Advertisement

by Giroad » Sun Dec 02, 2012 9:11 am

by Max Empire » Sun Dec 02, 2012 9:12 am

by Max Empire » Sun Dec 02, 2012 9:12 am
Giroad wrote:Tell you what bethesda need to do:
Let you kill CHILDREN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

by The Mighty Warrior Horse » Sun Dec 02, 2012 9:16 am

by Gallade » Sun Dec 02, 2012 9:22 am

by Max Empire » Sun Dec 02, 2012 9:22 am

by The Mighty Warrior Horse » Sun Dec 02, 2012 9:30 am

by Tagmatium » Sun Dec 02, 2012 9:32 am
North Calaveras wrote:Tagmatium, it was never about pie...

by Gallade » Sun Dec 02, 2012 9:35 am

by Olivaero » Sun Dec 02, 2012 9:36 am

by Tagmatium » Sun Dec 02, 2012 9:36 am
Serrland wrote:I hope there'll be another mysterious prisoner in chains for some unknown reason that gets released in a stroke of fate or fortune, but this time in Valenwood.
North Calaveras wrote:Tagmatium, it was never about pie...

by Serrland » Sun Dec 02, 2012 9:37 am
Tagmatium wrote:Serrland wrote:I hope there'll be another mysterious prisoner in chains for some unknown reason that gets released in a stroke of fate or fortune, but this time in Valenwood.
Elsweyr would be pretty cool.
Or Black Marsh, but that place seems like a disease and insect infested hell-hole.

by Tagmatium » Sun Dec 02, 2012 9:41 am
North Calaveras wrote:Tagmatium, it was never about pie...

by Serrland » Sun Dec 02, 2012 9:45 am
Tagmatium wrote:Serrland wrote:Not only a disease and insect infested hell-hole, but also full of Argonians. Blech.
Elsweyr would be really interesting though.
The Argonian Account makes Black Marsh seem like an absolute crap-hole that only a madman would visit.
So it'd be the perfect place to go dungeon-diving in.
I'm not sure how they'd handle Elsweyr, though. I'd imagine that they'd disappoint fans of the Khajiit no matter what they did.

by Olivaero » Sun Dec 02, 2012 9:46 am


by Tagmatium » Sun Dec 02, 2012 9:51 am
Serrland wrote:Tagmatium wrote:The Argonian Account makes Black Marsh seem like an absolute crap-hole that only a madman would visit.
So it'd be the perfect place to go dungeon-diving in.
I'm not sure how they'd handle Elsweyr, though. I'd imagine that they'd disappoint fans of the Khajiit no matter what they did.
I imagine it being halfway between a desert and a steppe. Kind of like the grazelands region of Vvardenfell (well, back before the Ministry of Truth fell), but more arid and with a wind-swept look. I'm not real big on the Khajits (BRETONS 4 LYF!!!1!11!!!), but it would be an interesting setting.
North Calaveras wrote:Tagmatium, it was never about pie...

by The Mighty Warrior Horse » Sun Dec 02, 2012 10:07 am
Tagmatium wrote:Serrland wrote:I imagine it being halfway between a desert and a steppe. Kind of like the grazelands region of Vvardenfell (well, back before the Ministry of Truth fell), but more arid and with a wind-swept look. I'm not real big on the Khajits (BRETONS 4 LYF!!!1!11!!!), but it would be an interesting setting.
Poor old Vvardenfell.
Many an hour was spent there, wandering around when I mixed up east and west and headed off in the wrong direction because of the extremely vague directions given by the NPCs and my own idiocy...
It didn't deserve to get bitch-slapped by a meteor/religious secret police prison.
Parts of Elsweyr may be informed by the borders that it shares with Valenwood and Cyrodiil, with the central area being more desert-like and the south-east being jungle, turning to forests in the north.
I'm more of an Imperial, but I've enjoyed playing as Khajiit knight, if only because I wanted to break the Khajiit mould with that character.

