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by AETEN II » Wed Dec 19, 2012 1:29 am
"Quod Vult, Valde Valt"
Excuse me, sir. Seeing as how the V.P. is such a V.I.P., shouldn't we keep the P.C. on the Q.T.? 'Cause if it leaks to the V.C. he could end up M.I.A., and then we'd all be put out in K.P.
Nationstatelandsville wrote:"Why'd the chicken cross the street?"
"Because your dad's a whore."
"...He died a week ago."
"Of syphilis, I bet."

by Archonium » Sat Dec 29, 2012 2:01 am
AETEN II wrote:I want the next game to stage a massive war between the Dominion and the Empire, lead by a new dynasty of Dragornborn. But just as it looks like the the Empire will be victorius, the Dwemer return and attempt to conquer Tamriel. Would be nice if we also had an engine that could support entire armies, instead of melodramatic skirmishes.

by Barbary Bay » Sat Dec 29, 2012 9:21 am
Sulamalik wrote:Google and McDonalds are the most potent forces of liberal democracy in the world. If the US is truly dedicated to global freedom, they shouldn't invade other countries, just friend them on facebook.

by Ostroeuropa » Sat Dec 29, 2012 12:04 pm

by Olthar » Mon Dec 31, 2012 7:24 am
Ostroeuropa wrote:As for what the Dwemer motivation could be other than "MWAhaHAhahAHhaH!" they could be trying to seize back to the bronze god or some such for some vague reasons like it's connected to their transcendence.

by Ostroeuropa » Mon Dec 31, 2012 7:46 am
Olthar wrote:Ostroeuropa wrote:As for what the Dwemer motivation could be other than "MWAhaHAhahAHhaH!" they could be trying to seize back to the bronze god or some such for some vague reasons like it's connected to their transcendence.
Numidium was destroyed in Daggerfall.
Also, the ban on Talos worship has nothing to do with Numidium and is, instead, a result of the fact that Talos is an aspect of Lorkhan whom the Altmer despise for creating Mundus.

by Olthar » Mon Dec 31, 2012 7:56 am
Ostroeuropa wrote:I've read that it was in retaliation for the humiliating defeat at the hands of Tiber Septim, the human form of Talos.

by Ostroeuropa » Mon Dec 31, 2012 7:58 am
Olthar wrote:Ostroeuropa wrote:
True, but the parts still exist.
And how would it function? Numidium is powered by the Heart of Lorkhan which the Nerevarine freed, and the Mantella no longer exists as the Underking reclaimed his lost heart from it. You'd have to try and make a new Mantella, but Shezarrine souls aren't exactly easy to come by.Ostroeuropa wrote:I've read that it was in retaliation for the humiliating defeat at the hands of Tiber Septim, the human form of Talos.
Why in the world would they bother holding a grudge as petty as that when there are far more important reasons for them to hate Talos?

by Olthar » Mon Dec 31, 2012 8:05 am
Ostroeuropa wrote:Olthar wrote:And how would it function? Numidium is powered by the Heart of Lorkhan which the Nerevarine freed, and the Mantella no longer exists as the Underking reclaimed his lost heart from it. You'd have to try and make a new Mantella, but Shezarrine souls aren't exactly easy to come by.
Why in the world would they bother holding a grudge as petty as that when there are far more important reasons for them to hate Talos?
It could easily have another power source, especially since there have been two bronze gods.
Ostroeuropa wrote:Because it provides the actual reason they used to ban the worship instead of just "We don't like your god", it was "He's offensive to elves and such and is just a guy who conquered the continent with a big bronze thing."

by Olthar » Mon Dec 31, 2012 8:18 am

by Ostroeuropa » Mon Dec 31, 2012 8:20 am
Olthar wrote:
Never going to happen. We will never see the dwarves come back. Why? Because it would ruin the (second) greatest mystery in whole of the lore: What happened to the Dwemer? See, the dwarves are very intriguing and mysterious, but that would all instantly vanish once the mystery is answered, and the dwarves would instantly become far less interesting. The question needs to remain forever unanswered.

