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AETEN II
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Postby AETEN II » Wed Dec 19, 2012 1:29 am

I want the next game to stage a massive war between the Dominion and the Empire, lead by a new dynasty of Dragornborn. But just as it looks like the the Empire will be victorius, the Dwemer return and attempt to conquer Tamriel. Would be nice if we also had an engine that could support entire armies, instead of melodramatic skirmishes.
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Archonium
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Ex-Nation

Postby Archonium » Sat Dec 29, 2012 2:01 am

AETEN II wrote:I want the next game to stage a massive war between the Dominion and the Empire, lead by a new dynasty of Dragornborn. But just as it looks like the the Empire will be victorius, the Dwemer return and attempt to conquer Tamriel. Would be nice if we also had an engine that could support entire armies, instead of melodramatic skirmishes.

Like that. But it'll take place in the Summerset Isles, where you'll create a rebellion there and overthrow the Thalmor regime. Dwemers return, but will help you.

Or a game which involves the Akaviri. I'd really want to see them in action; the Tsaesci in particular.
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Barbary Bay
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Ex-Nation

Postby Barbary Bay » Sat Dec 29, 2012 9:21 am

Aside from the storyline itself, I've thought about TES VI a lot, and I really hope they set it in Black Marsh. Its environment of foggy swamplands and (sentient) forests is extraordinarily harsh, even to native races; is populated by wildlife and flora totally alien to the 'Arthurian' standard, and underpinned by unique culture and lore. The only drawback might be that non-Argonians would be a tiny minority, but this needn't be true in the bigger towns/cities, and I can actually see it contributing to a grimmer atmosphere where you have to be much choosier with your character's motivations in the face of racism or even slavery. Fantasy-medieval survivalism will probably prove too niche to market, though.

Bethesda could always set it in two or more provinces, or parts of them. Elsweyr, with its sweeping deserts and jungles, is right next door to BM and the two contrast just as starkly as cats and reptiles.
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Ostroeuropa
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Postby Ostroeuropa » Sat Dec 29, 2012 12:04 pm

If I had to give a guess, what we'll see is the Aldmeri/Empire story continuing.
(Maybe with an Independent Skyrim faction to give us 3 sides.)

As for a villain, i think they'll either play it straight with 3 factions each vying for control/independence and no real "good" guy (This is unlikely.)

Or they'll crank out a villain from lore. Theres only one that I can see them doing unless they pull it out of their ass, and thats the Dwemer.

Return of the Dwemer and the bronze god and such. Especially if their plan worked and they became ethreal beings, that'd make them pretty darned hard to beat.

It also provides a thematic bridge to all the previous games, Dwemer have been part of all the stories but rarely if ever present. (We've only ever seen one, and he was a mutant.)


You'd also have the Skyrim faction and Imperial faction view the Dwemer as "Just more evil elves to kill." and the Thalmor viewing them as a dangerous and heretical abberation since the Dwemer are very condescending toward magic, and have a history (falmer) of treating fellow elves poorly. This provides a decent base for the player to fight to cause the 3 factions to unite their purpose and fight the real threat (The Dwemer.), which is a theme present in a lot of the games.
Considering the Dwemer at their height (BEFORE they possibly transcended and became immortal beings without physical form) were a very real threat to even the daedra and aedra, we may even see the whole of tamriel unite.
As for what the Dwemer motivation could be other than "MWAhaHAhahAHhaH!" they could be trying to seize back to the bronze god or some such for some vague reasons like it's connected to their transcendence.

Considering that the Bronze God was a HUGE part of the Thalmor-Imperial war (It's use meant the empire curbstomped the thalmor, and it's absence meant the thalmor crushed the empire in the 2nd war, as well as it being the major spur for the ban of talos worship, the elves banning worship of the man who used the bronze god etc.) I think they've set it up nicey.

This could be wishful thinking, as i like the dwemer.

As for the location, High Rock (BRetons) makes sense. It borders all 3 of the major powers (Assuming stormcloak victory is canon), and has dwemer history. Also, the Bretons are Mer-Men (Elvish Men.) which provides a nice bridge for us to address the racism of the thalmor and empire.
Last edited by Ostroeuropa on Sat Dec 29, 2012 12:08 pm, edited 3 times in total.
Ostro.MOV

There is an out of control trolley speeding towards Jeremy Bentham, who is tied to the track. You can pull the lever to cause the trolley to switch tracks, but on the other track is Immanuel Kant. Bentham is clutching the only copy in the universe of The Critique of Pure Reason. Kant is clutching the only copy in the universe of The Principles of Moral Legislation. Both men are shouting at you that they have recently started to reconsider their ethical stances.

