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Napkiraly
Post Czar
 
Posts: 37450
Founded: Aug 02, 2011
Ex-Nation

Postby Napkiraly » Mon Apr 14, 2014 6:29 pm

Marcurix wrote:
Transoxthraxia wrote:
I've tried that. For some reason, I'm extremely good at bringing uncivilized nations into a civilized status, but once I'm there, I'm completely awful at the game. I can't industrialize at all (Can't manage POPs, really.), and I lose every military conflict I fight. And if I win, it's only because I outnumbered and outteched the enemy something like 3:1. So I suppose my weaknesses would be in combat and in industrializing.


Well I'll give you some quick tips, assuming your playing the most recent expansion of vic 2.

For the military, check your budget screen for supplies in the top right hand corner, 3rd and 4th slide it should be as high as you can afford. That was my problem for a bit and it irked me to no end. Also ensure you have a general in all your armies, even if it's not a very good one, if you scroll over an empty portrait you'll see what I mean. Also check your army makeup, cavalry isn't all that great and artillery has been changed to support, so you shouldn't have more than 4 units of artillery in your army (not including an engineer who gives a siege bonus) and maybe 2 units of cavalry for recon.

For industrialization, what you want is to go State capitalist to build your initial factories. To decide what to build where, click a province with a decent population and see what it produces in each of its regions-noting that each region has several provinces in it and its important to check each one. Build factories that use the products produced in your regions. Now you should keep in mind what you produce domestically as a whole, (which you find in your production screen) when building your factories as a single region is unlikely to have everything you need, but another might.

The way factories operate is that they'll seek the resources they need locally in the region first, then in your wider domestic market and finally in the world market. Each step is more expensive, obviously, so you want to keep the resources as domestic as possible to avoid having to compete with every other country in the world for the resources your factory needs.

This doesn't mean you should shy away from building factories that will rely on imported goods, only keep the expenses in mind. You' will have to build factories like that at some point, particularly if you lack one of the products for a factory but posses the other. Also pay attention to your top imported goods, if you produce Iron and coal but are importing a lot of steel there's a demand for a steel factory to meet in your nation.

Another thing to note is production bonuses, which you get from building the branch factories of a particular product.

For example, say you have a region that produces a lot of cotton. The logical thing to do there is build a fabric factory. After that, you'd want to build a regular clothes factory in the same region-it requires the cloth that your other factory produces and thus gets a bonus for being in the same region, maybe later you'd build a luxury clothes factory so it can get a bonus as the regular clothes it needs are produced in the region.

A final thing to note is that you shouldn't worry if the region you build a factory in doesn't have the resources, if the resources are produced in your nation elsewhere. For example the SE England province in the UK doesn't produce any cotton, but it can have a very successful fabric (and other such related) factory because a lot cotton is produced elsewhere in the British empire-it's shipped to the region and turned into fabric and then on. This is important to note with your colonies (which cannot build factories) and your home provinces. Sometimes a region that has ideal resources might be sparsely populated (ie: few workers) or just in a bad position, so you can put production elsewhere without suffering, provided you have the resources. Also keep in mind you need craftsmen and clerks to work in your factories (the former more than the later, but clerks are still important, especially for research) so you should encourage them along with Clerics to increase your literacy.

Hope that helps.

I'll also add on a bit.

If you can afford it, have tariffs set into negatives, as it decreases the cost of importing materials which is of course always a bonus. Also try to get literacy up (try to have 2% of the workforce clergy) then work on promoting craftsman, clerks, and capitalists. Try not to set taxes too high so that your pop can buy the goods you're producing.

User avatar
Den Svenska Riket
Ambassador
 
Posts: 1918
Founded: May 31, 2012
Ex-Nation

Postby Den Svenska Riket » Mon Apr 14, 2014 6:33 pm

I am absolutely terrible at combat in EUIII. I always make armies too small, in this case I was Japan, around 10,000 and then out of no where a Manchu or Ming army of 15-30k comes out of no where and obliterates it.
My IC name is The Swedish Empire
I am not Swedish, I am American

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Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
Ex-Nation

Postby Transoxthraxia » Mon Apr 14, 2014 6:34 pm

Napkiraly wrote:
Marcurix wrote:
Well I'll give you some quick tips, assuming your playing the most recent expansion of vic 2.