by Tagmatium » Mon Dec 31, 2012 8:22 am
Ostroeuropa wrote:Olthar wrote:Never going to happen. We will never see the dwarves come back. Why? Because it would ruin the (second) greatest mystery in whole of the lore: What happened to the Dwemer? See, the dwarves are very intriguing and mysterious, but that would all instantly vanish once the mystery is answered, and the dwarves would instantly become far less interesting. The question needs to remain forever unanswered.
You can answer a mystery by providing a bigger one.
Taking the SOAS plotline as an example.
The dwemer return from wherever they went and are EXTREMELY powered up and ethreal, and they are desperate to get their hands on various powerful artifacts / destroy mundus to fuel some kind of thing.
Because they are running away from/fighting something.
They become ethreal, disappear, and later turn up scared out of their mind and desperate. We still wouldn't know where they went. Just that it's apparently got something awful there, and they are scared of it.
North Calaveras wrote:Tagmatium, it was never about pie...

by Olthar » Mon Dec 31, 2012 8:24 am
Ostroeuropa wrote:Olthar wrote:Never going to happen. We will never see the dwarves come back. Why? Because it would ruin the (second) greatest mystery in whole of the lore: What happened to the Dwemer? See, the dwarves are very intriguing and mysterious, but that would all instantly vanish once the mystery is answered, and the dwarves would instantly become far less interesting. The question needs to remain forever unanswered.
You can answer a mystery by providing a bigger one.
Taking the SOAS plotline as an example.
The dwemer return from wherever they went and are EXTREMELY powered up and ethreal, and they are desperate to get their hands on various powerful artifacts / destroy mundus to fuel some kind of thing.
Because they are running away from/fighting something.

by Ostroeuropa » Mon Dec 31, 2012 8:26 am
Olthar wrote:Ostroeuropa wrote:
You can answer a mystery by providing a bigger one.
Taking the SOAS plotline as an example.
The dwemer return from wherever they went and are EXTREMELY powered up and ethreal, and they are desperate to get their hands on various powerful artifacts / destroy mundus to fuel some kind of thing.
Because they are running away from/fighting something.
Trading in a good mystery for a stupidly cliché one that'll still be answered in the same game, anyways? No thanks. Also, such a thing would completely contradict established lore all over the board.

by Camelza » Mon Dec 31, 2012 8:30 am
Olthar wrote:
Never going to happen. We will never see the dwarves come back. Why? Because it would ruin the (second) greatest mystery in whole of the lore: What happened to the Dwemer? See, the dwarves are very intriguing and mysterious, but that would all instantly vanish once the mystery is answered, and the dwarves would instantly become far less interesting. The question needs to remain forever unanswered.

by Olthar » Mon Dec 31, 2012 8:46 am
Ostroeuropa wrote:Doesn't have to be answered in the same game, or ever.
Ostroeuropa wrote:I don't see how it'd contradict any lore.
All you'd be doing is saying that wherever they went, there is a thing and they are scared of it.
Ostroeuropa wrote:So long as we're talking cliches, the entire dwemer disappearance is a cliche as well

by Ostroeuropa » Mon Dec 31, 2012 9:30 am
Olthar wrote:Ostroeuropa wrote:Doesn't have to be answered in the same game, or ever.
Then it'd be completely meaningless and would create a paper-thin plot with poorly defined motivations.Ostroeuropa wrote:I don't see how it'd contradict any lore.
All you'd be doing is saying that wherever they went, there is a thing and they are scared of it.
Where did they go? They're clearly not in Mundus, Oblivion, or Aetherius, and there's nothing in the Void, hence the name. Any other location would have to be specifically created, which would likely contradict established lore and would be a complete ass-pull of poor storytelling.
What is out there that would frighten the dwarves? They laughed in the faces of the Aedra and Daedra. They fear no god, so whatever "something" they find would, necessarily, have to be greater than the gods, causing massive contradictions.
Everything the dwarves made is of superior quality. As such, there would be absolutely no reason at all for them to return to Mundus just to claim our little toy "artifacts."
The dwarves have no desire to destroy Mundus. They care only about science, technology, and the forward march of knowledge. Destroying Mundus would do nothing but hamper that goal.Ostroeuropa wrote:So long as we're talking cliches, the entire dwemer disappearance is a cliche as well
Mayhap you should look up the word "cliché" in the dictionary because I am fairly certain that "an entire race spontaneously and inexplicably disappearing" doesn't qualify. In fact, the Dwemer is the only incident of this occurring that I can think of.

