
by G-Tech Corporation » Fri Nov 02, 2012 8:44 am

by Durmatagno » Fri Nov 02, 2012 8:55 am

by G-Tech Corporation » Fri Nov 02, 2012 9:05 am
Durmatagno wrote:Sounds like so much Fun to me, may I please joi.....................hahahaha, I know, I know.
My thoughts are so long as its FUN, lets do whatever we want, but keep it semi-newb friendly, so I would say medium savagery.

by Durmatagno » Fri Nov 02, 2012 9:10 am
G-Tech Corporation wrote:Durmatagno wrote:Sounds like so much Fun to me, may I please joi.....................hahahaha, I know, I know.
My thoughts are so long as its FUN, lets do whatever we want, but keep it semi-newb friendly, so I would say medium savagery.
Hmm, mkay, do you remember anything about custom worldgen?

by G-Tech Corporation » Fri Nov 02, 2012 9:12 am

by Durmatagno » Fri Nov 02, 2012 9:13 am
G-Tech Corporation wrote:Durmatagno wrote:
Been toying with it, medium savagery made me think a little more as I planned and mined. A high savagery would be fun, but not Newb friendly.
Righto then, I'm going to cap it at 70 and see how things turn out haha. Any other thoughts on worldgen? I might put in a desert requirement because I'm fond of spinning glass discs of doom, but otherwise no real thoughts.

by G-Tech Corporation » Fri Nov 02, 2012 9:16 am
Durmatagno wrote:G-Tech Corporation wrote:
Righto then, I'm going to cap it at 70 and see how things turn out haha. Any other thoughts on worldgen? I might put in a desert requirement because I'm fond of spinning glass discs of doom, but otherwise no real thoughts.
In the worldgen, try to get it where there are a few surface fertile areas, and ice. I like ice. (not as much as fire, but ice is fun to)

by Durmatagno » Fri Nov 02, 2012 9:20 am
G-Tech Corporation wrote:Durmatagno wrote:
In the worldgen, try to get it where there are a few surface fertile areas, and ice. I like ice. (not as much as fire, but ice is fun to)
Haha oh, you're talking specific location choices. I'm genning with high x-y variance in elevation, so volcanoes are spawning right next to flat plains, so surface fertile areas are good. Ice, do you mean glaciers? Or just temperate climate?

by G-Tech Corporation » Fri Nov 02, 2012 9:27 am

by Durmatagno » Fri Nov 02, 2012 9:33 am
G-Tech Corporation wrote:Splendiferous. I think I've found a site that might work for that then. Though, do we want clay and sand?

by G-Tech Corporation » Fri Nov 02, 2012 10:43 am

by Durmatagno » Fri Nov 02, 2012 11:02 am
G-Tech Corporation wrote:Really? But then we might miss out on the axe blades and making an entire fortress out of a single tile of Fire Clay!

by G-Tech Corporation » Sat Nov 03, 2012 7:50 am

by Old Sarthal » Sat Nov 03, 2012 9:42 am
G-Tech Corporation wrote:Hmm, okay, now that we're clear on the Succession concept we just need more people... *looks around hopefully*

by G-Tech Corporation » Sun Nov 04, 2012 7:46 am

by G-Tech Corporation » Mon Nov 05, 2012 8:43 am

by Durmatagno » Mon Nov 05, 2012 1:26 pm

by Durmatagno » Mon Nov 05, 2012 3:58 pm

by Old Sarthal » Mon Nov 05, 2012 4:03 pm

by G-Tech Corporation » Wed Nov 07, 2012 10:33 am

by Old Sarthal » Wed Nov 07, 2012 6:18 pm

by Khornate Worshippers » Thu Nov 08, 2012 4:23 am

by Durmatagno » Thu Nov 08, 2012 6:46 am
Khornate Worshippers wrote:Which version of DF is this? I've not yet tried 34.11 in any real detail yet, so I might take a turn on this.
Edit: If you change the ethics for the Dorfs, you can set animal men as butcherable. Just have to turn on cannibalism or something.

by Khornate Worshippers » Thu Nov 08, 2012 6:49 am

by Durmatagno » Thu Nov 08, 2012 7:24 am
Khornate Worshippers wrote:You been making any interactions? I had to do a whole set of them for magic for the last mod I was working on, was a /lot/ of copy-pasting.
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