For the military, check your budget screen for supplies in the top right hand corner, 3rd and 4th slide it should be as high as you can afford. That was my problem for a bit and it irked me to no end. Also ensure you have a general in all your armies, even if it's not a very good one, if you scroll over an empty portrait you'll see what I mean. Also check your army makeup, cavalry isn't all that great and artillery has been changed to support, so you shouldn't have more than 4 units of artillery in your army (not including an engineer who gives a siege bonus) and maybe 2 units of cavalry for recon.

For industrialization, what you want is to go State capitalist to build your initial factories. To decide what to build where, click a province with a decent population and see what it produces in each of its regions-noting that each region has several provinces in it and its important to check each one. Build factories that use the products produced in your regions. Now you should keep in mind what you produce domestically as a whole, (which you find in your production screen) when building your factories as a single region is unlikely to have everything you need, but another might.

The way factories operate is that they'll seek the resources they need locally in the region first, then in your wider domestic market and finally in the world market. Each step is more expensive, obviously, so you want to keep the resources as domestic as possible to avoid having to compete with every other country in the world for the resources your factory needs.

This doesn't mean you should shy away from building factories that will rely on imported goods, only keep the expenses in mind. You' will have to build factories like that at some point, particularly if you lack one of the products for a factory but posses the other. Also pay attention to your top imported goods, if you produce Iron and coal but are importing a lot of steel there's a demand for a steel factory to meet in your nation.

Another thing to note is production bonuses, which you get from building the branch factories of a particular product.

For example, say you have a region that produces a lot of cotton. The logical thing to do there is build a fabric factory. After that, you'd want to build a regular clothes factory in the same region-it requires the cloth that your other factory produces and thus gets a bonus for being in the same region, maybe later you'd build a luxury clothes factory so it can get a bonus as the regular clothes it needs are produced in the region.

A final thing to note is that you shouldn't worry if the region you build a factory in doesn't have the resources, if the resources are produced in your nation elsewhere. For example the SE England province in the UK doesn't produce any cotton, but it can have a very successful fabric (and other such related) factory because a lot cotton is produced elsewhere in the British empire-it's shipped to the region and turned into fabric and then on. This is important to note with your colonies (which cannot build factories) and your home provinces. Sometimes a region that has ideal resources might be sparsely populated (ie: few workers) or just in a bad position, so you can put production elsewhere without suffering, provided you have the resources. Also keep in mind you need craftsmen and clerks to work in your factories (the former more than the later, but clerks are still important, especially for research) so you should encourage them along with Clerics to increase your literacy.

Hope that helps.

I'll also add on a bit.

If you can afford it, have tariffs set into negatives, as it decreases the cost of importing materials which is of course always a bonus. Also try to get literacy up (try to have 2% of the workforce clergy) then work on promoting craftsman, clerks, and capitalists. Try not to set taxes too high so that your pop can buy the goods you're producing.


Also, thank you everyone for the tips! I'll be sure to employ them when I next play the game!
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Napkiraly
Post Czar
 
Posts: 37450
Founded: Aug 02, 2011
Ex-Nation

Postby Napkiraly » Mon Apr 14, 2014 7:14 pm

Transoxthraxia wrote:
Napkiraly wrote:I'll also add on a bit.

If you can afford it, have tariffs set into negatives, as it decreases the cost of importing materials which is of course always a bonus. Also try to get literacy up (try to have 2% of the workforce clergy) then work on promoting craftsman, clerks, and capitalists. Try not to set taxes too high so that your pop can buy the goods you're producing.


Also, thank you everyone for the tips! I'll be sure to employ them when I next play the game!