by Olthar » Mon Dec 31, 2012 9:56 am
Ostroeuropa wrote:http://tvtropes.org/pmwiki/pmwiki.php/Main/Precursors
^Cliche. It's in fact a far, far older cliche than the lovecraftian "Something in the dark" cliche.
The fact you are ignorant of examples doesn't change that.
Ostroeuropa wrote:Well the entire point is that they are focused on tech and science and that clearly wasn't working, so they return to a place that has alternative answers to the question of "How the fuck do we stop that thing." so yes, they would have a pretty compelling reason to rush back and try the "toy" artifacts, desperation.
Ostroeuropa wrote:All the knowledge we have about the lore and such comes from within the gods sphere and such. It's only a contradiction to what they told us. We do not receive any narrator information regarding this.
Ostroeuropa wrote:The gods could just be beings above the level of daedra and aedra.
Ostroeuropa wrote:If they transcended, which is the main theory, then ofcourse they wouldn't be in any of the planes currently described, that isn't a contradiction, that's already canon. It's not an ass pull if you've established it over practically every game that mentions them.

by Ostroeuropa » Mon Dec 31, 2012 11:05 am
Olthar wrote:Ostroeuropa wrote:http://tvtropes.org/pmwiki/pmwiki.php/Main/Precursors
^Cliche. It's in fact a far, far older cliche than the lovecraftian "Something in the dark" cliche.
The fact you are ignorant of examples doesn't change that.
I wasn't talking about the fact that they disappeared. I was talking about the method of their disappearance. There is a difference, and it's an important one considering the mystery is specifically about the latter, not the former.Ostroeuropa wrote:Well the entire point is that they are focused on tech and science and that clearly wasn't working, so they return to a place that has alternative answers to the question of "How the fuck do we stop that thing." so yes, they would have a pretty compelling reason to rush back and try the "toy" artifacts, desperation.
Your knowledge of TES lore is clearly very, very lacking. The Dwemer are so good at what they do that they disparage the entirety of magic. There machines continue to work millennia after they left. They were so powerful that the gods considered them a legitimate threat. They even managed to find a loophole in the Elder Scrolls, themselves, to read them without the negative side effects. They were already advanced far beyond any form of magic even before they disappeared, and if they're still out there somewhere, then they've only advanced further. They have absolutely no need for the uselessness of magic artifacts.Ostroeuropa wrote:All the knowledge we have about the lore and such comes from within the gods sphere and such. It's only a contradiction to what they told us. We do not receive any narrator information regarding this.
And why would the notably power-hungry gods of the TES universe just ignore entirely new worlds?Ostroeuropa wrote:The gods could just be beings above the level of daedra and aedra.
lolwut? The Aedra and Daedra are the gods. :|Ostroeuropa wrote:If they transcended, which is the main theory, then ofcourse they wouldn't be in any of the planes currently described, that isn't a contradiction, that's already canon. It's not an ass pull if you've established it over practically every game that mentions them.
If they transcended reality, then they would have no reason to return as they'd be, you know, transcended. They've advanced beyond reality; it's obsolete. Returning to reality would be like spending several years saving up enough money to by a nice HD LCD TV and then arbitrarily deciding to use your 40 year-old CRT instead. It makes no sense.

by Conventiala » Mon Dec 31, 2012 11:24 am
Olthar wrote:Your knowledge of TES lore is clearly very, very lacking. The Dwemer are so good at what they do that they disparage the entirety of magic. There machines continue to work millennia after they left. They were so powerful that the gods considered them a legitimate threat. They even managed to find a loophole in the Elder Scrolls, themselves, to read them without the negative side effects. They were already advanced far beyond any form of magic even before they disappeared, and if they're still out there somewhere, then they've only advanced further. They have absolutely no need for the uselessness of magic artifacts.
), and the fact that you called her knowledge on the subject lacking just seemed funny to me. You claim that the Dwarves were utterly better than magic in every way, but . . . they just weren't.
by Andropoland » Mon Dec 31, 2012 11:48 am