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Olthar
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Postby Olthar » Mon Dec 31, 2012 7:24 am

Ostroeuropa wrote:As for what the Dwemer motivation could be other than "MWAhaHAhahAHhaH!" they could be trying to seize back to the bronze god or some such for some vague reasons like it's connected to their transcendence.

Numidium was destroyed in Daggerfall.

Also, the ban on Talos worship has nothing to do with Numidium and is, instead, a result of the fact that Talos is an aspect of Lorkhan whom the Altmer despise for creating Mundus.
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Ostroeuropa
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Postby Ostroeuropa » Mon Dec 31, 2012 7:46 am

Olthar wrote:
Ostroeuropa wrote:As for what the Dwemer motivation could be other than "MWAhaHAhahAHhaH!" they could be trying to seize back to the bronze god or some such for some vague reasons like it's connected to their transcendence.

Numidium was destroyed in Daggerfall.

Also, the ban on Talos worship has nothing to do with Numidium and is, instead, a result of the fact that Talos is an aspect of Lorkhan whom the Altmer despise for creating Mundus.


True, but the parts still exist.
I've read that it was in retaliation for the humiliating defeat at the hands of Tiber Septim, the human form of Talos.
Ostro.MOV

There is an out of control trolley speeding towards Jeremy Bentham, who is tied to the track. You can pull the lever to cause the trolley to switch tracks, but on the other track is Immanuel Kant. Bentham is clutching the only copy in the universe of The Critique of Pure Reason. Kant is clutching the only copy in the universe of The Principles of Moral Legislation. Both men are shouting at you that they have recently started to reconsider their ethical stances.

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Olthar
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Postby Olthar » Mon Dec 31, 2012 7:56 am

Ostroeuropa wrote:
Olthar wrote:Numidium was destroyed in Daggerfall.

Also, the ban on Talos worship has nothing to do with Numidium and is, instead, a result of the fact that Talos is an aspect of Lorkhan whom the Altmer despise for creating Mundus.


True, but the parts still exist.

And how would it function? Numidium is powered by the Heart of Lorkhan which the Nerevarine freed, and the Mantella no longer exists as the Underking reclaimed his lost heart from it. You'd have to try and make a new Mantella, but Shezarrine souls aren't exactly easy to come by.

Ostroeuropa wrote:I've read that it was in retaliation for the humiliating defeat at the hands of Tiber Septim, the human form of Talos.

Why in the world would they bother holding a grudge as petty as that when there are far more important reasons for them to hate Talos?
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Ostroeuropa
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Postby Ostroeuropa » Mon Dec 31, 2012 7:58 am

Olthar wrote:
Ostroeuropa wrote:
True, but the parts still exist.

And how would it function? Numidium is powered by the Heart of Lorkhan which the Nerevarine freed, and the Mantella no longer exists as the Underking reclaimed his lost heart from it. You'd have to try and make a new Mantella, but Shezarrine souls aren't exactly easy to come by.

Ostroeuropa wrote:I've read that it was in retaliation for the humiliating defeat at the hands of Tiber Septim, the human form of Talos.

Why in the world would they bother holding a grudge as petty as that when there are far more important reasons for them to hate Talos?


It could easily have another power source, especially since there have been two bronze gods.
Because it provides the actual reason they used to ban the worship instead of just "We don't like your god", it was "He's offensive to elves and such and is just a guy who conquered the continent with a big bronze thing."
Ostro.MOV

There is an out of control trolley speeding towards Jeremy Bentham, who is tied to the track. You can pull the lever to cause the trolley to switch tracks, but on the other track is Immanuel Kant. Bentham is clutching the only copy in the universe of The Critique of Pure Reason. Kant is clutching the only copy in the universe of The Principles of Moral Legislation. Both men are shouting at you that they have recently started to reconsider their ethical stances.

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Olthar
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Postby Olthar » Mon Dec 31, 2012 8:05 am

Ostroeuropa wrote:
Olthar wrote:And how would it function? Numidium is powered by the Heart of Lorkhan which the Nerevarine freed, and the Mantella no longer exists as the Underking reclaimed his lost heart from it. You'd have to try and make a new Mantella, but Shezarrine souls aren't exactly easy to come by.


Why in the world would they bother holding a grudge as petty as that when there are far more important reasons for them to hate Talos?


It could easily have another power source, especially since there have been two bronze gods.

No. Numidium was specifically built by the Dwemer to utilize the Heart of Lorkhan as a power source. The only reason the Mantella even worked is because of the fact that Shezarrines possess the soul of Lorkhan. Numidium cannot use anything else. Also, Dagoth Ur's Brass God, Akulakhan, also used the Heart of Lorkhan.