Mhm, no problem. Oh, and try getting resource-rich countries into your SoI. For instance, if playing as the British Empire try to get as much of the Arabian peninsula and Venezuela into your SoI as oil becomes important later on. Conquering a few might also help if you can afford to do so.

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Emilio Aguinaldo
Postmaster-General
 
Posts: 11536
Founded: Jan 05, 2011
Ex-Nation

Postby Emilio Aguinaldo » Mon Apr 14, 2014 7:16 pm

We should get a HOD 3.03 nationstates MP.
Emilio Aguinaldo wrote:Grab your gun, point it at bad guy, pull trigger.

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Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
Ex-Nation

Postby Transoxthraxia » Mon Apr 14, 2014 7:17 pm

Napkiraly wrote:
Transoxthraxia wrote:
Also, thank you everyone for the tips! I'll be sure to employ them when I next play the game!

Mhm, no problem. Oh, and try getting resource-rich countries into your SoI. For instance, if playing as the British Empire try to get as much of the Arabian peninsula and Venezuela into your SoI as oil becomes important later on. Conquering a few might also help if you can afford to do so.

I was also not aware that SoI did that. I thought it was just for allies and canals and the such.

Also, does anybody have a working Lux Invicta for CK2 2.04?
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

User avatar
Emilio Aguinaldo
Postmaster-General
 
Posts: 11536
Founded: Jan 05, 2011
Ex-Nation

Postby Emilio Aguinaldo » Mon Apr 14, 2014 7:22 pm

Transoxthraxia wrote:
Napkiraly wrote:Mhm, no problem. Oh, and try getting resource-rich countries into your SoI. For instance, if playing as the British Empire try to get as much of the Arabian peninsula and Venezuela into your SoI as oil becomes important later on. Conquering a few might also help if you can afford to do so.

I was also not aware that SoI did that. I thought it was just for allies and canals and the such.

Also, does anybody have a working Lux Invicta for CK2 2.04?

No, but I have historical immersion project.
Emilio Aguinaldo wrote:Grab your gun, point it at bad guy, pull trigger.

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Viet Rouge
Envoy
 
Posts: 211
Founded: Apr 14, 2014
Ex-Nation

Postby Viet Rouge » Mon Apr 14, 2014 7:24 pm

Emilio Aguinaldo wrote:We should get a HOD 3.03 nationstates MP.

But i only have Darkest Hour and Victoria 2
R.I.P Il'ya Kavalavich 1997-2014, a supporter for Belarusian democracy

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Napkiraly
Post Czar
 
Posts: 37450
Founded: Aug 02, 2011
Ex-Nation

Postby Napkiraly » Mon Apr 14, 2014 7:29 pm

Transoxthraxia wrote:
Napkiraly wrote:Mhm, no problem. Oh, and try getting resource-rich countries into your SoI. For instance, if playing as the British Empire try to get as much of the Arabian peninsula and Venezuela into your SoI as oil becomes important later on. Conquering a few might also help if you can afford to do so.

I was also not aware that SoI did that. I thought it was just for allies and canals and the such.

Also, does anybody have a working Lux Invicta for CK2 2.04?

Your factories get first buy on their resources and they generally tend to buy from you. All of which is very useful for your economy.

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Mostrov
Minister
 
Posts: 2730
Founded: Aug 06, 2009
Ex-Nation

Postby Mostrov » Mon Apr 14, 2014 8:24 pm

Napkiraly wrote:
Transoxthraxia wrote:I was also not aware that SoI did that. I thought it was just for allies and canals and the such.

Also, does anybody have a working Lux Invicta for CK2 2.04?

Your factories get first buy on their resources and they generally tend to buy from you. All of which is very useful for your economy.

Which by and large is irrelevant for a nation such as Great Britain, assuming there are no countries in the world that are in any spheres, because the primary determinant of being able to purchase goods is rank. So the are too reasons to sphere someone from an economic perspective if you are the number one power, preventing other powers from gaining the precedent in buying or to make sure they get events which change the RGO's which if I recall are also determined by whether you are in a sphere or not, so for instance Arabia and Persia.