by Olthar » Mon Dec 31, 2012 11:52 am
Ostroeuropa wrote:1. You clearly didn't read the link nor any of the examples. It's incredibly cliche as a method and done before.
Ostroeuropa wrote:2. The idea that they don't use magic is the whole point. If they came across something that was simply immune to their technology for one reason or another, then ofcourse they would at least try magic if they were desperate, especially if they had a reason to believe it would work. It's the last force they are aware of that came even close to their tech, and these are scientifically minded people, if the tech didn't work, they'll try something else. Before you ask how, remember, it's fucking magic, you don't NEED to explain how.
Ostroeuropa wrote:3. Couldn't get to them perhaps. Hell, the Daedra have to jump through hoops just to manifest on Mundus. And the gods aren't power hungry, aedra and daedra are. (Though I address this in point 4.)
Ostroeuropa wrote:4. Anu and Padomay are the gods of this setting in a classical sense. The aedra and daedra are just what ends up being worshipped, they are just a race of powerful creatures headed by another powerful creature.
Ostroeuropa wrote:5. I've already explained why they may feel the need to return to try something in the scenario laid out. especially as magic is pretty fundamentally connected with the setting as connected to the planes it takes place in. Just because you don't understand it doesn't mean it doesn't make sense.
Ostroeuropa wrote:That was pretty much the entire point of Oblivion.
Ostroeuropa wrote:Padomay is also known as Sithis.
http://www.uesp.net/wiki/Lore:Sithis
http://www.uesp.net/wiki/Lore:Anu

by Ostroeuropa » Mon Dec 31, 2012 12:01 pm
Olthar wrote:Ostroeuropa wrote:1. You clearly didn't read the link nor any of the examples. It's incredibly cliche as a method and done before.
Clearly, you didn't. Only one other example has them suddenly and inexplicably vanish. Maybe you should stop outright lying if you want me to start taking you seriously.Ostroeuropa wrote:2. The idea that they don't use magic is the whole point. If they came across something that was simply immune to their technology for one reason or another, then ofcourse they would at least try magic if they were desperate, especially if they had a reason to believe it would work. It's the last force they are aware of that came even close to their tech, and these are scientifically minded people, if the tech didn't work, they'll try something else. Before you ask how, remember, it's fucking magic, you don't NEED to explain how.
Ah, so you're going to try fixing the flaws in your logic with deus ex machinas and plot holes. Good job. Tell me, how would these things be immune to technology without also being immune to all forms of conventional weaponry and most forms of magic?
Also: This whole "it's magic; you don't need to explain it" is a fucking bullshit cop out. Magic, while not scientific, still has it's own form of internally-consistent logic. Therefore, it is not immune to intellectual examination and questioning.Ostroeuropa wrote:3. Couldn't get to them perhaps. Hell, the Daedra have to jump through hoops just to manifest on Mundus. And the gods aren't power hungry, aedra and daedra are. (Though I address this in point 4.)
Why couldn't they? All you're doing it pushing off the lack of proper explanation to another question.Ostroeuropa wrote:4. Anu and Padomay are the gods of this setting in a classical sense. The aedra and daedra are just what ends up being worshipped, they are just a race of powerful creatures headed by another powerful creature.
Gods, in the traditional sense, are rulers of abstract or metaphysical constructs. Therefore, both the Aedra and Daedra qualify. Even if you go with the more recent definition of "Divine creators," then the Aedra still count as they helped create Mundus.
Also, Padomay is totally power hungry.Ostroeuropa wrote:5. I've already explained why they may feel the need to return to try something in the scenario laid out. especially as magic is pretty fundamentally connected with the setting as connected to the planes it takes place in. Just because you don't understand it doesn't mean it doesn't make sense.
Just because you don't understand what transcendence is does mean you can just ignore it. Transcendence isn't like moving to a new house. It's not the same thing in a new location. It's an entirely higher form of being. If you were to transcend the third dimension and become a fourth dimensional being, there would be absolutely no benefit whatsoever to return to the third dimension.Ostroeuropa wrote:That was pretty much the entire point of Oblivion.
You do realize that Mankar Camoran was fucking nuts and spewed nothing but delusional lies, correct?Ostroeuropa wrote:Padomay is also known as Sithis.
http://www.uesp.net/wiki/Lore:Sithis
http://www.uesp.net/wiki/Lore:Anu
I know. What does that have to do with anything?
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