Ostroeuropa wrote:Because it provides the actual reason they used to ban the worship instead of just "We don't like your god", it was "He's offensive to elves and such and is just a guy who conquered the continent with a big bronze thing."

Since when has "We don't like your god" not been a legitimate reason? Religious differences have sparked countless wars in both fiction and the real world. Also, it's not a simple matter of "disliking" Talos; the Altmer believe Lorkhan to be the most unholy of all divine beings because his creation of Mundus forever separated them from the spirit plane.
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Camelza
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Ex-Nation

Postby Camelza » Mon Dec 31, 2012 8:08 am

"Elder Scrolls VI : Return of the Dwemer."

Make it happen.

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Olthar
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Postby Olthar » Mon Dec 31, 2012 8:18 am

Camelza wrote:"Elder Scrolls VI : Return of the Dwemer."

Make it happen.

Never going to happen. We will never see the dwarves come back. Why? Because it would ruin the (second) greatest mystery in whole of the lore: What happened to the Dwemer? See, the dwarves are very intriguing and mysterious, but that would all instantly vanish once the mystery is answered, and the dwarves would instantly become far less interesting. The question needs to remain forever unanswered.
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Ostroeuropa
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Postby Ostroeuropa » Mon Dec 31, 2012 8:20 am

Olthar wrote:
Camelza wrote:"Elder Scrolls VI : Return of the Dwemer."

Make it happen.

Never going to happen. We will never see the dwarves come back. Why? Because it would ruin the (second) greatest mystery in whole of the lore: What happened to the Dwemer? See, the dwarves are very intriguing and mysterious, but that would all instantly vanish once the mystery is answered, and the dwarves would instantly become far less interesting. The question needs to remain forever unanswered.


You can answer a mystery by providing a bigger one.
Taking the SOAS plotline as an example.

The dwemer return from wherever they went and are EXTREMELY powered up and ethreal, and they are desperate to get their hands on various powerful artifacts / destroy mundus to fuel some kind of thing.
Because they are running away from/fighting something.

They become ethreal, disappear, and later turn up scared out of their mind and desperate. We still wouldn't know where they went or how they got there. Just that it's apparently got something awful there, and they are scared of it.
Bonus points if you make most of them gibbering insane and/or shellshocked, or give them weird phobias.
Last edited by Ostroeuropa on Mon Dec 31, 2012 8:23 am, edited 3 times in total.
Ostro.MOV

There is an out of control trolley speeding towards Jeremy Bentham, who is tied to the track. You can pull the lever to cause the trolley to switch tracks, but on the other track is Immanuel Kant. Bentham is clutching the only copy in the universe of The Critique of Pure Reason. Kant is clutching the only copy in the universe of The Principles of Moral Legislation. Both men are shouting at you that they have recently started to reconsider their ethical stances.

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Tagmatium
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Postby Tagmatium » Mon Dec 31, 2012 8:22 am

Ostroeuropa wrote:
Olthar wrote:Never going to happen. We will never see the dwarves come back. Why? Because it would ruin the (second) greatest mystery in whole of the lore: What happened to the Dwemer? See, the dwarves are very intriguing and mysterious, but that would all instantly vanish once the mystery is answered, and the dwarves would instantly become far less interesting. The question needs to remain forever unanswered.


You can answer a mystery by providing a bigger one.
Taking the SOAS plotline as an example.

The dwemer return from wherever they went and are EXTREMELY powered up and ethreal, and they are desperate to get their hands on various powerful artifacts / destroy mundus to fuel some kind of thing.
Because they are running away from/fighting something.

They become ethreal, disappear, and later turn up scared out of their mind and desperate. We still wouldn't know where they went. Just that it's apparently got something awful there, and they are scared of it.

Sounds cool, but I don't know if they'll be able to pull it off very well.
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Olthar
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Postby Olthar » Mon Dec 31, 2012 8:24 am

Ostroeuropa wrote:
Olthar wrote:Never going to happen. We will never see the dwarves come back. Why? Because it would ruin the (second) greatest mystery in whole of the lore: What happened to the Dwemer? See, the dwarves are very intriguing and mysterious, but that would all instantly vanish once the mystery is answered, and the dwarves would instantly become far less interesting. The question needs to remain forever unanswered.


You can answer a mystery by providing a bigger one.
Taking the SOAS plotline as an example.

The dwemer return from wherever they went and are EXTREMELY powered up and ethreal, and they are desperate to get their hands on various powerful artifacts / destroy mundus to fuel some kind of thing.
Because they are running away from/fighting something.

