-wing is far superior than the Fury Interceptor. But Speed is important where it can just Dish out all these speed output - run away then come back. Removing the means of Maneuverability.

Note: Just because a X-Wing destroyed a Deathstar - a Star Wars sticker won't crumple an Imperial Battleship.

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The Zeonic States
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Postby The Zeonic States » Tue Apr 02, 2013 8:01 pm

Hedron wrote:Anyways - as long as I love to dwaddle with Star Wars and 40k.

I can't receive a logical and yet reasonable statement of why Star Wars Starfighters are far superior than 40k. I do agree with many of your points yes. But why just focus one one type? There is more. As well as for Star Wars.

A Thunderhawk is capable of being a starfighter itself. Faster - well armored - and can easily pierce your daily X-wing.

Yet an X-wing can in return out maneuver and yet have trouble dishing damage. X-wing is far superior than the Fury Interceptor. But Speed is important where it can just Dish out all these speed output - run away then come back. Removing the means of Maneuverability.

Note: Just because a X-Wing destroyed a Deathstar - a Star Wars sticker won't crumple an Imperial Battleship.


Generally given Starwars superiority in ranged combat due to turbolaser techology most starcrafts are just generally going to have better weaponry. That said while Imperium starcraft is focused around mixing durability and arms Starwars craft are built around moving out of the way of danger for the most part and dealing considerable firepower.

Unless in the case of bombers where they are armored and often shielded due to them being lumbering craft.

That said X-Wings have one major advantage over a Thunderhawk.

Proton torpedo's.

Those devices of mass destruction can crumple armored battle plate like tissue paper and are what KILLED the Death Star once it pierced it's main reactor.

A successful hit upon an unshielded imperium fighter would in my opinion result in it's vaporization.
Last edited by The Zeonic States on Tue Apr 02, 2013 8:02 pm, edited 1 time in total.
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Essos
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Founded: Apr 01, 2011
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Postby Essos » Tue Apr 02, 2013 9:10 pm

The Zeonic States wrote:
Essos wrote:
The canoninity of your reference is in doubt. Kinda like Squats in 5ed. Specifically, Azagorod, in the new Necron canon has not faced Space Marines in his unfettered form.

Non-psykers can do what is known as deny the witch. It's the equivalent of praying really hard that the psyker does not kill you. Without the Blessing of the Blood God(which only one person has), it almost never works. It has about a 17% chance of success. I don't like them odds. It's very much a crap shoot, and your ability as a jedi, or your mental discipline, has no real effect on whether or not you can Deny the Witch.


Friggin WH and its changing Canon :/ Whatever

And i am going to hope that in the conflict the Jedi Beheads the Pysker before he can begin whatever ability he is trying to achieve.


You could try. Psyker abilities don't exactly take forever to cast. Especially if you are, for example, Mephiston, Lord of Death. Or Ezekiel, Master of Librarians. Walking up to Mephiston and trying to bash his face in is pretty close to exactly what he wants you to do, so that right there is a nonstarter. And, much though I hate bringing them up, there are the never to be sufficiently aggravating Blood Angels Librarian Dreadnoughts. Not only is it a psyker, it's also a fully armed and armored combat walker, with more firepower than it really knows what to do with.

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Essos
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Founded: Apr 01, 2011
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Postby Essos » Tue Apr 02, 2013 9:35 pm

The Zeonic States wrote:
Hedron wrote:Anyways - as long as I love to dwaddle with Star Wars and 40k.

I can't receive a logical and yet reasonable statement of why Star Wars Starfighters are far superior than 40k. I do agree with many of your points yes. But why just focus one one type? There is more. As well as for Star Wars.

A Thunderhawk is capable of being a starfighter itself. Faster - well armored - and can easily pierce your daily X-wing.

Yet an X-wing can in return out maneuver and yet have trouble dishing damage. X-wing is far superior than the Fury Interceptor. But Speed is important where it can just Dish out all these speed output - run away then come back. Removing the means of Maneuverability.

Note: Just because a X-Wing destroyed a Deathstar - a Star Wars sticker won't crumple an Imperial Battleship.


Generally given Starwars superiority in ranged combat due to turbolaser techology most starcrafts are just generally going to have better weaponry. That said while Imperium starcraft is focused around mixing durability and arms Starwars craft are built around moving out of the way of danger for the most part and dealing considerable firepower.

