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Starwars Imperial Navy and Rebel Forces V. Mass effct Reaprs

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THE UNITED FEDERATION OF ALGORENIA
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Starwars Imperial Navy and Rebel Forces V. Mass effct Reaprs

Postby THE UNITED FEDERATION OF ALGORENIA » Mon Dec 24, 2012 4:00 pm

I was just wondering who would win in this epic showdown and how the battles in ME3 would have played out differently if there were more aliens and powerful weapons.

For starters,

I know The Imperial Navy and Rebels have a far larger number of clone forces reaching into the millions and even billions, and an even wider number of diverse and unique alien races spread throughout out many galaxies, and unlike the Crucible in ME3, the Death star is a known and fully functioning Planet Destroyer.

But i do know the Reapers Were the Alphas and the Omegas of history and can easily slaughter an entire legion of plastic storm troopers. They were also quite evasive and could destroy planets in mere hours.

the only thing i have going for the imperials and the rebels is the Death star, but whats your take on the idea?

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Postby Lazssia » Mon Dec 24, 2012 5:45 pm

Here's a little holiday gift of advice: Never post VS threads. They do not end well.

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Bojikami
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Postby Bojikami » Mon Dec 24, 2012 5:49 pm

Oh no. May the war begin....
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Postby TotallyNotTNELsPuppet » Mon Dec 24, 2012 5:58 pm

Reapers. This isn't really much of a versus when one side has billions of years of tech on their sides.
Last edited by TotallyNotTNELsPuppet on Mon Dec 24, 2012 6:07 pm, edited 1 time in total.
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Oterro
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Postby Oterro » Mon Dec 24, 2012 5:59 pm

reapers are stupid plot devices so them i guess.
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Postby Wisconsin9 » Tue Dec 25, 2012 3:23 pm

I haven't even played ME and I can safely say Reapers.
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Postby AETEN II » Wed Dec 26, 2012 11:01 am

Wisconsin9 wrote:I haven't even played ME and I can safely say Reapers.

They don't have shields.

The Empire alone could ROFL stomp Mass Effect. Do you even know some of the shit they bring to the fight? Their average Battleship size is around five kilometers. Imperial II-Class Star Destroyers are just dwarf battleships by the Empire's standards, and they're a kilometer long and have the firepower to go base-delta-zero on a planet in a couple hours. Then there's the shitton of superweapons, ion weaponry which would screw over a reaper with a single shot, etc. They can clone, train, and equip and entire battalion in a week at minimum. Then there's the droids, like the Darktroopers.

The only thing Mass Effect could stand up to would be the Enterprise Series Era of the Federation from Star Trek, when the Fed ships lacked shields. And they still would probably take the Reapers with them.
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Postby Conserative Morality » Wed Dec 26, 2012 2:12 pm

Imperial Navy. The Reapers aren't invincible, just very hard to destroy by Mass Effect standards, and the Imperial Navy outclasses them both.
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Postby The Orson Empire » Wed Dec 26, 2012 2:14 pm

Imperial Navy. They would mop the floor with the Reapers.

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Postby Constaniana » Wed Dec 26, 2012 2:16 pm

Conserative Morality wrote:Imperial Navy. The Reapers aren't invincible, just very hard to destroy by Mass Effect standards, and the Imperial Navy outclasses them both.

^This.
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Postby Meritocratic States » Wed Dec 26, 2012 4:50 pm

The Reapers from Mass Effect can beat the Imperial and Rebel forces, period.

Reaper Capital Ships has a technique called indoctrination.

Mass Effect Wiki wrote:Reaper "indoctrination" is an insidious means of corrupting organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods. The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions.
Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of "being watched" and hallucinations of "ghostly" presences. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signals, manifesting as "alien" voices in the mind.

Indoctrination can create perfect deep cover agents. A Reaper's "suggestions" can manipulate victims into betraying friends, trusting enemies, or viewing the Reaper itself with superstitious awe. Should a Reaper subvert a well-placed political or military leader, the resulting chaos can bring down nations.

Long-term physical effects of the manipulation are unsustainable. Higher mental functioning decays, ultimately leaving the victim a gibbering animal. Rapid indoctrination is possible, but causes this decay in days or weeks. Slow, patient indoctrination allows the thrall to last for months or years.


TL;DR, indoctrination can corrupt minds of important individuals such as the Emperor or Admiral Ackbar and cause them to fight on the Reaper's side. Not only that, every race that the Reaper has fought since the first cycles of extinction billions of years ago eventually became Reapers themselves. That means, Reaper Ships might outnumber both the Imperial and Rebel Navies.

According to the Mass Effect Codex, Reaper Ships have a highly devastating weapon called a magnetohydrodynamic cannon that can effortlessly punch armour and shields.

Now, did I miss something?
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Postby Conserative Morality » Wed Dec 26, 2012 5:02 pm

Meritocratic States wrote:The Reapers from Mass Effect can beat the Imperial and Rebel forces, period.