Trading in a good mystery for a stupidly cliché one that'll still be answered in the same game, anyways? No thanks. Also, such a thing would completely contradict established lore all over the board.
Last edited by Olthar on Mon Dec 31, 2012 8:24 am, edited 1 time in total.
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Ostroeuropa
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Postby Ostroeuropa » Mon Dec 31, 2012 8:26 am

Olthar wrote:
Ostroeuropa wrote:
You can answer a mystery by providing a bigger one.
Taking the SOAS plotline as an example.

The dwemer return from wherever they went and are EXTREMELY powered up and ethreal, and they are desperate to get their hands on various powerful artifacts / destroy mundus to fuel some kind of thing.
Because they are running away from/fighting something.

Trading in a good mystery for a stupidly cliché one that'll still be answered in the same game, anyways? No thanks. Also, such a thing would completely contradict established lore all over the board.


It's cliche sure. That doesn't make it bad. TropesAreNotBad.
Doesn't have to be answered in the same game, or ever. I don't see how it'd contradict any lore.
All you'd be doing is saying that wherever they went, there is a thing and they are scared of it.

So long as we're talking cliches, the entire dwemer disappearance is a cliche as well
Last edited by Ostroeuropa on Mon Dec 31, 2012 8:27 am, edited 2 times in total.
Ostro.MOV

There is an out of control trolley speeding towards Jeremy Bentham, who is tied to the track. You can pull the lever to cause the trolley to switch tracks, but on the other track is Immanuel Kant. Bentham is clutching the only copy in the universe of The Critique of Pure Reason. Kant is clutching the only copy in the universe of The Principles of Moral Legislation. Both men are shouting at you that they have recently started to reconsider their ethical stances.

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Camelza
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Postby Camelza » Mon Dec 31, 2012 8:30 am

Olthar wrote:
Camelza wrote:"Elder Scrolls VI : Return of the Dwemer."

Make it happen.

Never going to happen. We will never see the dwarves come back. Why? Because it would ruin the (second) greatest mystery in whole of the lore: What happened to the Dwemer? See, the dwarves are very intriguing and mysterious, but that would all instantly vanish once the mystery is answered, and the dwarves would instantly become far less interesting. The question needs to remain forever unanswered.

I see,you got a point ..it would be a hell of a finale though if the series were to end(which I hope they won't be ending any time soon).

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Olthar
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Postby Olthar » Mon Dec 31, 2012 8:46 am

Ostroeuropa wrote:Doesn't have to be answered in the same game, or ever.

Then it'd be completely meaningless and would create a paper-thin plot with poorly defined motivations.

Ostroeuropa wrote:I don't see how it'd contradict any lore.
All you'd be doing is saying that wherever they went, there is a thing and they are scared of it.

Where did they go? They're clearly not in Mundus, Oblivion, or Aetherius, and there's nothing in the Void, hence the name. Any other location would have to be specifically created, which would likely contradict established lore and would be a complete ass-pull of poor storytelling.
What is out there that would frighten the dwarves? They laughed in the faces of the Aedra and Daedra. They fear no god, so whatever "something" they find would, necessarily, have to be greater than the gods, causing massive contradictions.
Everything the dwarves made is of superior quality. As such, there would be absolutely no reason at all for them to return to Mundus just to claim our little toy "artifacts."
The dwarves have no desire to destroy Mundus. They care only about science, technology, and the forward march of knowledge. Destroying Mundus would do nothing but hamper that goal.

Ostroeuropa wrote:So long as we're talking cliches, the entire dwemer disappearance is a cliche as well

Mayhap you should look up the word "cliché" in the dictionary because I am fairly certain that "an entire race spontaneously and inexplicably disappearing" doesn't qualify. In fact, the Dwemer is the only incident of this occurring that I can think of.
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Postby Ostroeuropa » Mon Dec 31, 2012 9:30 am

Olthar wrote:
Ostroeuropa wrote:Doesn't have to be answered in the same game, or ever.

Then it'd be completely meaningless and would create a paper-thin plot with poorly defined motivations.

Ostroeuropa wrote:I don't see how it'd contradict any lore.
All you'd be doing is saying that wherever they went, there is a thing and they are scared of it.