Unless in the case of bombers where they are armored and often shielded due to them being lumbering craft.

That said X-Wings have one major advantage over a Thunderhawk.

Proton torpedo's.

Those devices of mass destruction can crumple armored battle plate like tissue paper and are what KILLED the Death Star once it pierced it's main reactor.

A successful hit upon an unshielded imperium fighter would in my opinion result in it's vaporization.


A torpedo probably would do a number on even a Thunderhawk. But, your average fighter only carries what, 6? That's not alot of shots. Also, correct me if I'm wrong, but the majority of SW fighter combat occurs at what is realistically knife fighting range. It's also interesting to note that in atmosphere, the Thunderhawk is nearly twice as fast as the X-Wing.

Now, as to the issue of proton torpedoes. The torpedo did not kill the Death Star. The torpedo ruptured the reactor, which then detonated catastrophically, killing the Death Star. The difference is significant.

When comparing the armament of the available fighters and gunships, things look very ugly for the Empire and the Rebellion. Most of their armament is fixed forward firing guns. The same does not hold true for Imperium fighters. Faustus Interceptors mount either autocannon or HBs in chin turrets, while Furies mount four missiles. Thunderhawks literally bristle with ewaponry, beinga ble to mount one turreted TL Destructor, or Thunderhawk Cannon, up to eight heavy bolters in various locations, and additional munitions under the wings for either capitol ship attack or starfighter defense. What this means for the Imperium is that they don't need to dogfight nearly as much. Their turrets can shoot the enemy while their ship faces and entirely different direction. The power of heavy bolters and autocannon to shred lightly armored attack craft should not be underestimated either.

Necron starfighters are especially terrifying, because they are tiny, as well as being heavily armed with gauss or particle weaponry. The larger necron fighters, such as the Doom Scythe and the Night Shroud are more than capable of butchering fighters in job lots with the use of their Tesla Destructors and other heavy weapons. Give the ability of gauss weaponry to eat through any armor given time, even the light Tomb Blades would pose a grave danger to heavy capitol ships.

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AETEN II
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Founded: Aug 31, 2010
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Postby AETEN II » Tue Apr 02, 2013 11:53 pm

Essos wrote:
The Zeonic States wrote:
Generally given Starwars superiority in ranged combat due to turbolaser techology most starcrafts are just generally going to have better weaponry. That said while Imperium starcraft is focused around mixing durability and arms Starwars craft are built around moving out of the way of danger for the most part and dealing considerable firepower.

Unless in the case of bombers where they are armored and often shielded due to them being lumbering craft.

That said X-Wings have one major advantage over a Thunderhawk.

Proton torpedo's.

Those devices of mass destruction can crumple armored battle plate like tissue paper and are what KILLED the Death Star once it pierced it's main reactor.

A successful hit upon an unshielded imperium fighter would in my opinion result in it's vaporization.


A torpedo probably would do a number on even a Thunderhawk. But, your average fighter only carries what, 6? That's not alot of shots. Also, correct me if I'm wrong, but the majority of SW fighter combat occurs at what is realistically knife fighting range. It's also interesting to note that in atmosphere, the Thunderhawk is nearly twice as fast as the X-Wing.

Now, as to the issue of proton torpedoes. The torpedo did not kill the Death Star. The torpedo ruptured the reactor, which then detonated catastrophically, killing the Death Star. The difference is significant.

When comparing the armament of the available fighters and gunships, things look very ugly for the Empire and the Rebellion. Most of their armament is fixed forward firing guns. The same does not hold true for Imperium fighters. Faustus Interceptors mount either autocannon or HBs in chin turrets, while Furies mount four missiles. Thunderhawks literally bristle with ewaponry, beinga ble to mount one turreted TL Destructor, or Thunderhawk Cannon, up to eight heavy bolters in various locations, and additional munitions under the wings for either capitol ship attack or starfighter defense. What this means for the Imperium is that they don't need to dogfight nearly as much. Their turrets can shoot the enemy while their ship faces and entirely different direction. The power of heavy bolters and autocannon to shred lightly armored attack craft should not be underestimated either.

Necron starfighters are especially terrifying, because they are tiny, as well as being heavily armed with gauss or particle weaponry. The larger necron fighters, such as the Doom Scythe and the Night Shroud are more than capable of butchering fighters in job lots with the use of their Tesla Destructors and other heavy weapons. Give the ability of gauss weaponry to eat through any armor given time, even the light Tomb Blades would pose a grave danger to heavy capitol ships.