by Serrland » Sun Dec 02, 2012 10:18 am
Tagmatium wrote:Serrland wrote:I imagine it being halfway between a desert and a steppe. Kind of like the grazelands region of Vvardenfell (well, back before the Ministry of Truth fell), but more arid and with a wind-swept look. I'm not real big on the Khajits (BRETONS 4 LYF!!!1!11!!!), but it would be an interesting setting.
Poor old Vvardenfell.
Many an hour was spent there, wandering around when I mixed up east and west and headed off in the wrong direction because of the extremely vague directions given by the NPCs and my own idiocy...
It didn't deserve to get bitch-slapped by a meteor/religious secret police prison.
Parts of Elsweyr may be informed by the borders that it shares with Valenwood and Cyrodiil, with the central area being more desert-like and the south-east being jungle, turning to forests in the north.
I'm more of an Imperial, but I've enjoyed playing as Khajiit knight, if only because I wanted to break the Khajiit mould with that character.

by Tagmatium » Sun Dec 02, 2012 10:26 am
Serrland wrote:Tagmatium wrote:Poor old Vvardenfell.
Many an hour was spent there, wandering around when I mixed up east and west and headed off in the wrong direction because of the extremely vague directions given by the NPCs and my own idiocy...
It didn't deserve to get bitch-slapped by a meteor/religious secret police prison.
Parts of Elsweyr may be informed by the borders that it shares with Valenwood and Cyrodiil, with the central area being more desert-like and the south-east being jungle, turning to forests in the north.
I'm more of an Imperial, but I've enjoyed playing as Khajiit knight, if only because I wanted to break the Khajiit mould with that character.
I like playing Imperials, too. For me, I think, my top three are Breton-Imperial-Altmer
Not so fond on Orcs/Redguards/Nords.
Combat is one of my least favorite parts of the series (always has been, to be honest). Those are more catered for combat, which, as I mentioned before, isn't so appealing to me. I like trying to talk my way out of trouble, and I'm not one to shy away from running away.
North Calaveras wrote:Tagmatium, it was never about pie...

by Serrland » Sun Dec 02, 2012 10:34 am
Tagmatium wrote:Serrland wrote:I like playing Imperials, too. For me, I think, my top three are Breton-Imperial-Altmer
Not so fond on Orcs/Redguards/Nords.
Combat is one of my least favorite parts of the series (always has been, to be honest). Those are more catered for combat, which, as I mentioned before, isn't so appealing to me. I like trying to talk my way out of trouble, and I'm not one to shy away from running away.
I've a tendency to get myself into trouble, attempt to smack it about with a sword, axe or whatever and then run away screaming.
Also, carrying enough health potions that most enemies could probably here me rattling from miles away.
It's why I liked the amulets that would teleport you to temples or chapels in Morrowind. A bit more dignified than running away with my tail firmly tucked between my legs.
Literally, if I was playing as Khajiit.

by Tagmatium » Sun Dec 02, 2012 10:37 am
Serrland wrote:Tagmatium wrote:I've a tendency to get myself into trouble, attempt to smack it about with a sword, axe or whatever and then run away screaming.
Also, carrying enough health potions that most enemies could probably here me rattling from miles away.
It's why I liked the amulets that would teleport you to temples or chapels in Morrowind. A bit more dignified than running away with my tail firmly tucked between my legs.
Literally, if I was playing as Khajiit.
The Scrolls of Divine Intervention were awesome, too. I'm not fleeing in terror - I'm being transported by one of the Nine Divines to a nice pleasant Imperial Cult altar.
Oh boy, soooo much of my inventory is usually potions. Especially in Morrowind. Fortify Speed is a good one, and Water Walking is so nice to avoid those pesky slaughterfish. Hate those guys. Cliff Racers of the sea, really.
North Calaveras wrote:Tagmatium, it was never about pie...

by The Empire of Pretantia » Sun Dec 02, 2012 10:42 am
Advertisement
Users browsing this forum: No registered users
Advertisement