Where did they go? They're clearly not in Mundus, Oblivion, or Aetherius, and there's nothing in the Void, hence the name. Any other location would have to be specifically created, which would likely contradict established lore and would be a complete ass-pull of poor storytelling.
What is out there that would frighten the dwarves? They laughed in the faces of the Aedra and Daedra. They fear no god, so whatever "something" they find would, necessarily, have to be greater than the gods, causing massive contradictions.
Everything the dwarves made is of superior quality. As such, there would be absolutely no reason at all for them to return to Mundus just to claim our little toy "artifacts."
The dwarves have no desire to destroy Mundus. They care only about science, technology, and the forward march of knowledge. Destroying Mundus would do nothing but hamper that goal.

Ostroeuropa wrote:So long as we're talking cliches, the entire dwemer disappearance is a cliche as well

Mayhap you should look up the word "cliché" in the dictionary because I am fairly certain that "an entire race spontaneously and inexplicably disappearing" doesn't qualify. In fact, the Dwemer is the only incident of this occurring that I can think of.


http://tvtropes.org/pmwiki/pmwiki.php/Main/Precursors
^Cliche. It's in fact a far, far older cliche than the lovecraftian "Something in the dark" cliche.
The fact you are unaware of examples doesn't change that.


Well the entire point is that they are focused on tech and science and that clearly wasn't working, so they return to a place that has alternative answers to the question of "How the fuck do we stop that thing." so yes, they would have a pretty compelling reason to rush back and try the "toy" artifacts, desperation.

All the knowledge we have about the lore and such comes from within the gods sphere and such. It's only a contradiction to what they told us. We do not receive any narrator information regarding this.
The gods could just be beings above the level of daedra and aedra.
If they transcended, which is the main theory, then ofcourse they wouldn't be in any of the planes currently described, that isn't a contradiction, that's already canon. It's not an ass pull if you've established it over practically every game that mentions them.
Last edited by Ostroeuropa on Mon Dec 31, 2012 9:52 am, edited 6 times in total.
Ostro.MOV

There is an out of control trolley speeding towards Jeremy Bentham, who is tied to the track. You can pull the lever to cause the trolley to switch tracks, but on the other track is Immanuel Kant. Bentham is clutching the only copy in the universe of The Critique of Pure Reason. Kant is clutching the only copy in the universe of The Principles of Moral Legislation. Both men are shouting at you that they have recently started to reconsider their ethical stances.

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Olthar
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Postby Olthar » Mon Dec 31, 2012 9:56 am

Ostroeuropa wrote:http://tvtropes.org/pmwiki/pmwiki.php/Main/Precursors
^Cliche. It's in fact a far, far older cliche than the lovecraftian "Something in the dark" cliche.
The fact you are ignorant of examples doesn't change that.

I wasn't talking about the fact that they disappeared. I was talking about the method of their disappearance. There is a difference, and it's an important one considering the mystery is specifically about the latter, not the former.

Ostroeuropa wrote:Well the entire point is that they are focused on tech and science and that clearly wasn't working, so they return to a place that has alternative answers to the question of "How the fuck do we stop that thing." so yes, they would have a pretty compelling reason to rush back and try the "toy" artifacts, desperation.

Your knowledge of TES lore is clearly very, very lacking. The Dwemer are so good at what they do that they disparage the entirety of magic. There machines continue to work millennia after they left. They were so powerful that the gods considered them a legitimate threat. They even managed to find a loophole in the Elder Scrolls, themselves, to read them without the negative side effects. They were already advanced far beyond any form of magic even before they disappeared, and if they're still out there somewhere, then they've only advanced further. They have absolutely no need for the uselessness of magic artifacts.

Ostroeuropa wrote:All the knowledge we have about the lore and such comes from within the gods sphere and such. It's only a contradiction to what they told us. We do not receive any narrator information regarding this.

And why would the notably power-hungry gods of the TES universe just ignore entirely new worlds?

Ostroeuropa wrote:The gods could just be beings above the level of daedra and aedra.

lolwut? The Aedra and Daedra are the gods. :|

Ostroeuropa wrote:If they transcended, which is the main theory, then ofcourse they wouldn't be in any of the planes currently described, that isn't a contradiction, that's already canon. It's not an ass pull if you've established it over practically every game that mentions them.

If they transcended reality, then they would have no reason to return as they'd be, you know, transcended. They've advanced beyond reality; it's obsolete. Returning to reality would be like spending several years saving up enough money to by a nice HD LCD TV and then arbitrarily deciding to use your 40 year-old CRT instead. It makes no sense.
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Ostroeuropa
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Postby Ostroeuropa » Mon Dec 31, 2012 11:05 am

Olthar wrote:
Ostroeuropa wrote:http://tvtropes.org/pmwiki/pmwiki.php/Main/Precursors
^Cliche. It's in fact a far, far older cliche than the lovecraftian "Something in the dark" cliche.
The fact you are ignorant of examples doesn't change that.