The main thing though about Warhammer tech- Star Wars homing and jamming tech is extremely advanced due to a thousand year long arms race between the two, spanning back for freaking ever. How good is jamming tech in Warhammer? Otherwise they'll just get picked off by missiles.
"Quod Vult, Valde Valt"

Excuse me, sir. Seeing as how the V.P. is such a V.I.P., shouldn't we keep the P.C. on the Q.T.? 'Cause if it leaks to the V.C. he could end up M.I.A., and then we'd all be put out in K.P.


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Essos
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Founded: Apr 01, 2011
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Postby Essos » Wed Apr 03, 2013 1:21 am

AETEN II wrote:
Essos wrote:
A torpedo probably would do a number on even a Thunderhawk. But, your average fighter only carries what, 6? That's not alot of shots. Also, correct me if I'm wrong, but the majority of SW fighter combat occurs at what is realistically knife fighting range. It's also interesting to note that in atmosphere, the Thunderhawk is nearly twice as fast as the X-Wing.

Now, as to the issue of proton torpedoes. The torpedo did not kill the Death Star. The torpedo ruptured the reactor, which then detonated catastrophically, killing the Death Star. The difference is significant.

When comparing the armament of the available fighters and gunships, things look very ugly for the Empire and the Rebellion. Most of their armament is fixed forward firing guns. The same does not hold true for Imperium fighters. Faustus Interceptors mount either autocannon or HBs in chin turrets, while Furies mount four missiles. Thunderhawks literally bristle with ewaponry, beinga ble to mount one turreted TL Destructor, or Thunderhawk Cannon, up to eight heavy bolters in various locations, and additional munitions under the wings for either capitol ship attack or starfighter defense. What this means for the Imperium is that they don't need to dogfight nearly as much. Their turrets can shoot the enemy while their ship faces and entirely different direction. The power of heavy bolters and autocannon to shred lightly armored attack craft should not be underestimated either.

Necron starfighters are especially terrifying, because they are tiny, as well as being heavily armed with gauss or particle weaponry. The larger necron fighters, such as the Doom Scythe and the Night Shroud are more than capable of butchering fighters in job lots with the use of their Tesla Destructors and other heavy weapons. Give the ability of gauss weaponry to eat through any armor given time, even the light Tomb Blades would pose a grave danger to heavy capitol ships.


The main thing though about Warhammer tech- Star Wars homing and jamming tech is extremely advanced due to a thousand year long arms race between the two, spanning back for freaking ever. How good is jamming tech in Warhammer? Otherwise they'll just get picked off by missiles.


Jamming tech is actually very good, depending on faction. Eldar Holofields for example can make shooting their ships nearly impossible. Imperium jamming isn't as sophisticated, but they do have some ability in that area, and make fairly large use of decoys and flares. Necrons have some ability at jamming, especially on their Tomb Blades and Shroud class cruisers. Orks don't jam anything but their ships into your hulls, because, well, they're Orks. Tau have some ability in the jamming arena, but I'm not sure how much. They have very good infantry stealth systems, but I have no idea what their space platforms are like. Tyranids can only jam psykers and the Astropaths. I feel like I'm forgetting someone, but oh well. Long story short, depending on what faction you're dealing with, you may not even know their ships are there, while they're shooting at you. Or, at the very least, their ships are not where you think they are.

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Lunas Legion
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Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Wed Apr 03, 2013 3:06 am

Essos wrote:
AETEN II wrote:
The main thing though about Warhammer tech- Star Wars homing and jamming tech is extremely advanced due to a thousand year long arms race between the two, spanning back for freaking ever. How good is jamming tech in Warhammer? Otherwise they'll just get picked off by missiles.


Jamming tech is actually very good, depending on faction. Eldar Holofields for example can make shooting their ships nearly impossible. Imperium jamming isn't as sophisticated, but they do have some ability in that area, and make fairly large use of decoys and flares. Necrons have some ability at jamming, especially on their Tomb Blades and Shroud class cruisers. Orks don't jam anything but their ships into your hulls, because, well, they're Orks. Tau have some ability in the jamming arena, but I'm not sure how much. They have very good infantry stealth systems, but I have no idea what their space platforms are like. Tyranids can only jam psykers and the Astropaths. I feel like I'm forgetting someone, but oh well. Long story short, depending on what faction you're dealing with, you may not even know their ships are there, while they're shooting at you. Or, at the very least, their ships are not where you think they are.