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Ceannairceach
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Posts: 26637
Founded: Sep 05, 2009
Ex-Nation

Postby Ceannairceach » Mon Apr 14, 2014 8:55 pm

Ye gods. The Holy Roman Empire just formed in 880. I wish the game lasted longer than another five years, because that'd of been great to watch.

@}-;-'---

"But who prays for Satan? Who in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most..." -Mark Twain

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Napkiraly
Post Czar
 
Posts: 37450
Founded: Aug 02, 2011
Ex-Nation

Postby Napkiraly » Mon Apr 14, 2014 9:06 pm

Mostrov wrote:
Napkiraly wrote:Your factories get first buy on their resources and they generally tend to buy from you. All of which is very useful for your economy.

Which by and large is irrelevant for a nation such as Great Britain, assuming there are no countries in the world that are in any spheres, because the primary determinant of being able to purchase goods is rank. So the are too reasons to sphere someone from an economic perspective if you are the number one power, preventing other powers from gaining the precedent in buying or to make sure they get events which change the RGO's which if I recall are also determined by whether you are in a sphere or not, so for instance Arabia and Persia.

So long as they are in no spheres. Which is really only the case early on.

For instance, America has a pretty good strangle hold on Central and South America in my current play through. France has Spain, Luxembourg, and the Netherlands on her SoI list. Also probably going to get Cambodia, Laos, and what remains of Dai Nam soon.

Always important to improve your position, no matter how small that improvement is.

Plus you get the satisfaction of having them in your SoI

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Valentir
Postmaster-General
 
Posts: 12865
Founded: Oct 23, 2012
Inoffensive Centrist Democracy

Postby Valentir » Tue Apr 15, 2014 12:43 pm

Wow, I was playing as Tywin in CK2 AGOT earlier and Cersei plotted to kill Tyrion, and SUCCEEDED! Now Cersei is my HEIR!!! This is horrible indeed.
Last edited by Valentir on Tue Apr 15, 2014 12:45 pm, edited 1 time in total.

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Lunas Legion
Post Czar
 
Posts: 30808
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Tue Apr 15, 2014 12:50 pm

Valentir wrote:Wow, I was playing as Tywin in CK2 AGOT earlier and Cersei plotted to kill Tyrion, and SUCCEEDED! Now Cersei is my HEIR!!! This is horrible indeed.


Remove Cersei. Is Kevan still alive?
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Ballycolumbia
Chargé d'Affaires
 
Posts: 500
Founded: Apr 09, 2013
Ex-Nation

Postby Ballycolumbia » Tue Apr 15, 2014 12:55 pm

Den svenska riket wrote:I am absolutely terrible at combat in EUIII. I always make armies too small, in this case I was Japan, around 10,000 and then out of no where a Manchu or Ming army of 15-30k comes out of no where and obliterates it.

Use terrain and morale to your advantage. When they get cocky and assault a fort, attack them after they run out of morale. Good leaders can help alot too (Make sure your army tradition is high for the best value/advantage)

When you reach a tech level where you can get better units, use them to your advantage, as soon as possible. Raid weaker tech neighbours before they gain the same units.

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The Jonathanian States
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Posts: 13692
Founded: Nov 29, 2012
Ex-Nation

Postby The Jonathanian States » Tue Apr 15, 2014 12:56 pm

Lunas Legion wrote:
Valentir wrote:Wow, I was playing as Tywin in CK2 AGOT earlier and Cersei plotted to kill Tyrion, and SUCCEEDED! Now Cersei is my HEIR!!! This is horrible indeed.


Remove Cersei. Is Kevan still alive?