I wasn't talking about the fact that they disappeared. I was talking about the method of their disappearance. There is a difference, and it's an important one considering the mystery is specifically about the latter, not the former.

Ostroeuropa wrote:Well the entire point is that they are focused on tech and science and that clearly wasn't working, so they return to a place that has alternative answers to the question of "How the fuck do we stop that thing." so yes, they would have a pretty compelling reason to rush back and try the "toy" artifacts, desperation.

Your knowledge of TES lore is clearly very, very lacking. The Dwemer are so good at what they do that they disparage the entirety of magic. There machines continue to work millennia after they left. They were so powerful that the gods considered them a legitimate threat. They even managed to find a loophole in the Elder Scrolls, themselves, to read them without the negative side effects. They were already advanced far beyond any form of magic even before they disappeared, and if they're still out there somewhere, then they've only advanced further. They have absolutely no need for the uselessness of magic artifacts.

Ostroeuropa wrote:All the knowledge we have about the lore and such comes from within the gods sphere and such. It's only a contradiction to what they told us. We do not receive any narrator information regarding this.

And why would the notably power-hungry gods of the TES universe just ignore entirely new worlds?

Ostroeuropa wrote:The gods could just be beings above the level of daedra and aedra.

lolwut? The Aedra and Daedra are the gods. :|

Ostroeuropa wrote:If they transcended, which is the main theory, then ofcourse they wouldn't be in any of the planes currently described, that isn't a contradiction, that's already canon. It's not an ass pull if you've established it over practically every game that mentions them.

If they transcended reality, then they would have no reason to return as they'd be, you know, transcended. They've advanced beyond reality; it's obsolete. Returning to reality would be like spending several years saving up enough money to by a nice HD LCD TV and then arbitrarily deciding to use your 40 year-old CRT instead. It makes no sense.



1. You clearly didn't read the link nor any of the examples. It's incredibly cliche as a method and done before.
2. The idea that they don't use magic is the whole point. If they came across something that was simply immune to their technology for one reason or another, then ofcourse they would at least try magic if they were desperate, especially if they had a reason to believe it would work. It's the last force they are aware of that came even close to their tech, and these are scientifically minded people, if the tech didn't work, they'll try something else. Before you ask how, remember, it's fucking magic, you don't NEED to explain how.
3. Couldn't get to them perhaps. Hell, the Daedra have to jump through hoops just to manifest on Mundus. And the gods aren't power hungry, aedra and daedra are. (Though I address this in point 4.)
4. Anu and Padomay are the gods of this setting in a classical sense. The aedra and daedra are just what ends up being worshipped, they are just a race of powerful creatures headed by another powerful creature.
5. I've already explained why they may feel the need to return to try something in the scenario laid out. especially as magic is pretty fundamentally connected with the setting as connected to the planes it takes place in. Just because you don't understand it doesn't mean it doesn't make sense.


For more on point 4:
When certain colonists turn up at places, possessing power (In technology, which is analogous to magic in our reality) far beyond the natives, they end up being worshipped as gods on occassion (Notably arrival in mexico being mistaken as queztacotl.) The fact that the people on mundus worship the aedra and daedra AS gods, doesn't mean they ARE gods, that would be anu and padomay. That was pretty much the entire point of Oblivion.


Padomay is also known as Sithis.
http://www.uesp.net/wiki/Lore:Sithis
http://www.uesp.net/wiki/Lore:Anu
Last edited by Ostroeuropa on Mon Dec 31, 2012 11:19 am, edited 9 times in total.
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Postby Raxion » Mon Dec 31, 2012 11:08 am

Norstal wrote:Elder Scrolls Onrine.

They're making an MMORPG. So...yeah.


Yes, but that's set hundreds of years before the event of Skyrim.
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Postby Conventiala » Mon Dec 31, 2012 11:24 am

Olthar wrote:Your knowledge of TES lore is clearly very, very lacking. The Dwemer are so good at what they do that they disparage the entirety of magic. There machines continue to work millennia after they left. They were so powerful that the gods considered them a legitimate threat. They even managed to find a loophole in the Elder Scrolls, themselves, to read them without the negative side effects. They were already advanced far beyond any form of magic even before they disappeared, and if they're still out there somewhere, then they've only advanced further. They have absolutely no need for the uselessness of magic artifacts.


Sorry; reading through and saw this post. This is very untrue and actually reflects on your knowledge of TES lore.