Tau jammers are very similar to their infantry stealth suits. I wouldn't be surprised if the Tau have a fighter that can turn invisible.
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Strykla
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Founded: Oct 30, 2009
Ex-Nation

Postby Strykla » Wed Apr 03, 2013 4:03 am

Essos wrote:
The Zeonic States wrote:
Generally given Starwars superiority in ranged combat due to turbolaser techology most starcrafts are just generally going to have better weaponry. That said while Imperium starcraft is focused around mixing durability and arms Starwars craft are built around moving out of the way of danger for the most part and dealing considerable firepower.

Unless in the case of bombers where they are armored and often shielded due to them being lumbering craft.

That said X-Wings have one major advantage over a Thunderhawk.

Proton torpedo's.

Those devices of mass destruction can crumple armored battle plate like tissue paper and are what KILLED the Death Star once it pierced it's main reactor.

A successful hit upon an unshielded imperium fighter would in my opinion result in it's vaporization.


A torpedo probably would do a number on even a Thunderhawk. But, your average fighter only carries what, 6? That's not alot of shots. Also, correct me if I'm wrong, but the majority of SW fighter combat occurs at what is realistically knife fighting range. It's also interesting to note that in atmosphere, the Thunderhawk is nearly twice as fast as the X-Wing.

Now, as to the issue of proton torpedoes. The torpedo did not kill the Death Star. The torpedo ruptured the reactor, which then detonated catastrophically, killing the Death Star. The difference is significant.

When comparing the armament of the available fighters and gunships, things look very ugly for the Empire and the Rebellion. Most of their armament is fixed forward firing guns. The same does not hold true for Imperium fighters. Faustus Interceptors mount either autocannon or HBs in chin turrets, while Furies mount four missiles. Thunderhawks literally bristle with ewaponry, beinga ble to mount one turreted TL Destructor, or Thunderhawk Cannon, up to eight heavy bolters in various locations, and additional munitions under the wings for either capitol ship attack or starfighter defense. What this means for the Imperium is that they don't need to dogfight nearly as much. Their turrets can shoot the enemy while their ship faces and entirely different direction. The power of heavy bolters and autocannon to shred lightly armored attack craft should not be underestimated either.

Necron starfighters are especially terrifying, because they are tiny, as well as being heavily armed with gauss or particle weaponry. The larger necron fighters, such as the Doom Scythe and the Night Shroud are more than capable of butchering fighters in job lots with the use of their Tesla Destructors and other heavy weapons. Give the ability of gauss weaponry to eat through any armor given time, even the light Tomb Blades would pose a grave danger to heavy capitol ships.

TIE fighters do not carry proton torpedoes. Any craft that would gains the ability to use them at a standoff range, thereby being able to deliver murderous fire quickly without danger of return fire.

Second, one-on-one I have no doubt that any 40k ship could beat a TIE fighter. That said, TIE fighters are not made for one-on-one combat. To quote, "Kill one and a thousand will replace it." Honestly, any standard battle between the two would result in just tidal waves of TIE fighters just running over your formations.
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AETEN II
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Founded: Aug 31, 2010
Ex-Nation

Postby AETEN II » Wed Apr 03, 2013 5:44 am

Essos wrote:
AETEN II wrote:
The main thing though about Warhammer tech- Star Wars homing and jamming tech is extremely advanced due to a thousand year long arms race between the two, spanning back for freaking ever. How good is jamming tech in Warhammer? Otherwise they'll just get picked off by missiles.


Jamming tech is actually very good, depending on faction. Eldar Holofields for example can make shooting their ships nearly impossible. Imperium jamming isn't as sophisticated, but they do have some ability in that area, and make fairly large use of decoys and flares. Necrons have some ability at jamming, especially on their Tomb Blades and Shroud class cruisers. Orks don't jam anything but their ships into your hulls, because, well, they're Orks. Tau have some ability in the jamming arena, but I'm not sure how much. They have very good infantry stealth systems, but I have no idea what their space platforms are like. Tyranids can only jam psykers and the Astropaths. I feel like I'm forgetting someone, but oh well. Long story short, depending on what faction you're dealing with, you may not even know their ships are there, while they're shooting at you. Or, at the very least, their ships are not where you think they are.