Remove Cersei. You are the worst Cersei. You are the Cersei stink.
I don't quite remember how this goes......
EDIT:
Though sadly until shortly before the end of Dance with Dragons she is not properly removed.
Though I think that both Rhaegar's Son or Daenarys would remove her should they win the Iron Throne.
Last edited by The Jonathanian States on Tue Apr 15, 2014 12:58 pm, edited 1 time in total.
Returned Nationstater -- You can leave Nationstates but Nationstates won't leave you.
Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
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Lunas Legion
Post Czar
 
Posts: 30808
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Tue Apr 15, 2014 1:03 pm

The Jonathanian States wrote:
Lunas Legion wrote:
Remove Cersei. Is Kevan still alive?

Remove Cersei. You are the worst Cersei. You are the Cersei stink.
I don't quite remember how this goes......
EDIT:
Though sadly until shortly before the end of Dance with Dragons she is not properly removed.
Though I think that both Rhaegar's Son or Daenarys would remove her should they win the Iron Throne.


She'll be removed eventually. Or she'll go completely insane after Tommen and Myrcella die. I wonder what she'll do when she hears about Darkstar.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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The Jonathanian States
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Posts: 13692
Founded: Nov 29, 2012
Ex-Nation

Postby The Jonathanian States » Tue Apr 15, 2014 2:48 pm

Lunas Legion wrote:
The Jonathanian States wrote:Remove Cersei. You are the worst Cersei. You are the Cersei stink.
I don't quite remember how this goes......
EDIT:
Though sadly until shortly before the end of Dance with Dragons she is not properly removed.
Though I think that both Rhaegar's Son or Daenarys would remove her should they win the Iron Throne.


She'll be removed eventually. Or she'll go completely insane after Tommen and Myrcella die. I wonder what she'll do when she hears about Darkstar.

Cersei has been removed power, due to having been taken into captivity (and then having been humiliated) by the High Septon, who is guarded by the Warriors of the Faiths, whom she allowed him to create.
That is to say, she'll do nothing, because she won't be able to.
Also, Myrcella lost an ear, though is alive, and Tommen is safe, guarded by four men of the Kingsguard, one of which seems to be a kind of Frankenstein monster of Qyburn.


EDIT:
I think this might be threadjacking, kinda. Is there a proper GoT/ASoFaI thread?
Last edited by The Jonathanian States on Tue Apr 15, 2014 2:49 pm, edited 1 time in total.
Returned Nationstater -- You can leave Nationstates but Nationstates won't leave you.
Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
This nation doesn't really represent my views and sarcasm is awesome.

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Bojikami
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Posts: 11276
Founded: Jul 24, 2012
Ex-Nation

Postby Bojikami » Tue Apr 15, 2014 2:52 pm

Emilio Aguinaldo wrote:We should get a HOD 3.03 nationstates MP.

Yes. Yes we should though I don't have HOD.
Be gay, do crime.
23 year old nonbinary trans woman(She/They), also I'm a Marxist-Leninist.
Economic Left/Right: -10.00
Social Libertarian/Authoritarian: 2.33

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The Jonathanian States
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Posts: 13692
Founded: Nov 29, 2012
Ex-Nation

Postby The Jonathanian States » Tue Apr 15, 2014 3:20 pm

Having now finally finished a Dance with Dragons I'm about to install the GoT mod for CK2.
Is there anything important I know?
Any major mechanics changed?
Any recommendations for a first game?
Returned Nationstater -- You can leave Nationstates but Nationstates won't leave you.
Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
This nation doesn't really represent my views and sarcasm is awesome.

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Valentir
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Posts: 12865
Founded: Oct 23, 2012
Inoffensive Centrist Democracy

Postby Valentir » Tue Apr 15, 2014 3:55 pm

Lunas Legion wrote:
Valentir wrote:Wow, I was playing as Tywin in CK2 AGOT earlier and Cersei plotted to kill Tyrion, and SUCCEEDED! Now Cersei is my HEIR!!! This is horrible indeed.


Remove Cersei. Is Kevan still alive?

Sadly no. He died in single combat against Robb Stark. He died an epic death, maiming Robb, but he died nonetheless. And while although I do kinda hate Cersei, I have some sympathy for her. I think she has Tywin's narrow minded vision. However she does have pretty good intrigue (17). Okay diplomacy (14), and somewhat poor martial, learning, and stewardship. (4), (6), and (8) respectively.

