The Mizarian Empire wrote:AETEN II wrote:You clearly have never participated in these before.
This is fairly civil by the standards I've seen.
Oh most of its been rather pleasant, i'm only referring to the last page or two where it got out of hand for no apparent reason...that aside as much as I hate to keep stepping back into the ring, heeere we go-The Zeonic States wrote:
Eh i think it would come down to Number's game personally the Empire is packing Plasma tossing Blasters and ground command mobile centers (AT-AT) With Starship grade weaponry; Again me pointing to "Bigger" Not meaning automatically better.
AT-ATs have already been (in earlier posts) been pointed out as rather poorly designed tools of war, perhaps it may well be a good mobile command center but thats about it, take out one leg (via a Melta weaponry which is designed for anti vehicle tasks) and its either immobilized or even destroyed as it collapses.All things the Imperial guard provides, and in spades I might addNot mention that on the ground you have Imperial Artillery, Air Support and Orbital Support to consider.I already showed those beautiful concussion missile launchers a few posts back concussion missiles would be the perfect counter to Imperium armored techology.
the Imperial guard has it's own anti-tank and vehicle missile launchers and equipment (including the aforementioned Melta weaponry), just as capable of disabling or destroying vehicles.And ground engagements with Stromtroopers you have to consider the superiority in duration when it comes to Lasgun vs Blaster i won't be comparing firepower despite my consideration that Plasma is more powerful Laser Weaponry. I will point out however the munition ratings which is in the Blaster's favor considerably.
Now while granted we are talking movie logic, the point remains that in countless scenes in starwars, both sides (whom, according to our local SW aficionados in the thread, are the elite of both sides) have TERRIBLE aim or the weapons themselves are wretchedly inaccurate.Lasgun's can have 100 to fewer then nineteen shots per charge in their magazines when your standard E-11 Blaster which is issued to the Imperial Army and Stormtrooper core holds 500 shots per magazine.
19 shots TEND to be bolt pistols, and i'll get to those in a moment, however power packs for Las pistols don't tend to have such few shots unless the operator has turned the power setting up on them or the weapons themselves are designed to have several, powerful shots per pack.Also how long does it take to replace Lasgun batteries? Just curious.
Blaster magazines can be swapped out in a space of a few seconds in most cases.
after a quick glance at the Imperial Infantryman's Uplifting primer (a small booklet which is designed to be a "how to" guide for imperial guardsmen) the process appears to be the same length of time, if not less.And we haven't even gotten into Disruptor weaponry which is even stronger then blaster weaponry.
I think that Technology differences would see SW forces hold their own depending upon what they were facing on the ground.
Once again, Melta weaponry is still highly effective equipment, not including the fact that not every Imperial guard unit is the same. Guardsmen are equipped and trained in a non-uniform fashion, meaning that while one force on planet X might be mostly conscripts with third hand weapons and gear, another regiment from planet Y might be volunteer forces with some of the best weapons and armor as well as training money can buy. While this does mean that perhaps Stormtroopers know (more or less) what each person's weapons and armor are capable of to a T (since they are all wearing standard-issue weapons and kit), this allows the guard to be far more adaptable.
Case in point: the "Tanith First-and-Only" or more well known as "Gaunt's Ghosts" are an imperial guard regiment whom were originally a light infantry/scout task force. After losing their homeworld to a chaos incursion the Tanith first and only acquires all it's recruits from planets on which it conducts it's operations. The first one to come to mind being Verghast (an industrial world), Many of the regiment's soldiers hail from a wide variety of occupations (for instance, one of their regimental flame-thrower operators is in fact a former volunteer fire-fighter) and these men and women use the knowledge gained from former occupations to improve training and tactics for the unit overall. By themselves the First-and-only have held up to a wide range of missions (including assassination and defensive operations) which anyone else would consider suicidal and come out on top, albeit bloodied.
Getting back to Bolters (as I promised I would earlier), not all it's ammunition is designed to be explosive (although the typical munitions are highly frangible), listed here are a number of ammunition types available for such weaponry. http://warhammer40k.wikia.com/wiki/Bolter_Ammunition
While SW tech is admittedly impressive, it's array of vehicles seem downright pathetic compared to the Imperial Guard's and Adeptus Astarte's when considering ground and air warfare.[/quote]
Furthermore, the AT-AT's and other walkers (I have seen no tanks.) have very shoddy designs when it comes to thinking about their armor; some tanks from World War II had armor that was angled to deflect impacts better.