Hopefully they have chaffs. While some missiles rely on heat, others use different means of tracking (fucking hell, Star Wars has semi sentient missiles) where you typically have to pull bullshit stunts like in Episode II and III, or have a Psyker sitting next to you to 'splode the missile before it scatters your atoms across the galaxy. Chaffs and derbies that can be ejected would likely be their best hope. While flares are used as well, there's some warheads that use unknown means of tracking your ship.
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Cornelius Dominion
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Guys

Postby Cornelius Dominion » Wed Apr 03, 2013 7:21 am

Um guys the problem is you are all underestimating each others fantasy games or movies, and the point is WH40K really wins Why ???

1. Orks, Why would this race and their scrap tech would win a fucking war. Cause when the orks (Bastards that really enjoys and loves a fucking war) believe that their scrap thing won't jam, it won't or never fucking jam because they have this fucking network that brings each other together to think that their bullshit tech would survive this fucking war, believe me they really do. Your fucking jammers wouldn't do anything cause their shits won't jam and that is their 3 points when something war happens, Plus another 3 Points how they reproduced Why ??? Cause this guys reproduce via spores.

2. Necrons, one of they advanced races in the lore of WH40K Why ??? Cause this guys smastered Gauss weaponries,Teleporting (Like Chaos),Bringing or repairing their dead comrades alive,Jamming,Firepower and Etc... Even the jedi nor Sith can't stand on these force sensitive bots....

3. Chaos, fearsome daemons that reside in the warp and Eye of never-ending terror. Well this guys muaahahahahahahahahhahahaahahahahaha i had to admit i liked this race more than the other race in WH40K because they are infinite life forms that can beat out Force. And as the matter of fact even the star war races destroyed all WH40Ks Races they can never defeat Chaos, And the Star wars galaxy would be their new food source so yeah no one can beat em

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The Empire of Pretantia
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Postby The Empire of Pretantia » Wed Apr 03, 2013 7:30 am

Cornelius Dominion wrote:Um guys the problem is you are all underestimating each others fantasy games or movies, and the point is WH40K really wins Why ???

1. Orks, Why would this race and their scrap tech would win a fucking war. Cause when the orks (Bastards that really enjoys and loves a fucking war) believe that their scrap thing won't jam, it won't or never fucking jam because they have this fucking network that brings each other together to think that their bullshit tech would survive this fucking war, believe me they really do. Your fucking jammers wouldn't do anything cause their shits won't jam and that is their 3 points when something war happens, Plus another 3 Points how they reproduced Why ??? Cause this guys reproduce via spores.

2. Necrons, one of they advanced races in the lore of WH40K Why ??? Cause this guys smastered Gauss weaponries,Teleporting (Like Chaos),Bringing or repairing their dead comrades alive,Jamming,Firepower and Etc... Even the jedi nor Sith can't stand on these force sensitive bots....

3. Chaos, fearsome daemons that reside in the warp and Eye of never-ending terror. Well this guys muaahahahahahahahahhahahaahahahahaha i had to admit i liked this race more than the other race in WH40K because they are infinite life forms that can beat out Force. And as the matter of fact even the star war races destroyed all WH40Ks Races they can never defeat Chaos, And the Star wars galaxy would be their new food source so yeah no one can beat em

1.) They haven't won against the Imperium, let alone the GE.
2.) It's simple to destroy necrons by blowing them up.
3.) While they'll never lose, they'll never win either. See 1.
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Caecuser
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Postby Caecuser » Wed Apr 03, 2013 7:33 am

The Empire of Pretantia wrote:
Cornelius Dominion wrote:Um guys the problem is you are all underestimating each others fantasy games or movies, and the point is WH40K really wins Why ???

1. Orks, Why would this race and their scrap tech would win a fucking war. Cause when the orks (Bastards that really enjoys and loves a fucking war) believe that their scrap thing won't jam, it won't or never fucking jam because they have this fucking network that brings each other together to think that their bullshit tech would survive this fucking war, believe me they really do. Your fucking jammers wouldn't do anything cause their shits won't jam and that is their 3 points when something war happens, Plus another 3 Points how they reproduced Why ??? Cause this guys reproduce via spores.