The fact that the Dwemer's machinery continued to work so long after they left was because of the way that Dwarven enchanters seamlessly combined the use of traditional enchanting with the mechanical prowess of the Dwemer -- they used soul gems to sustain the functionality of their creations. While the majority of Deep Elves preferred their little machines to the arcane, they didn't completely shun it. Magic was used by the Dwarves (especially magical artifacts. An Elder Scroll, the Heart of Lorkhan. . . ) They studied alchemy and enchanting as well.

We don't know if the gods viewed them as a threat, but the gods did view them as blasphemous and many believe that the Dwemer's disappearance was attributed to divine interference. Technology like the Dwemer created was not compatible with magic, as one would rule the other out eventually. Evidently, it was the latter. These speculations about the Dwarves still being out there are largely silly and just that . . speculations.

Again, sorry. I'm just a huge TES fan (Fallout as well, actually, but TES is my love when it comes to video games. Never have I come across a video game like it. Though I don't play many video games. I love TES for the lore. :P ), and the fact that you called her knowledge on the subject lacking just seemed funny to me. You claim that the Dwarves were utterly better than magic in every way, but . . . they just weren't.
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Postby Andropoland » Mon Dec 31, 2012 11:48 am

The vibe I got from the lore and story, both the Empire and Dominion were in decline, as the Redguards were just pushing back the Altmer from Hammerfell, Elyswere had broken free, and several characters (Especially the guy at the Thalmor Embassy) hinted at a not-so-mutual relationship between Summerset and Valenwood. On the other hand, The Empire was already in shambles, and with Skyrim revolting it's likely that the entire continent will return to an every-province-for-itself state.

I think that, regardless of what choices the player made in the game, the Stormcloaks will win, and the Emperor will be assassinated. Why? Because they can just leave it vague, and if the player character didn't assassinate the Emperor, another Dark Brotherhood member could have.

I hope to see the next game based out of Elyswere, though a Summerset Islands game would be infinitely cooler (Maybe add in the Isle of Arteum, Pyondea or possibly even the Sload?).

Also, saw a comment on the first or second page, and I'm too lazy to quote it now. Sload are West or South-West of Tamriel. Akavir is East of Tamriel. You can't have both, though an "Akavir" expansion pack sounds promising. ;)
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Postby Olthar » Mon Dec 31, 2012 11:52 am

Ostroeuropa wrote:1. You clearly didn't read the link nor any of the examples. It's incredibly cliche as a method and done before.

Clearly, you didn't. Only one other example has them suddenly and inexplicably vanish. Maybe you should stop outright lying if you want me to start taking you seriously.

Ostroeuropa wrote:2. The idea that they don't use magic is the whole point. If they came across something that was simply immune to their technology for one reason or another, then ofcourse they would at least try magic if they were desperate, especially if they had a reason to believe it would work. It's the last force they are aware of that came even close to their tech, and these are scientifically minded people, if the tech didn't work, they'll try something else. Before you ask how, remember, it's fucking magic, you don't NEED to explain how.

Ah, so you're going to try fixing the flaws in your logic with deus ex machinas and plot holes. Good job. Tell me, how would these things be immune to technology without also being immune to all forms of conventional weaponry and most forms of magic?

Also: This whole "it's magic; you don't need to explain it" is a fucking bullshit cop out. Magic, while not scientific, still has it's own form of internally-consistent logic. Therefore, it is not immune to intellectual examination and questioning.

Ostroeuropa wrote:3. Couldn't get to them perhaps. Hell, the Daedra have to jump through hoops just to manifest on Mundus. And the gods aren't power hungry, aedra and daedra are. (Though I address this in point 4.)

Why couldn't they? All you're doing it pushing off the lack of proper explanation to another question.

Ostroeuropa wrote:4. Anu and Padomay are the gods of this setting in a classical sense. The aedra and daedra are just what ends up being worshipped, they are just a race of powerful creatures headed by another powerful creature.

Gods, in the traditional sense, are rulers of abstract or metaphysical constructs. Therefore, both the Aedra and Daedra qualify. Even if you go with the more recent definition of "Divine creators," then the Aedra still count as they helped create Mundus.

Also, Padomay is totally power hungry.

Ostroeuropa wrote:5. I've already explained why they may feel the need to return to try something in the scenario laid out. especially as magic is pretty fundamentally connected with the setting as connected to the planes it takes place in. Just because you don't understand it doesn't mean it doesn't make sense.

Just because you don't understand what transcendence is does mean you can just ignore it. Transcendence isn't like moving to a new house. It's not the same thing in a new location. It's an entirely higher form of being. If you were to transcend the third dimension and become a fourth dimensional being, there would be absolutely no benefit whatsoever to return to the third dimension.