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The Jonathanian States
Postmaster-General
 
Posts: 13692
Founded: Nov 29, 2012
Ex-Nation

Postby The Jonathanian States » Tue Apr 15, 2014 4:23 pm

Valentir wrote:
Lunas Legion wrote:
Remove Cersei. Is Kevan still alive?

Sadly no. He died in single combat against Robb Stark. He died an epic death, maiming Robb, but he died nonetheless. And while although I do kinda hate Cersei, I have some sympathy for her. I think she has Tywin's narrow minded vision. However she does have pretty good intrigue (17). Okay diplomacy (14), and somewhat poor martial, learning, and stewardship. (4), (6), and (8) respectively.

I expected her to have less diplomacy.....
Also, seeing as you are playing the mod:
The Jonathanian States wrote:... I'm about to install the GoT mod for CK2.
Is there anything important I know?
Any major mechanics changed?...
Returned Nationstater -- You can leave Nationstates but Nationstates won't leave you.
Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
This nation doesn't really represent my views and sarcasm is awesome.

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Den Svenska Riket
Ambassador
 
Posts: 1918
Founded: May 31, 2012
Ex-Nation

Postby Den Svenska Riket » Tue Apr 15, 2014 4:24 pm

Ballycolumbia wrote:
Den svenska riket wrote:I am absolutely terrible at combat in EUIII. I always make armies too small, in this case I was Japan, around 10,000 and then out of no where a Manchu or Ming army of 15-30k comes out of no where and obliterates it.

Use terrain and morale to your advantage. When they get cocky and assault a fort, attack them after they run out of morale. Good leaders can help alot too (Make sure your army tradition is high for the best value/advantage)

When you reach a tech level where you can get better units, use them to your advantage, as soon as possible. Raid weaker tech neighbours before they gain the same units.

Thanks, I might either try again as Japan or just cave and buy EU IV although a sale can't be too far away
My IC name is The Swedish Empire
I am not Swedish, I am American

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The Jonathanian States
Postmaster-General
 
Posts: 13692
Founded: Nov 29, 2012
Ex-Nation

Postby The Jonathanian States » Tue Apr 15, 2014 4:26 pm

Den svenska riket wrote:
Ballycolumbia wrote:Use terrain and morale to your advantage. When they get cocky and assault a fort, attack them after they run out of morale. Good leaders can help alot too (Make sure your army tradition is high for the best value/advantage)

When you reach a tech level where you can get better units, use them to your advantage, as soon as possible. Raid weaker tech neighbours before they gain the same units.

Thanks, I might either try again as Japan or just cave and buy EU IV although a sale can't be too far away

If you buy it now, it'll obviously be on sale tomorrow *nods*
Returned Nationstater -- You can leave Nationstates but Nationstates won't leave you.
Call me Jon, John, or Johnny, Jonathan or Jonnyboy, tJS and Jonathanian, with "states" or without.
This nation doesn't really represent my views and sarcasm is awesome.

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Den Svenska Riket
Ambassador
 
Posts: 1918
Founded: May 31, 2012
Ex-Nation

Postby Den Svenska Riket » Tue Apr 15, 2014 4:28 pm

The Jonathanian States wrote:
Den svenska riket wrote:Thanks, I might either try again as Japan or just cave and buy EU IV although a sale can't be too far away

If you buy it now, it'll obviously be on sale tomorrow *nods*

This is sadly usually the case :(

EDIT: I just remembered that that DID happen to me, in a sense. I received an email from Steam that EU IV was on sale 3/31 - 4/1. I checked Steam the next day and I was a few hours late because the sale ended at 10:00 AM.
Last edited by Den Svenska Riket on Tue Apr 15, 2014 4:35 pm, edited 1 time in total.
My IC name is The Swedish Empire
I am not Swedish, I am American

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