Reaper Capital Ships has a technique called indoctrination.

TL;DR, indoctrination can corrupt minds of important individuals such as the Emperor or Admiral Ackbar and cause them to fight on the Reaper's side. Not only that, every race that the Reaper has fought since the first cycles of extinction billions of years ago eventually became Reapers themselves. That means, Reaper Ships might outnumber both the Imperial and Rebel Navies.

According to the Mass Effect Codex, Reaper Ships have a highly devastating weapon called a magnetohydrodynamic cannon that can effortlessly punch armour and shields.

Now, did I miss something?

Yes, namely the fact that indoctrination takes both time and exposure to Reaper tech. Also the fact that Council forces took out several Reapers with some of their heavier ships, and that the mainstay of the Imperial Navy is the Imperial Class Star Destroyer, which outclasses even the heaviest ships of the Council races, and that of those alone they have thousands of...

And so on.
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Postby Constaniana » Wed Dec 26, 2012 5:03 pm

Conserative Morality wrote:
Meritocratic States wrote:The Reapers from Mass Effect can beat the Imperial and Rebel forces, period.

Reaper Capital Ships has a technique called indoctrination.

TL;DR, indoctrination can corrupt minds of important individuals such as the Emperor or Admiral Ackbar and cause them to fight on the Reaper's side. Not only that, every race that the Reaper has fought since the first cycles of extinction billions of years ago eventually became Reapers themselves. That means, Reaper Ships might outnumber both the Imperial and Rebel Navies.

According to the Mass Effect Codex, Reaper Ships have a highly devastating weapon called a magnetohydrodynamic cannon that can effortlessly punch armour and shields.

Now, did I miss something?

Yes, namely the fact that indoctrination takes both time and exposure to Reaper tech. Also the fact that Council forces took out several Reapers with some of their heavier ships, and that the mainstay of the Imperial Navy is the Imperial Class Star Destroyer, which outclasses even the heaviest ships of the Council races, and that of those alone they have thousands of...

And so on.

And that's not even counting the rebel ships assisting too.
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Postby Vareiln » Wed Dec 26, 2012 7:23 pm

Meritocratic States wrote:The Reapers from Mass Effect can beat the Imperial and Rebel forces, period.

Reaper Capital Ships has a technique called indoctrination.

Mass Effect Wiki wrote:Reaper "indoctrination" is an insidious means of corrupting organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods. The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions.
Organics undergoing indoctrination may complain of headaches and buzzing or ringing in their ears. As time passes, they have feelings of "being watched" and hallucinations of "ghostly" presences. Ultimately, the Reaper gains the ability to use the victim's body to amplify its signals, manifesting as "alien" voices in the mind.

Indoctrination can create perfect deep cover agents. A Reaper's "suggestions" can manipulate victims into betraying friends, trusting enemies, or viewing the Reaper itself with superstitious awe. Should a Reaper subvert a well-placed political or military leader, the resulting chaos can bring down nations.

Long-term physical effects of the manipulation are unsustainable. Higher mental functioning decays, ultimately leaving the victim a gibbering animal. Rapid indoctrination is possible, but causes this decay in days or weeks. Slow, patient indoctrination allows the thrall to last for months or years.


TL;DR, indoctrination can corrupt minds of important individuals such as the Emperor or Admiral Ackbar and cause them to fight on the Reaper's side. Not only that, every race that the Reaper has fought since the first cycles of extinction billions of years ago eventually became Reapers themselves. That means, Reaper Ships might outnumber both the Imperial and Rebel Navies.

According to the Mass Effect Codex, Reaper Ships have a highly devastating weapon called a magnetohydrodynamic cannon that can effortlessly punch armour and shields.

Now, did I miss something?

Doesn't indoctrination require proximity, though?
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Postby Vareiln » Wed Dec 26, 2012 7:24 pm

Constaniana wrote:
Conserative Morality wrote:Yes, namely the fact that indoctrination takes both time and exposure to Reaper tech. Also the fact that Council forces took out several Reapers with some of their heavier ships, and that the mainstay of the Imperial Navy is the Imperial Class Star Destroyer, which outclasses even the heaviest ships of the Council races, and that of those alone they have thousands of...

And so on.

And that's not even counting the rebel ships assisting too.

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Last edited by Vareiln on Wed Dec 26, 2012 8:37 pm, edited 2 times in total.

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Postby Dorlania » Wed Dec 26, 2012 9:23 pm

Conserative Morality wrote:Imperial Navy. The Reapers aren't invincible, just very hard to destroy by Mass Effect standards, and the Imperial Navy outclasses them both.
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Postby New Sapienta » Wed Dec 26, 2012 11:03 pm

Reapers, simply because there are so many and their so big.

Also, fear factor.