2. Necrons, one of they advanced races in the lore of WH40K Why ??? Cause this guys smastered Gauss weaponries,Teleporting (Like Chaos),Bringing or repairing their dead comrades alive,Jamming,Firepower and Etc... Even the jedi nor Sith can't stand on these force sensitive bots....

3. Chaos, fearsome daemons that reside in the warp and Eye of never-ending terror. Well this guys muaahahahahahahahahhahahaahahahahaha i had to admit i liked this race more than the other race in WH40K because they are infinite life forms that can beat out Force. And as the matter of fact even the star war races destroyed all WH40Ks Races they can never defeat Chaos, And the Star wars galaxy would be their new food source so yeah no one can beat em

1.) They haven't won against the Imperium, let alone the GE.
2.) It's simple to destroy necrons by blowing them up.
3.) While they'll never lose, they'll never win either. See 1.



Well, the Orks are currently very disorganized as a race and naturally competitive only uniting when one of the strongest Orks around bands them together. I've heard it said that if all of the Orks actually worked together for once then they would defeat any other faction in 40K.

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The Empire of Pretantia
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Postby The Empire of Pretantia » Wed Apr 03, 2013 7:34 am

Caecuser wrote:
The Empire of Pretantia wrote:1.) They haven't won against the Imperium, let alone the GE.
2.) It's simple to destroy necrons by blowing them up.
3.) While they'll never lose, they'll never win either. See 1.



Well, the Orks are currently very disorganized as a race and naturally competitive only uniting when one of the strongest Orks around bands them together. I've heard it said that if all of the Orks actually worked together for once then they would defeat any other faction in 40K.

An ork would have to be the size of a building to unite the orks.
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Lunas Legion
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Psychotic Dictatorship

Postby Lunas Legion » Wed Apr 03, 2013 8:10 am

The Empire of Pretantia wrote:
Caecuser wrote:

Well, the Orks are currently very disorganized as a race and naturally competitive only uniting when one of the strongest Orks around bands them together. I've heard it said that if all of the Orks actually worked together for once then they would defeat any other faction in 40K.

An ork would have to be the size of a building to unite the orks.


Just wait until a Ork Mek takes over all of Tesla Prime and makes it into a Rok. Then all the Orks will be united in a few years due to all the dakka the Mek-Boss has at his disposal.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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The Zeonic States
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Postby The Zeonic States » Wed Apr 03, 2013 8:51 am

Lunas Legion wrote:
The Empire of Pretantia wrote:An ork would have to be the size of a building to unite the orks.


Just wait until a Ork Mek takes over all of Tesla Prime and makes it into a Rok. Then all the Orks will be united in a few years due to all the dakka the Mek-Boss has at his disposal.


You know the best part of killing off all the orks?

Not having to hear their moronic take on english.

._. Yeah the Empire is doing grammar a favor blowing those things back into atomic dust.
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Lunas Legion
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Psychotic Dictatorship

Postby Lunas Legion » Wed Apr 03, 2013 9:10 am

The Zeonic States wrote:
Lunas Legion wrote:
Just wait until a Ork Mek takes over all of Tesla Prime and makes it into a Rok. Then all the Orks will be united in a few years due to all the dakka the Mek-Boss has at his disposal.


You know the best part of killing off all the orks?

Not having to hear their moronic take on english.

._. Yeah the Empire is doing grammar a favor blowing those things back into atomic dust.


You try blowing Tesla Prime up- that place was the Adeptus Menurchius testing ground for new weapons and defences. Now the Orks are happily blasting away with massive amounts of dakka at the Nids who are invading, with explosions that can be seen from space.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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The Zeonic States
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Postby The Zeonic States » Wed Apr 03, 2013 9:18 am

Lunas Legion wrote:
The Zeonic States wrote:
You know the best part of killing off all the orks?

Not having to hear their moronic take on english.

._. Yeah the Empire is doing grammar a favor blowing those things back into atomic dust.


You try blowing Tesla Prime up- that place was the Adeptus Menurchius testing ground for new weapons and defences. Now the Orks are happily blasting away with massive amounts of dakka at the Nids who are invading, with explosions that can be seen from space.


<_< That doesn't even vaguely impress me but i have seen the Galactic Empire's own Weapon programs.

They sort of make one lone world being the testbed for tech that is just inferior not mean much.

.-. And honestly an explosion seen from space? Woo! I could detonate a five kiloton nuclear device and that could be seen from space.
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