Ostroeuropa wrote:That was pretty much the entire point of Oblivion.

You do realize that Mankar Camoran was fucking nuts and spewed nothing but delusional lies, correct?


I know. What does that have to do with anything?
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Postby Ostroeuropa » Mon Dec 31, 2012 12:01 pm

Olthar wrote:
Ostroeuropa wrote:1. You clearly didn't read the link nor any of the examples. It's incredibly cliche as a method and done before.

Clearly, you didn't. Only one other example has them suddenly and inexplicably vanish. Maybe you should stop outright lying if you want me to start taking you seriously.

Ostroeuropa wrote:2. The idea that they don't use magic is the whole point. If they came across something that was simply immune to their technology for one reason or another, then ofcourse they would at least try magic if they were desperate, especially if they had a reason to believe it would work. It's the last force they are aware of that came even close to their tech, and these are scientifically minded people, if the tech didn't work, they'll try something else. Before you ask how, remember, it's fucking magic, you don't NEED to explain how.

Ah, so you're going to try fixing the flaws in your logic with deus ex machinas and plot holes. Good job. Tell me, how would these things be immune to technology without also being immune to all forms of conventional weaponry and most forms of magic?

Also: This whole "it's magic; you don't need to explain it" is a fucking bullshit cop out. Magic, while not scientific, still has it's own form of internally-consistent logic. Therefore, it is not immune to intellectual examination and questioning.

Ostroeuropa wrote:3. Couldn't get to them perhaps. Hell, the Daedra have to jump through hoops just to manifest on Mundus. And the gods aren't power hungry, aedra and daedra are. (Though I address this in point 4.)

Why couldn't they? All you're doing it pushing off the lack of proper explanation to another question.

Ostroeuropa wrote:4. Anu and Padomay are the gods of this setting in a classical sense. The aedra and daedra are just what ends up being worshipped, they are just a race of powerful creatures headed by another powerful creature.

Gods, in the traditional sense, are rulers of abstract or metaphysical constructs. Therefore, both the Aedra and Daedra qualify. Even if you go with the more recent definition of "Divine creators," then the Aedra still count as they helped create Mundus.

Also, Padomay is totally power hungry.

Ostroeuropa wrote:5. I've already explained why they may feel the need to return to try something in the scenario laid out. especially as magic is pretty fundamentally connected with the setting as connected to the planes it takes place in. Just because you don't understand it doesn't mean it doesn't make sense.

Just because you don't understand what transcendence is does mean you can just ignore it. Transcendence isn't like moving to a new house. It's not the same thing in a new location. It's an entirely higher form of being. If you were to transcend the third dimension and become a fourth dimensional being, there would be absolutely no benefit whatsoever to return to the third dimension.

Ostroeuropa wrote:That was pretty much the entire point of Oblivion.

You do realize that Mankar Camoran was fucking nuts and spewed nothing but delusional lies, correct?


I know. What does that have to do with anything?



1.
*Sigh*
Atlantis is another example of inexplicable cause leading to a vanishing.
There are plenty of examples in that page. The method used here is "Probably transcendence." just as with Atlantis it's "Probably sunk."

2. Off the top of my head you could say that they were only harmed by magicka. There are examples of entities like this in the past (Though silver also hurt them.) As for WHY magicka hurt them, it's like i said. It's magic, you don't need to explain why magic can hurt ghosts and/or the proposed entity.

3. Thats the point... You were bitching about it'd totally remove the mystery Your objection is like saying "But that sucks, how did they disappear?" as an argument against the mystery of the dwemer disappearance when the entire point you were making is that it'd resolve the mystery and that'd suck. I pointed out that you can resolve a mystery just fine and reveal MORE questions by doing so. Kind of like how reality actually works, we discover one thing and it leads to a whole bunch more questions that we didn't even consider. Your argument basically boils down to
"No, fuck that, I don't want to explore the elder scrolls universe, i'm fine with it being undefined and unrevealed to us."

4. The Aedra and Daedra are not rulers of the abstract or metaphysical constructs. They just claim dominion over them. Thats the point. Any power they have they exclusively draw from Anu and Padomay.

5. I've already explained why it would be beneficial to them to return to a dimension where magic functions as opposed to one where it might not.

6. Cameron was insane, but it's heavily implied he was right about a lot of the shit he talked about. He just took a premise that was basically true and decided to use it to justify insane leaps of logic. The truth of the premise was what won him followers "Hey guys, the aedra and daedra are just dudes."
Last edited by Ostroeuropa on Mon Dec 31, 2012 12:06 pm, edited 5 times in total.
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