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Postby Gauntleted Fist » Thu Dec 27, 2012 1:29 am

The Imperials would wipe them out by themselves. I mean, there are 25,000+ ISDs in commission, and every single one is capable of glassing a planet in a few hours. This doesn't count the tens of thousands of Victory-class, and the super star destroyers floating around. Also doesn't count the crazy ass super weapons.


This doesn't even begin to count the ludicrous numbers used to justify the "power" of things in the Star War's universe. The Death Star's superlaser is equivalent to 522,600 suns in power output, for example.
Last edited by Gauntleted Fist on Thu Dec 27, 2012 1:30 am, edited 1 time in total.

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Postby Ibis Galaxy Alliance » Thu Dec 27, 2012 8:16 am

These are the specs for an outdated SW troop transport used during the clone wars:



Length:752 meters

Weapons

12 quad turbolaser turrets: 200 gigatons per shot

24 laser cannons: Light guns: 6 megatons per shot

4 missile/torpedo tubes


Other Technical Data

Sublight acceleration: 3500G

Operational range: 250,000 light-years (before refueling)

Shield heat dissipation: 70 trillion GW peak

Reactor power: 200 trillion GW max

200 gigatons is equivelant to approxomately 500,000 liquid tungsten railgun shots.

For sources:http://stardestroyer.net/Empire/Essays/FiveMinutes.html

In other words, Empire curbstomps.
Last edited by Ibis Galaxy Alliance on Thu Dec 27, 2012 8:17 am, edited 1 time in total.

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Yes Im Biop
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Postby Yes Im Biop » Thu Dec 27, 2012 3:49 pm

This will end badly, But Reaper's simply because they have number's and their main gun is a focused nuclear strike of power
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Postby Yes Im Biop » Thu Dec 27, 2012 3:51 pm

AETEN II wrote:
Wisconsin9 wrote:I haven't even played ME and I can safely say Reapers.

They don't have shields.

The Empire alone could ROFL stomp Mass Effect. Do you even know some of the shit they bring to the fight? Their average Battleship size is around five kilometers. Imperial II-Class Star Destroyers are just dwarf battleships by the Empire's standards, and they're a kilometer long and have the firepower to go base-delta-zero on a planet in a couple hours. Then there's the shitton of superweapons, ion weaponry which would screw over a reaper with a single shot, etc. They can clone, train, and equip and entire battalion in a week at minimum. Then there's the droids, like the Darktroopers.

The only thing Mass Effect could stand up to would be the Enterprise Series Era of the Federation from Star Trek, when the Fed ships lacked shields. And they still would probably take the Reapers with them.


Yes they do, very very strong one's at that
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Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
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Postby Gauntleted Fist » Thu Dec 27, 2012 5:38 pm

Yes Im Biop wrote:This will end badly, But Reaper's simply because they have number's and their main gun is a focused nuclear strike of power

Wouldn't even faze an ISD's shield. Hell it wouldn't even flicker. Considering an ISD's shield can deflect around 70 million TW of power at any one point on its surface. That's more power than the entirety of planet Earth will produce for the next dozen decades.

You could blow up Hiroshima-sized bombs against it for years and not penetrate it. Basically comparing universes is stupid, but comparing anything to Star Wars is especially stupid because people come up with real number to justify the shit they saw. Like the Death Star superlaser's lower power limit (As in the absolute minimum required) is equivalent to 522,600 suns in power output.
Last edited by Gauntleted Fist on Thu Dec 27, 2012 5:39 pm, edited 1 time in total.

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Ibis Galaxy Alliance
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Postby Ibis Galaxy Alliance » Thu Dec 27, 2012 10:12 pm

Yes Im Biop wrote:This will end badly, But Reaper's simply because they have number's and their main gun is a focused nuclear strike of power

A single heavy turbolaser deals 465,116 times the damage of a Liquid Tungsten Railgun.

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Bojikami
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Postby Bojikami » Thu Dec 27, 2012 10:17 pm

Reapers. Just... reapers.
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Ibis Galaxy Alliance
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Postby Ibis Galaxy Alliance » Thu Dec 27, 2012 10:26 pm

Bojikami wrote:Reapers. Just... reapers.

Again:
Ibis Galaxy alliance wrote:These are the specs for an outdated SW troop transport used during the clone wars:



Length:752 meters

Weapon

12 quad turbolaser turrets: 200 gigatons per shot

24 laser cannons: Light guns: 6 megatons per shot

4 missile/torpedo tubes


Other Technical Data

Sublight acceleration: 3500G

Operational range: 250,000 light-years (before refueling)

Shield heat dissipation: 70 trillion GW peak

Reactor power: 200 trillion GW max

200 gigatons is equivelant to approxomately 500,000 liquid tungsten railgun shots.

For sources:http://stardestroyer.net/Empire/Essays/FiveMinutes.html

In other words, Empire curbstomps.
Last edited by Ibis Galaxy Alliance on Thu Dec 27, 2012 10:28 pm, edited 1 time in total.

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